| Standard Level Up | 
|
				| — | Tackle |  |  | 40 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Supersonic |  |  | -- | 55 | 20 | -- | 
				| The user generates odd sound waves from its body that confuse the target. | 
				| — | Swift |  |  | 60 | 101 | 20 | -- | 
				| Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 
				| 5 | Supersonic |  |  | -- | 55 | 20 | -- | 
				| The user generates odd sound waves from its body that confuse the target. | 
				| 8 | Swift |  |  | 60 | 101 | 20 | -- | 
				| Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 
				| 12 | Light Screen |  |  | -- | 101 | 30 | -- | 
				| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | 
				| 12 | Reflect |  |  | -- | 101 | 20 | -- | 
				| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | 
				| 12 | Safeguard |  |  | -- | 101 | 25 | -- | 
				| The user creates a protective field that prevents status conditions for five turns. | 
				| 15 | Mach Punch |  |  | 40 | 100 | 30 | -- | 
				| The user throws a punch at blinding speed. This move always goes first. | 
				| 20 | Roost |  |  | -- | 101 | 10 | -- | 
				| The user lands and rests its body. This move restores the user's HP by up to half of its max HP. | 
				| 24 | Struggle Bug |  |  | 50 | 100 | 20 | 100 | 
				| While resisting, the user attacks opposing Pokémon. This lowers the Sp. Atk stats of those hit. | 
				| 29 | Baton Pass |  |  | -- | 101 | 40 | -- | 
				| The user switches places with a party Pokémon in waiting and passes along any stat changes. | 
				| 33 | Agility |  |  | -- | 101 | 30 | -- | 
				| The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | 
				| 38 | Bug Buzz |  |  | 90 | 100 | 10 | 10 | 
				| The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat. | 
				| 42 | Air Slash |  |  | 75 | 95 | 15 | 30 | 
				| The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | 
				| 47 | Double-Edge |  |  | 120 | 100 | 15 | -- | 
				| A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
| BDSP Technical Machine Attacks | 
|
| TM01 | Focus Punch |  |  | 150 | 100 | 20 | -- | 
					| The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | 
| TM11 | Sunny Day |  |  | -- | 101 | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM16 | Light Screen |  |  | -- | 101 | 30 | -- | 
					| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | 
| TM17 | Protect |  |  | -- | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM19 | Giga Drain |  |  | 75 | 100 | 10 | -- | 
					| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
| TM20 | Safeguard |  |  | -- | 101 | 25 | -- | 
					| The user creates a protective field that prevents status conditions for five turns. | 
| TM22 | Solar Beam |  |  | 120 | 100 | 10 | -- | 
					| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | 
| TM28 | Dig |  |  | 80 | 100 | 10 | -- | 
					| The user burrows into the ground, then attacks on the next turn. | 
| TM31 | Brick Break |  |  | 75 | 100 | 15 | -- | 
					| The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | 
| TM32 | Double Team |  |  | -- | 101 | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM33 | Reflect |  |  | -- | 101 | 20 | -- | 
					| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | 
| TM40 | Aerial Ace |  |  | 60 | 101 | 20 | -- | 
					| The user confounds the target with speed, then slashes. This attack never misses. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM44 | Rest |  |  | -- | 101 | 10 | -- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM46 | Thief |  |  | 60 | 100 | 25 | -- | 
					| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM51 | Roost |  |  | -- | 101 | 10 | -- | 
					| The user lands and rests its body. This move restores the user's HP by up to half of its max HP. | 
| TM52 | Focus Blast |  |  | 120 | 70 | 5 | 10 | 
					| The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | 
| TM56 | Fling |  |  | ?? | 100 | 10 | -- | 
					| The user flings its held item at the target to attack. This move's power and effects depend on the item. | 
| TM58 | Endure |  |  | -- | 101 | 10 | -- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TM60 | Drain Punch |  |  | 75 | 100 | 10 | -- | 
					| An energy-draining punch. The user's HP is restored by half the damage taken by the target. | 
| TM62 | Bug Buzz |  |  | 90 | 100 | 10 | 10 | 
					| The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat. | 
| TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM70 | Flash |  |  | -- | 100 | 20 | -- | 
					| The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. | 
| TM75 | Swords Dance |  |  | -- | 101 | 20 | -- | 
					| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | 
| TM82 | Sleep Talk |  |  | -- | 101 | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM87 | Swagger |  |  | -- | 85 | 15 | -- | 
					| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| TM89 | U-turn |  |  | 70 | 100 | 20 | -- | 
					| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM90 | Substitute |  |  | -- | 101 | 10 | -- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TM96 | Strength |  |  | 80 | 100 | 15 | -- | 
					| The target is slugged with a punch thrown at maximum power. | 
| TM98 | Rock Smash |  |  | 40 | 100 | 15 | 50 | 
					| The user attacks with a punch. This may also lower the target's Defense stat. | 
| Egg Moves(Details) | 
 
| Psybeam |  |  | 65 | 100 | 20 | 10 | Details | 
				| The target is attacked with a peculiar ray. This may also leave the target confused. | 
| Screech |  |  | -- | 85 | 40 | -- | Details | 
				| An earsplitting screech harshly lowers the target's Defense stat. | 
| Encore |  |  | -- | 100 | 5 | -- | Details | 
				| The user compels the target to keep using the move it encored for three turns. | 
| Knock Off |  |  | 65 | 100 | 20 | -- | Details | 
				| The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | 
| Bug Bite |  |  | 60 | 100 | 20 | -- | Details | 
				| The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | 
| Tailwind |  |  | -- | 101 | 15 | -- | Details | 
				| The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns. | 
| Counter |  |  | ?? | 100 | 20 | -- | Details | 
				| A retaliation move that counters any physical attack, inflicting double the damage taken. | 
| Transfer Only Moves (Details) | 
|
| Toxic |  |  | -- | 90 | 10 | -- | Gen VII TM06 | 
				| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| Round |  |  | 60 | 100 | 15 | -- | Gen VII TM48 | 
				| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| Acrobatics |  |  | 55 | 100 | 15 | -- | Gen VII TM62 | 
				| The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | 
| Infestation |  |  | 20 | 100 | 20 | 100 | Gen VII TM83 | 
				| The target is infested and attacked for four to five turns. The target can't flee during this time. | 
| Confide |  |  | -- | 101 | 20 | 100 | Gen VII TM100 | 
				| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| Uproar |  |  | 90 | 100 | 10 | -- | Move Tutor - USM | 
				| The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | 
| Thunder Punch |  |  | 75 | 100 | 15 | 10 | Move Tutor - USM | 
				| The target is punched with an electrified fist. This may also leave the target with paralysis. | 
| Ice Punch |  |  | 75 | 100 | 15 | 10 | Move Tutor - USM | 
				| The target is punched with an icy fist. This may also leave the target frozen. | 
| Snore |  |  | 50 | 100 | 15 | 30 | Move Tutor - USM | 
				| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| Defog |  |  | -- | 101 | 15 | -- | Move Tutor - USM | 
				| A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. | 
| Power-up Punch |  |  | 40 | 100 | 20 | 100 | Gen VI TM98 | 
				| Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. | 
| Air Cutter |  |  | 60 | 95 | 25 | -- | Move Tutor - PtHGSS | 
				| The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily. | 
| Rollout |  |  | 30 | 90 | 20 | -- | Move Tutor - PtHGSS | 
				| The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | 
| String Shot |  |  | -- | 95 | 40 | -- | Move Tutor - HGSS | 
				| Opposing Pokémon are bound with silk blown from the user's mouth that harshly lowers the Speed stat. | 
| Headbutt |  |  | 70 | 100 | 15 | 30 | Move Tutor - HGSS | 
				| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | 
| Mega Punch |  |  | 80 | 85 | 20 | -- | Move Tutor - FRLG | 
				| The target is slugged by a punch thrown with muscle-packed power. | 
| Mimic |  |  | -- | 101 | 10 | -- | Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Dynamic Punch |  |  | 100 | 50 | 5 | 100 | Move Tutor - Emerald | 
				| The user punches the target with full, concentrated power. This confuses the target if it hits. | 
| Curse |  |  | -- | 101 | 10 | -- | Gen II TM03 | 
				| A move that works differently for the Ghost type than for all other types. | 
| Sweet Scent |  |  | -- | 100 | 20 | -- | Gen II TM12 | 
				| A sweet scent that harshly lowers opposing Pokémon's evasiveness. |