| Standard Level Up | 
|
				| Evolve | Sunny Day |  |  | -- | 101 | 5 | -- | 
				| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
				| — | Sunny Day |  |  | -- | 101 | 5 | -- | 
				| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
				| — | Flower Shield |  |  | -- | 101 | 10 | 100 | 
				| The user raises the Defense stats of all Grass-type Pokémon in battle with a mysterious power. | 
				| — | Morning Sun |  |  | -- | 101 | 5 | -- | 
				| The user restores its own HP. The amount of HP regained varies with the weather. | 
				| — | Tackle |  |  | 40 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Leafage |  |  | 40 | 100 | 40 | -- | 
				| The user attacks by pelting the target with leaves. | 
				| — | Growth |  |  | -- | 101 | 20 | -- | 
				| The user's body grows all at once, raising the Attack and Sp. Atk stats. | 
				| 15 | Helping Hand |  |  | -- | 101 | 20 | -- | 
				| The user assists an ally by boosting the power of that ally's attack. | 
				| 20 | Magical Leaf |  |  | 60 | 101 | 20 | -- | 
				| The user scatters curious leaves that chase the target. This attack never misses. | 
				| 28 | Leech Seed |  |  | -- | 90 | 10 | -- | 
				| A seed is planted on the target. It steals some HP from the target every turn. | 
				| 34 | Take Down |  |  | 90 | 85 | 20 | -- | 
				| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | 
				| 41 | Petal Blizzard |  |  | 90 | 100 | 15 | -- | 
				| The user stirs up a violent petal blizzard and attacks everything around it. | 
				| 48 | Worry Seed |  |  | -- | 100 | 10 | -- | 
				| A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. | 
				| 55 | Solar Beam |  |  | 120 | 100 | 10 | -- | 
				| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | 
				| 62 | Petal Dance |  |  | 120 | 100 | 10 | -- | 
				| The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | 
| Sword & Shield Technical Machine Attacks | 
|
| TM08 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM09 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM10 | Magical Leaf |  |  | 60 | 101 | 20 | -- | 
					| The user scatters curious leaves that chase the target. This attack never misses. | 
| TM11 | Solar Beam |  |  | 120 | 100 | 10 | -- | 
					| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | 
| TM12 | Solar Blade |  |  | 125 | 100 | 10 | -- | 
					| In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn. | 
| TM19 | Safeguard |  |  | -- | 101 | 25 | -- | 
					| The user creates a protective field that prevents status conditions for five turns. | 
| TM21 | Rest |  |  | -- | 101 | 10 | -- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM24 | Snore |  |  | 50 | 100 | 15 | 30 | 
					| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| TM25 | Protect |  |  | -- | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM28 | Giga Drain |  |  | 75 | 100 | 10 | -- | 
					| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
| TM31 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM34 | Sunny Day |  |  | -- | 101 | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM39 | Facade |  |  | 70 | 100 | 20 | -- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM41 | Helping Hand |  |  | -- | 101 | 20 | -- | 
					| The user assists an ally by boosting the power of that ally's attack. | 
| TM46 | Weather Ball |  |  | 50 | 100 | 10 | -- | 
					| This attack move varies in power and type depending on the weather. | 
| TM50 | Bullet Seed |  |  | 25 | 100 | 30 | -- | 
					| The user forcefully shoots seeds at the target two to five times in a row. | 
| TM76 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM87 | Draining Kiss |  |  | 50 | 100 | 10 | -- | 
					| The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target. | 
| TM88 | Grassy Terrain |  |  | -- | 101 | 10 | -- | 
					| The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. | 
| Technical Record Attacks | 
|
| TR00 | Swords Dance |  |  | -- | 101 | 20 | -- | 
					| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | 
| TR20 | Substitute |  |  | -- | 101 | 10 | -- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TR26 | Endure |  |  | -- | 101 | 10 | -- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TR27 | Sleep Talk |  |  | -- | 101 | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TR59 | Seed Bomb |  |  | 80 | 100 | 15 | -- | 
					| The user slams a barrage of hard-shelled seeds down on the target from above. | 
| TR65 | Energy Ball |  |  | 90 | 100 | 10 | 10 | 
					| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | 
| TR77 | Grass Knot |  |  | ?? | 100 | 20 | -- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | 
| TR90 | Play Rough |  |  | 90 | 90 | 10 | 10 | 
					| The user plays rough with the target and attacks it. This may also lower the target's Attack stat. | 
| TR92 | Dazzling Gleam |  |  | 80 | 100 | 10 | -- | 
					| The user damages opposing Pokémon by emitting a powerful flash. | 
| TR96 | Pollen Puff |  |  | 90 | 100 | 15 | -- | 
					| The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. | 
| BDSP Technical Machine Attacks | 
|
| TM09 | Bullet Seed |  |  | 25 | 100 | 30 | -- | 
					| The user forcefully shoots seeds at the target two to five times in a row. | 
| TM11 | Sunny Day |  |  | -- | 101 | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM17 | Protect |  |  | -- | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM19 | Giga Drain |  |  | 75 | 100 | 10 | -- | 
					| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
| TM20 | Safeguard |  |  | -- | 101 | 25 | -- | 
					| The user creates a protective field that prevents status conditions for five turns. | 
| TM21 | Dazzling Gleam |  |  | 80 | 100 | 10 | -- | 
					| The user damages opposing Pokémon by emitting a powerful flash. | 
| TM22 | Solar Beam |  |  | 120 | 100 | 10 | -- | 
					| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | 
| TM32 | Double Team |  |  | -- | 101 | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM44 | Rest |  |  | -- | 101 | 10 | -- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM53 | Energy Ball |  |  | 90 | 100 | 10 | 10 | 
					| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | 
| TM58 | Endure |  |  | -- | 101 | 10 | -- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM70 | Flash |  |  | -- | 100 | 20 | -- | 
					| The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. | 
| TM75 | Swords Dance |  |  | -- | 101 | 20 | -- | 
					| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | 
| TM82 | Sleep Talk |  |  | -- | 101 | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM86 | Grass Knot |  |  | ?? | 100 | 20 | -- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | 
| TM87 | Swagger |  |  | -- | 85 | 15 | -- | 
					| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| TM90 | Substitute |  |  | -- | 101 | 10 | -- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| Egg Moves(Details) | 
 
| Razor Leaf |  |  | 55 | 95 | 25 | -- | Details | 
				| Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily. | 
| Sweet Scent |  |  | -- | 100 | 20 | -- | Details | 
				| A sweet scent that harshly lowers opposing Pokémon's evasiveness. | 
| Tickle |  |  | -- | 100 | 20 | -- | Details | 
				| The user tickles the target into laughing, reducing its Attack and Defense stats. | 
| Nature Power |  |  | -- | 101 | 20 | -- | Details | 
				| This attack makes use of nature's power. Its effects vary depending on the user's environment. | 
| Aromatherapy |  |  | -- | 101 | 5 | -- | Details | 
				| The user releases a soothing scent that heals all status conditions affecting the user's party. | 
| Heal Pulse |  |  | -- | 101 | 10 | -- | Details | 
				| The user emits a healing pulse that restores the target's HP by up to half of its max HP. | 
| Healing Wish |  |  | -- | 101 | 10 | -- | Details | 
				| The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. | 
| Defense Curl |  |  | -- | 101 | 40 | -- | Details | 
				| The user curls up to conceal weak spots and raise its Defense stat. | 
| Flower Shield |  |  | -- | 101 | 10 | 100 | Details | 
				| The user raises the Defense stats of all Grass-type Pokémon in battle with a mysterious power. | 
| Rollout |  |  | 30 | 90 | 20 | -- | Details | 
				| The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | 
| Weather Ball BDSP Only
 |  |  | 50 | 100 | 10 | -- | Details | 
				| This attack move varies in power and type depending on the weather. | 
| Seed Bomb BDSP Only
 |  |  | 80 | 100 | 15 | -- | Details | 
				| The user slams a barrage of hard-shelled seeds down on the target from above. | 
| Grassy Terrain BDSP Only
 |  |  | -- | 101 | 10 | -- | Details | 
				| The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |