| Flavor Text | 
|  | Sword | It derives its power from fire burning inside its body. If the fire dwindles, this Pokémon will immediately fall asleep. | 
Shield | This popular symbol of good fortune will never fall over in its sleep, no matter how it's pushed or pulled. | |  | Sword | It lived in snowy areas for so long that its fire sac cooled off and atrophied. It now has an organ that generates cold instead. | 
Shield | The colder they get, the more energetic they are. They freeze their breath to make snowballs, using them as ammo for playful snowball fights. | 
| Galarian Form Level Up | 
|
				| — | Powder Snow |  |  | 40 | 100 | 25 | 10 | 
				| The user attacks with a chilling gust of powdery snow. This may also freeze opposing Pokémon. | 
				| — | Tackle |  |  | 40 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| 4 | Taunt |  |  | -- | 100 | 20 | -- | 
				| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
				| 8 | Bite |  |  | 60 | 100 | 25 | 30 | 
				| The target is bitten with viciously sharp fangs. This may also make the target flinch. | 
				| 12 | Avalanche |  |  | 60 | 100 | 10 | -- | 
				| The power of this attack move is doubled if the user has been hurt by the target in the same turn. | 
				| 16 | Work Up |  |  | -- | 101 | 30 | -- | 
				| The user is roused, and its Attack and Sp. Atk stats increase. | 
				| 20 | Ice Fang |  |  | 65 | 95 | 15 | 10 | 
				| The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. | 
				| 24 | Headbutt |  |  | 70 | 100 | 15 | 30 | 
				| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | 
				| 28 | Ice Punch |  |  | 75 | 100 | 15 | 10 | 
				| The target is punched with an icy fist. This may also leave the target frozen. | 
				| 32 | Uproar |  |  | 90 | 100 | 10 | -- | 
				| The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | 
				| 36 | Belly Drum |  |  | -- | 101 | 10 | -- | 
				| The user maximizes its Attack stat in exchange for HP equal to half its max HP. | 
				| 40 | Blizzard |  |  | 110 | 70 | 5 | 10 | 
				| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | 
				| 44 | Thrash |  |  | 120 | 100 | 10 | -- | 
				| The user rampages and attacks for two to three turns. The user then becomes confused. | 
				| 48 | Superpower |  |  | 120 | 100 | 5 | 100 | 
				| The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. | 
| Standard Level Up | 
|
				| — | Ember |  |  | 40 | 100 | 25 | 10 | 
				| The target is attacked with small flames. This may also leave the target with a burn. | 
				| — | Tackle |  |  | 40 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| 4 | Taunt |  |  | -- | 100 | 20 | -- | 
				| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
				| 8 | Bite |  |  | 60 | 100 | 25 | 30 | 
				| The target is bitten with viciously sharp fangs. This may also make the target flinch. | 
				| 12 | Incinerate |  |  | 60 | 100 | 15 | -- | 
				| The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. | 
				| 16 | Work Up |  |  | -- | 101 | 30 | -- | 
				| The user is roused, and its Attack and Sp. Atk stats increase. | 
				| 20 | Fire Fang |  |  | 65 | 95 | 15 | 10 | 
				| The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. | 
				| 24 | Headbutt |  |  | 70 | 100 | 15 | 30 | 
				| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | 
				| 28 | Fire Punch |  |  | 75 | 100 | 15 | 10 | 
				| The target is punched with a fiery fist. This may also leave the target with a burn. | 
				| 32 | Uproar |  |  | 90 | 100 | 10 | -- | 
				| The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | 
				| 36 | Belly Drum |  |  | -- | 101 | 10 | -- | 
				| The user maximizes its Attack stat in exchange for HP equal to half its max HP. | 
				| 40 | Flare Blitz |  |  | 120 | 100 | 15 | 10 | 
				| The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn. | 
				| 44 | Thrash |  |  | 120 | 100 | 10 | -- | 
				| The user rampages and attacks for two to three turns. The user then becomes confused. | 
				| 48 | Superpower |  |  | 120 | 100 | 5 | 100 | 
				| The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. | 
| Technical Machine Attacks | 
|
| TM00 | Mega Punch |  |  | 80 | 85 | 20 | -- |  | 
					| The target is slugged by a punch thrown with muscle-packed power. | 
| TM01 | Mega Kick |  |  | 120 | 75 | 5 | -- |  | 
					| The target is attacked by a kick launched with muscle-packed power. | 
| TM03 | Fire Punch |  |  | 75 | 100 | 15 | 10 |  | 
					| The target is punched with a fiery fist. This may also leave the target with a burn. | 
| TM04 | Ice Punch |  |  | 75 | 100 | 15 | 10 |  | 
					| The target is punched with an icy fist. This may also leave the target frozen. | 
| TM11 | Solar Beam |  |  | 120 | 100 | 10 | -- |  | 
					| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | 
| TM13 | Fire Spin |  |  | 35 | 85 | 15 | 100 |  | 
					| The target becomes trapped within a fierce vortex of fire that rages for four to five turns. | 
| TM15 | Dig |  |  | 80 | 100 | 10 | -- |  | 
					| The user burrows into the ground, then attacks on the next turn. | 
| TM21 | Rest |  |  | -- | 101 | 10 | -- |  | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM22 | Rock Slide |  |  | 75 | 90 | 10 | 30 |  | 
					| Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | 
| TM23 | Thief |  |  | 60 | 100 | 25 | -- |  | 
					| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM24 | Snore |  |  | 50 | 100 | 15 | 30 |  | 
					| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| TM25 | Protect |  |  | -- | 101 | 10 | -- |  | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM31 | Attract |  |  | -- | 100 | 15 | -- |  | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM34 | Sunny Day |  |  | -- | 101 | 5 | -- |  | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM38 | Will-O-Wisp |  |  | -- | 85 | 15 | -- |  | 
					| The user shoots a sinister flame at the target to inflict a burn. | 
| TM39 | Facade |  |  | 70 | 100 | 20 | -- |  | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM43 | Brick Break |  |  | 75 | 100 | 15 | -- |  | 
					| The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | 
| TM48 | Rock Tomb |  |  | 60 | 95 | 15 | 100 |  | 
					| Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | 
| TM56 | U-turn |  |  | 70 | 100 | 20 | -- |  | 
					| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM59 | Fling |  |  | ?? | 100 | 10 | -- |  | 
					| The user flings its held item at the target to attack. This move's power and effects depend on the item. | 
| TM64 | Avalanche |  |  | 60 | 100 | 10 | -- |  | 
					| The power of this attack move is doubled if the user has been hurt by the target in the same turn. | 
| TM67 | Ice Fang |  |  | 65 | 95 | 15 | 10 |  | 
					| The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. | 
| TM68 | Fire Fang |  |  | 65 | 95 | 15 | 10 |  | 
					| The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. | 
| TM76 | Round |  |  | 60 | 100 | 15 | -- |  | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| Technical Record Attacks | 
|
| TR02 | Flamethrower |  |  | 90 | 100 | 15 | 10 |  | 
					| The target is scorched with an intense blast of fire. This may also leave the target with a burn. | 
| TR05 | Ice Beam |  |  | 90 | 100 | 10 | 10 |  | 
					| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | 
| TR06 | Blizzard |  |  | 110 | 70 | 5 | 10 |  | 
					| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | 
| TR13 | Focus Energy |  |  | -- | 101 | 30 | -- |  | 
					| The user takes a deep breath and focuses so that critical hits land more easily. | 
| TR15 | Fire Blast |  |  | 110 | 85 | 5 | 10 |  | 
					| The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | 
| TR20 | Substitute |  |  | -- | 101 | 10 | -- |  | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TR26 | Endure |  |  | -- | 101 | 10 | -- |  | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TR27 | Sleep Talk |  |  | -- | 101 | 10 | -- |  | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TR30 | Encore |  |  | -- | 100 | 5 | -- |  | 
					| The user compels the target to keep using the move it encored for three turns. | 
| TR35 | Uproar |  |  | 90 | 100 | 10 | -- |  | 
					| The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | 
| TR36 | Heat Wave |  |  | 95 | 90 | 10 | 10 |  | 
					| The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. | 
| TR37 | Taunt |  |  | -- | 100 | 20 | -- |  | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TR39 | Superpower |  |  | 120 | 100 | 5 | 100 |  | 
					| The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. | 
| TR43 | Overheat |  |  | 130 | 90 | 5 | 100 |  | 
					| The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. | 
| TR52 | Gyro Ball |  |  | ?? | 100 | 5 | -- |  | 
					| The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | 
| TR55 | Flare Blitz |  |  | 120 | 100 | 15 | 10 |  | 
					| The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn. | 
| TR69 | Zen Headbutt |  |  | 80 | 90 | 15 | 20 |  | 
					| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | 
| TR77 | Grass Knot |  |  | ?? | 100 | 20 | -- |  | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | 
| TR85 | Work Up |  |  | -- | 101 | 30 | -- |  | 
					| The user is roused, and its Attack and Sp. Atk stats increase. | 
| Egg Moves(Details) | 
 
| Focus Punch |  |  | 150 | 100 | 20 | -- |   Details
 | 
				| The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | 
| Hammer Arm |  |  | 100 | 90 | 10 | 100 |   Details
 | 
				| The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however. | 
| Take Down |  |  | 90 | 85 | 20 | -- |   Details
 | 
				| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | 
| Flame Wheel |  |  | 60 | 100 | 25 | 10 |   Details
 | 
				| The user cloaks itself in fire and charges at the target. This may also leave the target with a burn. | 
| Yawn |  |  | -- | 101 | 10 | -- |   Details
 | 
				| The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | 
| Extrasensory |  |  | 80 | 100 | 20 | 10 |  Details
 | 
				| The user attacks with an odd, unseeable power. This may also make the target flinch. | 
| Freeze-Dry |  |  | 70 | 100 | 20 | 10 |  Details
 | 
				| The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. | 
| Incinerate |  |  | 60 | 100 | 15 | -- |  Details
 | 
				| The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. | 
| Power-Up Punch |  |  | 40 | 100 | 20 | 100 |  Details
 | 
				| Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. | 
| Usable Max Moves | 
|
					| Max Flare |  |   
   | 140(Phy)/140(Spe) 140(Phy)/140(Spe)
 | 101 | 10 | -- |  | 
					| This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. | 
					| Max Flutterby |  |  
  | 120 120
 | 101 | 10 | -- |  | 
					| This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. | 
					| Max Strike |  |   
   | 140(Phy)/130(Spe) 140(Phy)/130(Spe)
 | 101 | 10 | -- |  | 
					| This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | 
					| Max Knuckle |  |  
  | 100 100
 | 101 | 10 | -- |  | 
					| This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. | 
					| Max Hailstorm |  |   | 130(Phy)/140(Spe) | 101 | 10 | -- |  | 
					| This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. | 
					| Max Mindstorm |  |   
  | 130(Phy)/130(Spe) 130
 | 101 | 10 | -- |  | 
					| This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | 
					| Max Rockfall |  |  
  | 130 130
 | 101 | 10 | -- |  | 
					| This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. | 
					| Max Quake |  |  
  | 130 130
 | 101 | 10 | -- |  | 
					| This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. | 
					| Max Darkness |  |  
  | 110 110
 | 101 | 10 | -- |  | 
					| This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | 
					| Max Overgrowth |  |  
  | 140 140
 | 101 | 10 | -- |  | 
					| This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. | 
					| Max Steelspike |  |  
  | 130 130
 | 101 | 10 | -- |  | 
					| This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. | 
					| Max Guard |  | 
 | 
 | 101 | 10 | -- |  | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| Transfer Only Moves (Details) | 
|
| Rollout |  |  | 30 | 90 | 20 | -- | SM Lv. 3 | USM Lv. 3 | 
				| The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | 
| Roar |  |  | -- | 101 | 20 | -- | Gen VII TM05 | 
				| The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | 
| Toxic |  |  | -- | 90 | 10 | -- | Gen VII TM06 | 
				| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| Double Team |  |  | -- | 101 | 15 | -- | Gen VII TM32 | 
				| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| Flame Charge |  |  | 50 | 100 | 20 | 100 | Gen VII TM43 | 
				| Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat. | 
| Swagger |  |  | -- | 85 | 15 | -- | Gen VII TM87 | 
				| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| Confide |  |  | -- | 101 | 20 | 100 | Gen VII TM100 | 
				| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| Endeavor |  |  | ?? | 100 | 5 | -- | Move Tutor - USM | 
				| This attack move cuts down the target's HP to equal the user's HP. | 
| Rock Smash |  |  | 40 | 100 | 15 | 50 | Gen VI TM94 (XY) HM06 (ΩRαS)
 | 
				| The user attacks with a punch. This may also lower the target's Defense stat. | 
| Power-up Punch |  |  | 40 | 100 | 20 | 100 | Gen VI TM98 | 
				| Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. | 
| Strength |  |  | 80 | 100 | 15 | -- | Gen VI HM04 | 
				| The target is slugged with a punch thrown at maximum power. |