#554 Darumaka

General Location Attacks Stats Egg Moves
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex

Picture
Normal Sprite
Regular Form Galarian Form
Name Other Names No. Gender Ratio Type
Darumaka
Japan: Darumakka
ダルマッカ
French: Darumarond
German: Flampion
Korean: 달막화
National: #554
Galar: #367
Male :50.2%
Female :49.8%
Normal Fire-type
Galarian Ice-type
Classification Height Weight Capture Rate Base Egg Steps
Zen Charm Pokémon (Unovan)
Zen Charm Pokémonn (Galarian)
2'00" / 2'04"
0.6m / 0.7m
82.7lbs / 88.2lbs
37.5kg / 40kg
1205,120
Abilities: Hustle - Inner Focus (Hidden) (Normal Forme) - Hustle- Inner Focus (Hidden) (Galarian Form)
Hustle: Damage from physical attacks is increased by 50%, but average accuracy is only 80%.
Hidden Ability: (Available through transfer)
Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch. Also prevents stats from being lowered by the ability Intimidate
Galarian Form Abilities:
Hustle: Damage from physical attacks is increased by 50%, but average accuracy is only 80%.
Hidden Ability: (Available)
Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch. Also prevents stats from being lowered by the ability Intimidate
Experience Growth Base Happiness Effort Values Earned
1,059,862 Points
Medium Slow
1 Attack Point(s)
Galarian Form
1 Attack Point(s)
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *0.5 *2 *1 *0.5 *0.5 *1 *1 *2 *1 *1 *0.5 *2 *1 *1 *1 *0.5 *0.5
Damage Taken Galarian Form
*1 *2 *1 *1 *1 *0.5 *2 *1 *1 *1 *1 *1 *2 *1 *1 *1 *2 *1
Wild Hold Item Egg Groups
 Regular Form
Field
Evolutionary Chain
Alternate Forms
Unovan FormGalarian Form
Unovan FormGalarian Form
Darumaka is one of several Pokémon that have Region Forms. If caught or bred from a parent that originates in Galar, it will have its Galarian Form

Locations

- In-Depth Details
Sword Route 8, Route 10
Max Raid Battles: Dusty Bowl, Giant's Cap, Hammerlocke Hills, Lake of Outrage, Stony Wilderness
Details
Shield Trade from Sword
Flavor Text
Darumaka SpriteSwordIt derives its power from fire burning inside its body. If the fire dwindles, this Pokémon will immediately fall asleep.
ShieldThis popular symbol of good fortune will never fall over in its sleep, no matter how it's pushed or pulled.
Darumaka SpriteSwordIt lived in snowy areas for so long that its fire sac cooled off and atrophied. It now has an organ that generates cold instead.
ShieldThe colder they get, the more energetic they are. They freeze their breath to make snowballs, using them as ammo for playful snowball fights.


Attacks

Level UpTM & HMEgg Moves

Level Up AnchorsGalarian Standard

Galarian Form Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Powder Snow Powder Snow - Ice-type Powder Snow: Special Move 40 100 25 10
The user attacks with a chilling gust of powdery snow. This may also freeze opposing Pokémon.
Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
4 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
8 Bite Bite - Dark-type Bite: Physical Move 60 100 25 30
The target is bitten with viciously sharp fangs. This may also make the target flinch.
12 Avalanche Avalanche - Ice-type Avalanche: Physical Move 60 100 10 --
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
16 Work Up Work Up - Normal-type Work Up: Other Move -- 101 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
20 Ice Fang Ice Fang - Ice-type Ice Fang: Physical Move 65 95 15 10
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
24 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
28 Ice Punch Ice Punch - Ice-type Ice Punch: Physical Move 75 100 15 10
The target is punched with an icy fist. This may also leave the target frozen.
32 Uproar Uproar - Normal-type Uproar: Special Move 90 100 10 --
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
36 Belly Drum Belly Drum - Normal-type Belly Drum: Other Move -- 101 10 --
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
40 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
44 Thrash Thrash - Normal-type Thrash: Physical Move 120 100 10 --
The user rampages and attacks for two to three turns. The user then becomes confused.
48 Superpower Superpower - Fighting-type Superpower: Physical Move 120 100 5 100
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Ember Ember - Fire-type Ember: Special Move 40 100 25 10
The target is attacked with small flames. This may also leave the target with a burn.
Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
4 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
8 Bite Bite - Dark-type Bite: Physical Move 60 100 25 30
The target is bitten with viciously sharp fangs. This may also make the target flinch.
12 Incinerate Incinerate - Fire-type Incinerate: Special Move 60 100 15 --
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
16 Work Up Work Up - Normal-type Work Up: Other Move -- 101 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
20 Fire Fang Fire Fang - Fire-type Fire Fang: Physical Move 65 95 15 10
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
24 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
28 Fire Punch Fire Punch - Fire-type Fire Punch: Physical Move 75 100 15 10
The target is punched with a fiery fist. This may also leave the target with a burn.
32 Uproar Uproar - Normal-type Uproar: Special Move 90 100 10 --
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
36 Belly Drum Belly Drum - Normal-type Belly Drum: Other Move -- 101 10 --
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
40 Flare Blitz Flare Blitz - Fire-type Flare Blitz: Physical Move 120 100 15 10
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
44 Thrash Thrash - Normal-type Thrash: Physical Move 120 100 10 --
The user rampages and attacks for two to three turns. The user then becomes confused.
48 Superpower Superpower - Fighting-type Superpower: Physical Move 120 100 5 100
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.

Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %Form
TM00 Mega Punch Mega Punch - Normal-type Mega Punch: Physical Move 80 85 20 --
NormalGalarian Form
The target is slugged by a punch thrown with muscle-packed power.
TM01 Mega Kick Mega Kick - Normal-type Mega Kick: Physical Move 120 75 5 --
NormalGalarian Form
The target is attacked by a kick launched with muscle-packed power.
TM03 Fire Punch Fire Punch - Fire-type Fire Punch: Physical Move 75 100 15 10
NormalGalarian Form
The target is punched with a fiery fist. This may also leave the target with a burn.
TM04 Ice Punch Ice Punch - Ice-type Ice Punch: Physical Move 75 100 15 10
Galarian Form
The target is punched with an icy fist. This may also leave the target frozen.
TM11 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 10 --
NormalGalarian Form
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM13 Fire Spin Fire Spin - Fire-type Fire Spin: Special Move 35 85 15 100
NormalGalarian Form
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
TM15 Dig Dig - Ground-type Dig: Physical Move 80 100 10 --
NormalGalarian Form
The user burrows into the ground, then attacks on the next turn.
TM21 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
NormalGalarian Form
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM22 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 30
NormalGalarian Form
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM23 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
NormalGalarian Form
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM24 Snore Snore - Normal-type Snore: Special Move 50 100 15 30
NormalGalarian Form
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
TM25 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
NormalGalarian Form
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM31 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
NormalGalarian Form
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM34 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
NormalGalarian Form
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM38 Will-O-Wisp Will-O-Wisp - Fire-type Will-O-Wisp: Other Move -- 85 15 --
NormalGalarian Form
The user shoots a sinister flame at the target to inflict a burn.
TM39 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
NormalGalarian Form
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM43 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
NormalGalarian Form
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM48 Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 15 100
NormalGalarian Form
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM56 U-turn U-turn - Bug-type U-turn: Physical Move 70 100 20 --
NormalGalarian Form
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM59 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
NormalGalarian Form
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM64 Avalanche Avalanche - Ice-type Avalanche: Physical Move 60 100 10 --
Galarian Form
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
TM67 Ice Fang Ice Fang - Ice-type Ice Fang: Physical Move 65 95 15 10
Galarian Form
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
TM68 Fire Fang Fire Fang - Fire-type Fire Fang: Physical Move 65 95 15 10
NormalGalarian Form
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
TM76 Round Round - Normal-type Round: Special Move 60 100 15 --
NormalGalarian Form
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Technical Record Attacks

TR #Attack NameTypeCat.Att.Acc.PPEffect %Form
TR02 Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 15 10
NormalGalarian Form
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TR05 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
Galarian Form
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TR06 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
Galarian Form
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TR13 Focus Energy Focus Energy - Normal-type Focus Energy: Other Move -- 101 30 --
NormalGalarian Form
The user takes a deep breath and focuses so that critical hits land more easily.
TR15 Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 5 10
NormalGalarian Form
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
TR20 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
NormalGalarian Form
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TR26 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
NormalGalarian Form
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TR27 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
NormalGalarian Form
While it is asleep, the user randomly uses one of the moves it knows.
TR30 Encore Encore - Normal-type Encore: Other Move -- 100 5 --
NormalGalarian Form
The user compels the target to keep using the move it encored for three turns.
TR35 Uproar Uproar - Normal-type Uproar: Special Move 90 100 10 --
NormalGalarian Form
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
TR36 Heat Wave Heat Wave - Fire-type Heat Wave: Special Move 95 90 10 10
NormalGalarian Form
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
TR37 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
NormalGalarian Form
The target is taunted into a rage that allows it to use only attack moves for three turns.
TR39 Superpower Superpower - Fighting-type Superpower: Physical Move 120 100 5 100
NormalGalarian Form
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
TR43 Overheat Overheat - Fire-type Overheat: Special Move 130 90 5 100
NormalGalarian Form
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
TR52 Gyro Ball Gyro Ball - Steel-type Gyro Ball: Physical Move ?? 100 5 --
NormalGalarian Form
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
TR55 Flare Blitz Flare Blitz - Fire-type Flare Blitz: Physical Move 120 100 15 10
NormalGalarian Form
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
TR69 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 15 20
NormalGalarian Form
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
TR77 Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 20 --
NormalGalarian Form
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TR85 Work Up Work Up - Normal-type Work Up: Other Move -- 101 30 --
NormalGalarian Form
The user is roused, and its Attack and Sp. Atk stats increase.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Focus Punch Focus Punch - Fighting-type Focus Punch: Physical Move 150 100 20 -- NormalGalarian Form
Details
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Hammer Arm Hammer Arm - Fighting-type Hammer Arm: Physical Move 100 90 10 100 NormalGalarian Form
Details
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 -- NormalGalarian Form
Details
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Flame Wheel Flame Wheel - Fire-type Flame Wheel: Physical Move 60 100 25 10 NormalGalarian Form
Details
The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.
Yawn Yawn - Normal-type Yawn: Other Move -- 101 10 -- NormalGalarian Form
Details
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Extrasensory Extrasensory - Psychic-type Extrasensory: Special Move 80 100 20 10 Normal
Details
The user attacks with an odd, unseeable power. This may also make the target flinch.
Freeze-Dry Freeze-Dry - Ice-type Freeze-Dry: Special Move 70 100 20 10 Galarian Form
Details
The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
Incinerate Incinerate - Fire-type Incinerate: Special Move 60 100 15 -- Galarian Form
Details
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
Power-Up Punch Power-Up Punch - Fighting-type Power-Up Punch: Physical Move 40 100 20 100 Galarian Form
Details
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.

Usable Max Moves

Attack NameTypeCat.Max Att.Acc.PPEffect %Form
Max Flare Max Flare - Fire-type Physical MoveSpecial Move
Physical MoveSpecial Move
140(Phy)/140(Spe)
140(Phy)/140(Spe)
101 10 --
NormalGalarian Form
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns.
Max Flutterby Max Flutterby - Bug-type Physical Move
Physical Move
120
120
101 10 --
NormalGalarian Form
This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat.
Max Strike Max Strike - Normal-type Physical MoveSpecial Move
Physical MoveSpecial Move
140(Phy)/130(Spe)
140(Phy)/130(Spe)
101 10 --
NormalGalarian Form
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.
Max Knuckle Max Knuckle - Fighting-type Physical Move
Physical Move
100
100
101 10 --
NormalGalarian Form
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats.
Max Hailstorm Max Hailstorm - Ice-type Physical MoveSpecial Move 130(Phy)/140(Spe) 101 10 --
Galarian Form
This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns.
Max Mindstorm Max Mindstorm - Psychic-type Physical MoveSpecial Move
Physical Move
130(Phy)/130(Spe)
130
101 10 --
NormalGalarian Form
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.
Max Rockfall Max Rockfall - Rock-type Physical Move
Physical Move
130
130
101 10 --
NormalGalarian Form
This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns.
Max Quake Max Quake - Ground-type Physical Move
Physical Move
130
130
101 10 --
NormalGalarian Form
This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats.
Max Darkness Max Darkness - Dark-type Physical Move
Physical Move
110
110
101 10 --
NormalGalarian Form
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat.
Max Overgrowth Max Overgrowth - Grass-type Special Move
Special Move
140
140
101 10 --
NormalGalarian Form
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns.
Max Steelspike Max Steelspike - Steel-type Physical Move
Physical Move
130
130
101 10 --
NormalGalarian Form
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats.
Max Guard Max Guard - Normal-type

101 10 --
NormalGalarian Form
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 315 70 90 45 15 45 50
Max Stats
Hindering Nature
Lv. 50 130 - 177 85 - 127 45 - 87 18 - 60 45 - 87 49 - 91
Lv. 100 250 - 344 166 - 251 85 - 170 31 - 116 85 - 170 94 - 179
Max Stats
Neutral Nature
Lv. 50 130 - 177 95 - 142 50 - 97 20 - 67 50 - 97 55 - 102
Lv. 100 250 - 344 185 - 279 95 - 189 35 - 129 95 - 189 105 - 199
Max Stats
Beneficial Nature
Lv. 50 130 - 177 104 - 156 55 - 106 22 - 73 55 - 106 60 - 112
Lv. 100 250 - 344 203 - 306 104 - 207 38 - 141 104 - 207 115 - 218

Stats - Galarian Darumaka

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 315 70 90 45 15 45 50
Max Stats
Hindering Nature
Lv. 50 130 - 177 85 - 127 45 - 87 18 - 60 45 - 87 49 - 91
Lv. 100 250 - 344 166 - 251 85 - 170 31 - 116 85 - 170 94 - 179
Max Stats
Neutral Nature
Lv. 50 130 - 177 95 - 142 50 - 97 20 - 67 50 - 97 55 - 102
Lv. 100 250 - 344 185 - 279 95 - 189 35 - 129 95 - 189 105 - 199
Max Stats
Beneficial Nature
Lv. 50 130 - 177 104 - 156 55 - 106 22 - 73 55 - 106 60 - 112
Lv. 100 250 - 344 203 - 306 104 - 207 38 - 141 104 - 207 115 - 218

<--- Basculin #550
Basculin
#555
Darmanitan
Darmanitan --->