| Standard Level Up | 
|
				| Evolve | Bind |  |  | 15 | 85 | 20 | 100 | 
				| Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | 
				| — | Bind |  |  | 15 | 85 | 20 | 100 | 
				| Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | 
				| — | Tackle |  |  | 40 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Leer |  |  | -- | 100 | 30 | 100 | 
				| The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | 
				| — | Baby-Doll Eyes |  |  | -- | 100 | 30 | -- | 
				| The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first. | 
				| — | Payback |  |  | 50 | 100 | 10 | -- | 
				| The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | 
				| 12 | Brutal Swing |  |  | 60 | 100 | 20 | -- | 
				| The user swings its body around violently to inflict damage on everything in its vicinity. | 
				| 16 | Endure |  |  | -- | 101 | 10 | -- | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
				| 20 | Strength |  |  | 80 | 100 | 15 | -- | 
				| The target is slugged with a punch thrown at maximum power. | 
				| 24 | Take Down |  |  | 90 | 85 | 20 | -- | 
				| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | 
				| 30 | Flail |  |  | ?? | 100 | 15 | -- | 
				| The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | 
				| 36 | Hammer Arm |  |  | 100 | 90 | 10 | 100 | 
				| The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however. | 
				| 42 | Thrash |  |  | 120 | 100 | 10 | -- | 
				| The user rampages and attacks for two to three turns. The user then becomes confused. | 
				| 48 | Pain Split |  |  | -- | 101 | 20 | -- | 
				| The user adds its HP to the target's HP, then equally shares the combined HP with the target. | 
				| 54 | Double-Edge |  |  | 120 | 100 | 15 | -- | 
				| A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
				| 60 | Superpower |  |  | 120 | 100 | 5 | 100 | 
				| The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. | 
| Technical Machine Attacks | 
|
| TM00 | Mega Punch |  |  | 80 | 85 | 20 | -- | 
					| The target is slugged by a punch thrown with muscle-packed power. | 
| TM01 | Mega Kick |  |  | 120 | 75 | 5 | -- | 
					| The target is attacked by a kick launched with muscle-packed power. | 
| TM04 | Ice Punch |  |  | 75 | 100 | 15 | 10 | 
					| The target is punched with an icy fist. This may also leave the target frozen. | 
| TM05 | Thunder Punch |  |  | 75 | 100 | 15 | 10 | 
					| The target is punched with an electrified fist. This may also leave the target with paralysis. | 
| TM08 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM09 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM21 | Rest |  |  | -- | 101 | 10 | -- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM22 | Rock Slide |  |  | 75 | 90 | 10 | 30 | 
					| Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | 
| TM24 | Snore |  |  | 50 | 100 | 15 | 30 | 
					| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| TM25 | Protect |  |  | -- | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM29 | Charm |  |  | -- | 100 | 20 | -- | 
					| The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | 
| TM31 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM39 | Facade |  |  | 70 | 100 | 20 | -- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM42 | Revenge |  |  | 60 | 100 | 10 | -- | 
					| This attack move's power is doubled if the user has been hurt by the opponent in the same turn. | 
| TM43 | Brick Break |  |  | 75 | 100 | 15 | -- | 
					| The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | 
| TM48 | Rock Tomb |  |  | 60 | 95 | 15 | 100 | 
					| Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | 
| TM57 | Payback |  |  | 50 | 100 | 10 | -- | 
					| The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | 
| TM59 | Fling |  |  | ?? | 100 | 10 | -- | 
					| The user flings its held item at the target to attack. This move's power and effects depend on the item. | 
| TM63 | Drain Punch |  |  | 75 | 100 | 10 | -- | 
					| An energy-draining punch. The user's HP is restored by half the damage taken by the target. | 
| TM65 | Shadow Claw |  |  | 70 | 100 | 15 | -- | 
					| The user slashes with a sharp claw made from shadows. Critical hits land more easily. | 
| TM75 | Low Sweep |  |  | 65 | 100 | 20 | 100 | 
					| The user makes a swift attack on the target's legs, which lowers the target's Speed stat. | 
| TM76 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM81 | Bulldoze |  |  | 60 | 100 | 20 | 100 | 
					| The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | 
| TM97 | Brutal Swing |  |  | 60 | 100 | 20 | -- | 
					| The user swings its body around violently to inflict damage on everything in its vicinity. | 
| TM98 | Stomping Tantrum |  |  | 75 | 100 | 10 | -- | 
					| Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. | 
| Technical Record Attacks | 
|
| TR00 | Swords Dance |  |  | -- | 101 | 20 | -- | 
					| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | 
| TR01 | Body Slam |  |  | 85 | 100 | 15 | 30 | 
					| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | 
| TR07 | Low Kick |  |  | ?? | 100 | 20 | -- | 
					| A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | 
| TR10 | Earthquake |  |  | 100 | 100 | 10 | -- | 
					| The user sets off an earthquake that strikes every Pokémon around it. | 
| TR20 | Substitute |  |  | -- | 101 | 10 | -- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TR21 | Reversal |  |  | ?? | 100 | 15 | -- | 
					| An all-out attack that becomes more powerful the less HP the user has. | 
| TR26 | Endure |  |  | -- | 101 | 10 | -- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TR27 | Sleep Talk |  |  | -- | 101 | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TR37 | Taunt |  |  | -- | 100 | 20 | -- | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TR39 | Superpower |  |  | 120 | 100 | 5 | 100 | 
					| The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. | 
| TR47 | Dragon Claw |  |  | 80 | 100 | 15 | -- | 
					| The user slashes the target with huge sharp claws. | 
| TR48 | Bulk Up |  |  | -- | 101 | 20 | -- | 
					| The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | 
| TR53 | Close Combat |  |  | 120 | 100 | 5 | 100 | 
					| The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. | 
| TR64 | Focus Blast |  |  | 120 | 70 | 5 | 10 | 
					| The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | 
| TR69 | Zen Headbutt |  |  | 80 | 90 | 15 | 20 | 
					| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | 
| TR74 | Iron Head |  |  | 80 | 100 | 15 | 30 | 
					| The user slams the target with its steel-hard head. This may also make the target flinch. | 
| TR85 | Work Up |  |  | -- | 101 | 30 | -- | 
					| The user is roused, and its Attack and Sp. Atk stats increase. | 
| TR93 | Darkest Lariat |  |  | 85 | 100 | 10 | -- | 
					| The user swings both arms and hits the target. The target's stat changes don't affect this attack's damage. | 
| TR94 | High Horsepower |  |  | 95 | 95 | 10 | -- | 
					| The user fiercely attacks the target using its entire body. | 
| TR99 | Body Press |  |  | 80 | 100 | 10 | -- | 
					| The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target. | 
| Usable Max Moves | 
|
					| Max Lightning |  |  | 130 | 101 | 10 | -- | 
					| This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. | 
					| Max Strike |  |   | 150(Phy)/150(Spe) | 101 | 10 | -- | 
					| This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | 
					| Max Knuckle |  |   | 100(Phy)/95(Spe) | 101 | 10 | -- | 
					| This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. | 
					| Max Phantasm |  |  | 120 | 101 | 10 | -- | 
					| This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. | 
					| Max Hailstorm |  |  | 130 | 101 | 10 | -- | 
					| This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. | 
					| Max Wyrmwind |  |  | 130 | 101 | 10 | -- | 
					| This is a Dragon-type attack Dynamax Pokémon use. This lowers the target's Attack stat. | 
					| Max Mindstorm |  |  | 130 | 101 | 10 | -- | 
					| This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | 
					| Max Rockfall |  |  | 130 | 101 | 10 | -- | 
					| This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. | 
					| Max Quake |  |  | 130 | 101 | 10 | -- | 
					| This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. | 
					| Max Darkness |  |  | 130 | 101 | 10 | -- | 
					| This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | 
					| Max Steelspike |  |  | 130 | 101 | 10 | -- | 
					| This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. | 
					| Max Guard |  |  |  | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| Transfer Only Moves (Details) | 
|
| Roar |  |  | -- | 101 | 20 | -- | Gen VII TM05 | 
				| The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | 
| Toxic |  |  | -- | 90 | 10 | -- | Gen VII TM06 | 
				| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| Double Team |  |  | -- | 101 | 15 | -- | Gen VII TM32 | 
				| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| Aerial Ace |  |  | 60 | 101 | 20 | -- | Gen VII TM40 | 
				| The user confounds the target with speed, then slashes. This attack never misses. | 
| Swagger |  |  | -- | 85 | 15 | -- | Gen VII TM87 | 
				| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| Confide |  |  | -- | 101 | 20 | 100 | Gen VII TM100 | 
				| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| Wide Guard |  |  | -- | 101 | 10 | -- | Egg Move - Gen 7 | 
				| The user and its allies are protected from wide-ranging attacks for one turn. | 
| Dual Chop |  |  | 40 | 90 | 15 | -- | Move Tutor - USM | 
				| The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | 
| Role Play |  |  | -- | 101 | 10 | -- | Move Tutor - USM | 
				| The user mimics the target completely, copying the target's Ability. | 
| Focus Punch |  |  | 150 | 100 | 20 | -- | Move Tutor - USM | 
				| The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |