#069 Bellsprout

General Location Attacks Stats Egg Moves
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Bellsprout
Japan: Madatsubomi
マダツボミ
French: Chétiflor
German: Knofensa
Korean: 모다피
National: #069
Galar: #---
Isle of Armor: #---
Crown Tundra: #---
Sinnoh: #---
Male :50.2%
Female :49.8%
Grass-type Poison-type
Classification Height Weight Capture Rate Base Egg Steps
Flower Pokémon 2'04"
0.7m
8.8lbs
4kg
2555,120
Abilities: Chlorophyll - Gluttony (Hidden Ability)
Chlorophyll: When sunny, the Pokémon’s Speed doubles.
Hidden Ability (Available):
Gluttony: The Pokémon will use a berry when its Hit Points are below 50%.
Experience Growth Base Happiness Effort Values Earned Dynamax Capable?
1,059,862 Points
Medium Slow
50 1 Attack Point(s)
Bellsprout can Dynamax

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *2 *0.5 *0.5 *0.25 *2 *0.5 *1 *1 *2 *2 *1 *1 *1 *1 *1 *1 *0.5
Wild Hold Item Egg Groups
 
Grass
Evolutionary Chain
Bellsprout Level WeepinbellUse Leaf StoneVictreebel

Locations

- In-Depth Details
Brilliant Diamond Route 229, Route 230, Grand UndergroundDetails
Shining Pearl Route 229, Route 230, Grand UndergroundDetails
Flavor Text
Brilliant Diamond It prefers hot and humid environments. It is quick at capturing prey with its vines.
Shining Pearl


Attacks

Level UpTM & HMEgg Moves

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Vine Whip Vine Whip - Grass-type Vine Whip: Physical Move 45 100 25 --
The target is struck with slender, whiplike vines to inflict damage.
7 Growth Growth - Normal-type Growth: Other Move -- 101 20 --
The user's body grows all at once, raising the Attack and Sp. Atk stats.
11 Wrap Wrap - Normal-type Wrap: Physical Move 15 90 20 100
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
13 Sleep Powder Sleep Powder - Grass-type Sleep Powder: Other Move -- 75 15 --
The user scatters a big cloud of sleep-inducing dust around the target.
15 Poison Powder Poison Powder - Poison-type Poison Powder: Other Move -- 75 35 --
The user scatters a cloud of poisonous dust that poisons the target.
17 Stun Spore Stun Spore - Grass-type Stun Spore: Other Move -- 75 30 --
The user scatters a cloud of numbing powder that paralyzes the target.
23 Acid Acid - Poison-type Acid: Special Move 40 100 30 10
Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats.
27 Knock Off Knock Off - Dark-type Knock Off: Physical Move 65 100 20 --
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
29 Sweet Scent Sweet Scent - Normal-type Sweet Scent: Other Move -- 100 20 --
A sweet scent that harshly lowers opposing Pokémon's evasiveness.
35 Gastro Acid Gastro Acid - Poison-type Gastro Acid: Other Move -- 100 10 --
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
39 Razor Leaf Razor Leaf - Grass-type Razor Leaf: Physical Move 55 95 25 --
Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily.
41 Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 20 30
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
47 Slam Slam - Normal-type Slam: Physical Move 80 75 20 --
The target is slammed with a long tail, vines, or the like to inflict damage.

BDSP Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM09 Bullet Seed Bullet Seed - Grass-type Bullet Seed: Physical Move 25 100 30 --
The user forcefully shoots seeds at the target two to five times in a row.
TM11 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM17 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM19 Giga Drain Giga Drain - Grass-type Giga Drain: Special Move 75 100 10 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM22 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- 101 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect Reflect - Psychic-type Reflect: Other Move -- 101 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM36 Sludge Bomb Sludge Bomb - Poison-type Sludge Bomb: Special Move 90 100 10 30
Unsanitary sludge is hurled at the target. This may also poison the target.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM53 Energy Ball Energy Ball - Grass-type Energy Ball: Special Move 90 100 10 10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TM58 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM70 Flash Flash - Normal-type Flash: Other Move -- 100 20 --
The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.
TM75 Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- 101 20 --
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
TM82 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM84 Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 20 30
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
TM86 Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TM93 Cut Cut - Normal-type Cut: Physical Move 50 95 30 --
The target is cut with a scythe or claw.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Encore Encore - Normal-type Encore: Other Move -- 100 5 -- Details
The user compels the target to keep using the move it encored for three turns.
Synthesis Synthesis - Grass-type Synthesis: Other Move -- 101 5 -- Details
The user restores its own HP. The amount of HP regained varies with the weather.
Leech Life Leech Life - Bug-type Leech Life: Physical Move 80 100 10 -- Details
The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
Ingrain Ingrain - Grass-type Ingrain: Other Move -- 101 20 -- Details
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.
Magical Leaf Magical Leaf - Grass-type Magical Leaf: Special Move 60 101 20 -- Details
The user scatters curious leaves that chase the target. This attack never misses.
Worry Seed Worry Seed - Grass-type Worry Seed: Other Move -- 100 10 -- Details
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
Tickle Tickle - Normal-type Tickle: Other Move -- 100 20 -- Details
The user tickles the target into laughing, reducing its Attack and Defense stats.
Weather Ball Weather Ball - Normal-type Weather Ball: Special Move 50 100 10 -- Details
This attack move varies in power and type depending on the weather.
Clear Smog Clear Smog - Poison-type Clear Smog: Special Move 50 101 15 -- Details
The user attacks the target by throwing a clump of special mud. All stat changes are returned to normal.
Power Whip Power Whip - Grass-type Power Whip: Physical Move 120 85 10 -- Details
The user violently whirls its vines, tentacles, or the like to harshly lash the target.
Acid Spray Acid Spray - Poison-type Acid Spray: Special Move 40 100 20 100 Details
The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.
Belch Belch - Poison-type Belch: Special Move 120 90 10 -- Details
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
Strength Sap Strength Sap - Grass-type Strength Sap: Other Move -- 100 10 100 Details
The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat.

Transfer Only Moves
Click here to see all transfer exclusive moves


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 300 50 75 35 70 30 40
Max Stats
Hindering Nature
Lv. 50 110 - 157 72 - 114 36 - 78 67 - 109 31 - 73 40 - 82
Lv. 100 210 - 304 139 - 224 67 - 152 130 - 215 58 - 143 76 - 161
Max Stats
Neutral Nature
Lv. 50 110 - 157 80 - 127 40 - 87 75 - 122 35 - 82 45 - 92
Lv. 100 210 - 304 155 - 249 75 - 169 145 - 239 65 - 159 85 - 179
Max Stats
Beneficial Nature
Lv. 50 110 - 157 88 - 139 44 - 95 82 - 134 38 - 90 49 - 101
Lv. 100 210 - 304 170 - 273 82 - 185 159 - 262 71 - 174 93 - 196

<--- Machamp #068
Machamp
#070
Weepinbell
Weepinbell --->