#879 Copperajah

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex

This Pokédex entry is for Generation VIII Pokémon games. For Generation IX Pokémon games. Check out Copperajah Pokémon Scarlet & Violet data
Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Copperajah
Japan: Daioudou
ダイオウドウ
French: Pachyradjah
German: Patinaraja
Korean: 대왕끼리동
National: #879
Galar: #303
Isle of Armor: #---
Crown Tundra: #109
Sinnoh: #---
Hisui: #---
Male :50.2%
Female :49.8%
Steel-type
Classification Height Weight Capture Rate Base Egg Steps
Copperderm Pokémon 9'10"
3.0m
1433.0lbs
650.0kg
903,200 (SWSH)
6,400 (BDSP)
Abilities: Sheer Force - Heavy Metal (Hidden Ability)
Sheer Force: Moves with a secondary effect are increased in power by 30% but lose their secondary effect
Hidden Ability:
Heavy Metal: Doubles the Pokémon's weight.
Experience Growth Base Happiness Effort Values Earned Dynamax Capable?
1,000,000 Points
Medium Fast
50 2 Attack Point(s)
Copperajah can Dynamax

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*0.5 *2 *1 *1 *0.5 *0.5 *2 *0 *2 *0.5 *0.5 *0.5 *0.5 *1 *0.5 *1 *0.5 *0.5
Wild Hold Item Egg Groups
 Lagging Tail
Lagging Tail
- 5%
Field
Mineral
Evolutionary Chain
Cufant Level CopperajahGigantamaxGigantamax Copperajah

Locations

- In-Depth Details
Sword Hammerlocke Hills, Lake of Outrage
Max Raid Battles: Dusty Bowl, Giant's Seat
Gigantamax Raid Battles: Stony Wilderness
Details
Shield Hammerlocke Hills, Lake of Outrage
Max Raid Battles: Dusty Bowl, Giant's Seat
Gigantamax Raid Battles: Stony Wilderness
Details
Crown Tundra Sword Giant's Foot,
Dynamax Adventures
Max Raid Battles: Giant's Bed, Snowslide Slope, Path to the Peak, Frigid Sea
Gigantamax Raid Battles: Giant's Bed, Snowslide Slope, Path to the Peak, Frigid Sea
Details
Shield Giant's Foot,
Dynamax Adventures
Max Raid Battles: Giant's Bed, Snowslide Slope, Path to the Peak, Frigid Sea
Gigantamax Raid Battles: Giant's Bed, Snowslide Slope, Path to the Peak, Frigid Sea
Details
Trainer Locations  Details
Flavor Text
Copperajah SpriteSwordThey came over from another region long ago and worked together with humans. Their green skin is resistant to water.
ShieldThese Pokémon live in herds. Their trunks have incredible grip strength, strong enough to crush giant rocks into powder.
Copperajah SpriteSwordSo much power is packed within its trunk that if it were to unleash that power, the resulting blast could level mountains and change the landscape.
ShieldAfter this Pokémon has Gigantamaxed, its massive nose can utterly demolish large structures with a single smashing blow.


Attacks

Level UpTM & HMEgg Moves

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Heavy Slam Heavy Slam - Steel-type Heavy Slam: Physical Move ?? 100 10 --
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
Heavy Slam Heavy Slam - Steel-type Heavy Slam: Physical Move ?? 100 10 --
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Growl Growl - Normal-type Growl: Other Move -- 100 40 --
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
Rollout Rollout - Rock-type Rollout: Physical Move 30 90 20 --
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Rock Smash Rock Smash - Fighting-type Rock Smash: Physical Move 40 100 15 50
The user attacks with a punch. This may also lower the target's Defense stat.
15 Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 20 100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
20 Stomp Stomp - Normal-type Stomp: Physical Move 65 100 20 30
The target is stomped with a big foot. This may also make the target flinch.
25 Iron Defense Iron Defense - Steel-type Iron Defense: Other Move -- 101 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
30 Dig Dig - Ground-type Dig: Physical Move 80 100 10 --
The user burrows into the ground, then attacks on the next turn.
37 Strength Strength - Normal-type Strength: Physical Move 80 100 15 --
The target is slugged with a punch thrown at maximum power.
44 Iron Head Iron Head - Steel-type Iron Head: Physical Move 80 100 15 30
The user slams the target with its steel-hard head. This may also make the target flinch.
51 Play Rough Play Rough - Fairy-type Play Rough: Physical Move 90 90 10 10
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
58 High Horsepower High Horsepower - Ground-type High Horsepower: Physical Move 95 95 10 --
The user fiercely attacks the target using its entire body.
65 Superpower Superpower - Fighting-type Superpower: Physical Move 120 100 5 100
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.

Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Mega Kick Mega Kick - Normal-type Mega Kick: Physical Move 120 75 5 --
The target is attacked by a kick launched with muscle-packed power.
TM08 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM09 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM15 Dig Dig - Ground-type Dig: Physical Move 80 100 10 --
The user burrows into the ground, then attacks on the next turn.
TM16 Screech Screech - Normal-type Screech: Other Move -- 85 40 --
An earsplitting screech harshly lowers the target's Defense stat.
TM21 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM22 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 30
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM24 Snore Snore - Normal-type Snore: Special Move 50 100 15 30
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
TM25 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM26 Scary Face Scary Face - Normal-type Scary Face: Other Move -- 100 10 --
The user frightens the target with a scary face to harshly lower its Speed stat.
TM31 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM39 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM42 Revenge Revenge - Fighting-type Revenge: Physical Move 60 100 10 --
This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
TM43 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM48 Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 15 100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM53 Mud Shot Mud Shot - Ground-type Mud Shot: Special Move 55 95 15 100
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
TM54 Rock Blast Rock Blast - Rock-type Rock Blast: Physical Move 25 90 10 --
The user hurls hard rocks at the target. Two to five rocks are launched in a row.
TM57 Payback Payback - Dark-type Payback: Physical Move 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM59 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM76 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM81 Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 20 100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
TM85 Snarl Snarl - Dark-type Snarl: Special Move 55 95 15 100
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
TM97 Brutal Swing Brutal Swing - Dark-type Brutal Swing: Physical Move 60 100 20 --
The user swings its body around violently to inflict damage on everything in its vicinity.
TM98 Stomping Tantrum Stomping Tantrum - Ground-type Stomping Tantrum: Physical Move 75 100 10 --
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.

Technical Record Attacks

TR #Attack NameTypeCat.Att.Acc.PPEffect %
TR01 Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 15 30
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
TR10 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TR20 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TR24 Outrage Outrage - Dragon-type Outrage: Physical Move 120 100 10 --
The user rampages and attacks for two to three turns. The user then becomes confused.
TR26 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TR27 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TR37 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TR39 Superpower Superpower - Fighting-type Superpower: Physical Move 120 100 5 100
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
TR46 Iron Defense Iron Defense - Steel-type Iron Defense: Other Move -- 101 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
TR67 Earth Power Earth Power - Ground-type Earth Power: Special Move 90 100 10 10
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
TR69 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 15 20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
TR70 Flash Cannon Flash Cannon - Steel-type Flash Cannon: Special Move 80 100 10 10
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
TR72 Power Whip Power Whip - Grass-type Power Whip: Physical Move 120 85 10 --
The user violently whirls its vines, tentacles, or the like to harshly lash the target.
TR74 Iron Head Iron Head - Steel-type Iron Head: Physical Move 80 100 15 30
The user slams the target with its steel-hard head. This may also make the target flinch.
TR75 Stone Edge Stone Edge - Rock-type Stone Edge: Physical Move 100 80 5 --
The user stabs the target from below with sharpened stones. Critical hits land more easily.
TR76 Stealth Rock Stealth Rock - Rock-type Stealth Rock: Other Move -- 101 20 --
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
TR79 Heavy Slam Heavy Slam - Steel-type Heavy Slam: Physical Move ?? 100 10 --
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
TR85 Work Up Work Up - Normal-type Work Up: Other Move -- 101 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TR88 Heat Crash Heat Crash - Fire-type Heat Crash: Physical Move ?? 100 10 --
The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move's power.
TR90 Play Rough Play Rough - Fairy-type Play Rough: Physical Move 90 90 10 10
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
TR94 High Horsepower High Horsepower - Ground-type High Horsepower: Physical Move 95 95 10 --
The user fiercely attacks the target using its entire body.
TR99 Body Press Body Press - Fighting-type Body Press: Physical Move 80 100 10 --
The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 15 -- Details
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Belch Belch - Poison-type Belch: Special Move 120 90 10 -- Details
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
Curse Curse - Ghost-type Curse: Other Move -- 101 10 -- Details
A move that works differently for the Ghost type than for all other types.
Slam Slam - Normal-type Slam: Physical Move 80 75 20 -- Details
The target is slammed with a long tail, vines, or the like to inflict damage.
Fissure Fissure - Ground-type Fissure: Physical Move ?? 30 5 -- Details
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 -- Details
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Whirlwind Whirlwind - Normal-type Whirlwind: Other Move -- 101 20 -- Details
The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Defense Curl Defense Curl - Normal-type Defense Curl: Other Move -- 101 40 -- Details
The user curls up to conceal weak spots and raise its Defense stat.

Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Steel Beam140955--
The user fires a beam of steel that it collected from its entire body. This also damages the user.

Isle of Armor Move Tutor Attacks

Attack NameTypeCat.Att.Acc.PPEffect %
Steel RollerSteel Roller - Steel-typeSteel Roller: Physical Move1301005100
The user attacks while destroying the terrain. This move fails when the ground hasn't turned into a terrain.

Usable Max Moves

Attack NameTypeCat.Max Att.Acc.PPEffect %Form
Max Flare Max Flare - Fire-type Physical Move 130 101 10 --
CopperajahGigantamax Copperajah
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns.
Max Strike Max Strike - Normal-type Physical MoveSpecial Move 150(Phy)/150(Spe) 101 10 --
CopperajahGigantamax Copperajah
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.
Max Knuckle Max Knuckle - Fighting-type Physical Move 95 101 10 --
CopperajahGigantamax Copperajah
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats.
Max Ooze Max Ooze - Poison-type Special Move 95 101 10 --
CopperajahGigantamax Copperajah
This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats.
Max Starfall Max Starfall - Fairy-type Physical Move 130 101 10 --
CopperajahGigantamax Copperajah
This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns.
Max Wyrmwind Max Wyrmwind - Dragon-type Physical Move 140 101 10 --
CopperajahGigantamax Copperajah
This is a Dragon-type attack Dynamax Pokémon use. This lowers the target's Attack stat.
Max Mindstorm Max Mindstorm - Psychic-type Physical Move 130 101 10 --
CopperajahGigantamax Copperajah
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.
Max Rockfall Max Rockfall - Rock-type Physical Move 130 101 10 --
CopperajahGigantamax Copperajah
This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns.
Max Quake Max Quake - Ground-type Physical MoveSpecial Move 130(Phy)/130(Spe) 101 10 --
CopperajahGigantamax Copperajah
This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats.
Max Darkness Max Darkness - Dark-type Physical MoveSpecial Move 110(Phy)/110(Spe) 101 10 --
CopperajahGigantamax Copperajah
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat.
Max Overgrowth Max Overgrowth - Grass-type Physical Move 140 101 10 --
CopperajahGigantamax Copperajah
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns.
Max Steelspike Max Steelspike - Steel-type Physical MoveSpecial Move 140(Phy)/140(Spe) 101 10 --
Copperajah
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats.
Max Guard Max Guard - Normal-type 101 10 --
CopperajahGigantamax Copperajah
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
G-Max Steelsurge G-Max Steelsurge - Steel-type Physical MoveSpecial Move 140(Phy)/140(Spe) 101 10 --
Gigantamax Copperajah
A Steel-type attack that Gigantamax Copperajah use. This move scatters sharp spikes around the field.


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 500 122 130 69 80 69 30
Max Stats
Hindering Nature
Lv. 50 182 - 229 121 - 163 66 - 108 76 - 118 66 - 108 31 - 73
Lv. 100 354 - 448 238 - 323 128 - 213 148 - 233 128 - 213 58 - 143
Max Stats
Neutral Nature
Lv. 50 182 - 229 135 - 182 74 - 121 85 - 132 74 - 121 35 - 82
Lv. 100 354 - 448 265 - 359 143 - 237 165 - 259 143 - 237 65 - 159
Max Stats
Beneficial Nature
Lv. 50 182 - 229 148 - 200 81 - 133 93 - 145 81 - 133 38 - 90
Lv. 100 354 - 448 291 - 394 157 - 260 181 - 284 157 - 260 71 - 174
122
130
69
30
69
80

Gigantamax Copperajah

Picture
Gigantamax Copperajah Image Shiny Gigantamax Copperajah Image
Type Height Weight
Steel-type 75'06"
23m
????lbs
????kg

<--- Cufant #878
Cufant
#880
Dracozolt
Dracozolt --->