#832 Dubwool

General Location Attacks Stats Egg Moves
Gen VIII Dex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Dubwool
Japan: Baiwooloo
バイウールー
French: Moumouflon
German: Zwollock
Korean: 배우르
National: #832
Galar: #035
Isle of Armor: #---
Crown Tundra: #004
Sinnoh: #---
Hisui: #---
Male :50.2%
Female :49.8%
Normal-type
Classification Height Weight Capture Rate Base Egg Steps
Sheep Pokémon 4'03"
1.3m
94.8lbs
43.0kg
1271,920 (SWSH)
3,840 (BDSP)
Abilities: Fluffy - Steadfast - Bulletproof (Hidden Ability)
Fluffy: Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.
Steadfast: Speed raises by one level every time the Pokémon flinches.
Hidden Ability:
Bulletproof: Protects the Pokémon from some ball and bomb moves.
Experience Growth Base Happiness Effort Values Earned Dynamax Capable?
1,000,000 Points
Medium Fast
50 2 Defense Point(s)
Dubwool can Dynamax

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1 *1
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Wooloo Level Dubwool

Locations

- In-Depth Details
Sword Dusty Bowl, Hammerlocke Hills, Motostoke Riverbank
Max Raid Battles: Bridge Field, East Lake Axewell, Motostoke Riverbank, Rolling Fields, Stony Wilderness
Details
Shield Dusty Bowl, Hammerlocke Hills, Motostoke Riverbank
Max Raid Battles: Bridge Field, East Lake Axewell, Motostoke Riverbank, Rolling Fields, Stony Wilderness
Details
Isle of Armor Sword Max Raid Battles: Fields of Honor, Soothing Wetlands, Stepping-Stone Sea, Insular Sea
Shield Max Raid Battles: Fields of Honor, Soothing Wetlands, Stepping-Stone Sea, Insular Sea
Crown Tundra Sword Slippery Slope, Frostpoint Field, Giant's Bed, Snowslide Slope, Three-Point Pass,
Dynamax Adventures
Max Raid Battles: Slippery Slope, Giant's Bed, Giant's Foot, Ballimere Lake
Details
Shield Slippery Slope, Frostpoint Field, Giant's Bed, Snowslide Slope, Three-Point Pass,
Dynamax Adventures
Max Raid Battles: Slippery Slope, Giant's Bed, Giant's Foot, Ballimere Lake
Details
Trainer Locations  Details
Flavor Text
Sword Weave a carpet from its springy wool, and you end up with something closer to a trampoline. You'll start to bounce the moment you set foot on it.
Shield Its majestic horns are meant only to impress the opposite gender. They never see use in battle.


Attacks

Level UpTM & HMEgg Moves

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Growl Growl - Normal-type Growl: Other Move -- 100 40 --
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
Defense Curl Defense Curl - Normal-type Defense Curl: Other Move -- 101 40 --
The user curls up to conceal weak spots and raise its Defense stat.
Copycat Copycat - Normal-type Copycat: Other Move -- 101 20 --
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
12 Guard Split Guard Split - Psychic-type Guard Split: Other Move -- 101 10 --
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
16 Double Kick Double Kick - Fighting-type Double Kick: Physical Move 30 100 30 --
The target is quickly kicked twice in succession using both feet.
21 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
27 Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 --
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
32 Guard Swap Guard Swap - Psychic-type Guard Swap: Other Move -- 101 10 --
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
38 Reversal Reversal - Fighting-type Reversal: Physical Move ?? 100 15 --
An all-out attack that becomes more powerful the less HP the user has.
44 Cotton Guard Cotton Guard - Grass-type Cotton Guard: Other Move -- 101 10 --
The user protects itself by wrapping its body in soft cotton, which drastically raises the user's Defense stat.
50 Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 15 --
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
56 Last Resort Last Resort - Normal-type Last Resort: Physical Move 140 100 5 --
This move can be used only after the user has used all the other moves it knows in the battle.

Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Mega Kick Mega Kick - Normal-type Mega Kick: Physical Move 120 75 5 --
The target is attacked by a kick launched with muscle-packed power.
TM08 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM09 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM14 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM21 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM24 Snore Snore - Normal-type Snore: Special Move 50 100 15 30
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
TM25 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM31 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM39 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM52 Bounce Bounce - Flying-type Bounce: Physical Move 85 85 5 30
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
TM57 Payback Payback - Dark-type Payback: Physical Move 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM61 Guard Swap Guard Swap - Psychic-type Guard Swap: Other Move -- 101 10 --
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
TM76 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM79 Retaliate Retaliate - Normal-type Retaliate: Physical Move 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.

Technical Record Attacks

TR #Attack NameTypeCat.Att.Acc.PPEffect %
TR00 Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- 101 20 --
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
TR01 Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 15 30
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
TR12 Agility Agility - Psychic-type Agility: Other Move -- 101 30 --
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
TR20 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TR21 Reversal Reversal - Fighting-type Reversal: Physical Move ?? 100 15 --
An all-out attack that becomes more powerful the less HP the user has.
TR26 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TR27 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TR29 Baton Pass Baton Pass - Normal-type Baton Pass: Other Move -- 101 40 --
The user switches places with a party Pokémon in waiting and passes along any stat changes.
TR69 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 15 20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
TR80 Electro Ball Electro Ball - Electric-type Electro Ball: Special Move ?? 100 10 --
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
TR86 Wild Charge Wild Charge - Electric-type Wild Charge: Physical Move 90 100 15 --
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
TR99 Body Press Body Press - Fighting-type Body Press: Physical Move 80 100 10 --
The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Stomp Stomp - Normal-type Stomp: Physical Move 65 100 20 30 Details
The target is stomped with a big foot. This may also make the target flinch.
Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 -- Details
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Counter Counter - Fighting-type Counter: Physical Move ?? 100 20 -- Details
A retaliation move that counters any physical attack, inflicting double the damage taken.

Isle of Armor Move Tutor Attacks

Attack NameTypeCat.Att.Acc.PPEffect %
Grassy GlideGrassy Glide - Grass-typeGrassy Glide: Physical Move7010020--
Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.

Usable Max Moves

Attack NameTypeCat.Max Att.Acc.PPEffect %
Max Lightning Max Lightning - Electric-type Physical MoveSpecial Move 130(Phy)/130(Spe) 101 10 --
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns.
Max Strike Max Strike - Normal-type Physical MoveSpecial Move 150(Phy)/150(Spe) 101 10 --
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.
Max Knuckle Max Knuckle - Fighting-type Physical Move 100 101 10 --
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats.
Max Airstream Max Airstream - Flying-type Physical Move 130 101 10 --
This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats.
Max Mindstorm Max Mindstorm - Psychic-type Physical Move 130 101 10 --
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.
Max Darkness Max Darkness - Dark-type Physical Move 100 101 10 --
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat.
Max Overgrowth Max Overgrowth - Grass-type Physical Move 120 101 10 --
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns.
Max Guard Max Guard - Normal-type 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 490 72 80 100 60 90 88
Max Stats
Hindering Nature
Lv. 50 132 - 179 76 - 118 94 - 136 58 - 100 85 - 127 83 - 126
Lv. 100 254 - 348 148 - 233 184 - 269 112 - 197 166 - 251 162 - 247
Max Stats
Neutral Nature
Lv. 50 132 - 179 85 - 132 105 - 152 65 - 112 95 - 142 93 - 140
Lv. 100 254 - 348 165 - 259 205 - 299 125 - 219 185 - 279 181 - 275
Max Stats
Beneficial Nature
Lv. 50 132 - 179 93 - 145 115 - 167 71 - 123 104 - 156 102 - 154
Lv. 100 254 - 348 181 - 284 225 - 328 137 - 240 203 - 306 199 - 302
72
80
100
88
90
60

<--- Wooloo #831
Wooloo
#833
Chewtle
Chewtle --->