| Anchors | Akari | Akari |
Akari | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Akari |
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☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
| Flavor Text | |
| Akari | This Trainer belongs to the Survey Corps of Hisui's Galaxy Expedition Team. She is Rei's teammate and wants to be a worthy opponent to him. She's also good at crafting with natural materials. |
| Mindscape |
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Akari's Pokémon
Akari & Samurott (Hisuian Form) | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Survey Corps Teachings: Grants all of the following effects the first time the user enters a battle each battle: Reduces the user's sync move countdown by 0. Raises the user's by 0 stat rank. Raises the user's by 0 stat rank. Quick Tempo: Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. Critical Strike 2: Powers up the user's attacks when they become critical hits. Hard of Heart and Deft of Blade (Superawakened): Reduces the user's sync move countdown by one the first time it enters a battle each battle. Powers up the moves of all allied sync pairs when Dark Damage Field applies to the opponent's field of play. Reduces attack move damage taken by allies when Dark Damage Field applies to the opponent's field of play. Guaranteed Cookie Skill Defense Crush 4: Has a chance (50%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. | |||||||||||||
| Theme Skills | |||||||||||||
| Dark Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12 Sinnoh: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Main Character: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Scarf: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1. | |||||||||||||
| Expedition Skills | |||||||||||||
| Wistful + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 857 | 469 | 227 | 316 | 215 | 356 |
| 5 Star Max Potential Stats | |||||
| 957 | 509 | 267 | 356 | 255 | 396 |
| 5 Star Max Potential EX Role Stats | |||||
| 1017 | 549 | 267 | 396 | 255 | 396 |
| 5 Star Max Potential EX Role & Superawakened Stats | |||||
| 1118 | 603 | 293 | 435 | 280 | 435 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
| Entry Freebie | Applies the Free Move Next effect to the user when it enters a battle. | 10 | 120 | 4 |
| Mighty Rush 9 | Increases the user's Physical Moves Up Next effect by one rank after using its sync move. | 10 | 120 | 5 |
| Dark DF on Opp & Hit: Speed Up 9 | Raises the user's Speed by 1 stat rank when its attack move is successful while Dark Damage Field is applied to the opponents'field of play. | 7 | 84 | 2 |
| Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 4 |
| Dark DF on Opp & Hit: Defense Up & Sp. Def Up 9 | Lowers the target's Defense and Sp. Def by 1 stat rank when the user's attack move is successful while Dark Damage Field is applied to the opponents'field of play. | 10 | 120 | 5 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Ceaseless Edge: Power 3 | Ceaseless Edge: Power Up 3 | 3 | 36 | 1 |
| Ceaseless Edge: Power 3 | Ceaseless Edge: Power Up 3 | 3 | 36 | 2 |
| Ceaseless Edge: Accuracy 10 | Ceaseless Edge: Accuracy Up 10 | 5 | 60 | 2 |
| Umbral Acceleration 2 | Quickly charges the move gauge when the zone is a Dark Zone. | 9 | 108 | 2 |
| Dark DF Extension 3 | Extends the duration of Dark Damage Field when Dark Damage Field applies to the opponents'field of play. | 10 | 120 | 3 |
| Dark Zone: S-Moves Up 5 | Powers up the user's sync move when the zone is a Dark Zone. | 10 | 120 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Ceaseless Edge: Power 3 | Ceaseless Edge: Power Up 3 | 3 | 36 | 1 |
| Ceaseless Edge: Power 3 | Ceaseless Edge: Power Up 3 | 3 | 36 | 1 |
| Ceaseless Edge: Power 3 | Ceaseless Edge: Power Up 3 | 3 | 36 | 1 |
| Ceaseless Edge: Move Gauge Refresh 3 | Move: Ceaseless Edge Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Potion: MP Refresh 2 | Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
| Sync Burst 1 | Restores 1 MP for the user the first time its sync move is used each battle. | 10 | 120 | 3 |
| Fierce Entry 2 | Raises the user's Attack by 2 stat ranks when it enters a battle. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Top Performer Ceaseless Edge: Power 3 | Top Performer Ceaseless Edge: Power Up 3 | 3 | 36 | 1 |
| Top Performer Ceaseless Edge: Power 3 | Top Performer Ceaseless Edge: Power Up 3 | 3 | 36 | 1 |
| Top Performer Ceaseless Edge: Power 3 | Top Performer Ceaseless Edge: Power Up 3 | 3 | 36 | 2 |
| Attack 10 | Attack 10 | 4 | 48 | 2 |
| Unflappable | Prevents the user from flinching. | 5 | 60 | 2 |
| Dark DF on Opp & Hit: Free Move Next 4 | Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful while Dark Damage Field is applied to the opponent's field of play. | 10 | 120 | 3 |
| Mutual Understanding!: MP Refresh 2 | Move: Mutual Understanding! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Top Performer Ceaseless Edge: Power 3 | Top Performer Ceaseless Edge: Power Up 3 | 3 | 36 | 1 |
| Top Performer Ceaseless Edge: Power 3 | Top Performer Ceaseless Edge: Power Up 3 | 3 | 36 | 2 |
| Gobsmack 4 | Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. | 8 | 96 | 2 |
| Dark Zone: Attack Move DR 2 | Reduces damage when the user is hit by an attack move while the zone is a Dark Zone. | 7 | 84 | 2 |
| Dark DF on Opp: Moves Up 3 | Powers up the user's moves when Dark Damage Field is applied to the opponent's field of play. | 8 | 96 | 3 |
| Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
| Master Crafter Ceaseless Edge: Power 25 | Master Crafter Ceaseless Edge: Power Up 25 | 5 | 60 | 3 |
| Master Crafter Ceaseless Edge: Power 25 | Master Crafter Ceaseless Edge: Power Up 25 | 5 | 60 | 3 |
Akari | |||
| Picture | Name | Role | Base Rarity |
|
Akari | Support | ☆☆☆☆ |
| Mindscape |
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Akari & Mime Jr. | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Take SE Hit: P-Move DR & S-Move DR 5: Reduces damage taken by the user from super effective moves and super effective sync moves. First Aid 4: Restores the user's HP by approximately 50% of its maximum HP the first time it is in a pinch each battle. Aggravation 9: Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | |||||||||||||
| Theme Skills | |||||||||||||
| Psychic Support: Raises the maximum HP of all allied sync pairs by 30 Sinnoh: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 Scarf: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
| Expedition Skills | |||||||||||||
| Wistful + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 822 | 148 | 261 | 316 | 299 | 349 |
| 5 Star Stats | |||||
| 862 | 168 | 281 | 336 | 319 | 369 |
| 5 Star Max Potential Stats | |||||
| 902 | 188 | 301 | 356 | 339 | 389 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Reliable Mentor Psychic Beam | ![]() | ![]() |
250-300 | Opponent | ||
| No additional effect | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Confusion: Power 4 | Confusion: Power ↑ 4 | 3 | 36 | 1 |
| Confusion: Power 4 | Confusion: Power ↑ 4 | 3 | 36 | 2 |
| Confusion: Power 4 | Confusion: Power ↑ 4 | 3 | 36 | 1 |
| Confusion: Move Gauge Refresh 3 | Move: Confusion Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
| Satisfied Snicker 9 | Lowers the target’s Sp. Atk by one stat rank when the user’s attack move against it is successful. | 10 | 120 | 3 |
| HP 20 | HP 20 | 4 | 48 | 2 |
| Staggering 1 | Has a chance (20%) of making the target flinch when the user’s attack move against it is successful. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 2 |
| On the Run 1 | Raises the user’s evasiveness by one stat rank the first time it is in a pinch each battle. | 7 | 84 | 2 |
| It’s My Responsibility!: MP Refresh 2 | Move: It’s My Responsibility! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
| Endurance | Applies the Enduring effect to the user if its HP is full when it enters a battle. | 10 | 120 | 3 |
| Force Field 9 | Raises the Sp. Def of all allied sync pairs by one stat rank when the user’s Pokémon uses a move. | 10 | 120 | 3 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Mini Potion All: Move Gauge Refresh 9 | Move: Mini Potion All Charges the user’s move gauge by one when its move is successful. | 8 | 96 | 2 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
| Mini Potion All: MP Refresh 2 | Move: Mini Potion All Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 3 |
| Speedy Entry 1 | Raises the user’s Speed by one stat rank when it enters a battle. | 7 | 84 | 2 |
| Mini Potion All: Master Healer 1 | Move: Mini Potion All Increases the amount of HP restored by the user’s healing moves. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Wide Awake | Prevents the user from falling asleep. | 5 | 60 | 1 |
| Confusion: Power 4 | Confusion: Power ↑ 4 | 3 | 36 | 1 |
| Confusion: Power 4 | Confusion: Power ↑ 4 | 3 | 36 | 1 |
| Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 2 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
| Light Screen: MP Refresh 2 | Move: Light Screen Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
| S-Move: HP Recovery (M) 1 | Restores the user’s HP by approximately 20% of its maximum HP after using its sync move. | 10 | 120 | 3 |
| Persisting Barrier 3 | Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect is applied to the allied field of play. | 10 | 120 | 3 |
| Reliable Mentor Psychic Beam: Power 25 | Reliable Mentor Psychic Beam: Power ↑ 25 | 5 | 60 | 3 |
| Reliable Mentor Psychic Beam: Power 25 | Reliable Mentor Psychic Beam: Power ↑ 25 | 5 | 60 | 3 |












