Bede | |||
Picture | Name | Role | Base Rarity |
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Bede | Tech | ☆☆☆☆☆ |
Obtaining Methods
Summon Location | |
Sync Pair Scouting | Bede Poke Fair Scout (June 16th 2022 - July 4th 2022) - 2% |
Bede's Pokémon
Bede & Hatterene | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Baffle Buff 9: Powers up the user's moves when the target is confused. Powers up the user's sync move when the target is confused. Stupefication 9: Lowers the target's Sp. Atk and Sp. Def by 1 stat rank when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful. Maximum Super Powered 5: Powers up the user's moves that are super effective. Powers up the user's sync move that is super effective. Powers up the user's max moves that are super effective. | |||||||||||||
Theme Skills | |||||||||||||
Fairy Tech - Raises allies's Attack and Sp. Atk by 12 when using Fairy-type attacks. Raises the maximum HP of all allied sync pairs by 12 Galar: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Rival: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Battle Partner: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Complicated Family: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Galar Adventurer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. |
Standard Max Level (Lv. 140) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
633 | 224 | 186 | 336 | 186 | 280 |
5 Star Max Potential Stats | |||||
733 | 264 | 226 | 376 | 226 | 320 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Most Elite Fairy Beam | ![]() | ![]() |
200-240 | Opponent | ||
This attack's power increases when the target is confused. | ||||||
EX Sync Effect: Power * 1.5 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Dazzling Gleam: Power 4 | Dazzling Gleam: Power Up 4 | 3 | 36 | 1 |
Dazzling Gleam: Power 4 | Dazzling Gleam: Power Up 4 | 3 | 36 | 1 |
Dazzling Gleam: Move Gauge Refresh 3 | Move: Dazzling Gleam Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Dazzling Gleam: Power 4 | Dazzling Gleam: Power Up 4 | 3 | 36 | 2 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Gobsmack 4 | Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. | 8 | 96 | 2 |
Confusion Synergy 9 | Powers up the user's moves when the target is confused. | 10 | 120 | 3 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
G-Max Smite: Power 100 | G-Max Smite: Power Up 100 | 8 | 96 | 3 |
Psybeam: Power 4 | Psybeam: Power Up 4 | 3 | 36 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Psybeam: Move Gauge Refresh 3 | Move: Psybeam Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Psybeam: Power 4 | Psybeam: Power Up 4 | 3 | 36 | 2 |
Psybeam: Power 4 | Psybeam: Power Up 4 | 3 | 36 | 1 |
Precognition 2 | Quickly charges the user's move gauge when the terrain is Psychic Terrain. | 8 | 96 | 2 |
Weird Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Psychic Terrain. | 8 | 96 | 2 |
Stupefier 4 | Has a chance (50%) of lowering the target's Sp. Def by 1 stat rank when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful. | 10 | 120 | 3 |
Max Mindstorm: Power 100 | Max Mindstorm: Power Up 100 | 8 | 96 | 3 |
Clearheaded | Prevents the user from becoming confused. | 5 | 60 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Back to You!: MP Refresh 3 | Move: Back to You! Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Superduper Effective 2 | Powers up moves that are super effective. | 9 | 108 | 2 |
Back to You!: Ramp Up 1 | Move: Back to You! Raises the user's Sp. Atk by 1 stat rank when its move is successful. | 9 | 108 | 3 |
Back to You!: Group Therapy | Move: Back to You! Removes all status conditions from all allied sync pairs when a move is successful. | 8 | 96 | 2 |
Fuzzy Strike 5 | Powers up the user's sync move when the target is confused. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Mystical Fire: Power 4 | Mystical Fire: Power Up 4 | 3 | 36 | 1 |
Mystical Fire: Move Gauge Refresh 3 | Move: Mystical Fire Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Mystical Fire: Power 4 | Mystical Fire: Power Up 4 | 3 | 36 | 1 |
Mystical Fire: Power 4 | Mystical Fire: Power Up 4 | 3 | 36 | 2 |
Speeding Sun 2 | Quickly charges the move gauge when the weather is sunny. | 8 | 96 | 2 |
Healing Sun 1 | Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. | 8 | 96 | 2 |
Hard Knocks 9 | Lowers one of the target's following stats by 1 stat rank at random when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 10 | 120 | 3 |
Max Flare: Power 100 | Max Flare: Power Up 100 | 8 | 96 | 3 |
Most Elite Fairy Beam: Power 25 | Most Elite Fairy Beam: Power Up 25 | 5 | 60 | 3 |
Most Elite Fairy Beam: Power 25 | Most Elite Fairy Beam: Power Up 25 | 5 | 60 | 3 |