| Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
| HP 10 |
HP 10 |
0 |
5 |
1 |
| Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
| Defense 5 |
Defense 5 |
0 |
5 |
1 |
| Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
| Speed 5 |
Speed 5 |
0 |
5 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
| Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| Hyper Voice: Power 3 |
Hyper Voice: Power Up 3 |
3 |
36 |
1 |
| Hyper Voice: Power 3 |
Hyper Voice: Power Up 3 |
3 |
36 |
2 |
| Hyper Voice: Power 3 |
Hyper Voice: Power Up 3 |
3 |
36 |
1 |
| HP 20 |
HP 20 |
4 |
48 |
2 |
| Hyper Voice: Move Gauge Refresh 2 |
Move: Hyper Voice Has a chance (30%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
3 |
| Vigilance |
Protects the user against critical hits. |
8 |
96 |
2 |
| Hyper Voice: Move Gauge Refresh 2 |
Move: Hyper Voice Has a chance (30%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
3 |
| Hyper Voice: Team Fast-Track 2 |
Move: Hyper Voice Has a chance (30%) of raising the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a move. |
8 |
96 |
1 |
| Hyper Voice: Power 3 |
Hyper Voice: Power Up 3 |
3 |
36 |
1 |
| Hyper Voice: Power 3 |
Hyper Voice: Power Up 3 |
3 |
36 |
1 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| Stalwart |
Sp. Def cannot be lowered. |
5 |
60 |
2 |
| Hyper Voice: Power 3 |
Hyper Voice: Power Up 3 |
3 |
36 |
2 |
| Speed 5 |
Speed 5 |
2 |
24 |
2 |
| All Out of Patience!: Master Healer 1 |
Move: All Out of Patience! Increases the amount of HP restored by the user's healing moves. |
10 |
120 |
3 |
| Defense 20 |
Defense 20 |
7 |
84 |
3 |
| All Out of Patience!: MP Refresh 2 |
Move: All Out of Patience! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
1 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| Flamethrower: Power 4 |
Flamethrower: Power Up 4 |
3 |
36 |
2 |
| Flamethrower: Power 4 |
Flamethrower: Power Up 4 |
3 |
36 |
1 |
| Flamethrower: Power 4 |
Flamethrower: Power Up 4 |
3 |
36 |
2 |
| Flamethrower: Move Gauge Refresh 2 |
Move: Flamethrower Has a chance (30%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
3 |
| Healthy Buffer 5 |
Reduces damage when the user is hit by an attack move when its HP is full. |
10 |
120 |
2 |
| Team Sync Regen |
Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. |
9 |
108 |
3 |
| Flamethrower: Hostile Environment 2 |
Move: Flamethrower Raises the chance of inflicting status conditions with the additional effects of moves. |
8 |
96 |
1 |
| Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| Flamethrower: Power 4 |
Flamethrower: Power Up 4 |
3 |
36 |
1 |
| X Sp. Atk All: MP Refresh 3 |
Move: X Sp. Atk All Has a chance (40%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
| Sp. Def 10 |
Sp. Def 10 |
4 |
48 |
2 |
| Flamethrower: Power 4 |
Flamethrower: Power Up 4 |
3 |
36 |
2 |
| Wise Entry 2 |
Raises the user's Sp. Def by 2 stat ranks when it enters a battle. |
9 |
108 |
3 |
| X Sp. Atk All: Pep Rally 1 |
Move: X Sp. Atk All Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. |
9 |
108 |
3 |
| All Out of Patience!: Master Healer 1 |
Move: All Out of Patience! Increases the amount of HP restored by the user's healing moves. |
10 |
120 |
3 |
| Blissful Echo Hyper Voice: Power 25 |
Blissful Echo Hyper Voice: Power Up 25 |
5 |
60 |
3 |
| Blissful Echo Hyper Voice: Power 25 |
Blissful Echo Hyper Voice: Power Up 25 |
5 |
60 |
1 |
| Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
| HP 10 |
HP 10 |
0 |
5 |
1 |
| Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
| Defense 5 |
Defense 5 |
0 |
5 |
1 |
| Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
| Speed 5 |
Speed 5 |
0 |
5 |
1 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| Water Gun: Power 4 |
Water Gun: Power ↑ 4 |
3 |
36 |
1 |
| Water Gun: Power 4 |
Water Gun: Power ↑ 4 |
3 |
36 |
2 |
| Water Gun: Power 4 |
Water Gun: Power ↑ 4 |
3 |
36 |
1 |
| Water Gun: Move Gauge Refresh 3 |
Move: Water Gun Has a chance (40%) of charging the user's move gauge by one when its move is successful. |
7 |
84 |
2 |
| Trip Up 9 |
Lowers the target's Speed by one stat rank when the user's attack move against it is successful. |
10 |
120 |
3 |
| Quick Cure |
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. |
7 |
84 |
2 |
| HP 40 |
HP 40 |
7 |
84 |
3 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| Whirlpool: Power 4 |
Whirlpool: Power ↑ 4 |
3 |
36 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
| Whirlpool: Power 4 |
Whirlpool: Power ↑ 4 |
3 |
36 |
1 |
| Defense 10 |
Defense 10 |
4 |
48 |
2 |
| Whirlpool: Power 4 |
Whirlpool: Power ↑ 4 |
3 |
36 |
2 |
| Unbending |
Defense cannot be lowered. |
5 |
60 |
2 |
| Team Sharp Entry 1 |
Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle. |
10 |
120 |
3 |
| X Regen All: MP Refresh 2 |
Move: X Regen All Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
3 |
| Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| Whirlpool: Move Gauge Refresh 3 |
Move: Whirlpool Has a chance (40%) of charging the user's move gauge by one when its move is successful. |
7 |
84 |
1 |
| Whirlpool: Power 4 |
Whirlpool: Power ↑ 4 |
3 |
36 |
2 |
| Whirlpool: Power 4 |
Whirlpool: Power ↑ 4 |
3 |
36 |
1 |
| Whirlpool: Accuracy 10 |
Whirlpool: Accuracy ↑ 10 |
5 |
60 |
2 |
| Protect Them!: Precision Pals 1 |
Move: Protect Them! Raises the accuracy of all allied sync pairs by one stat rank when the user's move is successful. |
9 |
108 |
3 |
| Protect Them!: MP Refresh 2 |
Move: Protect Them! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
| Protect Them!: All Ramped Up 1 |
Move: Protect Them! Raises the Sp. Atk of all allied sync pairs by one stat rank when the user's move is successful. |
9 |
108 |
3 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| Water Gun: Power 4 |
Water Gun: Power ↑ 4 |
3 |
36 |
1 |
| Water Gun: Power 4 |
Water Gun: Power ↑ 4 |
3 |
36 |
1 |
| Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
2 |
| Sp. Def 10 |
Sp. Def 10 |
4 |
48 |
2 |
| Stalwart |
Sp. Def cannot be lowered. |
5 |
60 |
2 |
| Sync Wall |
Applies the Critical-Hit Defense effect to the allied field of play the first time the user's sync move is used each battle. |
10 |
120 |
3 |
| S-Move: Team HP Recovery (M) 1 |
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. |
10 |
120 |
3 |
| Itching for a Battle Water Beam: Power 25 |
Itching for a Battle Water Beam: Power ↑ 25 |
5 |
60 |
3 |
| Itching for a Battle Water Beam: Power 25 |
Itching for a Battle Water Beam: Power ↑ 25 |
5 |
60 |
3 |