| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement | 
	
		| HP 10 | HP 10 | 0 | 5 | 1 | 
	
		| Attack 5 | Attack 5 | 0 | 5 | 1 | 
	
		| Defense 5 | Defense 5 | 0 | 5 | 1 | 
	
		| Attack 5 | Attack 5 | 0 | 5 | 1 | 
	
		| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 | 
	
		| Speed 5 | Speed 5 | 0 | 5 | 1 | 
	
		| Attack 5 | Attack 5 | 2 | 24 | 1 | 
	
		| HP 10 | HP 10 | 2 | 24 | 1 | 
	
		| Speed 5 | Speed 5 | 2 | 24 | 1 | 
	
		| Dancing Flames Flare Blitz: Power 2 | Dancing Flames Flare Blitz: Power ↑ 2 | 3 | 36 | 1 | 
	
		| Dancing Flames Flare Blitz: Power 2 | Dancing Flames Flare Blitz: Power ↑ 2 | 3 | 36 | 1 | 
	
		| Dancing Flames Flare Blitz: Power 2 | Dancing Flames Flare Blitz: Power ↑ 2 | 3 | 36 | 1 | 
	
		| Dancing Flames Flare Blitz: Move Gauge Refresh 3 | Move: Dancing Flames Flare Blitz Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 | 
	
		| Attack 10 | Attack 10 | 4 | 48 | 2 | 
	
		| Sync Regen | Applies the Gradual Healing effect to the user after using its sync move. | 7 | 84 | 2 | 
	
		| Furious Brawn | The more the user's Attack is raised, the more it powers up the user's moves. | 10 | 120 | 3 | 
	
		| Defense Crush 9 | Lowers the target's Defense by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 | 
	
		| HP 10 | HP 10 | 2 | 24 | 1 | 
	
		| Haste | Speed cannot be lowered. | 5 | 60 | 1 | 
	
		| Defense 5 | Defense 5 | 2 | 24 | 1 | 
	
		| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 | 
	
		| Attack 5 | Attack 5 | 2 | 24 | 1 | 
	
		| Speed 5 | Speed 5 | 2 | 24 | 1 | 
	
		| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 | 
	
		| Speedy Entry 2 | Raises the user's Speed by two stat ranks when it enters a battle. | 7 | 84 | 2 | 
	
		| Circle: HP Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. | 7 | 84 | 2 | 
	
		| Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 3 | 
	
		| Unova C (Phys): S-Moves ↑ 9 | Powers up the user's sync move when Unova Circle (Physical) applies to the allied field of play. | 10 | 120 | 3 | 
	
		| HP 10 | HP 10 | 2 | 24 | 1 | 
	
		| Defense 5 | Defense 5 | 2 | 24 | 1 | 
	
		| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 | 
	
		| Speed 5 | Speed 5 | 2 | 24 | 1 | 
	
		| Unova Passion: MP Refresh 2 | Move: Unova Passion Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 | 
	
		| Keep It Burning!: Move: Sync Move Boost ↑3 9 | Move: Keep It Burning! Increases the user's Sync Move ↑ Next effect by three ranks when its move is successful. | 8 | 96 | 2 | 
	
		| Keep It Burning!: MP Refresh 2 | Move: Keep It Burning! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 | 
	
		| 1st S-Move: Unova C (Phys) on Field | Applies Unova Circle (Physical) to the allied field of play the first time the user's sync move is used each battle. | 10 | 120 | 3 | 
	
		| Mighty Command 9 | Increases the user's Physical Moves ↑ Next effect by one rank when its Trainer uses a move. | 10 | 120 | 3 | 
	
		| Defense 5 | Defense 5 | 2 | 24 | 1 | 
	
		| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 | 
	
		| Dancing Flames Flare Blitz: Power 2 | Dancing Flames Flare Blitz: Power ↑ 2 | 3 | 36 | 1 | 
	
		| Dancing Flames Flare Blitz: Power 2 | Dancing Flames Flare Blitz: Power ↑ 2 | 3 | 36 | 1 | 
	
		| Attack 10 | Attack 10 | 4 | 48 | 2 | 
	
		| Protect: Berserker 2 | Move: Protect Raises the user's Attack by two stat ranks when its move is successful. | 10 | 120 | 2 | 
	
		| Hostile Environment 4 | Raises the chance of inflicting status conditions with the additional effects of moves. | 7 | 84 | 2 | 
	
		| Superduper Effective 3 | Powers up moves that are super effective. | 10 | 120 | 3 | 
	
		| Unova C (Phys) Extension 3 | Extends the duration of Unova Circle (Physical) when Unova Circle (Physical) is applied to the allied field of play. | 10 | 120 | 3 | 
	
		| Burning Red Trouble Fire Impact: Power 25 | Burning Red Trouble Fire Impact: Power ↑ 25 | 5 | 60 | 3 | 
	
		| Burning Red Trouble Fire Impact: Power 25 | Burning Red Trouble Fire Impact: Power ↑ 25 | 5 | 60 | 3 |