| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement | 
	
		| HP 10 | HP 10 | 0 | 5 | 1 | 
	
		| Attack 5 | Attack 5 | 0 | 5 | 1 | 
	
		| Defense 5 | Defense 5 | 0 | 5 | 1 | 
	
		| Attack 5 | Attack 5 | 0 | 5 | 1 | 
	
		| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 | 
	
		| Speed 5 | Speed 5 | 0 | 5 | 1 | 
	
		| Defense 5 | Defense 5 | 2 | 24 | 1 | 
	
		| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 | 
	
		| Hydraulic Force Aqua Tail: Power 2 | Hydraulic Force Aqua Tail: Power ↑ 2 | 3 | 36 | 1 | 
	
		| Hydraulic Force Aqua Tail: Power 2 | Hydraulic Force Aqua Tail: Power ↑ 2 | 3 | 36 | 1 | 
	
		| Hydraulic Force Aqua Tail: Power 2 | Hydraulic Force Aqua Tail: Power ↑ 2 | 3 | 36 | 2 | 
	
		| Hydraulic Force Aqua Tail: Move Gauge Refresh 3 | Move: Hydraulic Force Aqua Tail Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 | 
	
		| Attack 10 | Attack 10 | 4 | 48 | 2 | 
	
		| Toxic Power 3 | Powers up the user's moves when the target is poisoned or badly poisoned. | 10 | 120 | 3 | 
	
		| Noxious Hit 9 | Lowers the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a poisoned or badly poisoned opponent. | 10 | 120 | 3 | 
	
		| HP 10 | HP 10 | 2 | 24 | 1 | 
	
		| Defense 5 | Defense 5 | 2 | 24 | 1 | 
	
		| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 | 
	
		| Speed 5 | Speed 5 | 2 | 24 | 1 | 
	
		| Like a Fresh Stream!: Hit and Heal 9 | Move: Like a Fresh Stream! Applies the Gradual Healing effect to the user when its move is successful. | 7 | 84 | 2 | 
	
		| Sync Move: Team Speed ↑ 1 | Raises the Speed of all allied sync pairs by one stat rank after using the user's sync move. | 7 | 84 | 2 | 
	
		| Like a Fresh Stream!: MP Refresh 2 | Move: Like a Fresh Stream! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 | 
	
		| Adrenaline 1 | Reduces the sync move countdown by one the first time the user's sync move is used each battle. | 10 | 120 | 3 | 
	
		| Unova C (Phys): S-Moves ↑ 9 | Powers up the user's sync move when Unova Circle (Physical) applies to the allied field of play. | 10 | 120 | 3 | 
	
		| Attack 5 | Attack 5 | 2 | 24 | 1 | 
	
		| Haste | Speed cannot be lowered. | 5 | 60 | 1 | 
	
		| Speed 5 | Speed 5 | 2 | 24 | 1 | 
	
		| Defense 5 | Defense 5 | 2 | 24 | 1 | 
	
		| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 | 
	
		| Attack 5 | Attack 5 | 2 | 24 | 1 | 
	
		| Unova Passion: MP Refresh 2 | Move: Unova Passion Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 | 
	
		| Circle: MG → 2 | Quickly charges the move gauge when a circle applies to the allied field of play. | 8 | 96 | 2 | 
	
		| Circle: HP Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. | 8 | 96 | 2 | 
	
		| Hit: Defense & Speed ↓ 9 | Lowers the target's Defense and Speed by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 | 
	
		| Unova C (Phys) Extension 3 | Extends the duration of Unova Circle (Physical) when Unova Circle (Physical) is applied to the allied field of play. | 10 | 120 | 3 | 
	
		| Attack 5 | Attack 5 | 2 | 24 | 1 | 
	
		| Defense 5 | Defense 5 | 2 | 24 | 1 | 
	
		| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 | 
	
		| HP 10 | HP 10 | 2 | 24 | 1 | 
	
		| Hydraulic Force Aqua Tail: Power 2 | Hydraulic Force Aqua Tail: Power ↑ 2 | 3 | 36 | 1 | 
	
		| Hydraulic Force Aqua Tail: Power 2 | Hydraulic Force Aqua Tail: Power ↑ 2 | 3 | 36 | 1 | 
	
		| Toxic: Accuracy 10 | Toxic: Accuracy ↑ 10 | 5 | 60 | 2 | 
	
		| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 | 
	
		| Toxic: Move Gauge Refresh 3 | Move: Toxic Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 | 
	
		| Toxic: Go Viral 9 | Move: Toxic When the user's status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs. | 10 | 120 | 3 | 
	
		| 1st Use Status P-Move: Team Free Move Next | Applies the Free Move Next effect to all allied sync pairs the first time the user's Pokémon uses a status move each battle. | 10 | 120 | 3 | 
	
		| Flowing Blue Trouble Water Impact: Power 25 | Flowing Blue Trouble Water Impact: Power ↑ 25 | 5 | 60 | 3 | 
	
		| Flowing Blue Trouble Water Impact: Power 25 | Flowing Blue Trouble Water Impact: Power ↑ 25 | 5 | 60 | 3 |