AnchorsCyrus
Cyrus
Sygna Suit
Sygna Suit

Cyrus

Picture Name Role Base Rarity
Cyrus Artwork
Standard Outfit EX Outfit
Cyrus Strike ☆☆☆☆☆

Obtaining Methods

Summon Location
EventsComplete New World Dilemma
EventsComplete New World Dilemma March 2021
EventsComplete New World Dilemma August 2021
Sync Pair ScoutingRed Mix Scout (November 1st 2023 - May 1st 2024) - 0.025%
Fifty Million Downloads Celebration Poke Fair Scout (May 3rd 2023 - May 17th 2023) - 0.33%
5 Star Select Poke Fair Scout x25 (August 31st 2022 - October 3rd 2022) - 0.161%
Sygna Suit Cyrus Poke Fair Scout (February 10th - February 28th 2022) - 2%

Pokédex Entry

Flavor Text
CyrusThe leader of the evil Team Galactic. Believing the human spirit to be incomplete, he's trying to create a new world. Calm and logical, he's highly trusted by his subordinates.
Cyrus
Sygna Suit
Cyrus dons a sygna suit to forge a deeper connection with Darkrai, thus strengthening its nightmarish powers. He still aims to create a complete world that embodies his ideals.
Mindscape
Cyrus Mindscape

Cyrus's Pokémon

Cyrus & Palkia

Picture Name Focal Move Type Weakness
Palkia Image
English: Palkia
Japan: Palkia
パルキア
French: Palkia
German: Palkia
Korean: 펄기아
Dragon-type Fairy-type
Passive Skills
Critical Strike 9: Powers up the user's attacks when they become critical hits.
Theme Skills
Dragon Strike - Raises allies's Attack and Sp. Atk by 15 when using Dragon-type attacks
Sinnoh: Raises allies's Attack and Sp. Atk by 2
Villain: Raises allies's Attack and Sp. Atk by 2
Gadgeteer: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
Rare + 2
Soothing -1
Wistful -1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
708 293 146 306 146 214
5 Star Max Potential Stats
808 333 186 346 186 254


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Spacial Rend Dragon-typeSpecial Category Move 85-102 95 3 (Gauge) Opponent
Critical hits land more easily.
Water Pulse Water-typeSpecial Category Move 47-56 100 2 (Gauge) Opponent
Has a small chance of leaving the target confused
New World Order!  Other Category Move   2 (Max Uses) Self
Drastically raises the user's Sp. Atk and Speed. The user takes damage equal to 25% of its remaining HP.
Hydro Pump Water-typeSpecial Category Move 125-150 80 3 (Gauge) Opponent
No additional effect


Sync Moves
NameTypeCategoryMax PowerTarget
Emotional Void Spacial Rend Dragon-typeSpecial Category Move 200-240 Opponent
Critical hits land more easily.
EX Sync Effect: Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 1
Sp. Atk + 5 Sp. Atk + 5 0 1
Defense + 5 Defense + 5 0 1
Sp. Atk + 5 Sp. Atk + 5 0 1
Sp. Def + 5 Sp. Def + 5 0 1
Speed + 5 Speed + 5 0 1
Speed + 5 Speed + 5 2 1
Sp. Atk + 5 Sp. Atk + 5 2 1
Defense + 5 Defense + 5 2 1
Sp. Def + 5 Sp. Def + 5 2 1
Spacial Rend: Power Up 3 Spacial Rend: Power Up 3 4 1
Spacial Rend: Power Up 3 Spacial Rend: Power Up 3 4 1
Spacial Rend: Power Up 3 Spacial Rend: Power Up 3 4 2
Spacial Rend: Move Gauge Refresh 2 Has a moderate chance of charging the user's move gauge by one when a move is successful. 7 2
Spacial Rend: Accuracy Up 5 Spacial Rend: Accuracy Up 5 5 2
Spacial Rend: Power Up 3 Spacial Rend: Power Up 3 4 3
Critastrophe 2 Powers up sync moves if they become critical hits. 10 3
Speed + 5 Speed + 5 2 1
HP + 10 HP + 10 4 1
Water Pulse: Power Up 4 Water Pulse: Power Up 4 4 1
HP + 10 HP + 10 4 1
Water Pulse: Power Up 4 Water Pulse: Power Up 4 4 1
Water Pulse: Power Up 4 Water Pulse: Power Up 4 4 1
Water Pulse: Power Up 4 Water Pulse: Power Up 4 4 2
Water Pulse: Move Gauge Refresh 2 Has a moderate chance of charging the user's move gauge by one when a move is successful. 7 2
Water Pulse: Confusion Synergy 3 Powers up moves when the target is confused. 8 2
Critical Focus 2 Raises the Pokémon's critical-hit rate when it lands a critical hit. 10 3
Water Pulse: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 8 3
Speed + 5 Speed + 5 2 1
Sp. Atk + 5 Sp. Atk + 5 2 1
New World Order!: MP Refresh 2 Has a moderate chance of restoring one MP of the move used if the move is successful. 7 1
Sp. Def + 5 Sp. Def + 5 2 1
Steady Aim Critical-hit rate cannot be lowered. 5 2
HP + 20 HP + 20 4 2
Water Pulse: Power Up 4 Water Pulse: Power Up 4 4 2
Hydro Pump: Ramming Speed The more the user's Speed has been raised, the more it powers up moves. 8 3
Healthy Healing Makes the user gradually heal itself if its HP is full when it enters a battle. 10 3
Speed + 5 Speed + 5 2 1
Hydro Pump: Accuracy Up 5 Hydro Pump: Accuracy Up 5 5 1
Hydro Pump: Move Gauge Refresh 3 Has a moderately good chance of charging the user's move gauge by one when a move is successful. 7 1
Hydro Pump: Power Up 3 Hydro Pump: Power Up 3 4 1
Hydro Pump: Power Up 3 Hydro Pump: Power Up 3 4 2
Hydro Pump: Power Up 3 Hydro Pump: Power Up 3 4 2
Hydro Pump: Accuracy Up 10 Hydro Pump: Accuracy Up 10 10 2
Refreshing Rain 1 Restores the Pokémon's HP whenever it takes an action when the weather is rainy. 8 3
Hydro Pump: Power Up 3 Hydro Pump: Power Up 3 4 3
Emotional Void Spacial Rend: Power Up 25 Emotional Void Spacial Rend: Power Up 25 5 3
Emotional Void Spacial Rend: Power Up 25 Emotional Void Spacial Rend: Power Up 25 5 3
Sp. Atk 20 Sp. Atk 20 0 5 1
Sharp Entry 1 Raises the user's critical-hit rate by 1 stat rank when it enters a battle. 3 36 2
First Aid 4 Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. 5 60 3
Speed 20 Speed 20 0 5 1
Critastrophe 2 Powers up the user's sync moves when they become critical hits. 3 36 2
Spacial Rend: Ramming Speed Move: Spacial Rend The more the user's Speed is raised, the more it powers up the user's moves. 5 60 3

Cyrus Sygna Suit

Picture Name Role Base Rarity
Cyrus Artwork
Standard Outfit EX Outfit
Cyrus Tech ☆☆☆☆☆

 

Mindscape
Cyrus Sygna Suit Mindscape


Cyrus & Darkrai

Picture Name Focal Move Type Weakness
Darkrai Image
English: Darkrai
Japan: Darkrai
ダークライ
French: Darkrai
German: Darkrai
Korean: 다크라이
Dark-type Fairy-type
Passive Skills
Sync Snooze: Puts all opposing sync pairs to sleep after using the user's sync move.
Bad Break 9: Lowers one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Shared Nightmare: Deals additional damage to all opposing sync pairs that are asleep when the user's Pokémon uses a move (Type: Dark, Category: Special). This additional damage is not affected by some status changes.
Theme Skills
Dark Tech: Raises allies's Attack and Sp. Atk by 12 when using Dark-type attacks. Raises the maximum HP of all allied sync pairs by 12
Sinnoh: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Sygna Suit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Scarf: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Villain: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Expedition Skills
Soothing + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
670 236 179 472 179 390
5 Star Max Potential Stats
770 276 219 512 219 430


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Dark Void Dark-typeOther Category Move   80 2 (Gauge) All opponents
Puts the target to sleep.
Dark Wish  Other Category Move   2 (Gauge)
2 (Max Uses)
Field
Changes a zone to a Dark Zone. (A Dark Zone powers up Dark-type attacks.)
Dark Pulse Dark-typeSpecial Category Move 95-114 100 3 (Gauge) Opponent
Has a small chance of making the target flinch
Perpetual Nightmare!  Other Category Move   2 (Max Uses) Self
Raises the user's Sp. Atk by 2 stat ranks. Raises the user's accuracy and critical-hit rate by 1 stat rank.


Sync Moves
NameTypeCategoryMax PowerTarget
Perfect World Dark Pulse Dark-typeSpecial Category Move 200-240 Opponent
This move's power increases when the zone is Dark Zone.
EX Sync Effect: Power * 1.5


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Sp. Atk 5 Sp. Atk 5 2 24 1
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Dark Pulse: Power 3 Dark Pulse: Power Up 3 3 36 1
Dark Pulse: Power 3 Dark Pulse: Power Up 3 3 36 2
Defense 5 Defense 5 2 24 1
Dark Void: Fast-Track 4 Move: Dark Void Has a chance (50%) of raising the user's Speed by one stat rank after its Pokémon uses a move. 7 84 2
Super Preparation 1 Has a chance (20%) of applying the Supereffective Up Next effect to the user when its move is successful. 10 120 3
Dark Void: Move Gauge Refresh 4 Move: Dark Void Has a chance (50%) of charging the user's move gauge by one when a move is successful. 8 96 2
Good Night-mare 5 Powers up the user's moves when the target is asleep. 10 120 3
Defense 5 Defense 5 2 24 1
Speed 5 Speed 5 2 24 1
Dark Wish: Move Gauge Refresh 2 Move: Dark Wish Has a chance (30%) of charging the user's move gauge by one when a move is successful. 7 84 1
Pinpoint Entry 1 Raises the user's accuracy by 1 stat rank when it enters a battle. 7 84 2
HP 10 HP 10 2 24 1
Sp. Atk 20 Sp. Atk 20 7 84 2
Umbral Acceleration 2 Quickly charges the move gauge when the zone is Dark Zone. 10 120 2
Dark Wish: MP Refresh 2 Move: Dark Wish Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Umbral Power 3 Powers up the user's moves when the zone is Dark Zone. 10 120 3
Sp. Atk 5 Sp. Atk 5 2 24 1
Defense 5 Defense 5 2 24 1
Dark Pulse: Power 3 Dark Pulse: Power Up 3 3 36 1
Dark Pulse: Power 3 Dark Pulse: Power Up 3 3 36 1
Dark Pulse: Aggravation 1 Move: Dark Pulse Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 7 84 2
Dark Pulse: Move Gauge Refresh 3 Move: Dark Pulse Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Dark Pulse: Good Night-mare 5 Move: Dark Pulse Powers up the user's moves when the target is asleep. 10 120 3
Dark Pulse: Power 3 Dark Pulse: Power Up 3 3 36 2
Dark Pulse: Critical Strike 2 Move: Dark Pulse Powers up the user's attacks when they become critical hits. 10 120 3
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Wide Awake Prevents the user from falling asleep. 5 60 1
Sp. Def 5 Sp. Def 5 2 24 1
Speed 10 Speed 10 4 48 1
Grand Entry 2 Raises the user's Sp. Atk by 2 stat ranks when it enters a battle. 10 120 2
Perpetual Nightmare!: MP Refresh 2 Move: Perpetual Nightmare! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Acuity Accuracy cannot be lowered. 7 84 2
Power Play The more the target's stats are lowered, the more it powers up the user's sync move. 10 120 3
Bad Break 1 Has a chance (20%) of lowering one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. 10 120 3
Perfect World Dark Pulse: Power 25 Perfect World Dark Pulse: Power Up 25 5 60 3
Perfect World Dark Pulse: Power 25 Perfect World Dark Pulse: Power Up 25 5 60 3