AnchorsCyrus
Cyrus
Sygna Suit
Sygna Suit

Cyrus

Picture Name Role Base Rarity
Cyrus Artwork
Standard Outfit EX Outfit
Cyrus Strike ☆☆☆☆☆

Obtaining Methods

Summon Location
EventsComplete New World Dilemma
EventsComplete New World Dilemma March 2021
EventsComplete New World Dilemma August 2021
Sync Pair ScoutingDouble Feature Poke Fair Scout (July 5th 2024 - July 21st 2024) - 1.5%
Blue Mix Scout (May 1st 2024 - September 1st 2024) - 0.022%
Red Mix Scout (November 1st 2023 - May 1st 2024) - 0.025%
Fifty Million Downloads Celebration Poke Fair Scout (May 3rd 2023 - May 17th 2023) - 0.33%
5 Star Select Poke Fair Scout x25 (August 31st 2022 - October 3rd 2022) - 0.161%
and more...

Pokédex Entry

Flavor Text
CyrusThe leader of the evil Team Galactic. Believing the human spirit to be incomplete, he's trying to create a new world. Calm and logical, he's highly trusted by his subordinates.
Cyrus
Sygna Suit
Cyrus dons a sygna suit to forge a deeper connection with Darkrai, thus strengthening its nightmarish powers. He still aims to create a complete world that embodies his ideals.
Mindscape
Cyrus Mindscape

Cyrus's Pokémon

Cyrus & Palkia

Picture Name Focal Move Type Weakness
Palkia Image
English: Palkia
Japan: Palkia
パルキア
French: Palkia
German: Palkia
Korean: 펄기아
Dragon-type Fairy-type
Passive Skills
Critical Strike 9: Powers up the user's attacks when they become critical hits.
Theme Skills
Dragon Strike - Raises allies's Attack and Sp. Atk by 15 when using Dragon-type attacks
Sinnoh: Raises allies's Attack and Sp. Atk by 2
Villain: Raises allies's Attack and Sp. Atk by 2
Gadgeteer: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
Rare + 2
Soothing -1
Wistful -1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
708 293 146 306 146 214
5 Star Max Potential Stats
808 333 186 346 186 254


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Spacial Rend Dragon-typeSpecial Category Move 85-102 95 3 (Gauge) Opponent
Critical hits land more easily.
Water Pulse Water-typeSpecial Category Move 47-56 100 2 (Gauge) Opponent
Has a small chance of leaving the target confused
New World Order!  Other Category Move   2 (Max Uses) Self
Drastically raises the user's Sp. Atk and Speed. The user takes damage equal to 25% of its remaining HP.
Hydro Pump Water-typeSpecial Category Move 125-150 80 3 (Gauge) Opponent
No additional effect


Sync Moves
NameTypeCategoryMax PowerTarget
Emotional Void Spacial Rend Dragon-typeSpecial Category Move 200-240 Opponent
Critical hits land more easily.
EX Sync Effect: Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 1
Sp. Atk + 5 Sp. Atk + 5 0 1
Defense + 5 Defense + 5 0 1
Sp. Atk + 5 Sp. Atk + 5 0 1
Sp. Def + 5 Sp. Def + 5 0 1
Speed + 5 Speed + 5 0 1
Speed + 5 Speed + 5 2 1
Sp. Atk + 5 Sp. Atk + 5 2 1
Defense + 5 Defense + 5 2 1
Sp. Def + 5 Sp. Def + 5 2 1
Spacial Rend: Power Up 3 Spacial Rend: Power Up 3 4 1
Spacial Rend: Power Up 3 Spacial Rend: Power Up 3 4 1
Spacial Rend: Power Up 3 Spacial Rend: Power Up 3 4 2
Spacial Rend: Move Gauge Refresh 2 Has a moderate chance of charging the user's move gauge by one when a move is successful. 7 2
Spacial Rend: Accuracy Up 5 Spacial Rend: Accuracy Up 5 5 2
Spacial Rend: Power Up 3 Spacial Rend: Power Up 3 4 3
Critastrophe 2 Powers up sync moves if they become critical hits. 10 3
Speed + 5 Speed + 5 2 1
HP + 10 HP + 10 4 1
Water Pulse: Power Up 4 Water Pulse: Power Up 4 4 1
HP + 10 HP + 10 4 1
Water Pulse: Power Up 4 Water Pulse: Power Up 4 4 1
Water Pulse: Power Up 4 Water Pulse: Power Up 4 4 1
Water Pulse: Power Up 4 Water Pulse: Power Up 4 4 2
Water Pulse: Move Gauge Refresh 2 Has a moderate chance of charging the user's move gauge by one when a move is successful. 7 2
Water Pulse: Confusion Synergy 3 Powers up moves when the target is confused. 8 2
Critical Focus 2 Raises the Pokémon's critical-hit rate when it lands a critical hit. 10 3
Water Pulse: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 8 3
Speed + 5 Speed + 5 2 1
Sp. Atk + 5 Sp. Atk + 5 2 1
New World Order!: MP Refresh 2 Has a moderate chance of restoring one MP of the move used if the move is successful. 7 1
Sp. Def + 5 Sp. Def + 5 2 1
Steady Aim Critical-hit rate cannot be lowered. 5 2
HP + 20 HP + 20 4 2
Water Pulse: Power Up 4 Water Pulse: Power Up 4 4 2
Hydro Pump: Ramming Speed The more the user's Speed has been raised, the more it powers up moves. 8 3
Healthy Healing Makes the user gradually heal itself if its HP is full when it enters a battle. 10 3
Speed + 5 Speed + 5 2 1
Hydro Pump: Accuracy Up 5 Hydro Pump: Accuracy Up 5 5 1
Hydro Pump: Move Gauge Refresh 3 Has a moderately good chance of charging the user's move gauge by one when a move is successful. 7 1
Hydro Pump: Power Up 3 Hydro Pump: Power Up 3 4 1
Hydro Pump: Power Up 3 Hydro Pump: Power Up 3 4 2
Hydro Pump: Power Up 3 Hydro Pump: Power Up 3 4 2
Hydro Pump: Accuracy Up 10 Hydro Pump: Accuracy Up 10 10 2
Refreshing Rain 1 Restores the Pokémon's HP whenever it takes an action when the weather is rainy. 8 3
Hydro Pump: Power Up 3 Hydro Pump: Power Up 3 4 3
Emotional Void Spacial Rend: Power Up 25 Emotional Void Spacial Rend: Power Up 25 5 3
Emotional Void Spacial Rend: Power Up 25 Emotional Void Spacial Rend: Power Up 25 5 3
Sp. Atk 20 Sp. Atk 20 0 5 1
Sharp Entry 1 Raises the user's critical-hit rate by 1 stat rank when it enters a battle. 3 36 2
First Aid 4 Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. 5 60 3
Speed 20 Speed 20 0 5 1
Critastrophe 2 Powers up the user's sync moves when they become critical hits. 3 36 2
Spacial Rend: Ramming Speed Move: Spacial Rend The more the user's Speed is raised, the more it powers up the user's moves. 5 60 3

Cyrus Sygna Suit

Picture Name Role Base Rarity
Cyrus Artwork
Standard Outfit EX Outfit
Cyrus
RoleTech
EX RoleField
☆☆☆☆☆

 

Mindscape
Cyrus Sygna Suit Mindscape


Cyrus & Darkrai

Picture Name Focal Move Type Weakness
Darkrai Image
English: Darkrai
Japan: Darkrai
ダークライ
French: Darkrai
German: Darkrai
Korean: 다크라이
Dark-type Fairy-type
Passive Skills
Sync Snooze: Puts all opposing sync pairs to sleep after using the user's sync move.
Bad Break 9: Lowers one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Shared Nightmare: Deals additional damage to all opposing sync pairs that are asleep when the user's Pokémon uses a move (Type: Dark, Category: Special). This additional damage is not affected by some status changes.
Theme Skills
Dark Tech: Raises allies's Attack and Sp. Atk by 12 when using Dark-type attacks. Raises the maximum HP of all allied sync pairs by 12
Sinnoh: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Sygna Suit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Scarf: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Villain: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Expedition Skills
Soothing + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
670 236 179 472 179 390
5 Star Max Potential Stats
770 276 219 512 219 430
5 Star Max Potential EX Role Stats
830 276 239 512 239 470


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Dark Void Dark-typeOther Category Move   80 2 (Gauge) All opponents
Puts the target to sleep.
Dark Wish  Other Category Move   2 (Gauge)
2 (Max Uses)
Field
Changes a zone to a Dark Zone. (A Dark Zone powers up Dark-type attacks.)
Dark Pulse Dark-typeSpecial Category Move 95-114 100 3 (Gauge) Opponent
Has a small chance of making the target flinch
Perpetual Nightmare!  Other Category Move   2 (Max Uses) Self
Raises the user's Sp. Atk by 2 stat ranks. Raises the user's accuracy and critical-hit rate by 1 stat rank.


Sync Moves
NameTypeCategoryMax PowerTarget
Perfect World Dark Pulse Dark-typeSpecial Category Move 200-240 Opponent
This move's power increases when the zone is Dark Zone.
EX Sync Effect: Power * 1.5
EX Role Sync Effect (Field): Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Sp. Atk 5 Sp. Atk 5 2 24 1
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Dark Pulse: Power 3 Dark Pulse: Power Up 3 3 36 1
Dark Pulse: Power 3 Dark Pulse: Power Up 3 3 36 2
Defense 5 Defense 5 2 24 1
Dark Void: Fast-Track 4 Move: Dark Void Has a chance (50%) of raising the user's Speed by one stat rank after its Pokémon uses a move. 7 84 2
Super Preparation 1 Has a chance (20%) of applying the Supereffective Up Next effect to the user when its move is successful. 10 120 3
Dark Void: Move Gauge Refresh 4 Move: Dark Void Has a chance (50%) of charging the user's move gauge by one when a move is successful. 8 96 2
Good Night-mare 5 Powers up the user's moves when the target is asleep. 10 120 3
Defense 5 Defense 5 2 24 1
Speed 5 Speed 5 2 24 1
Dark Wish: Move Gauge Refresh 2 Move: Dark Wish Has a chance (30%) of charging the user's move gauge by one when a move is successful. 7 84 1
Pinpoint Entry 1 Raises the user's accuracy by 1 stat rank when it enters a battle. 7 84 2
HP 10 HP 10 2 24 1
Sp. Atk 20 Sp. Atk 20 7 84 2
Umbral Acceleration 2 Quickly charges the move gauge when the zone is Dark Zone. 10 120 2
Dark Wish: MP Refresh 2 Move: Dark Wish Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Umbral Power 3 Powers up the user's moves when the zone is Dark Zone. 10 120 3
Sp. Atk 5 Sp. Atk 5 2 24 1
Defense 5 Defense 5 2 24 1
Dark Pulse: Power 3 Dark Pulse: Power Up 3 3 36 1
Dark Pulse: Power 3 Dark Pulse: Power Up 3 3 36 1
Dark Pulse: Aggravation 1 Move: Dark Pulse Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 7 84 2
Dark Pulse: Move Gauge Refresh 3 Move: Dark Pulse Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Dark Pulse: Good Night-mare 5 Move: Dark Pulse Powers up the user's moves when the target is asleep. 10 120 3
Dark Pulse: Power 3 Dark Pulse: Power Up 3 3 36 2
Dark Pulse: Critical Strike 2 Move: Dark Pulse Powers up the user's attacks when they become critical hits. 10 120 3
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Wide Awake Prevents the user from falling asleep. 5 60 1
Sp. Def 5 Sp. Def 5 2 24 1
Speed 10 Speed 10 4 48 1
Grand Entry 2 Raises the user's Sp. Atk by 2 stat ranks when it enters a battle. 10 120 2
Perpetual Nightmare!: MP Refresh 2 Move: Perpetual Nightmare! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Acuity Accuracy cannot be lowered. 7 84 2
Power Play The more the target's stats are lowered, the more it powers up the user's sync move. 10 120 3
Bad Break 1 Has a chance (20%) of lowering one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. 10 120 3
Perfect World Dark Pulse: Power 25 Perfect World Dark Pulse: Power Up 25 5 60 3
Perfect World Dark Pulse: Power 25 Perfect World Dark Pulse: Power Up 25 5 60 3
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Soften Up 1 Critical hits land more easily when the user attacks with a sync move. 10 120 4
Use Status P-Move: Special Boost ↑1 9 Increases the user’s Special Moves ↑ Next effect by one rank when its Pokémon uses a status move. 10 120 5
Umbral Healing 1 Restores the user’s HP whenever its Pokémon takes an action when the zone is a Dark Zone. 7 84 2
Debut: Team Sleep Puts all opposing sync pairs to sleep the first time the user enters a battle each battle. 10 120 4
Dark Zone Extension 3 Extends the duration of the Dark Zone when the zone turns into a Dark Zone while the user is on the field. 10 120 5