| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement | 
	
		| HP 10 | HP 10 | 0 | 5 | 1 | 
	
		| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 | 
	
		| Defense 5 | Defense 5 | 0 | 5 | 1 | 
	
		| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 | 
	
		| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 | 
	
		| Speed 5 | Speed 5 | 0 | 5 | 1 | 
	
		| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 | 
	
		| Danger Damage Guard | Applies the Damage Guard Next effect to the user the first time its HP drops to half or below each battle. | 10 | 120 | 4 | 
	
		| Super Freebie 4 | Has a chance (50%) of applying the Free Move Next effect to the user when its move is super effective. | 10 | 120 | 5 | 
	
		| Double Down 2 | Powers up the user's sync moves that are super effective. | 7 | 84 | 2 | 
	
		| Attack Trap 4 | Has a chance (50%) of leaving the target trapped when the user's attack move against it is successful. | 8 | 96 | 4 | 
	
		| Disarm 9 | Lowers the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | 10 | 120 | 5 | 
	
		| Defense 5 | Defense 5 | 2 | 24 | 1 | 
	
		| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 | 
	
		| HP 10 | HP 10 | 2 | 24 | 1 | 
	
		| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 | 
	
		| Whirlpool: Power 4 | Whirlpool: Power Up 4 | 3 | 36 | 1 | 
	
		| Whirlpool: Power 4 | Whirlpool: Power Up 4 | 3 | 36 | 1 | 
	
		| Whirlpool: Power 4 | Whirlpool: Power Up 4 | 3 | 36 | 2 | 
	
		| Whirlpool: Move Gauge Refresh 3 | Move: Whirlpool Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 | 
	
		| Entry Freebie | Applies the Free Move Next effect to the user when it enters a battle. | 8 | 96 | 2 | 
	
		| Weathered Warrior 3 | Powers up the user's moves and sync move when weather conditions are in effect. | 10 | 120 | 3 | 
	
		| The Chase Continues!: Propulsion 9 | Move: The Chase Continues! Reduces the user's sync move countdown by one when its move is successful. | 10 | 120 | 3 | 
	
		| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 | 
	
		| Speed 5 | Speed 5 | 2 | 24 | 1 | 
	
		| Unflappable | Prevents the user from flinching. | 5 | 60 | 1 | 
	
		| HP 10 | HP 10 | 2 | 24 | 1 | 
	
		| Speed 5 | Speed 5 | 2 | 24 | 1 | 
	
		| B Surf: Power 3 | B Surf: Power Up 3 | 3 | 36 | 1 | 
	
		| B Surf: Power 3 | B Surf: Power Up 3 | 3 | 36 | 2 | 
	
		| B Surf: Power 3 | B Surf: Power Up 3 | 3 | 36 | 2 | 
	
		| Super Victory | Applies the Supereffective Up Next effect to the user when it knocks out an opponent with a move. | 7 | 84 | 2 | 
	
		| Trap and Sync 5 | Powers up the user's sync move against targets that are trapped. | 10 | 120 | 3 | 
	
		| Sync Thinker 9 | Increases the user's Special Moves Up Next effect by 1 rank after using its sync move. | 10 | 120 | 3 | 
	
		| HP 10 | HP 10 | 2 | 24 | 1 | 
	
		| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 | 
	
		| Blizzard: Power 3 | Blizzard: Power Up 3 | 3 | 36 | 1 | 
	
		| Blizzard: Power 3 | Blizzard: Power Up 3 | 3 | 36 | 1 | 
	
		| KO Opp: Allied Field MG Up 9 | Applies the Move Gauge Acceleration effect to the allied field of play when the user knocks out an opponent with a move. | 7 | 84 | 2 | 
	
		| Blizzard: Superduper Effective 5 | Move: Blizzard Powers up moves that are super effective. | 7 | 84 | 2 | 
	
		| Blizzard: Move Gauge Refresh 3 | Move: Blizzard Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 | 
	
		| Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 3 | 
	
		| Stationary Target 3 | Powers up the user's moves when the target is trapped. | 10 | 120 | 3 | 
	
		| Speed 5 | Speed 5 | 2 | 24 | 1 | 
	
		| HP 10 | HP 10 | 2 | 24 | 1 | 
	
		| Blizzard: Power 3 | Blizzard: Power Up 3 | 3 | 36 | 1 | 
	
		| Blizzard: Power 3 | Blizzard: Power Up 3 | 3 | 36 | 1 | 
	
		| Atmospheric Acceleration 2 | Quickly charges the move gauge when weather conditions are in effect. | 7 | 84 | 2 | 
	
		| Blizzard: Hostile Environment 2 | Move: Blizzard Raises the chance of inflicting status conditions with the additional effects of moves. | 7 | 84 | 2 | 
	
		| The Chase Continues!: MP Refresh 2 | Move: The Chase Continues! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 | 
	
		| Super Sync 9 | Applies the Supereffective Up Next effect to the user after using its sync move. | 10 | 120 | 3 | 
	
		| Brainpower | The more the user's Sp. Atk is raised, the more it powers up the user's sync move. | 10 | 120 | 3 | 
	
		| Dignified Dash Hydro Pump: Power 25 | Dignified Dash Hydro Pump: Power Up 25 | 5 | 60 | 3 | 
	
		| Dignified Dash Hydro Pump: Power 25 | Dignified Dash Hydro Pump: Power Up 25 | 5 | 60 | 3 |