Anchors | ![]() Gordie | ![]() Gordie |
Gordie | |||
Picture | Name | Role | Base Rarity |
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Gordie | Tech | ☆☆☆☆☆ |
Obtaining Methods
Summon Location | |
Sync Pair Scouting | Samson Oak Variety Scout (June 17th 2025 - July 9th 2025) - 0.066% Clive Costume Scout (June 13th 2025 - June 30th 2025) - 0.066% Larry Costume Scout (June 11th 2025 - June 30th 2025) - 0.066% Triple Feature Poke Fair Scout (June 10th 2025 - June 22nd 2025) - 0.106% Super Spotlight Costume Scout (June 6th 2025 - June 24th 2025) - 0.066% and more... |
Pokédex Entry
Flavor Text | |
Gordie | Gordie is a Rock-type Gym Leader from Galar. His popularity and talent are top class, and he's worked hard to achieve victory through a refined battle style. |
Mindscape |
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Gordie's Pokémon
Gordie & Coalossal | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Hot to the Touch 4: Has a chance (50%) of leaving an opponent that attacked the user burned when the user is hit by an attack move. Posthaste 9: Raises the user's Speed by two stat ranks when it is hit by an attack move. Hunter's Instinct: The more the target's Speed is lowered, the more it powers up the user's moves. | |||||||||||||
Theme Skills | |||||||||||||
Rock Tech - Raises allies's Attack and Sp. Atk by 12 when using Rock-type attacks. Raises the maximum HP of all allied sync pairs by 12 Galar: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Gym Leader: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sunglasses: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Soothing + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
710 | 410 | 238 | 410 | 162 | 208 |
5 Star Max Potential Stats | |||||
810 | 450 | 278 | 450 | 202 | 248 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Stylish Hard Rock Impact | ![]() | ![]() |
200-240 | Opponent | ||
The more the target's Speed has been lowered, the greater the power of this attack. | ||||||
EX Sync Effect: Power * 1.5 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Rock Tomb: Power 4 | Rock Tomb: Power Up 4 | 3 | 36 | 1 |
Rock Tomb: Accuracy 5 | Rock Tomb: Accuracy Up 5 | 3 | 36 | 1 |
Rock Tomb: Move Gauge Refresh 3 | Move: Rock Tomb Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Burn Synergy 3 | Powers up the user's moves when the target is burned. | 8 | 96 | 2 |
Rock Tomb: Power 4 | Rock Tomb: Power Up 4 | 3 | 36 | 1 |
Rock DF Power-Up 3 | Powers up the user's moves when the Rock Damage Field is applied to the opponent's field of play. | 7 | 84 | 2 |
Rock Tomb: Trip Up 9 | Move: Rock Tomb Lowers the target's Speed by 1 stat rank when the user's attack move against the target is successful. | 10 | 120 | 3 |
G-Max Volcalith: MAX Defense Crush 2 | Move: G-Max Volcalith Lowers the opponent's Defense by 2 stat ranks after the user uses its max move. | 9 | 108 | 2 |
G-Max Volcalith: Power 100 | G-Max Volcalith: Power Up 100 | 8 | 96 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Flame Charge: Power 4 | Flame Charge: Power Up 4 | 3 | 36 | 1 |
Flame Charge: Move Gauge Refresh 3 | Move: Flame Charge Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Speed 20 | Speed 20 | 7 | 84 | 2 |
Flame Charge: Power 4 | Flame Charge: Power Up 4 | 3 | 36 | 1 |
Charging Sun 3 | Powers up the user's moves when the weather is sunny. | 8 | 96 | 2 |
Speeding Sun 2 | Quickly charges the move gauge when the weather is sunny. | 8 | 96 | 2 |
Inertia | The more user's Speed is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
Max Flare: Power 100 | Max Flare: Power Up 100 | 8 | 96 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Flame Charge: Power 4 | Flame Charge: Power Up 4 | 3 | 36 | 1 |
Flame Charge: Power 4 | Flame Charge: Power Up 4 | 3 | 36 | 1 |
Flame Charge: Power 4 | Flame Charge: Power Up 4 | 3 | 36 | 1 |
Speed 20 | Speed 20 | 7 | 84 | 2 |
Tar Shot: Move Gauge Refresh 3 | Move: Tar Shot Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Ramming Speed | The more the user's Speed is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
Max Guard: Team MAX Shielding Strikes 2 | Move: Max Guard Raises the Defense of all allied sync pairs by 2 stat ranks after using the user's max move. | 10 | 120 | 2 |
Fast-Track 9 | Raises the user's Speed by one stat rank after its Pokémon uses a move. | 10 | 120 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Rock Tomb: Power 4 | Rock Tomb: Power Up 4 | 3 | 36 | 1 |
Rock Tomb: Power 4 | Rock Tomb: Power Up 4 | 3 | 36 | 1 |
Attack 10 | Attack 10 | 4 | 48 | 1 |
Scorching Sync 3 | Powers up the user's sync move when the target is burned. | 10 | 120 | 2 |
Not Just Yet!: MP Refresh 2 | Move: Not Just Yet! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Not Just Yet!: Berserker 1 | Move: Not Just Yet! Raises the user's Attack by 1 stat rank when its move is successful. | 9 | 108 | 2 |
Cakewalk | The more the target's Speed is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
Head Start 1 | Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. | 10 | 120 | 3 |
Stylish Hard Rock Impact: Power 25 | Stylish Hard Rock Impact: Power Up 25 | 5 | 60 | 3 |
Stylish Hard Rock Impact: Power 25 | Stylish Hard Rock Impact: Power Up 25 | 5 | 60 | 3 |
Gordie | |||||||
Picture | Name | Role | Base Rarity | ||||
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Gordie |
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☆☆☆☆☆ |
Mindscape |
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Gordie & Barbaracle | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Ally Crit: Power ↑ 1: Powers up allies' attacks when they become critical hits. Quick Tempo: Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. Vigilance: Protects the user against critical hits. Guaranteed Cookie Skill Healthy Healing: Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | |||||||||||||
Theme Skills | |||||||||||||
Rock Support: Raises the maximum HP of all allied sync pairs by 30 Galar: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Sunglasses: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 1 Wistful + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
707 | 190 | 317 | 138 | 317 | 350 |
5 Star Max Potential Stats | |||||
807 | 230 | 357 | 178 | 357 | 390 |
5 Star Max Potential EX Role Stats | |||||
867 | 250 | 377 | 198 | 377 | 390 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Rock Tomb: Accuracy 5 | Rock Tomb: Accuracy ↑ 5 | 3 | 36 | 1 |
Rock Tomb: Move Gauge Refresh 3 | Move: Rock Tomb Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 1 |
Rock Tomb: Power 4 | Rock Tomb: Power ↑ 4 | 3 | 36 | 2 |
Rock Tomb: Power 4 | Rock Tomb: Power ↑ 4 | 3 | 36 | 1 |
Rock Tomb: Trip Up 9 | Move: Rock Tomb Lowers the target's Speed by one stat rank when the user's attack move against it is successful. | 10 | 120 | 2 |
Rock Tomb: Overwhelm 9 | Move: Rock Tomb Lowers the target's Attack by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
Defense 10 | Defense 10 | 4 | 48 | 2 |
Impervious | The user's stats cannot be lowered. | 10 | 120 | 3 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Potion: MP Refresh 2 | Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Potion: MP Refresh 2 | Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Rock Tomb: Power 4 | Rock Tomb: Power ↑ 4 | 3 | 36 | 1 |
Rock Tomb: Power 4 | Rock Tomb: Power ↑ 4 | 3 | 36 | 2 |
Rock Tomb: Power 4 | Rock Tomb: Power ↑ 4 | 3 | 36 | 1 |
Huge Boulder Iron Defense: Move Gauge Refresh 4 | Move: Huge Boulder Iron Defense Has a chance (50%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Head Start 1 | Reduces the user's sync move countdown by one the first time it enters a battle each battle. | 10 | 120 | 3 |
HP 20 | HP 20 | 4 | 48 | 2 |
S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Become a Monolith!: Group Morale Boost 9 | Move: Become a Monolith! Raises the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move. | 8 | 96 | 2 |
Become a Monolith!: Group Pep Talk 9 | Move: Become a Monolith! Raises the Attack of all allied sync pairs by one stat rank when the user's Trainer uses a move. | 8 | 96 | 2 |
Become a Monolith!: MP Refresh 2 | Move: Become a Monolith! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Initial Guard | Applies the Damage Guard Next effect to the user when it enters a battle. | 10 | 120 | 3 |
Become a Monolith!: T-Move: Team Phys & Spec Boost ↑1 9 | Move: Become a Monolith! Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Trainer uses a move. | 10 | 120 | 3 |
Hard Crusher Rock Impact: Power 25 | Hard Crusher Rock Impact: Power ↑ 25 | 5 | 60 | 3 |
Hard Crusher Rock Impact: Power 25 | Hard Crusher Rock Impact: Power ↑ 25 | 5 | 60 | 3 |