Hala | |||
| Picture | Name | Role | Base Rarity |
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Hala | Strike | ☆☆☆☆☆ |
Obtaining Methods
| Summon Location | |
| Sync Pair Scouting | Alder Arc Suit Scout (March 28th 2026 - March 30th 2026) - 0.143% N Arc Suit Scout (March 26th 2026 - March 28th 2026) - 0.143% Triple Feature Master Fair (March 25th 2026 - May 2nd 2026) - 0.12% Leon Arc Suit Scout (March 24th 2026 - March 26th 2026) - 0.143% Steven Arc Suit Scout (March 22nd 2026 - March 24th 2026) - 0.143% and more... |
Pokédex Entry
| Flavor Text | |
| Hala | Hala is Hau's grandfather and the Island Kahuna of Melemele Island in Alola. He's a top-class Trainer and a master of Alolan sumo. |
| Mindscape |
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Hala's Pokémon
Hala & Crabominable | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Slow Windup 1: Powers up the user's moves when its Speed is lowered. Headstrong: Attack cannot be lowered. First Aid 6: Restores the user's HP by approximately 70% of its maximum HP the first time it is in a pinch each battle. | |||||||||||||
| Theme Skills | |||||||||||||
| Ice Strike - Raises allies's Attack and Sp. Atk by 15 when using Ice-type attacks Alola: Raises allies's Attack and Sp. Atk by 2 Trial Giver: Raises allies's Attack and Sp. Atk by 2 Passionate Spirit: Raises allies's Attack and Sp. Atk by 2 Melemele Family: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
| Expedition Skills | |||||||||||||
| Fiery + 1 Wistful + 1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 953 | 451 | 262 | 172 | 246 | 162 |
| 5 Star Max Potential Stats | |||||
| 1053 | 491 | 302 | 212 | 286 | 202 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Abominable Ice Hammer | ![]() | ![]() |
250-300 | Opponent | ||
| No additional effect | ||||||
| EX Sync Effect: Move targets all Opponents | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP + 10 | HP + 10 | 0 | 5 | 1 |
| Attack + 5 | Attack + 5 | 0 | 5 | 1 |
| Defense + 5 | Defense + 5 | 0 | 5 | 1 |
| Attack + 5 | Attack + 5 | 0 | 5 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
| Speed + 5 | Speed + 5 | 0 | 5 | 1 |
| Defense + 5 | Defense + 5 | 2 | 24 | 1 |
| HP + 10 | HP + 10 | 2 | 24 | 1 |
| Attack + 5 | Attack + 5 | 2 | 24 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Ice Hammer: Power 3 | Ice Hammer: Power Up 3 | 4 | 48 | 1 |
| Ice Hammer: Move Gauge Refresh 3 | Move: Ice Hammer Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Ice Hammer: Accuracy 10 | Ice Hammer: Accuracy Up 10 | 6 | 72 | 2 |
| Ice Hammer: Power 3 | Ice Hammer: Power Up 3 | 4 | 48 | 2 |
| Superduper Effective 2 | Powers up moves that are super effective. | 10 | 120 | 3 |
| Abominable Ice Hammer: Power 25 | Abominable Ice Hammer: Power Up 25 | 5 | 60 | 3 |
| Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
| Defense + 5 | Defense + 5 | 2 | 24 | 1 |
| HP + 10 | HP + 10 | 2 | 24 | 1 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Brick Break: Power 4 | Brick Break: Power Up 4 | 3 | 36 | 1 |
| Brick Break: Power 4 | Brick Break: Power Up 4 | 3 | 36 | 1 |
| Brick Break: Move Gauge Refresh 4 | Move: Brick Break Has a good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Haymaker | The more the user's Attack has been raised, the more it powers up sync moves. | 10 | 120 | 2 |
| Brick Break: Power 4 | Brick Break: Power Up 4 | 3 | 36 | 2 |
| Brick Break: Twofer 2 | Move: Brick Break Has a moderate chance of applying the Free Move Next effect to the user when its Pokémon uses a move. | 8 | 96 | 3 |
| Abominable Ice Hammer: Power 25 | Abominable Ice Hammer: Power Up 25 | 5 | 60 | 3 |
| HP + 10 | HP + 10 | 2 | 24 | 1 |
| Brick Break: Power 4 | Brick Break: Power Up 4 | 3 | 36 | 1 |
| Dire Hit +: MP Refresh 2 | Move: Dire Hit + Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
| Snow Shelter | Protects the Pokémon from damage from a hailstorm. | 4 | 48 | 1 |
| Healing Hail 1 | Restores the Pokémon's HP whenever it takes an action during a hailstorm. | 8 | 96 | 2 |
| Brick Break: Power 4 | Brick Break: Power Up 4 | 3 | 36 | 2 |
| Attack + 10 | Attack + 10 | 4 | 48 | 2 |
| Hasty Hail 2 | Quickly charges the move gauge in a hailstorm. | 8 | 96 | 3 |
| Invigorating Hail 2 | Powers up moves in a hailstorm. | 10 | 120 | 3 |
| Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Make 'Em Holla!: MP Refresh 2 | Move: Make 'Em Holla! Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
| Defense + 5 | Defense + 5 | 2 | 24 | 1 |
| Attack + 10 | Attack + 10 | 4 | 48 | 2 |
| Ice Hammer: Power 3 | Ice Hammer: Power Up 3 | 4 | 48 | 2 |
| Ice Hammer: Power 3 | Ice Hammer: Power Up 3 | 4 | 48 | 2 |
| Unyielding 2 | When the user has endured the most recent hit and has 1 HP remaining, has a moderate chance of allowing the user to endure an additional hit that would reduce it to 0 HP. | 10 | 120 | 3 |
| Make 'Em Holla!: Super Preparation 9 | Move: Make 'Em Holla! Applies the Supereffective Up Next effect to the user when its move is successful. | 10 | 120 | 3 |
| Abominable Ice Hammer: Power 25 | Abominable Ice Hammer: Power Up 25 | 5 | 60 | 3 |
| Abominable Ice Hammer: Power 25 | Abominable Ice Hammer: Power Up 25 | 5 | 60 | 3 |










