Hala

Picture Name Role Base Rarity
Hala Artwork
Standard Outfit EX Outfit
Hala Strike ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingHala Spotlight Scout (June 15th 2021 - July 1st 2021) - 2%

Pokédex Entry

Flavor Text
HalaHala is Hau's grandfather and the Island Kahuna of Melemele Island in Alola. He's a top-class Trainer and a master of Alolan sumo.

Hala's Pokémon

Hala & Crabominable

Picture Name Focal Move Type Weakness
Crabominable Image
English: Crabominable
Japan: Kekenkani
ケケンカニ
French: Crabominable
German: Krawell
Korean: 모단단게
Ice-type Flying-type
Passive Skills
Slow Windup 1: Powers up moves when the user's Speed is lowered.
Headstrong: Attack cannot be lowered.
First Aid 6: Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch.
Theme Skills
Ice Strike - Raises allies's Attack and Sp. Atk by 15 when using Ice-type attacks
Alola: Raises allies's Attack and Sp. Atk by 2
Trial Giver: Raises allies's Attack and Sp. Atk by 2
Passionate Spirit: Raises allies's Attack and Sp. Atk by 2
Melemele Family: Raises allies's Attack and Sp. Atk by 2.


Standard Max Level (Lv. 135) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
719 334 197 133 181 123
5 Star Max Potential Stats
819 374 237 173 221 163


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Ice Hammer Ice-typePhysical Category Move 194-232 Opponent
Lowers the user's Speed
Dire Hit +  Other Category Move   2 Self
Sharply raises the user's critical hit rate
Brick Break Fighting-typePhysical Category Move 35-42 100 2 Opponent
Removes physical and special damage-reducing effects from the opponents' field of play
Make 'Em Holla!  Other Category Move   1 Self
Radically raises the user's Attack. Raises the user's accuracy. Makes the user able to endure the next hit it takes that would reduce it to 0 HP


Sync Moves
NameTypeCategoryMax PowerTarget
Abominable Ice Hammer Ice-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 5 HP + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Attack + 5 Sp. Attack + 5 0 5 1
Sp. Defense + 5 Sp. Defense + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Defense 5 Defense 5 2 24 1
HP 10 HP 10 2 24 1
Attack 5 Attack 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Ice Hammer: Power 3 Ice Hammer: Power Up 3 4 48 1
Ice Hammer: Move Gauge Refresh 3 Move: Ice Hammer Has a moderately good chance of charging the user's move gauge by one when a move is successful. 7 84 2
Ice Hammer: Accuracy 10 Ice Hammer: Accuracy ? 10 6 72 2
Ice Hammer: Power 3 Ice Hammer: Power Up 3 4 48 2
Superduper Effective 2 Powers up moves that are super effective. 10 120 3
Abominable Ice Hammer: Power 25 Abominable Ice Hammer: Power Up 25 5 60 3
Sp. Def 5 Sp. Def 5 2 24 1
Defense 5 Defense 5 2 24 1
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Brick Break: Power 4 Brick Break: Power Up 4 3 36 1
Brick Break: Power 4 Brick Break: Power Up 4 3 36 1
Brick Break: Move Gauge Refresh 4 Move: Brick Break Has a good chance of charging the user's move gauge by one when a move is successful. 7 84 2
Haymaker The more the user's Attack has been raised, the more it powers up sync moves. 10 120 2
Brick Break: Power 4 Brick Break: Power Up 4 3 36 2
Brick Break: Twofer 2 Move: Brick Break Has a moderate chance of applying the Free Move Next effect to the user when its Pokémon uses a move. 8 96 3
Abominable Ice Hammer: Power 25 Abominable Ice Hammer: Power Up 25 5 60 3
HP 10 HP 10 2 24 1
Brick Break: Power 4 Brick Break: Power Up 4 3 36 1
Dire Hit +: MP Refresh 2 Move: Dire Hit + Has a moderate chance of restoring one MP of the move used if the move is successful. 7 84 1
Snow Shelter Protects the Pokémon from damage from a hailstorm. 4 48 1
Healing Hail 1 Restores the Pokémon's HP whenever it takes an action during a hailstorm. 8 96 2
Brick Break: Power 4 Brick Break: Power Up 4 3 36 2
Attack 10 Attack 10 4 48 2
Hasty Hail 2 Quickly charges the move gauge in a hailstorm. 8 96 3
Invigorating Hail 2 Powers up moves in a hailstorm. 10 120 3
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Make 'Em Holla!: MP Refresh 2 Move: Make 'Em Holla! Has a moderate chance of restoring one MP of the move used if the move is successful. 7 84 1
Defense 5 Defense 5 2 24 1
Attack 10 Attack 10 4 48 2
Ice Hammer: Power 3 Ice Hammer: Power Up 3 4 48 2
Ice Hammer: Power 3 Ice Hammer: Power Up 3 4 48 2
Unyielding 2 When the user has endured the most recent hit and has 1 HP remaining, has a moderate chance of allowing the user to endure an additional hit that would reduce it to 0 HP. 10 120 3
Make 'Em Holla!: Super Preparation 9 Move: Make 'Em Holla! Applies the Supereffective ? Next effect to the user when its move is successful. 10 120 3
Abominable Ice Hammer: Power 25 Abominable Ice Hammer: Power Up 25 5 60 3
Abominable Ice Hammer: Power 25 Abominable Ice Hammer: Power Up 25 5 60 3