AnchorsHop
Hop
Neo Champion
Neo Champion

Hop

Picture Name Role Base Rarity
Hop Artwork
Standard Outfit EX Outfit
Hop Support ☆☆☆☆☆

Obtaining Methods

Summon Location
EventsComplete Howling Shield of Eternity
Sync Pair ScoutingHop Master Fair Scout (March 2nd 2023 - April 9th 2023) - 1%

Pokédex Entry

Flavor Text
HopThis Trainer from the town of Postwick is Leon's little brother. His experience in the Gym Challenge inspired him to chase a new dream of becoming a Pokémon Professor.
Hop
Neo Champion
Hop is dressed in an outfit honoring his earned title: Neo Champion of Pasio. He's sprinting toward the future together with his Galarian Zapdos.
Mindscape
Hop Mindscape

Hop's Pokémon

Hop & Zamazenta (Crowned Shield)

Picture Name Focal Move Type Weakness
Zamazenta Image
English: Zamazenta
Japan: Zamazenta
ザマゼンタ
French: Zamazenta
German: Zamazenta
Korean: 자마젠타
Steel-type Fire-type
Passive Skills
Sentry Entry 2: Raises the user's Defense by 2 stat ranks when it enters a battle.
Healthy Benefits 5: Reduces damage when the user is hit by an attack move or sync move when its HP is full.
Freevenge 4: Has a chance (50%) of applying the Free Move Next effect to the user when it is hit by an attack move.
Theme Skills
Steel Support - Raises the maximum HP of all allied sync pairs by 30
Galar: Raises the maximum HP of all allied sync pairs by 4
Rival: Raises the maximum HP of all allied sync pairs by 4
Galar Adventurer: Raises the maximum HP of all allied sync pairs by 4
Researcher: Raises the maximum HP of all allied sync pairs by 4.
Expedition Skills
Rare + 2
Fiery -2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
616 296 256 202 226 292
5 Star Max Potential Stats
716 336 296 242 266 332


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Metal Claw Steel-typePhysical Category Move 21-25 95 1 (Gauge) Opponent
Has a very small chance of raising the user's Attack
Potion  Other Category Move   2 (Max Uses) Ally
Restores an ally's HP by approximately 40% of its maximum HP
Behemoth Bash Steel-typePhysical Category Move 144-172 100 4 (Gauge) Opponent
This move's power increases 50% when the target has a sync buff
Hop to It!  Other Category Move   2 (Max Uses) All allies
Raises the Attack of all allied sync pairs by 2 stat ranks. Raises the Defense and critical hit rate of all allied sync pairs by 1 stat rank


Sync Moves
NameTypeCategoryMax PowerTarget
Big Dreams Behemoth Bash Steel-typePhysical Category Move 200-240 Opponent
This move's power increases when the target has a sync buff
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Defense 5 Defense 5 2 24 1
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Speed 10 Speed 10 4 48 1
Behemoth Bash: Power 2 Behemoth Bash: Power Up 2 4 48 1
Sp. Def 5 Sp. Def 5 2 24 2
Behemoth Bash: Power 2 Behemoth Bash: Power Up 2 4 48 1
Behemoth Bash: Move Gauge Refresh 4 Move: Behemoth Bash Has a chance (50%) of charging the user's move gauge by one when a move is successful. 5 60 2
Sharp Entry 1 Raises the user's critical-hit rate by 1 stat rank when it enters a battle. 8 96 3
Behemoth Bash: Power 2 Behemoth Bash: Power Up 2 4 48 2
Healthy Healing Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. 10 120 3
Metal Claw: Accuracy 5 Metal Claw: Accuracy Up 5 4 48 1
Metal Claw: Power 3 Metal Claw: Power Up 3 4 48 1
Sp. Def 5 Sp. Def 5 2 24 1
Metal Claw: Move Gauge Refresh 4 Move: Metal Claw Has a chance (50%) of charging the user's move gauge by one when a move is successful. 5 60 1
Metal Claw: Power 3 Metal Claw: Power Up 3 4 48 2
Speed 5 Speed 5 2 24 2
Metal Claw: Swag Bag 1 Move: Metal Claw Raises the chance of raising stat values with the additional effects of moves. 8 96 2
Metal Claw: Stoic 3 Move: Metal Claw Has a chance (40%) of raising the user's Defense by one stat rank after its Pokémon uses a move. 10 120 3
Emergency Huddle 1 Raises the Defense of all allied sync pairs by 1 stat rank the first time the user is in a pinch each battle. 8 96 3
Speed 5 Speed 5 2 24 1
Attack 5 Attack 5 2 24 1
HP 10 HP 10 2 24 1
Defense 10 Defense 10 4 48 1
Behemoth Bash: Power 2 Behemoth Bash: Power Up 2 4 48 1
Unbending Defense cannot be lowered. 7 84 2
Sp. Def 10 Sp. Def 10 4 48 1
Behemoth Bash: Power 2 Behemoth Bash: Power Up 2 4 48 2
Potion: Master Healer 1 Move: Potion Increases the amount of HP restored by the user's healing moves. 10 120 3
Potion: Master Healer 1 Move: Potion Increases the amount of HP restored by the user's healing moves. 10 120 2
Potion: MP Refresh 3 Move: Potion Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 3
Metal Claw: Power 3 Metal Claw: Power Up 3 4 48 1
Attack 5 Attack 5 2 24 1
Metal Claw: Power 3 Metal Claw: Power Up 3 4 48 1
Defense 5 Defense 5 2 24 1
HP 10 HP 10 2 24 2
Metal Claw: Power 3 Metal Claw: Power Up 3 4 48 2
Hop to It!: MP Refresh 3 Move: Hop to It! Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 2
Adrenaline 1 Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. 8 96 3
Wise Entry 1 Raises the user's Sp. Def by 1 stat rank when it enters a battle. 8 96 3
Big Dreams Behemoth Bash: Power 25 Big Dreams Behemoth Bash: Power Up 25 5 60 3
Big Dreams Behemoth Bash: Power 25 Big Dreams Behemoth Bash: Power Up 25 5 60 3
Sp. Def 20 Sp. Def 20 0 5 1
Take Hit: Supereffective Up Next 4 Has a chance (50%) of applying the Supereffective Up Next effect to the user when it is hit by an attack move. 3 36 2
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 5 60 3
Defense 20 Defense 20 0 5 1
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 3 36 2
First Aid 4 Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. 5 60 3

Hop Neo Champion

Picture Name Role Base Rarity
Hop Artwork
Standard Outfit EX Outfit
Hop Tech ☆☆☆☆☆

 

Mindscape
Hop Neo Champion Mindscape


Hop & Zapdos (Galarian Form)

Picture Name Focal Move Type Weakness
Zapdos Image
English: Zapdos
Japan: Thunder
サンダー
French: Électhor
German: Zapdos
Korean: 썬더
Fighting-type Psychic-type
Passive Skills
Galar Pride (Master): Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Galar theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
Lightning Legs: Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. Raises the user's Attack by 6 stat ranks the first time it enters a battle each battle.
Postwick Perseverance: When an opponent's Defense is lowered by the additional effects of the user's moves, lowers the opponent's Sp. Def by the same amount.
Down for a Freebie 9: Applies the Free Move Next effect to the user when any of its stats are lowered.
Theme Skills
Fighting Tech: Raises allies's Attack and Sp. Atk by 12 when using Fighting-type attacks. Raises the maximum HP of all allied sync pairs by 12
Galar: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Champion: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Cape: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Galar Adventurer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Expedition Skills
Soothing + 3
Wistful -1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
608 374 212 351 212 333
5 Star Max Potential Stats
708 414 252 391 252 373


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Thunderous Kick Fighting-typePhysical Category Move 140-168 100 4 (Gauge) Opponent
Lowers the target's Defense by 1 stat rank.
Dire Hit All +  Other Category Move   2 (Max Uses) All allies
Sharply raises the critical hit rate of all allied sync pairs
Roaring Thunderous Kick Fighting-typePhysical Category Move 200-240 Opponent
Activation Condition: When your team's sync move countdown is reduced by 6 while this move is deactivated.
Deactivation Condition: When this move is used.
Never misses. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. Lowers the target's Defense and Speed by 3 stat ranks.
Triumphant Research!  Other Category Move   2 (Max Uses) Allied Side
Turns the field of play's zone into a Fighting Zone. (A Fighting Zone powers up Fighting-type attacks.) Raises the user's Speed by 3 stat ranks. Lowers the user's Sp. Def by 1 stat rank.


Sync Moves
NameTypeCategoryMax PowerTarget
Strongest Professor Thunderous Kick Fighting-typePhysical Category Move 200-240 Opponent
The more the target's Defense is lowered, the greater the power of this attack.
EX Sync Effect: Power * 1.5


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Attack 5 Attack 5 2 24 1
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Thunderous Kick: Power 2 Thunderous Kick: Power Up 2 3 36 1
Thunderous Kick: Power 2 Thunderous Kick: Power Up 2 3 36 2
Thunderous Kick: Power 2 Thunderous Kick: Power Up 2 3 36 1
Thunderous Kick: Move Gauge Refresh 3 Move: Thunderous Kick Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Chase Down 3 Powers up the user's moves when the target's Speed is lowered. 8 96 3
Ready for a Brawl 2 Reduces damage when the user is hit by an attack move while the zone is a Fighting Zone. 8 96 2
Brainteaser The more the target's Sp. Def is lowered, the more it powers up the user's moves. 10 120 3
HP 10 HP 10 2 24 1
B Thunderous Kick: Power 2 B Thunderous Kick: Power Up 2 3 36 1
B Thunderous Kick: Power 2 B Thunderous Kick: Power Up 2 3 36 1
Brawling Healing 1 Restores the user's HP whenever its Pokémon takes an action when the zone is a Fighting Zone. 8 96 2
B Thunderous Kick: Power 2 B Thunderous Kick: Power Up 2 3 36 1
Dire Hit All +: MP Refresh 3 Move: Dire Hit All + Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 2
Brawling Acceleration 2 Quickly charges the move gauge when the zone is a Fighting Zone. 7 84 2
Dire Hit All +: Catalytic Kick 9 Move: Dire Hit All + Applies the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. 10 120 3
Brawling Opening Sync Turns the field of play's zone into a Fighting Zone the first time the user's sync move is used each battle. (A Fighting Zone powers up Fighting-type attacks.) 10 120 3
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Flameproof Prevents the user from getting burned. 5 60 1
HP 10 HP 10 2 24 1
Trained Mind 9 When the user's Sp. Def is lowered, mitigates the reduction of Sp. Def. 6 72 2
Attack 10 Attack 10 4 48 2
Inertia The more user's Speed is raised, the more it powers up the user's sync move. 10 120 3
Sharp Entry 1 Raises the user's critical-hit rate by 1 stat rank when it enters a battle. 10 120 2
Triumphant Research!: MP Refresh 2 Move: Triumphant Research! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Attack 5 Attack 5 2 24 1
Unflappable Prevents the user from flinching. 5 60 1
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
Thunderous Kick: Power 2 Thunderous Kick: Power Up 2 3 36 1
Sp. Def 5 Sp. Def 5 2 24 1
Thunderous Kick: Power 2 Thunderous Kick: Power Up 2 3 36 2
Sync Freebie Applies the Free Move Next effect to the user after using its sync move. 9 108 2
Adrenaline 1 Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. 10 120 2
Slo-pponent Sync 5 Powers up the user's sync move when the target's Speed is lowered. 9 108 3
Smarty-Pants The more the target's Sp. Def is lowered, the more it powers up the user's sync move. 10 120 3
Strongest Professor Thunderous Kick: Power 25 Strongest Professor Thunderous Kick: Power Up 25 5 60 3
Strongest Professor Thunderous Kick: Power 25 Strongest Professor Thunderous Kick: Power Up 25 5 60 3