Jasmine

Picture Name Role Base Rarity
Jasmine Artwork
Standard Outfit EX Outfit
Jasmine Support ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingAllister Spotlight Scout (October 22nd - November 8th 2021) - 0.096%
Acerola and Hilbert Seasonal Scout (October 20th - November 4th 2021) - 0.076%
Caitlin Seasonal Scout (October 16th 2021 - November 5th 2021) - 0.096%
Morty Seasonal Scout (October 14th 2021 - November 5th 2021) - 0.1%
Sygna Suit Erika Spotlight Scout (October 1st 2021 - October 16th 2021) - 0.1%
and more...

Pokédex Entry

Flavor Text
JasmineThis Gym Leader is known to have a heart that cares for Pokémon. While she appears calm and gentle, she can get quite fired up when talking about Steel-type Pokémon.

Jasmine's Pokémon

Jasmine & Steelix

Picture Name Focal Move Type Weakness
Steelix Image
English: Steelix
Japan: Haganeil
ハガネール
French: Steelix
German: Stahlos
Korean: 강철톤
Steel-type Water-type
Passive Skills
Endurance: When the user enters battle with full HP, applies the Enduring effect to it.
Theme Skills
Steel Support - Raises the maximum HP of all allied sync pairs by 30
Johto: Raises the maximum HP of all allied sync pairs by 4
Gym Leader: Raises the maximum HP of all allied sync pairs by 4
Pokeathlete: Raises the maximum HP of all allied sync pairs by 4
Contest Lover: Raises the maximum HP of all allied sync pairs by 4.


Standard Max Level (Lv. 140) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
568 156 336 132 205 156
5 Star Max Potential Stats
668 196 376 172 245 196


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Gyro Ball Steel-typePhysical Category Move 44-52 100 2 Opponent
Its power is doubled if the target's Speed has risen
X Defense All  Other Category Move   2 All allies
Sharply raises the Defense of all allied sync pairs
Clang!  Other Category Move   2 Allied Field
Blocks both critical hits and stat-lowering effects from affecting the allied field of play.
Iron Tail Steel-typePhysical Category Move 132-158 75 3 Opponent
Has a moderate chance of lowering the target's Defense


Sync Moves
NameTypeCategoryMax PowerTarget
Steel-Clad Iron Tail Steel-typePhysical Category Move 160-192 Opponent
Become Mega Steelix until the end of battle. The more the user's Defense has been raised, the greater the power of this move.


Jasmine & Steelix (Mega Steelix)

Picture Name Focal Move Type Weakness
Steelix Image
English: Steelix
Japan: Haganeil
ハガネール
French: Steelix
German: Stahlos
Korean: 강철톤
Steel-type Water-type
Passive Skills
Endurance: When the user enters battle with full HP, applies the Enduring effect to it.
Last Word: The Pokémon uses Explosion immediately before fainting.
Theme Skills
Steel Support - Raises the maximum HP of all allied sync pairs by 30
Johto: Raises the maximum HP of all allied sync pairs by 4
Gym Leader: Raises the maximum HP of all allied sync pairs by 4
Pokeathlete: Raises the maximum HP of all allied sync pairs by 4
Contest Lover: Raises the maximum HP of all allied sync pairs by 4.


Standard Max Level (Lv. 140) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
568 187 403 132 205 156
5 Star Max Potential Stats
668 235 451 172 245 196


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Gyro Ball Steel-typePhysical Category Move 44-52 100 2 Opponent
Its power is doubled if the target's Speed has risen
X Defense All  Other Category Move   2 All allies
Sharply raises the Defense of all allied sync pairs
Clang!  Other Category Move   2 Allied Field
Blocks both critical hits and stat-lowering effects from affecting the allied field of play.
Iron Tail Steel-typePhysical Category Move 132-158 75 3 Opponent
Has a moderate chance of lowering the target's Defense


Sync Moves
NameTypeCategoryMax PowerTarget
Steel-Clad Iron Tail Steel-typePhysical Category Move 160-192 Opponent
Become Mega Steelix until the end of battle. The more the user's Defense has been raised, the greater the power of this move.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Defense + 5 Defense + 5 2 24 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Defense + 5 Defense + 5 2 24 1
Sp. Def + 5 Sp. Def + 5 2 24 1
X Defense All: MP Refresh 3 Move: X Defense All Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
Defense + 5 Defense + 5 4 48 2
Sp. Def + 10 Sp. Def + 10 5 60 1
Tough Cookie The more the user's Defense has been raised, the more it powers up moves. 8 96 2
Clang!: Berserk Bunch 1 Move: Clang! Raises the Attack of all allied sync pairs when a move is successful. 8 96 3
Sand Shelter Protects the Pokémon from damage from a sandstorm. 3 36 2
Soothing Sand 1 Restores the Pokémon's HP whenever it takes an action during a sandstorm. 10 120 3
Attack + 5 Attack + 5 2 24 1
Attack + 5 Attack + 5 2 24 1
Attack + 5 Attack + 5 2 24 1
Tough Cookie The more the user's Defense has been raised, the more it powers up moves. 8 96 1
Clang!: MP Refresh 3 Move: Clang! Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 2
HP + 20 HP + 20 4 48 2
Attack + 20 Attack + 20 8 96 2
Recuperation 2 Restores the user's HP after using a sync move. 10 120 3
Impatient 1 Has a small chance of reducing the user's sync move countdown by one when the user is hit by an attack move. 10 120 3
Attack + 5 Attack + 5 2 24 1
Gyro Ball: Power 4 Gyro Ball: Power ? 4 2 24 1
Gyro Ball: Power 4 Gyro Ball: Power ? 4 2 24 1
Gyro Ball: Power 4 Gyro Ball: Power ? 4 2 24 1
Gyro Ball: Move Gauge Refresh 4 Move: Gyro Ball Has a good chance of charging the user's move gauge by one when a move is successful. 6 72 1
Gyro Ball: Power 4 Gyro Ball: Power ? 4 2 24 2
Gyro Ball: Power 4 Gyro Ball: Power ? 4 2 24 1
Clang!: Lockstep 9 Move: Clang! Charges the move gauges of all allied sync pairs by one when a move is successful. 8 96 2
Gyro Ball: Surging Sand 9 Move: Gyro Ball Powers up moves in a sandstorm. 10 120 3
Unyielding 2 When the user has endured the most recent hit and has 1 HP remaining, has a moderate chance of allowing the user to endure an additional hit. 10 120 2
Rejuvenate 6 Charges the user's move gauge by six after using a sync move. 8 96 3
Iron Tail: Accuracy 10 Iron Tail: Accuracy ? 10 5 60 1
Iron Tail: Power 3 Iron Tail: Power ? 3 2 24 1
Iron Tail: Power 3 Iron Tail: Power ? 3 2 24 1
Iron Tail: Move Gauge Refresh 3 Move: Iron Tail Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 1
Iron Tail: Power 3 Iron Tail: Power ? 3 2 24 2
Iron Tail: Power 3 Iron Tail: Power ? 3 2 24 2
Iron Tail: Accuracy 10 Iron Tail: Accuracy ? 10 5 60 2
HP + 50 HP + 50 10 120 3
Iron Tail: On a Roll 1 Move: Iron Tail Raises the chance of lowering stat values with the additional effects of moves. 8 96 3
Steel-Clad Iron Tail: Power 25 Steel-Clad Iron Tail: Power ? 25 5 60 3
Steel-Clad Iron Tail: Power 25 Steel-Clad Iron Tail: Power ? 25 5 60 3