Looker | |||
| Picture | Name | Role | Base Rarity |
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Looker | Strike | ☆☆☆☆☆ |
Obtaining Methods
| Summon Location | |
| Sync Pair Scouting | Alder Arc Suit Scout (March 28th 2026 - March 30th 2026) - 0.143% N Arc Suit Scout (March 26th 2026 - March 28th 2026) - 0.143% Triple Feature Master Fair (March 25th 2026 - May 2nd 2026) - 0.12% Leon Arc Suit Scout (March 24th 2026 - March 26th 2026) - 0.143% Steven Arc Suit Scout (March 22nd 2026 - March 24th 2026) - 0.143% and more... |
Pokédex Entry
| Flavor Text | |
| Looker | This member of the International Police travels the world. His code name is Looker, but his real name is top secret. He hates evil and always fights for justice. |
| Mindscape |
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Looker's Pokémon
Looker & Croagunk | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Refreshing Water Guard: Reduces damage when the user is attacked by Water-type moves. Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. Superduper Effective 9: Powers up moves that are super effective. Toxic Chance 2: Has a chance (30%) of leaving the target poisoned when a move targeting that opponent is successful. Toxic Chance 2: Has a chance (30%) of leaving the target poisoned when a move targeting that opponent is successful. | |||||||||||||
| Theme Skills | |||||||||||||
| Poison Strike - Raises allies's Attack and Sp. Atk by 15 when using Poison-type attacks Sinnoh: Raises allies's Attack and Sp. Atk by 2 Veteran Trainer: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
| Expedition Skills | |||||||||||||
| Fiery + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 754 | 490 | 189 | 490 | 189 | 312 |
| 5 Star Max Potential Stats | |||||
| 854 | 530 | 229 | 530 | 229 | 352 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Hard-Boiled Poison Jab | ![]() | ![]() |
250-300 | Opponent | ||
| No additional effect | ||||||
| EX Sync Effect: Move targets all Opponents | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Poison Jab: Power 2 | Poison Jab: Power Up 2 | 3 | 36 | 1 |
| Poison Jab: Power 2 | Poison Jab: Power Up 2 | 3 | 36 | 1 |
| Poison Jab: Power 2 | Poison Jab: Power Up 2 | 3 | 36 | 2 |
| Poison Jab: Move Gauge Refresh 3 | Move: Poison Jab Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Water Guard | Reduces damage when the user is attacked by Water-type moves. | 10 | 120 | 2 |
| Super Syncer | Applies the Supereffective Up Next effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
| Furious Brawn | The more the user's Attack is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Poison Sting: Power 4 | Poison Sting: Power Up 4 | 3 | 36 | 1 |
| Poison Sting: Power 4 | Poison Sting: Power Up 4 | 3 | 36 | 1 |
| Poison Sting: Power 4 | Poison Sting: Power Up 4 | 3 | 36 | 2 |
| Poison Sting: Move Gauge Refresh 3 | Move: Poison Sting Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Attack 20 | Attack 20 | 7 | 84 | 2 |
| Virulent Toxin 5 | Powers up the user's sync move when the target is poisoned or badly poisoned. | 10 | 120 | 3 |
| Hostile Environment 1 | Raises the chance of inflicting status conditions with the additional effects of moves. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Poison Sting: Power 4 | Poison Sting: Power Up 4 | 3 | 36 | 1 |
| Poison Sting: Power 4 | Poison Sting: Power Up 4 | 3 | 36 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Fast-Track 4 | Has a chance (50%) of raising the user's Speed by one stat rank after its Pokémon uses a move. | 8 | 96 | 2 |
| On the Case!: MP Refresh 2 | Move: On the Case! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Toxic Power 2 | Powers up the user's moves when the target is poisoned or badly poisoned. | 8 | 96 | 2 |
| On the Case!: Berserker 2 | Move: On the Case! Raises the user's Attack by 2 stat ranks when its move is successful. | 10 | 120 | 3 |
| Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 9 | 108 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Poison Jab: Power 2 | Poison Jab: Power Up 2 | 3 | 36 | 1 |
| Poison Jab: Power 2 | Poison Jab: Power Up 2 | 3 | 36 | 1 |
| Rain Gear 1 | Reduces damage when the user is hit by an attack move while the weather is rainy. | 8 | 96 | 2 |
| Racing Rain 1 | Quickly charges the move gauge when the weather is rainy. | 7 | 84 | 2 |
| Dire Hit +: MP Refresh 2 | Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| HP 40 | HP 40 | 7 | 84 | 3 |
| Double Down 5 | Powers up sync moves that are super effective. | 10 | 120 | 3 |
| Hard-Boiled Poison Jab: Power 25 | Hard-Boiled Poison Jab: Power Up 25 | 5 | 60 | 3 |
| Hard-Boiled Poison Jab: Power 25 | Hard-Boiled Poison Jab: Power Up 25 | 5 | 60 | 3 |









