| Anchors | Lysandre | Sygna Suit | Sygna Suit (Alt.) |
Lysandre | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Lysandre |
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☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
| Flavor Text | |
| Lysandre | A well-known researcher and the boss of Team Flare, Lysandre despairs at ugly conflicts in the world. His goal is to create a world where only the chosen ones remain. |
| Lysandre Sygna Suit | Lysandre is wearing a sygna suit made using Team Flare's technology. He's waiting to use his partner Volcanion's power, which can blow away mountains. |
| Mindscape |
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Lysandre's Pokémon
Lysandre & Yveltal | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| S-Move: HP Recovery (M) 1: Restores the user's HP by approximately 20% of its maximum HP after using its sync move. Healthy Healing: Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. Dark Power 5: Powers up the user's Dark-type moves. He Who Weeps and Takes (Superawakened): Reduces the user's sync move countdown by two the first time it enters a battle each battle. Powers up the Flying-type moves of all allied sync pairs. Powers up the Dark-type moves of all allied sync pairs. Guaranteed Cookie Skill Debut or 1st S-Move: Sync CD ↓ 1: Reduces the user's sync move countdown by one the first time it enters a battle each battle. Reduces the sync move countdown by one the first time the user's sync move is used each battle. | |||||||||||||
| Theme Skills | |||||||||||||
| Flying Strike - Raises allies's Attack and Sp. Atk by 15 when using Flying-type attacks Kalos: Raises allies's Attack and Sp. Atk by 2 Villain: Raises allies's Attack and Sp. Atk by 2 Gadgeteer: Raises allies's Attack and Sp. Atk by 2 Old Colleagues: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
| Expedition Skills | |||||||||||||
| Rare + 2 Soothing -2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 1009 | 411 | 158 | 510 | 158 | 398 |
| 5 Star Max Potential Stats | |||||
| 1109 | 451 | 198 | 550 | 198 | 438 |
| 5 Star Max Potential EX Role Stats | |||||
| 1169 | 471 | 198 | 570 | 198 | 478 |
| 5 Star Max Potential EX Role & Superawakened Stats | |||||
| 1285 | 518 | 217 | 627 | 217 | 525 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP + 10 | HP + 10 | 0 | 5 | 1 |
| Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
| Defense + 5 | Defense + 5 | 0 | 5 | 1 |
| Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
| Speed + 5 | Speed + 5 | 0 | 5 | 1 |
| Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
| Defense + 5 | Defense + 5 | 2 | 24 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Oblivion Wing: Power Up 2 | Oblivion Wing: Power Up 2 | 3 | 36 | 1 |
| Oblivion Wing: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
| Oblivion Wing: Power Up 3 | Oblivion Wing: Power Up 3 | 4 | 48 | 2 |
| Oblivion Wing: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Oblivion Wing: Power Up 3 | Oblivion Wing: Power Up 3 | 4 | 48 | 2 |
| HP + Advantage 2 | The more HP the user has remaining, the more it powers up moves. | 10 | 120 | 3 |
| Sharp Entry 1 | Raises the user's critical-hit rate when the Pokémon enters a battle. | 10 | 120 | 3 |
| HP + 10 | HP + 10 | 2 | 24 | 1 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
| Defense + 5 | Defense + 5 | 2 | 24 | 1 |
| Dark Pulse: Power Up 3 | Dark Pulse: Power Up 3 | 4 | 48 | 1 |
| Dark Pulse: Move Gauge Refresh 2 | Has a moderate chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
| Dark Pulse: Power Up 3 | Dark Pulse: Power Up 3 | 4 | 48 | 2 |
| Dark Pulse: Move Gauge Refresh 2 | Has a moderate chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Dark Pulse: Power Up 3 | Dark Pulse: Power Up 3 | 4 | 48 | 2 |
| Dark Pulse: Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 8 | 96 | 3 |
| Harry 2 | Powers up moves when the target is flinching. | 10 | 120 | 3 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Dark Pulse: Power Up 3 | Dark Pulse: Power Up 3 | 4 | 48 | 1 |
| End the World!: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
| Unflappable | Prevents the Pokémon from flinching. | 5 | 60 | 1 |
| HP + 20 | HP + 20 | 4 | 48 | 2 |
| Dark Pulse: Power Up 3 | Dark Pulse: Power Up 3 | 4 | 48 | 2 |
| Speed + 10 | Speed + 10 | 4 | 48 | 2 |
| Dark Pulse: Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 8 | 96 | 3 |
| Stat Reboot 4 | Once per battle, has a good chance of returning the user's lowered stats to normal when in a pinch. | 10 | 120 | 3 |
| Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
| Oblivion Wing: Power Up 2 | Oblivion Wing: Power Up 2 | 3 | 36 | 1 |
| X Sp. Atk: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
| Defense + 5 | Defense + 5 | 2 | 24 | 1 |
| HP + 20 | HP + 20 | 4 | 48 | 2 |
| Oblivion Wing: Power Up 3 | Oblivion Wing: Power Up 3 | 4 | 48 | 2 |
| Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 2 |
| Healthy Buffer 5 | Reduces damage when the user is hit by an attack move when its HP is full. | 10 | 120 | 3 |
| Rejuvenate 6 | Charges the user's move gauge by six after using a sync move. | 10 | 120 | 3 |
| Cleansing Oblivion Wing: Power Up 25 | Cleansing Oblivion Wing: Power Up 25 | 5 | 60 | 3 |
| Cleansing Oblivion Wing: Power Up 25 | Cleansing Oblivion Wing: Power Up 25 | 5 | 60 | 3 |
| Grand Entry 2 | Raises the user's Sp. Atk by 2 stat ranks when it enters a battle. | 2 | ||
| Sync Damage Guard | Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | 4 | ||
| Downside Up | When the user's stats would be lowered, raises the user's stats by the same amount instead. | 5 | ||
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | ||
| Critical Strike 3 | Powers up the user's attacks when they become critical hits. | 4 | ||
| Brainpower | The more the user's Sp. Atk is raised, the more it powers up the user's sync move. | 5 |
Lysandre Sygna Suit | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Lysandre |
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☆☆☆☆☆ |
| Mindscape |
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Lysandre & Volcanion | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Grand Entry 4: Raises the user's Sp. Atk by 4 stat ranks when it enters a battle. Searing Surge 5: Powers up the user's moves and sync move when the target is burned. Hostile Environment 3: Raises the chance of inflicting status conditions with the additional effects of moves. Power to Wipe Clean an Ugly World (Superawakened): Reduces the user's sync move countdown by one the first time it enters a battle each battle. Powers up the moves of all allied sync pairs when attacking a target that is burned. Makes the weather rainy the first time the user's attack move is successful each battle. | |||||||||||||
| Theme Skills | |||||||||||||
| Water Strike - Raises allies's Attack and Sp. Atk by 15 when using Water-type attacks Kalos: Raises allies's Attack and Sp. Atk by 2 Villain: Raises allies's Attack and Sp. Atk by 2 Sygna Suit: Raises allies's Attack and Sp. Atk by 2 Researcher: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
| Expedition Skills | |||||||||||||
| Rare + 2 Soothing -1 Wistful -1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 845 | 500 | 196 | 520 | 169 | 371 |
| 5 Star Max Potential Stats | |||||
| 945 | 540 | 236 | 560 | 209 | 411 |
| 5 Star Max Potential EX Role Stats | |||||
| 1005 | 560 | 256 | 580 | 229 | 411 |
| 5 Star Max Potential EX Role & Superawakened Stats | |||||
| 1105 | 616 | 281 | 638 | 251 | 452 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Nation Creation Hydro Pump | ![]() | ![]() |
250-300 | Opponent | ||
| No additional effect | ||||||
| EX Sync Effect: Move targets all Opponents EX Role Sync Effect (Tech): Power * 1.5 | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Burn Synergy 1 | Powers up the user's moves when the target is burned. | 7 | 84 | 2 |
| Piercing Gaze | Moves never miss. | 10 | 120 | 4 |
| Burned Down (Attack ?, Sp. Def ?) 9 | Lowers the target's Attack and Sp. Def by 1 stat rank when the user's attack move is successful against a burned opponent. | 10 | 120 | 5 |
| Scorching Sync 2 | Powers up the user's sync move when the target is burned. | 7 | 84 | 2 |
| Sync Freebie | Applies the Free Move Next effect to the user after using its sync move. | 10 | 120 | 4 |
| Super Sync 9 | Applies the Supereffective Up Next effect to the user after using its sync move. | 10 | 120 | 5 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Flameproof | Prevents the user from getting burned. | 5 | 60 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Steam Eruption: Move Gauge Refresh 2 | Move: Steam Eruption Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
| Steam Eruption: Power 2 | Steam Eruption: Power Up 2 | 3 | 36 | 1 |
| Steam Eruption: Power 2 | Steam Eruption: Power Up 2 | 3 | 36 | 2 |
| Steam Eruption: Move Gauge Refresh 4 | Move: Steam Eruption Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Water Guard | Reduces damage when the user is attacked by Water-type moves. | 8 | 96 | 2 |
| Furious Brain | The more the user's Sp. Atk is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
| Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Heat Wave: Power 3 | Heat Wave: Power Up 3 | 3 | 36 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Heat Wave: Power 3 | Heat Wave: Power Up 3 | 3 | 36 | 1 |
| Heat Wave: Power 3 | Heat Wave: Power Up 3 | 3 | 36 | 1 |
| Heat Wave: Power 3 | Heat Wave: Power Up 3 | 3 | 36 | 2 |
| Heat Wave: Move Gauge Refresh 3 | Move: Heat Wave Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Heat Wave: Accuracy 10 | Heat Wave: Accuracy Up 10 | 5 | 60 | 2 |
| Heat Wave: Scorching Touch 4 | Move: Heat Wave Has a chance (50%) of leaving the target burned when the user's attack move against it is successful. | 10 | 120 | 3 |
| Heat Wave: Superduper Effective 9 | Move: Heat Wave Powers up moves that are super effective. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| B Hydro Pump: Power 3 | B Hydro Pump: Power Up 3 | 3 | 36 | 1 |
| B Hydro Pump: Power 3 | B Hydro Pump: Power Up 3 | 3 | 36 | 1 |
| B Hydro Pump: Power 3 | B Hydro Pump: Power Up 3 | 3 | 36 | 1 |
| B Hydro Pump: Power 3 | B Hydro Pump: Power Up 3 | 3 | 36 | 2 |
| Sp. Atk 20 | Sp. Atk 20 | 7 | 84 | 2 |
| Blazing Belief!: MP Refresh 2 | Move: Blazing Belief! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Blazing Belief!: Brain Gain 9 | Move: Blazing Belief! Increases the user's Special Moves Up Next effect by 1 rank when its move is successful. | 10 | 120 | 3 |
| Blazing Belief!: Ramp Up 2 | Move: Blazing Belief! Raises the user's Sp. Atk by 2 stat ranks when its move is successful. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Steam Eruption: Accuracy 5 | Steam Eruption: Accuracy Up 5 | 3 | 36 | 1 |
| Steam Eruption: Power 2 | Steam Eruption: Power Up 2 | 3 | 36 | 1 |
| Steam Eruption: Power 2 | Steam Eruption: Power Up 2 | 3 | 36 | 2 |
| Racing Rain 2 | Quickly charges the move gauge when the weather is rainy. | 9 | 108 | 2 |
| Raging Rain 2 | Powers up the user's moves when the weather is rainy. | 8 | 96 | 2 |
| Scorching Sync 9 | Powers up the user's sync move when the target is burned. | 10 | 120 | 3 |
| Burn Boost (Special) 2 | Has a chance (30%) of increasing the user's Special Moves Up Next effect by 1 rank when its attack move is successful while the target is burned. | 10 | 120 | 3 |
| Nation Creation Hydro Pump: Power 25 | Nation Creation Hydro Pump: Power Up 25 | 5 | 60 | 3 |
| Nation Creation Hydro Pump: Power 25 | Nation Creation Hydro Pump: Power Up 25 | 5 | 60 | 3 |
Lysandre Sygna Suit (Alt.) | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Lysandre |
|
☆☆☆☆☆ |
| Mindscape |
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Lysandre & Chi-Yu | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Kalos Rush (Master): Reduces the user's sync move countdown by one the first time it enters a battle each battle. When used in a co-op battle, reduces the user's sync move countdown by one the first time your team enters a battle each battle instead. The more allied sync pairs with the Kalos theme you have on your team, the greater the reduction is. (Each additional sync pair increases the reduction by one, and the maximum reduction is three.) The effects do not stack if you have more than one sync pair on your team with passive skills of the same name. Debut: Fire S-Tera: The user Sync Terastallizes into Fire type the first time it enters a battle each battle. Qualities of a Chosen One: Grants all of the following effects the first time the user enters a battle each battle: Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user’s Sp. Atk by six stat ranks. Raises the user’s critical-hit rate by three stat ranks. Burning Flames of Conviction: The more the user’s Sync Move ↑ Next effect is increased, the more it powers up its sync move. Eternal Beauty of Kalos (Superawakened): Applies Kalos Circle (Special) to the allied field of play the first time the user enters a battle each battle. Applies Kalos Circle (Special) to the allied field of play the first time the user’s sync move is used each battle. Extends the duration of Kalos Circle (Special) when Kalos Circle (Special) is applied to the allied field of play. Guaranteed Cookie Skill Trap and Sync 4: Powers up the user's sync move against targets that are trapped. | |||||||||||||
| Theme Skills | |||||||||||||
| Fire Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12 Kalos: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Villain: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Sygna Suit: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Sunglasses: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
| Expedition Skills | |||||||||||||
| Soothing + 1 Wistful + 1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 866 | 316 | 220 | 592 | 245 | 394 |
| 5 Star Max Potential Stats | |||||
| 966 | 356 | 260 | 632 | 285 | 434 |
| 5 Star Max Potential EX Role Stats | |||||
| 1026 | 376 | 260 | 652 | 285 | 474 |
| 5 Star Max Potential EX Role & Superawakened Stats | |||||
| 1128 | 413 | 286 | 717 | 313 | 521 |
Lysandre & Chi-Yu (Tera: Fire) | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Kalos Rush (Master): Reduces the user's sync move countdown by one the first time it enters a battle each battle. When used in a co-op battle, reduces the user's sync move countdown by one the first time your team enters a battle each battle instead. The more allied sync pairs with the Kalos theme you have on your team, the greater the reduction is. (Each additional sync pair increases the reduction by one, and the maximum reduction is three.) The effects do not stack if you have more than one sync pair on your team with passive skills of the same name. Curved Beads of Fiery Envy: Increases the amount of damage an opponent takes from special attack moves, special sync moves, and special max moves. Lowers the Sp. Def of all opposing sync pairs by four stat ranks when the user Sync Terastallizes. Qualities of a Chosen One: Grants all of the following effects the first time the user enters a battle each battle: Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user’s Sp. Atk by six stat ranks. Raises the user’s critical-hit rate by three stat ranks. Burning Flames of Conviction: The more the user’s Sync Move ↑ Next effect is increased, the more it powers up its sync move. Eternal Beauty of Kalos (Superawakened): Applies Kalos Circle (Special) to the allied field of play the first time the user enters a battle each battle. Applies Kalos Circle (Special) to the allied field of play the first time the user’s sync move is used each battle. Extends the duration of Kalos Circle (Special) when Kalos Circle (Special) is applied to the allied field of play. Guaranteed Cookie Skill Trap and Sync 4: Powers up the user's sync move against targets that are trapped. | |||||||||||||
| Theme Skills | |||||||||||||
| Fire Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12 Kalos: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Villain: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Sygna Suit: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Sunglasses: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
| Expedition Skills | |||||||||||||
| Soothing + 1 Wistful + 1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 866 | 316 | 220 | 592 | 245 | 394 |
| 5 Star Max Potential Stats | |||||
| 966 | 356 | 260 | 632 | 285 | 434 |
| 5 Star Max Potential EX Role Stats | |||||
| 1026 | 376 | 260 | 652 | 285 | 474 |
| 5 Star Max Potential EX Role & Superawakened Stats | |||||
| 1128 | 413 | 286 | 717 | 313 | 521 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Dauntless | Sp. Atk cannot be lowered. | 5 | 60 | 2 |
| Opp Trapped: Team Moves ↑ 2 | Powers up the moves of all allied sync pairs when attacking a target that is trapped. | 10 | 120 | 4 |
| Adrenaline 2 | Reduces the sync move countdown by two the first time the user’s sync move is used each battle. | 10 | 120 | 5 |
| Healthy Healing | Applies the Gradual Healing effect to the user if its HP is full when it enters a battle. | 7 | 84 | 2 |
| Drought Alert 3 | Extends the duration of sunny weather when the weather turns sunny while the user is on the field. | 10 | 120 | 4 |
| Testing Potential!: 1st Move: Restore MP 1 | Move: Testing Potential! Restores one MP of the user’s move the first time that move is successful each battle. | 10 | 120 | 5 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Red Coral Tera Blast: Power 2 | Red Coral Tera Blast: Power ↑ 2 | 3 | 36 | 1 |
| Red Coral Tera Blast: Power 2 | Red Coral Tera Blast: Power ↑ 2 | 3 | 36 | 1 |
| Red Coral Tera Blast: Power 2 | Red Coral Tera Blast: Power ↑ 2 | 3 | 36 | 2 |
| Red Coral Tera Blast: Move Gauge Refresh 3 | Move: Red Coral Tera Blast Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
| Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
| Befuddle 2 | Lowers the Sp. Def of all opposing sync pairs by two stat ranks when the user enters a battle. | 10 | 120 | 3 |
| Trap and Buff 3 | Powers up the user’s moves and sync move when the target is trapped. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Firescourge Inferno: Power 2 | Firescourge Inferno: Power ↑ 2 | 3 | 36 | 1 |
| Firescourge Inferno: Power 2 | Firescourge Inferno: Power ↑ 2 | 3 | 36 | 1 |
| Firescourge Inferno: Power 2 | Firescourge Inferno: Power ↑ 2 | 3 | 36 | 2 |
| Firescourge Inferno: Move Gauge Refresh 3 | Move: Firescourge Inferno Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
| Pokey Trap 2 | Increases the amount of damage an opponent takes from being trapped. | 7 | 84 | 2 |
| Hit Inter Opp: Free Move Next 9 | Applies the Free Move Next effect to the user when its attack move is successful against a flinching, confused, or trapped opponent. | 10 | 120 | 3 |
| Danger Damage Guard | Applies the Damage Guard Next effect to the user the first time its HP drops to half or below each battle. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Fire Spin: Accuracy 5 | Fire Spin: Accuracy ↑ 5 | 3 | 36 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Firescourge Inferno: Power 2 | Firescourge Inferno: Power ↑ 2 | 3 | 36 | 1 |
| Firescourge Inferno: Power 2 | Firescourge Inferno: Power ↑ 2 | 3 | 36 | 1 |
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
| Fire Spin: Move Gauge Refresh 3 | Move: Fire Spin Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
| Fire Spin: Accuracy 10 | Fire Spin: Accuracy ↑ 10 | 5 | 60 | 2 |
| Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 3 |
| Brainpower | The more the user’s Sp. Atk is raised, the more it powers up its sync move. | 10 | 120 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
| Red Coral Tera Blast: Power 2 | Red Coral Tera Blast: Power ↑ 2 | 3 | 36 | 1 |
| Red Coral Tera Blast: Power 2 | Red Coral Tera Blast: Power ↑ 2 | 3 | 36 | 1 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
| Testing Potential!: Move on Ally: Sync Move Boost ↑2 9 | Move: Testing Potential! When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Sync Move ↑ Next effect of the allied sync pair affected by the move by two ranks. | 7 | 84 | 2 |
| Speed 10 | Speed 10 | 4 | 48 | 2 |
| Overwhelm 9 | Lowers the target’s Attack by one stat rank when the user’s attack move against it is successful. | 10 | 120 | 3 |
| Satisfied Snicker 9 | Lowers the target’s Sp. Atk by one stat rank when the user’s attack move against it is successful. | 10 | 120 | 3 |
| Hope for a Strife-Free World Tera Blast: Power 25 | Hope for a Strife-Free World Tera Blast: Power ↑ 25 | 5 | 60 | 3 |
| Hope for a Strife-Free World Tera Blast: Power 25 | Hope for a Strife-Free World Tera Blast: Power ↑ 25 | 5 | 60 | 3 |


















