| Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
| HP 10 |
HP 10 |
0 |
5 |
1 |
| Attack 5 |
Attack 5 |
0 |
5 |
1 |
| Defense 5 |
Defense 5 |
0 |
5 |
1 |
| Attack 5 |
Attack 5 |
0 |
5 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
| Speed 5 |
Speed 5 |
0 |
5 |
1 |
| Attack 5 |
Attack 5 |
2 |
24 |
1 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
| Fury Cutter: Power 1 |
Fury Cutter: Power Up 1 |
3 |
36 |
1 |
| Fury Cutter: Power 1 |
Fury Cutter: Power Up 1 |
3 |
36 |
1 |
| Fury Cutter: Power 1 |
Fury Cutter: Power Up 1 |
3 |
36 |
3 |
| Fury Cutter: Accuracy 5 |
Fury Cutter: Accuracy Up 5 |
3 |
36 |
3 |
| Victory Flex 2 |
Raises the user's Attack by 2 stat ranks when it knocks out an opponent with a move. |
8 |
96 |
3 |
| Furious Brawn |
The more the user's Attack is raised, the more it powers up the user's moves. |
10 |
120 |
3 |
| Fury Cutter: Move Gauge Refresh 9 |
Move: Fury Cutter Charges the user's move gauge by one when its move is successful. |
10 |
120 |
3 |
| Attack 5 |
Attack 5 |
2 |
24 |
1 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
| X-Scissor: Power 4 |
X-Scissor: Power Up 4 |
3 |
36 |
1 |
| X-Scissor: Power 4 |
X-Scissor: Power Up 4 |
3 |
36 |
1 |
| X-Scissor: Power 4 |
X-Scissor: Power Up 4 |
3 |
36 |
3 |
| X-Scissor: Move Gauge Refresh 3 |
Move: X-Scissor Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
3 |
| X Attack: MP Refresh 2 |
Move: X Attack Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
3 |
| Inertia |
The more user's Speed is raised, the more it powers up the user's sync move. |
10 |
120 |
3 |
| X Attack: Berserker 1 |
Move: X Attack Raises the user's Attack by 1 stat rank when its move is successful. |
10 |
120 |
3 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| Attack 5 |
Attack 5 |
2 |
24 |
1 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| X-Scissor: Power 4 |
X-Scissor: Power Up 4 |
3 |
36 |
1 |
| X-Scissor: Power 4 |
X-Scissor: Power Up 4 |
3 |
36 |
3 |
| Bring It On!: MP Refresh 2 |
Move: Bring It On! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
3 |
| Speed 20 |
Speed 20 |
7 |
84 |
3 |
| Adrenaline 1 |
Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. |
10 |
120 |
3 |
| Bring It On!: Critical Eye 1 |
Move: Bring It On! Raises the user's critical-hit rate by 1 stat rank when its move is successful. |
10 |
120 |
3 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| Unflappable |
Prevents the user from flinching. |
5 |
60 |
1 |
| Fury Cutter: Power 1 |
Fury Cutter: Power Up 1 |
3 |
36 |
1 |
| Fury Cutter: Power 1 |
Fury Cutter: Power Up 1 |
3 |
36 |
1 |
| HP 10 |
HP 10 |
2 |
24 |
3 |
| Fast-Track 2 |
Has a chance (30%) of raising the user's Speed by one stat rank after its PokĂŠmon uses a move. |
7 |
84 |
3 |
| Attack 20 |
Attack 20 |
7 |
84 |
3 |
| Defense Crush 2 |
Has a chance (30%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. |
10 |
120 |
3 |
| Staggering 1 |
Has a chance (20%) of making the target flinch when the user's attack move against it is successful. |
10 |
120 |
3 |
| Factory Head X-Scissor: Power 25 |
Factory Head X-Scissor: Power Up 25 |
5 |
60 |
3 |
| Factory Head X-Scissor: Power 25 |
Factory Head X-Scissor: Power Up 25 |
5 |
60 |
3 |
| Factory Head X-Scissor: Power 30 |
Factory Head X-Scissor: Power ↑ 30 |
0 |
5 |
1 |
| Factory Head X-Scissor: Power 30 |
Factory Head X-Scissor: Power ↑ 30 |
0 |
5 |
1 |
| Factory Head X-Scissor: Power 30 |
Factory Head X-Scissor: Power ↑ 30 |
0 |
5 |
1 |
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| Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
| HP 10 |
HP 10 |
0 |
5 |
1 |
| Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
| Defense 5 |
Defense 5 |
0 |
5 |
1 |
| Attack 5 |
Attack 5 |
0 |
5 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
| Speed 5 |
Speed 5 |
0 |
5 |
1 |
| Attack 5 |
Attack 5 |
2 |
24 |
1 |
| Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
| Struggle Bug: Power 3 |
Struggle Bug: Power Up 3 |
3 |
36 |
1 |
| Struggle Bug: Power 3 |
Struggle Bug: Power Up 3 |
3 |
36 |
1 |
| Struggle Bug: Power 3 |
Struggle Bug: Power Up 3 |
3 |
36 |
2 |
| Struggle Bug: Move Gauge Refresh 3 |
Move: Struggle Bug Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
| Superduper Effective 3 |
Powers up moves that are super effective. |
7 |
84 |
2 |
| Slo-pponent Sync 5 |
Powers up the user's sync move when the target's Speed is lowered. |
10 |
120 |
3 |
| Trip Up 9 |
Lowers the target's Speed by 1 stat rank when the user's attack move against the target is successful. |
10 |
120 |
3 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| Struggle Bug: Power 3 |
Struggle Bug: Power Up 3 |
3 |
36 |
1 |
| Struggle Bug: Power 3 |
Struggle Bug: Power Up 3 |
3 |
36 |
1 |
| Fail Forward 1 |
Charges the user's move gauge by 1 when an opponent's attack move targeting the user misses. |
7 |
84 |
2 |
| Stop Hitting Yourself 5 |
Raises the chance that an opponent will attack themselves due to being confused. |
7 |
84 |
2 |
| Curative Confusion 1 |
Restores the user's HP when its attack move is successful against a confused opponent. |
7 |
84 |
2 |
| Critical Eye 1 |
Raises the user's critical-hit rate by 1 stat rank when its move is successful. |
10 |
120 |
3 |
| Ramming Speed |
The more the user's Speed is raised, the more it powers up the user's moves. |
10 |
120 |
3 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| Attack 5 |
Attack 5 |
2 |
24 |
1 |
| Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| Accelerating X-Scissor: Power 3 |
Accelerating X-Scissor: Power Up 3 |
3 |
36 |
1 |
| Accelerating X-Scissor: Power 3 |
Accelerating X-Scissor: Power Up 3 |
3 |
36 |
1 |
| Accelerating X-Scissor: Power 3 |
Accelerating X-Scissor: Power Up 3 |
3 |
36 |
2 |
| Sync Regen |
Applies the Gradual Healing effect to the user after using its sync move. |
7 |
84 |
2 |
| Attack 10 |
Attack 10 |
4 |
48 |
2 |
| Hit: Evasiveness Up 9 |
Raises the user's evasiveness by 1 stat rank when its attack move is successful. |
10 |
120 |
3 |
| Good Job!: Fleet Feet 2 |
Move: Good Job! Raises the user's Speed by 2 stat ranks when its move is successful. |
10 |
120 |
3 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| Headstrong |
Attack cannot be lowered. |
5 |
60 |
1 |
| Attack 5 |
Attack 5 |
2 |
24 |
1 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| Catalyst |
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. |
7 |
84 |
2 |
| Natural Remedy |
Removes all status conditions from the user the first time it is inflicted by any status condition each battle. |
7 |
84 |
2 |
| Dire Hit +: MP Refresh 2 |
Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
| Pecking Order |
The more the target's Attack is lowered, the more it powers up the user's sync move. |
10 |
120 |
3 |
| Good Job!: Berserker 2 |
Move: Good Job! Raises the user's Attack by 2 stat ranks when its move is successful. |
10 |
120 |
3 |
| Knowledge from Experience Bug Impact: Power 25 |
Knowledge from Experience Bug Impact: Power Up 25 |
5 |
60 |
3 |
| Knowledge from Experience Bug Impact: Power 25 |
Knowledge from Experience Bug Impact: Power Up 25 |
5 |
60 |
3 |
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