Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP + 10 |
HP + 10 |
0 |
5 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
0 |
5 |
1 |
Defense + 5 |
Defense + 5 |
0 |
5 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
0 |
5 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
0 |
5 |
1 |
Speed + 5 |
Speed + 5 |
0 |
5 |
1 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
2 |
24 |
1 |
Smog: Power 6 |
Smog: Power + 6 |
2 |
24 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
2 |
24 |
1 |
Smog: Accuracy 20 |
Smog: Accuracy + 20 |
5 |
60 |
1 |
Smog: Power 6 |
Smog: Power + 6 |
2 |
24 |
1 |
Smog: Power 6 |
Smog: Power + 6 |
2 |
24 |
2 |
Smog: Move Gauge Refresh 4 |
Move: Smog Has a good chance of increasing the user's move gauge by one when a move is successful. |
6 |
72 |
2 |
Burst In |
Ensures that the user's next attack will be a critical hit when the Pokémon enters a battle. |
10 |
120 |
2 |
Smog: Power 6 |
Smog: Power + 6 |
2 |
24 |
3 |
Harry 3 |
Powers up moves when the target is flinching. |
10 |
120 |
3 |
HP + 10 |
HP + 10 |
2 |
24 |
1 |
Defense + 5 |
Defense + 5 |
2 |
24 |
1 |
Sludge Wave: Move Gauge Refresh 2 |
Move: Sludge Wave Occasionally increases the user's move gauge by one when a move is successful. |
5 |
60 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
HP + 10 |
HP + 10 |
2 |
24 |
1 |
Sludge Wave: Power 4 |
Sludge Wave: Power + 4 |
5 |
60 |
1 |
Sludge Wave: Power 4 |
Sludge Wave: Power + 4 |
5 |
60 |
2 |
Sludge Wave: Move Gauge Refresh 2 |
Move: Sludge Wave Occasionally increases the user's move gauge by one when a move is successful. |
5 |
60 |
2 |
Sludge Wave: Power 4 |
Sludge Wave: Power + 4 |
5 |
60 |
2 |
Sludge Wave: Power 4 |
Sludge Wave: Power + 4 |
5 |
60 |
3 |
Sludge Wave: Power 4 |
Sludge Wave: Power + 4 |
5 |
60 |
3 |
Defense + 5 |
Defense + 5 |
2 |
24 |
1 |
Defense + 20 |
Defense + 20 |
7 |
84 |
1 |
Outta My Way!: MP Refresh 3 |
Move: Outta My Way! Has a moderately good chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
Smog: Staggering 4 |
Move: Smog Has a good chance of making the target flinch when an attack is successful. |
10 |
120 |
2 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
Agile Entry 2 |
Sharply raises the user's evasiveness when the Pokémon enters a battle. |
7 |
84 |
2 |
Endurance |
If the Pokémon enters battle with full HP, allows it to endure a single overwhelming attack with 1 HP left. |
7 |
84 |
3 |
Sp. Def + 20 |
Sp. Def + 20 |
7 |
84 |
2 |
Toxic Power 3 |
Powers up moves when the target is poisoned or badly poisoned. |
10 |
120 |
3 |
Sp. Atk + 5 |
Sp. Atk + 5 |
2 |
24 |
1 |
HP + 10 |
HP + 10 |
2 |
24 |
1 |
Move Gauge Boost: MP Refresh 3 |
Move: Move Gauge Boost Has a moderately good chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
Defense + 10 |
Defense + 10 |
4 |
48 |
2 |
HP + 20 |
HP + 20 |
4 |
48 |
1 |
Move Gauge Boost: Move Gauge Refresh 9 |
Move: Move Gauge Boost Increases the user's move gauge by one when a move is successful. |
10 |
120 |
2 |
Inertia |
The higher the user's Speed, the more it powers up sync moves. |
7 |
84 |
3 |
Build Up |
Ensures that the user's next attack will be a critical hit after using a sync move. |
7 |
84 |
2 |
Sp. Atk + 30 |
Sp. Atk + 30 |
10 |
120 |
3 |
Wicked Enforcer Acid Downpour: Power 25 |
Wicked Enforcer Acid Downpour: Power + 25 |
5 |
60 |
3 |
Wicked Enforcer Acid Downpour: Power 25 |
Wicked Enforcer Acid Downpour: Power + 25 |
5 |
60 |
3 |