Sabi

Picture Name Role Base Rarity
Sabi Artwork
Standard Outfit EX Outfit
Sabi
RoleTech
EX RoleStrike
☆☆☆☆☆

Obtaining Methods

Summon Location
Mindscape
Sabi Mindscape

Sabi's Pokémon

Sabi & Rhyperior

Picture Name Focal Move Type Weakness
Rhyperior Image
English: Rhyperior
Japan: Dosidon
ドサイドン
French: Rhinastoc
German: Rihornior
Korean: 거대코뿌리
Ground-type Water-type
Passive Skills
Sinnoh Rush (Master): Reduces the user's sync move countdown by one the first time it enters a battle each battle. When used in a co-op battle, reduces the user's sync move countdown by one the first time your team enters a battle each battle instead. The more allied sync pairs with the Sinnoh theme you have on your team, the greater the reduction is. (Each additional sync pair increases the reduction by one, and the maximum reduction is three.) The effects do not stack if you have more than one sync pair on your team with passive skills of the same name.
You Got Cold Feet?: Grants all of the following effects the first time the user enters a battle each battle: Applies Sinnoh Circle (Physical) to the allied field of play. Raises the user's Attack by six stat ranks. Increases the user's Physical Moves ↑ Next effect by two ranks.
Try and Catch Me!: Applies the Free Move Next effect to the user when its attack move (except its buddy move) is successful while the remaining MP for its buddy move is zero. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user's attack move (except its buddy move) is successful while the remaining MP for its buddy move is zero.
Soften Up 1: Critical hits land more easily when the user attacks with a sync move.
Carefree Clairvoyance (Superawakened): Reduces the user's sync move countdown by one the first time its sync move is used each battle. Turns the field of play's zone into a Ground Zone the first time the user's sync move is used each battle. (A Ground Zone powers up Ground-type attacks.) Extends the duration of the Ground Zone when the zone turns into a Ground Zone while the user is on the field.

Guaranteed Cookie Skill
Superduper Effective 3: Powers up moves that are super effective.
Theme Skills
Ground Tech - Raises allies's Attack and Sp. Atk by 12 when using Ground-type attacks. Raises the maximum HP of all allied sync pairs by 12
Sinnoh: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Pigtails: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Supernatural: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1.
Expedition Skills
Soothing + 2


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
906 592 261 168 243 364
5 Star Max Potential Stats
1006 632 301 208 283 404
5 Star Max Potential EX Role Stats
1066 672 301 248 283 404
5 Star Max Potential EX Role & Superawakened Stats
1172 739 331 272 311 444


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Earthquake Ground-typePhysical Category Move 100-120 3 (Gauge) All opponents
No additional effect
Sinnoh Passion  Other Category Move   2 (Gauge)
2 (Max Uses)
Allied Side
Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank. Applies Sinnoh Circle (Physical) to the allied field of play. Sinnoh Circle (Physical) grants all of the following effects: Powers up the physical attack moves and physical sync moves of all allied sync pairs by 10%. Reduces physical attack move and physical sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Sinnoh theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
Earth-Smashing Drill Run Ground-typePhysical Category Move 200-240 2 (Gauge)
2 (Max Uses)
Opponent
Activation Condition: When the user's Physical Moves ↑ Next effect is increased.
Deactivation Condition: When the user's Physical Moves ↑ Next effect is not increased.

Never misses. Except in certain circumstances, successful hits with this attack become critical hits. Increases the user's Sync Move ↑ Next effect by five ranks. Grants all of the following effects the first time this attack move is successful each battle: Applies the Physical Move Break effect to the target. Reduces the user's sync move countdown by two. Increases the user's Physical Moves ↑ Next effect by double the number of ranks consumed when using this move.
The Real Question!  Other Category Move   1 (Max Uses) Self
Raises the user's critical-hit rate by three stat ranks. Applies the Supereffective ↑ Next effect to the user. Increases the user's Physical Moves ↑ Next effect by two ranks. Increases the user's Sync Move ↑ Next effect by five ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Clairvoyant Drill Run Ground-typePhysical Category Move 200-240 Opponent
The more the user's Attack is raised, the greater the power of this attack.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Poison Guard Reduces damage when the user is attacked by Poison-type moves. 8 96 2
Sinnoh C (Phys) Extension 3 Extends the duration of Sinnoh Circle (Physical) when Sinnoh Circle (Physical) is applied to the allied field of play. 10 120 4
User Sets Sinnoh C (Phys): Sync CD ↓ 1 Reduces the user’s sync move countdown by one when it applies Sinnoh Circle (Physical) to the allied field of play. 10 120 5
Electric Guard Reduces damage when the user is attacked by Electric-type moves. 8 96 2
Hit: Physical Boost ↑1 9 Increases the user’s Physical Moves ↑ Next effect by one rank when its attack move is successful. 10 120 4
1st Use S-Move: S-Moves ×2 The power of the user’s sync move is doubled the first time its sync move is used each battle. 10 120 5
Attack 5 Attack 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Earthquake: Power 3 Earthquake: Power ↑ 3 3 36 1
Earthquake: Power 3 Earthquake: Power ↑ 3 3 36 2
Earthquake: Power 3 Earthquake: Power ↑ 3 3 36 1
Earthquake: Move Gauge Refresh 3 Move: Earthquake Has a chance (40%) of charging the user’s move gauge by one when its move is successful. 7 84 2
Sharpened Body 3 Powers up the user’s moves when its Attack is raised. 10 120 3
Earthquake: Superduper Effective 5 Move: Earthquake Powers up moves that are super effective. 8 96 2
Earthquake: Unfortuitous 9 Move: Earthquake Lowers one of the target’s following stats by one stat rank at random when the user’s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. 10 120 3
HP 10 HP 10 2 24 1
Attack 5 Attack 5 2 24 1
Earth-Smashing Drill Run: Power 2 Earth-Smashing Drill Run: Power ↑ 2 3 36 1
Earth-Smashing Drill Run: Power 2 Earth-Smashing Drill Run: Power ↑ 2 3 36 2
Earth-Smashing Drill Run: Power 2 Earth-Smashing Drill Run: Power ↑ 2 3 36 1
Attack 10 Attack 10 4 48 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Entry: Physical Boost 1 Increases the user’s Physical Moves ↑ Next effect by one rank when it enters a battle. 10 120 3
Enfeeble 2 Lowers the Defense of all opposing sync pairs by two stat ranks when the user enters a battle. 10 120 3
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Earth-Smashing Drill Run: Power 2 Earth-Smashing Drill Run: Power ↑ 2 3 36 1
Earth-Smashing Drill Run: Power 2 Earth-Smashing Drill Run: Power ↑ 2 3 36 1
Earth-Smashing Drill Run: Move Gauge Refresh 3 Move: Earth-Smashing Drill Run Has a chance (40%) of charging the user’s move gauge by one when its move is successful. 7 84 2
The Real Question!: MP Refresh 2 Move: The Real Question! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 2
Adrenaline 1 Reduces the sync move countdown by one the first time the user’s sync move is used each battle. 10 120 3
Sinnoh Passion: Hit and Heal 9 Move: Sinnoh Passion Applies the Gradual Healing effect to the user when its move is successful. 7 84 2
Vigilance Protects the user against critical hits. 10 120 3
Attack 5 Attack 5 2 24 1
Lithe Prevents the user from getting paralyzed. 5 60 1
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
Earthquake: Power 3 Earthquake: Power ↑ 3 3 36 1
Earthquake: Power 3 Earthquake: Power ↑ 3 3 36 1
Sinnoh Passion: MP Refresh 2 Move: Sinnoh Passion Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 2
Gobsmack 4 Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful. 8 96 2
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Haymaker The more the user’s Attack is raised, the more it powers up the user’s sync move. 10 120 3
1st Hit: Supereffective ↑ Next Applies the Supereffective ↑ Next effect to the user the first time its attack move is successful each battle. 7 84 3
Clairvoyant Drill Run: Power 25 Clairvoyant Drill Run: Power ↑ 25 5 60 3
Clairvoyant Drill Run: Power 25 Clairvoyant Drill Run: Power ↑ 25 5 60 3