| Anchors | Serena | Palentine's 2021 | Sygna Suit | Champion |
Serena | Anniversary (2026) |
Serena | |||
| Picture | Name | Role | Base Rarity |
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Serena | Tech | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
| Flavor Text | |
| Serena | This Trainer from Kalos loves Pokémon and fashion. She's usually cheerful and upbeat, but when a battle starts, her demeanor shifts, revealing her calm, serious side. |
| Serena | Serena dressed up in a new outfit to celebrate a special event! With a chic new outfit and a cute bag, her coordination with her Whimsicott is spot-on! |
| Serena Sygna Suit | Serena's dressed to impress in a chic sygna suit and updated her hairstyle for a more mature look. She and Zygarde are working together to protect all of Pasio. |
| Serena Champion | Serena is dressed in an outfit honoring her earned title: Neo Champion of Pasio. She shares her victories with her Greninja. |
| Serena | This Trainer from Kalos loves Pokémon and fashion. She's usually cheerful and upbeat, but when a battle starts, her demeanor shifts, revealing her calm, serious side. |
| Mindscape |
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Serena's Pokémon
Serena & Fennekin | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Stat Leech 4: Has a chance (50%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Raises the user's stat by the same amount. Good Night-mare 5: Powers up the user's moves when the target is asleep. Go Viral 9: When the user's status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs. Guaranteed Cookie Skill Trap and Sync 4: Powers up the user's sync move against targets that are trapped. | |||||||||||||
| Theme Skills | |||||||||||||
| Fire Tech - Raises allies's Attack and Sp. Atk by 12 when using Fire-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kalos: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sunglasses: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Kalos Neighbors: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
| Expedition Skills | |||||||||||||
| Soothing + 4 if Kalos *3 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 822 | 168 | 174 | 352 | 210 | 450 |
| 5 Star Max Potential Stats | |||||
| 922 | 208 | 214 | 392 | 250 | 490 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Fire Sync Beam | ![]() | ![]() |
200-240 | Opponent | ||
| No additional effect | ||||||
Serena & Braixen | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Stat Leech 4: Has a chance (50%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Raises the user's stat by the same amount. Good Night-mare 5: Powers up the user's moves when the target is asleep. Go Viral 9: When the user's status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs. Guaranteed Cookie Skill Trap and Sync 4: Powers up the user's sync move against targets that are trapped. | |||||||||||||
| Theme Skills | |||||||||||||
| Fire Tech - Raises allies's Attack and Sp. Atk by 12 when using Fire-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kalos: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sunglasses: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Kalos Neighbors: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
| Expedition Skills | |||||||||||||
| Soothing + 4 if Kalos *3 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 839 | 170 | 177 | 358 | 213 | 469 |
| 5 Star Max Potential Stats | |||||
| 939 | 210 | 217 | 398 | 253 | 509 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Fire Sync Beam | ![]() | ![]() |
200-240 | Opponent | ||
| No additional effect | ||||||
Serena & Delphox | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Stat Leech 4: Has a chance (50%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Raises the user's stat by the same amount. Good Night-mare 5: Powers up the user's moves when the target is asleep. Go Viral 9: When the user's status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs. Guaranteed Cookie Skill Trap and Sync 4: Powers up the user's sync move against targets that are trapped. | |||||||||||||
| Theme Skills | |||||||||||||
| Fire Tech - Raises allies's Attack and Sp. Atk by 12 when using Fire-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kalos: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sunglasses: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Kalos Neighbors: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
| Expedition Skills | |||||||||||||
| Soothing + 4 if Kalos *3 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 865 | 174 | 182 | 381 | 218 | 484 |
| 5 Star Max Potential Stats | |||||
| 965 | 214 | 222 | 421 | 258 | 524 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Mystical Fire of Positivity | ![]() | ![]() |
200-240 | Opponent | ||
| Its power increases if the target is asleep. | ||||||
| EX Sync Effect: Power * 1.5 | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP + 10 | HP + 10 | 0 | 5 | 1 |
| Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
| Defense + 5 | Defense + 5 | 0 | 5 | 1 |
| Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
| Speed + 5 | Speed + 5 | 0 | 5 | 1 |
| Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
| Overheat: Power 3 | Overheat: Power Up 3 | 4 | 48 | 1 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Hypnosis: Move Gauge Refresh 3 | Move: Hypnosis Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
| Sp. Atk + 5 | Sp. Atk + 5 | 3 | 36 | 1 |
| HP + 10 | HP + 10 | 2 | 24 | 2 |
| Overheat: Power 3 | Overheat: Power Up 3 | 4 | 48 | 1 |
| Bedazzle 1 | Lowers the accuracy of all opposing sync pairs when the Pokémon enters a battle. | 8 | 96 | 2 |
| Sp. Atk + 20 | Sp. Atk + 20 | 7 | 84 | 3 |
| Overheat: Power 3 | Overheat: Power Up 3 | 4 | 48 | 2 |
| Good Night-mare 2 | Powers up moves when the target is asleep. | 8 | 96 | 3 |
| Fire Spin: Power 5 | Fire Spin: Power Up 5 | 3 | 36 | 1 |
| Fire Spin: Move Gauge Refresh 3 | Move: Fire Spin Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
| Rude Awakening 5 | Powers up sync moves when the target is asleep. | 8 | 96 | 1 |
| Fire Spin: Power 5 | Fire Spin: Power Up 5 | 3 | 36 | 2 |
| Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 1 |
| Stationary Target 5 | Powers up moves when the target is trapped. | 10 | 120 | 2 |
| Fire Spin: Power 5 | Fire Spin: Power Up 5 | 3 | 36 | 2 |
| Sp. Def + 20 | Sp. Def + 20 | 7 | 84 | 3 |
| Pokey Trap 3 | Increases the amount of damage the target takes from being trapped. | 10 | 120 | 3 |
| Overheat: Power 3 | Overheat: Power Up 3 | 4 | 48 | 1 |
| Overheat: Move Gauge Refresh 3 | Move: Overheat Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
| Dynamic Entry | Makes the user's next attack a sure hit when the Pokémon enters a battle. | 6 | 72 | 1 |
| Defense + 10 | Defense + 10 | 4 | 48 | 1 |
| Overheat: Power 3 | Overheat: Power Up 3 | 4 | 48 | 2 |
| HP + Advantage 4 | The more HP the user has remaining, the more it powers up moves. | 8 | 96 | 2 |
| HP + 20 | HP + 20 | 4 | 48 | 3 |
| Overheat: Power 3 | Overheat: Power Up 3 | 4 | 48 | 2 |
| Impervious | Stats cannot be lowered. | 10 | 120 | 3 |
| HP + 10 | HP + 10 | 2 | 24 | 1 |
| Fire Spin: Power 5 | Fire Spin: Power Up 5 | 3 | 36 | 1 |
| Defense + 5 | Defense + 5 | 2 | 24 | 1 |
| Can't Stop Us!: MP Refresh 3 | Move: Can't Stop Us! Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
| On the Run 2 | Once per battle, sharply raises the user's evasiveness in a pinch. | 7 | 84 | 1 |
| Fire Spin: Power 5 | Fire Spin: Power Up 5 | 3 | 36 | 1 |
| Speed + 10 | Speed + 10 | 4 | 48 | 2 |
| Fire Spin: Mind Games 4 | Move: Fire Spin Has a good chance of lowering the target's Sp. Def when an attack is successful. | 7 | 84 | 2 |
| Fire Spin: Power 4 | Fire Spin: Power Up 4 | 3 | 36 | 2 |
| HP + 30 | HP + 30 | 7 | 84 | 3 |
| Good Night-mare 2 | Powers up moves when the target is asleep. | 8 | 96 | 3 |
| Mystical Fire of Positivity: Power 25 | Mystical Fire of Positivity: Power Up 25 | 5 | 60 | 3 |
| Mystical Fire of Positivity: Power 25 | Mystical Fire of Positivity: Power Up 25 | 5 | 60 | 3 |
Serena Palentine's 2021 | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Serena |
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☆☆☆☆☆ |
| Mindscape |
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Serena & Whimsicott | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Hunter's Instinct: The more the target's Speed is lowered, the more it powers up the user's moves. Ramming Speed: The more the user's Speed is raised, the more it powers up the user's moves. Go Viral 9: When the user's status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs. | |||||||||||||
| Theme Skills | |||||||||||||
| Fairy Tech: Raises allies's Attack and Sp. Atk by 12 when using Fairy-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kalos: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sweet Tooth: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Cook: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
| Expedition Skills | |||||||||||||
| Soothing + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 783 | 405 | 260 | 500 | 223 | 503 |
| 5 Star Max Potential Stats | |||||
| 883 | 445 | 300 | 540 | 263 | 543 |
| 5 Star Max Potential EX Role Stats | |||||
| 943 | 445 | 340 | 540 | 303 | 543 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP + 10 | HP + 10 | 0 | 5 | 1 |
| Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
| Defense + 5 | Defense + 5 | 0 | 5 | 1 |
| Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
| Speed + 5 | Speed + 5 | 0 | 5 | 1 |
| Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
| Defense + 5 | Defense + 5 | 2 | 24 | 1 |
| Antitoxin | Prevents the Pokémon from getting poisoned or badly poisoned. | 6 | 72 | 1 |
| Moonblast: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
| Moonblast: Power Up 3 | Moonblast: Power Up 3 | 4 | 48 | 2 |
| Moonblast: Power Up 3 | Moonblast: Power Up 3 | 4 | 48 | 1 |
| Speed + 10 | Speed + 10 | 4 | 48 | 2 |
| HP + 30 | HP + 30 | 6 | 72 | 3 |
| Moonblast: Power Up 3 | Moonblast: Power Up 3 | 4 | 48 | 2 |
| Overpower | The more the opponent's Sp. Atk has been lowered, the more it powers up moves. | 10 | 120 | 3 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| HP + 10 | HP + 10 | 2 | 24 | 1 |
| Sugar Rush!: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
| Speedy Entry 1 | Raises the user's Speed when the Pokémon enters a battle. | 8 | 96 | 2 |
| Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
| HP + 20 | HP + 20 | 4 | 48 | 2 |
| Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 2 |
| Haste | Speed + cannot be lowered. | 5 | 60 | 3 |
| Paralysis Synergy 5 | Powers up moves when the target is paralyzed. | 10 | 120 | 3 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Defense + 5 | Defense + 5 | 2 | 24 | 1 |
| Cotton Spore: Move Gauge Refresh 2 | Has a moderate chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
| Moonblast: Power Up 3 | Moonblast: Power Up 3 | 4 | 48 | 1 |
| Speeding Sun 3 | Quickly charges the move gauge when the weather is sunny. | 8 | 96 | 2 |
| Sp. Atk + 10 | Sp. Atk + 10 | 4 | 48 | 2 |
| Healing Sun 1 | Restores the Pokémon's HP whenever it takes an action while the weather is sunny. | 8 | 96 | 3 |
| Solar Shield | The Pokémon is not affected by status conditions when the weather is sunny. | 8 | 96 | 2 |
| Sugar Rush!: Propulsion 2 | Has a moderate chance of reducing the user's sync move countdown by one when the user's move is successful. | 10 | 120 | 3 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Defense + 5 | Defense + 5 | 2 | 24 | 1 |
| Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Stun Spore: Move Gauge Refresh 2 | Has a moderate chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
| Dauntless | Sp. Atk + cannot be lowered. | 4 | 48 | 1 |
| Stun Spore: Troublemaker 1 | Raises the chance of success for status moves that inflict status conditions. | 8 | 96 | 2 |
| Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 2 |
| Inertia | The higher the user's Speed, the more it powers up sync moves. | 8 | 96 | 2 |
| Lithe | Prevents the Pokémon from getting paralyzed. | 6 | 72 | 3 |
| Moonblast: Unhindered | When the Pokémon attacks, ignores damage-reducing effects on the opponent's field of play. | 10 | 120 | 3 |
| Semisweet Fairy Beam: Power Up 25 | Semisweet Fairy Beam: Power Up 25 | 5 | 60 | 3 |
| Semisweet Fairy Beam: Power Up 25 | Semisweet Fairy Beam: Power Up 25 | 5 | 60 | 3 |
Serena Sygna Suit | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Serena |
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☆☆☆☆☆ |
| Mindscape |
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Serena & Zygarde | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Kalos Flag Bearer (Master): Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Kalos theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) Strong Start 1: Increases the user's Physical Moves Up Next effect and Special Moves ↑ Next effect by 1 ranks the first time the user enters a battle each battle. Head Start 1: Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. Restraining Sync-Up 5: Powers up the user's sync move when the target is restrained. Restraining Sync-Up 5: Powers up sync moves when the target is restrained. | |||||||||||||
| Theme Skills | |||||||||||||
| Dragon Strike - Raises allies's Attack and Sp. Atk by 15 when using Dragon-type attacks Kalos: Raises allies's Attack and Sp. Atk by 2 Main Character: Raises allies's Attack and Sp. Atk by 2 Sygna Suit: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
| Expedition Skills | |||||||||||||
| Fiery + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 806 | 556 | 158 | 556 | 156 | 440 |
| 5 Star Max Potential Stats | |||||
| 906 | 596 | 198 | 596 | 196 | 480 |
| 5 Star Max Potential EX Role Stats | |||||
| 966 | 596 | 238 | 596 | 236 | 480 |
Serena & Zygarde (Complete Forme) | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Kalos Flag Bearer (Master): Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Kalos theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) Piercing Gaze: Moves never miss. Impervious: Stats cannot be lowered. Power Hold 5: Powers up the user's moves when the target is restrained. Powers up the user's sync move when the target is restrained. | |||||||||||||
| Theme Skills | |||||||||||||
| Dragon Strike - Raises allies's Attack and Sp. Atk by 15 when using Dragon-type attacks Kalos: Raises allies's Attack and Sp. Atk by 2 Main Character: Raises allies's Attack and Sp. Atk by 2 Sygna Suit: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
| Expedition Skills | |||||||||||||
| Fiery + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 806 | 667 | 189 | 667 | 187 | 527 |
| 5 Star Max Potential Stats | |||||
| 906 | 715 | 237 | 715 | 235 | 575 |
| 5 Star Max Potential EX Role Stats | |||||
| 966 | 715 | 277 | 715 | 275 | 575 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Core Enforcer: Power 2 | Core Enforcer: Power Up 2 | 3 | 36 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Core Enforcer: Move Gauge Refresh 2 | Move: Core Enforcer Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
| Core Enforcer: Power 2 | Core Enforcer: Power Up 2 | 3 | 36 | 1 |
| Hold Hostage 1 | Powers up the user's moves when the target is restrained. | 9 | 108 | 2 |
| Core Enforcer: Move Gauge Refresh 4 | Move: Core Enforcer Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
| Super Syncer | Applies the Supereffective Up Next effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
| Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Thousand Waves: Power 2 | Thousand Waves: Power Up 2 | 3 | 36 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Thousand Waves: Move Gauge Refresh 2 | Move: Thousand Waves Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
| Thousand Waves: Power 2 | Thousand Waves: Power Up 2 | 3 | 36 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 2 |
| Thousand Waves: Move Gauge Refresh 4 | Move: Thousand Waves Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Sands of Time 2 | Quickly charges the move gauge during a sandstorm. | 8 | 96 | 2 |
| Superduper Effective 2 | Powers up moves that are super effective. | 10 | 120 | 3 |
| Status Immunity | Status conditions cannot be inflicted on the user. | 8 | 96 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Thousand Waves: Power 4 | Thousand Waves: Power Up 4 | 5 | 60 | 2 |
| Feel Our Feelings!: MP Refresh 3 | Move: Feel Our Feelings! Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Thousand Waves: Power 2 | Thousand Waves: Power Up 2 | 3 | 36 | 2 |
| Sync Damage Guard | Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
| Feel Our Feelings!: BOGO 9 | Move: Feel Our Feelings! Applies the Free Move Next effect to the user when its move is successful. | 8 | 96 | 3 |
| Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Core Enforcer: Power 4 | Core Enforcer: Power Up 4 | 5 | 60 | 2 |
| Dire Hit +: MP Refresh 3 | Move: Dire Hit + Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Core Enforcer: Power 2 | Core Enforcer: Power Up 2 | 3 | 36 | 2 |
| Rejuvenate 6 | Charges the user's move gauge by 6 after using a sync move. | 10 | 120 | 3 |
| Brainpower | The more the user's Sp. Atk is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
| Ecosystem Core Enforcer: Power 25 | Ecosystem Core Enforcer: Power Up 25 | 5 | 60 | 3 |
| Ecosystem Core Enforcer: Power 25 | Ecosystem Core Enforcer: Power Up 25 | 5 | 60 | 3 |
Serena Champion | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Serena |
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☆☆☆☆☆ |
| Mindscape |
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Serena & Greninja | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Kalos Spirit (Master): Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kalos theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Dashing Dark Transformation: Replaces some of the user's passive skills and sync move with different passive skills and a sync move just before using its Dark-type moves. No Quarter: Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful. Unfortunate Strike 9: Lowers one of the target's following stats by one stat rank at random when the user's attack move against it hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, lowers one of the target's following stats by one stat rank at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||||||||||||
| Theme Skills | |||||||||||||
| Water Tech: Raises allies's Attack and Sp. Atk by 12 when using Water-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kalos: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Champion: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
| Expedition Skills | |||||||||||||
| Soothing + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 828 | 612 | 245 | 612 | 245 | 541 |
| 5 Star Max Potential Stats | |||||
| 928 | 652 | 285 | 652 | 285 | 581 |
| 5 Star Max Potential EX Role Stats | |||||
| 988 | 652 | 325 | 652 | 325 | 581 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Vivid Water Shuriken | ![]() | ![]() |
200-240 | Opponent | ||
| The more the target's stats have been lowered, the greater the power of this attack. | ||||||
Serena & Greninja | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Kalos Spirit (Master): Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kalos theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Wondrous Water Transformation: Replaces some of the user's passive skills and sync move with different passive skills and a sync move just before using its Water-type moves. Staggering 2: Has a chance (30%) of making the target flinch when the user's attack move against it is successful. Discombobulate 9: Lowers the target's accuracy by one stat rank when the user's attack move against it is successful. | |||||||||||||
| Theme Skills | |||||||||||||
| Water Tech: Raises allies's Attack and Sp. Atk by 12 when using Water-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kalos: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Champion: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
| Expedition Skills | |||||||||||||
| Soothing + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 828 | 612 | 245 | 612 | 245 | 541 |
| 5 Star Max Potential Stats | |||||
| 928 | 652 | 285 | 652 | 285 | 581 |
| 5 Star Max Potential EX Role Stats | |||||
| 988 | 652 | 325 | 652 | 325 | 581 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Serious Night Slash | ![]() | ![]() |
200-240 | Opponent | ||
| The more the target's stats have been lowered, the greater the power of this attack. | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
| Water Shuriken: Power 1 | Water Shuriken: Power Up 1 | 3 | 36 | 1 |
| Water Shuriken: Power 1 | Water Shuriken: Power Up 1 | 3 | 36 | 2 |
| Water Shuriken: Power 1 | Water Shuriken: Power Up 1 | 3 | 36 | 1 |
| Water Shuriken: Move Gauge Refresh 3 | Move: Water Shuriken Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 3 |
| Vivid Water Shuriken: Power 25 | Vivid Water Shuriken: Power Up 25 | 5 | 60 | 2 |
| Furious Brain | The more the user's Sp. Atk is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Brutal Swing: Power 4 | Brutal Swing: Power Up 4 | 3 | 36 | 1 |
| Brutal Swing: Power 4 | Brutal Swing: Power Up 4 | 3 | 36 | 1 |
| Brutal Swing: Foul Fighting 5 | Move: Brutal Swing Powers up the user's moves against targets that are flinching, confused, or trapped. | 9 | 108 | 2 |
| Brutal Swing: Power 4 | Brutal Swing: Power Up 4 | 3 | 36 | 1 |
| Brutal Swing: Flabbergast 4 | Move: Brutal Swing Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. | 8 | 96 | 2 |
| Serious Night Slash: Power 25 | Serious Night Slash: Power Up 25 | 5 | 60 | 2 |
| Brutal Swing: Superduper Effective 9 | Move: Brutal Swing Powers up moves that are super effective. | 10 | 120 | 3 |
| Brutal Swing: Move Gauge Refresh 9 | Move: Brutal Swing Charges the user's move gauge by one when its move is successful. | 9 | 108 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| B Quick Attack: Power 3 | B Quick Attack: Power Up 3 | 3 | 36 | 1 |
| B Quick Attack: Power 3 | B Quick Attack: Power Up 3 | 3 | 36 | 1 |
| Brutal Swing: Power 4 | Brutal Swing: Power Up 4 | 3 | 36 | 1 |
| Umbral Acceleration 2 | Quickly charges the move gauge when the zone is a Dark Zone. | 8 | 96 | 2 |
| Umbral Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Dark Zone. | 8 | 96 | 2 |
| Brutal Swing: Defense Crush 9 | Move: Brutal Swing Lowers the target's Defense by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
| Glory of Tomorrow!: MP Refresh 2 | Move: Glory of Tomorrow! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Glory of Tomorrow!: Power Combo 9 | Move: Glory of Tomorrow! Increases the user's Physical Moves ? Next effect and Special Moves ? Next effect by 1 rank when its move is successful. | 10 | 120 | 3 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| B Quick Attack: Power 3 | B Quick Attack: Power Up 3 | 3 | 36 | 1 |
| B Quick Attack: Power 3 | B Quick Attack: Power Up 3 | 3 | 36 | 1 |
| Water Shuriken: Power 1 | Water Shuriken: Power Up 1 | 3 | 36 | 2 |
| Refreshing Rain 1 | Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. | 8 | 96 | 2 |
| Rainy Immunity | Status conditions cannot be inflicted on the user when the weather is rainy. | 8 | 96 | 2 |
| Power Play | The more the target's stats are lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
| Water Shuriken: Rainy Mind-Blowing Strike 2 | Move: Water Shuriken Has a chance (30%) of lowering the target's Sp. Def by 1 stat rank when the user's attack move against it hits while the weather is rainy. If the move has the multistrike effect tag and the weather is rainy, has a chance (30%) of lowering the target's Sp. Def by 1 stat rank for each hit. | 10 | 120 | 3 |
| Vivid Water Shuriken: Power 50 | Vivid Water Shuriken: Power Up 50 | 7 | 84 | 3 |
| Serious Night Slash: Power 50 | Serious Night Slash: Power Up 50 | 7 | 84 | 3 |
| Entry: Physical & Special Boost 3 | Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by three ranks when it enters a battle. | 0 | 5 | 5 |
| Debut: Sync CD ↓3 & Crit Rate ↑3 | Reduces the user's sync move countdown by three the first time it enters a battle each battle. Raises the user's critical-hit rate by three stat ranks the first time it enters a battle each battle. | 0 | 5 | 4 |
Serena | |||
| Picture | Name | Role | Base Rarity |
|
Serena | Tech | ☆☆☆☆ |
| Mindscape |
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Serena & Fletchling | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Overwhelm 9: Lowers the target's Attack by one stat rank when the user's attack move against it is successful. Trip Up 9: Lowers the target's Speed by one stat rank when the user's attack move against it is successful. Staggering 2: Has a chance (30%) of making the target flinch when the user's attack move against it is successful. | |||||||||||||
| Theme Skills | |||||||||||||
| Flying Tech: Raises allies's Attack and Sp. Atk by 12 when using Flying-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kalos: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sunglasses: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Kalos Neighbors: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
| Expedition Skills | |||||||||||||
| Soothing + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 740 | 459 | 212 | 403 | 204 | 393 |
| 5 Star Stats | |||||
| 780 | 479 | 232 | 423 | 224 | 413 |
| 5 Star Max Potential Stats | |||||
| 820 | 499 | 252 | 443 | 244 | 433 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| First Flight Flying Impact | ![]() | ![]() |
200-240 | Opponent | ||
| The more the user's Speed has been raised, the greater the power of this attack. | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Peck: Power 3 | Peck: Power Up 3 | 3 | 36 | 1 |
| Peck: Power 3 | Peck: Power Up 3 | 3 | 36 | 2 |
| Peck: Power 3 | Peck: Power Up 3 | 3 | 36 | 1 |
| Peck: Move Gauge Refresh 3 | Move: Peck Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Cakewalk | The more the target's Speed is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
| Superduper Effective 2 | Powers up moves that are super effective. | 8 | 96 | 2 |
| Unfortuitous 4 | Has a chance (50%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Unbending | Defense cannot be lowered. | 5 | 60 | 1 |
| Peck: Power 3 | Peck: Power Up 3 | 3 | 36 | 1 |
| HP 20 | HP 20 | 4 | 48 | 2 |
| Peck: Power 3 | Peck: Power Up 3 | 3 | 36 | 1 |
| Let's Begin!: Move Gauge Refresh 3 | Move: Let's Begin! Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Dominating Sync 2 | Powers up the user's sync move when the target's Attack is lowered. | 7 | 84 | 2 |
| Let's Begin!: Hit and Heal 9 | Move: Let's Begin! Applies the Gradual Healing effect to the user when its move is successful. | 10 | 120 | 3 |
| Let's Begin!: MP Refresh 2 | Move: Let's Begin! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Flameproof | Prevents the user from getting burned. | 5 | 60 | 1 |
| Flame Charge: Power 3 | Flame Charge: Power Up 3 | 3 | 36 | 1 |
| Flame Charge: Power 3 | Flame Charge: Power Up 3 | 3 | 36 | 1 |
| Flame Charge: Power 3 | Flame Charge: Power Up 3 | 3 | 36 | 2 |
| Flame Charge: Move Gauge Refresh 3 | Move: Flame Charge Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Let's Begin!: Slippery 1 | Move: Let's Begin! Raises the user's evasiveness by 1 stat rank when its move is successful. | 10 | 120 | 3 |
| Speed 10 | Speed 10 | 4 | 48 | 2 |
| Scorching Touch 4 | Has a chance (50%) of leaving the target burned when the user's attack move against it is successful. | 7 | 84 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Flame Charge: Power 3 | Flame Charge: Power Up 3 | 3 | 36 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Flame Charge: Power 3 | Flame Charge: Power Up 3 | 3 | 36 | 2 |
| Dire Hit +: Move Gauge Refresh 3 | Move: Dire Hit + Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Dire Hit +: MP Refresh 2 | Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Flame Charge: Fast-Track 9 | Move: Flame Charge Raises the user's Speed by one stat rank after its Pokémon uses a move. | 10 | 120 | 3 |
| Quick Tempo | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 10 | 120 | 3 |
| First Flight Flying Impact: Power 25 | First Flight Flying Impact: Power Up 25 | 5 | 60 | 3 |
| First Flight Flying Impact: Power 25 | First Flight Flying Impact: Power Up 25 | 5 | 60 | 3 |
Serena Anniversary (2026) | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Serena |
|
☆☆☆☆☆ |
| Mindscape |
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| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 861 | 444 | 195 | 444 | 207 | 462 |
| 5 Star Max Potential Stats | |||||
| 961 | 484 | 235 | 484 | 247 | 502 |
| 5 Star Max Potential EX Role Stats | |||||
| 1021 | 484 | 255 | 484 | 267 | 542 |
| 5 Star Max Potential EX Role & Superawakened Stats | |||||
| 1123 | 532 | 280 | 532 | 293 | 596 |
| Moves | ||||||
| Name | Type | Category | Max Power | Accuracy | Move Slots | Target |
| Moonlit Night Slash | ![]() | ![]() |
230-276 | 4 (Gauge) | All opponents | |
| Activation Condition: When the user's Attack is raised. Deactivation Condition: When the user's Attack is not raised. Never Misses. Except in certain circumstances, successful hits with this attack become critical hits. Lowers the target's Defense by two stat ranks. The power of this move is not lowered even if there are multiple targets. Charges the user's move gauge by one for each hit. | ||||||
| Air-Cutting Water Shuriken | ![]() | ![]() |
40-48 | Opponent | ||
| Activation Condition: When the user uses any move once. Deactivation Condition: When this move is used. Attacks the target two to five times in a row. Never Misses. Increases the user's Physical Moves ↑ Next effect by one rank for each hit. | ||||||
| Glowing Mist Feint Attack | ![]() | ![]() |
320-384 | 1 (Gauge) | All opponents | |
| Activation Condition: When your team's sync pair uses a sync move once. Deactivation Condition: When this move is used. Never misses. The more the user's sync buff is raised, the greater the power of this attack. (The maximum increase is 10 ranks.) The power of this move is not lowered even if there are multiple targets. Turns the field of play's zone into a Dark Zone the first time this attack move is successful each battle. (A Dark Zone powers up Dark-type attacks.) | ||||||
| I'm Going to Win! | ![]() |
1 (Max Uses) | Self | |||
| Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by five ranks. If the user's Greninja has Mega Evolved, also increases the user's Sync Move ↑ Next effect by 10 ranks. | ||||||
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Stylish Ambush Night Slash | ![]() | ![]() |
160-192 | Opponent | ||
| Become Mega Greninja until the end of battle. | ||||||
| EX Sync Effect: Move targets all Opponents EX Role Sync Effect (Field): Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time. | ||||||
Serena & Greninja (Shiny Greninja) | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Majestic Ninja: Reduces the user's sync move countdown by three when it enters a battle. Raises the user's Attack and Sp. Atk by six stat ranks when it enters a battle. Victorious Reflexes: Protects the user against critical hits. The user's stats cannot be lowered. Prevents the user from being inflicted with status conditions, flinching, becoming confused, or becoming trapped. Let the Party Begin!: Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move. Raises the sync buff of the user's team by one rank the first time its sync move is used each battle. Let the Party Begin!: Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move. Raises the sync buff of the user's team by one rank the first time its sync move is used each battle. Kalos's Ruler of Shadows (Superawakened): Powers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kalos theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Extends the duration of the Dark Zone when the zone turns into a Dark Zone while the user is on the field. Guaranteed Cookie Skill Move Gauge Refresh 9: Charges the user's move gauge by one when its move is successful. | |||||||||||||
| Theme Skills | |||||||||||||
| Dark Strike - Raises allies's Attack and Sp. Atk by 15 when using Dark-type attacks | |||||||||||||
| Expedition Skills | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 861 | 532 | 195 | 532 | 207 | 462 |
| 5 Star Max Potential Stats | |||||
| 961 | 572 | 235 | 572 | 247 | 502 |
| 5 Star Max Potential EX Role Stats | |||||
| 1021 | 572 | 255 | 572 | 267 | 542 |
| 5 Star Max Potential EX Role & Superawakened Stats | |||||
| 1123 | 629 | 280 | 629 | 293 | 596 |
| Moves | ||||||
| Name | Type | Category | Max Power | Accuracy | Move Slots | Target |
| Moonlit Night Slash | ![]() | ![]() |
230-276 | 4 (Gauge) | All opponents | |
| Activation Condition: When the user's Attack is raised. Deactivation Condition: When the user's Attack is not raised. Never Misses. Except in certain circumstances, successful hits with this attack become critical hits. Lowers the target's Defense by two stat ranks. The power of this move is not lowered even if there are multiple targets. Charges the user's move gauge by one for each hit. | ||||||
| Supersonic Water Shuriken | ![]() | ![]() |
300-360 | Opponent | ||
| Activation Condition: When the user uses any move once. Deactivation Condition: When this move is used. Never misses. Increases the user's Physical Moves ↑ Next effect by five ranks. | ||||||
| Glowing Mist Feint Attack | ![]() | ![]() |
320-384 | 1 (Gauge) | All opponents | |
| Activation Condition: When your team's sync pair uses a sync move once. Deactivation Condition: When this move is used. Never misses. The more the user's sync buff is raised, the greater the power of this attack. (The maximum increase is 10 ranks.) The power of this move is not lowered even if there are multiple targets. Turns the field of play's zone into a Dark Zone the first time this attack move is successful each battle. (A Dark Zone powers up Dark-type attacks.) | ||||||
| I'm Going to Win! | ![]() |
1 (Max Uses) | Self | |||
| Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by five ranks. If the user's Greninja has Mega Evolved, also increases the user's Sync Move ↑ Next effect by 10 ranks. | ||||||
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Stylish Ambush Night Slash | ![]() | ![]() |
160-192 | Opponent | ||
| Become Mega Greninja until the end of battle. | ||||||
| EX Sync Effect: Move targets all Opponents EX Role Sync Effect (Field): Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time. | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Check Out My Look! | Applies Kalos Circle (Physical) to the allied field of play when the user enters a battle. Extends the duration of Kalos Circle (Physical) when Kalos Circle (Physical) is applied to the allied field of play. | 0 | 5 | 5 |
| 1st S-Move: Team Dark Rebuff ↓ 1 | Lowers the Dark Type Rebuff of all opposing sync pairs by one rank the first time the user's sync move is used each battle. | 0 | 5 | 4 |
| Stylish Ambush Night Slash: Power 30 | Stylish Ambush Night Slash: Power ↑ 30 | 0 | 5 | 1 |
| Stylish Ambush Night Slash: Power 30 | Stylish Ambush Night Slash: Power ↑ 30 | 0 | 5 | 1 |
| Stylish Ambush Night Slash: Power 30 | Stylish Ambush Night Slash: Power ↑ 30 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Psychic Guard | Reduces damage when the user is attacked by Psychic-type moves. | 8 | 96 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Moonlit Night Slash: Power 3 | Moonlit Night Slash: Power ↑ 3 | 3 | 36 | 1 |
| Moonlit Night Slash: Power 3 | Moonlit Night Slash: Power ↑ 3 | 3 | 36 | 1 |
| Moonlit Night Slash: Power 3 | Moonlit Night Slash: Power ↑ 3 | 3 | 36 | 2 |
| Moonlit Night Slash: Move Gauge Refresh 3 | Move: Moonlit Night Slash Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Umbral Acceleration 2 | Quickly charges the move gauge when the zone is a Dark Zone. | 8 | 96 | 2 |
| 1st Hit: Dark Zone | Turns the field of play's zone into a Dark Zone the first time the user's attack move is successful each battle. (A Dark Zone powers up Dark-type attacks.) | 10 | 120 | 3 |
| Dark Zone: P-Moves & S-Moves ↑ 5 | Powers up the user's moves and sync move when the zone is a Dark Zone. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Air-Cutting Water Shuriken: Power 3 | Air-Cutting Water Shuriken: Power ↑ 3 | 5 | 60 | 1 |
| I'm Going to Win!: Super Preparation 9 | Move: I'm Going to Win! Applies the Supereffective ↑ Next effect to the user when its move is successful. | 8 | 96 | 2 |
| Entry: Sync Move Boost 3 | Increases the user's Sync Move ↑ Next effect by three ranks when it enters a battle. | 9 | 108 | 2 |
| I'm Going to Win!: MP Refresh 2 | Move: I'm Going to Win! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Discombobulate 9 | Lowers the target's accuracy by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
| Water-Type Hit: Interference (1 Kind) 9 | Leaves the target either flinching, confused, or trapped when the user's Water-type attack move against it is successful. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Supersonic Water Shuriken: Power 10 | Supersonic Water Shuriken: Power ↑ 10 | 5 | 60 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Attack 10 | Attack 10 | 4 | 48 | 2 |
| Umbral Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Dark Zone. | 8 | 96 | 2 |
| Dark Zone: Attack Move DR 2 | Reduces damage when the user is hit by an attack move while the zone is a Dark Zone. | 8 | 96 | 2 |
| Entry: Physical & Special Boost 5 | Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by five ranks when it enters a battle. | 10 | 120 | 3 |
| Endurance | Applies the Enduring effect to the user if its HP is full when it enters a battle. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Glowing Mist Feint Attack: Power 3 | Glowing Mist Feint Attack: Power ↑ 3 | 3 | 36 | 1 |
| Glowing Mist Feint Attack: Power 3 | Glowing Mist Feint Attack: Power ↑ 3 | 3 | 36 | 1 |
| Glowing Mist Feint Attack: Power 3 | Glowing Mist Feint Attack: Power ↑ 3 | 3 | 36 | 2 |
| Glowing Mist Feint Attack: Move Gauge Refresh 3 | Move: Glowing Mist Feint Attack Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Attack 10 | Attack 10 | 4 | 48 | 2 |
| Brainpower | The more the user's Sp. Atk is raised, the more it powers up its sync move. | 10 | 120 | 3 |
| Midpoint Mend 5 | Restores the user's HP by approximately 50% of its maximum HP the first time its HP drops to half or below each battle. | 10 | 120 | 3 |
| Stylish Ambush Night Slash: Power 25 | Stylish Ambush Night Slash: Power ↑ 25 | 5 | 60 | 3 |
| Stylish Ambush Night Slash: Power 25 | Stylish Ambush Night Slash: Power ↑ 25 | 5 | 60 | 3 |
































