Serena

Picture Name Role Base Rarity
Serena Artwork Serena Tech ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair Scouting (June 30th 2020 - July 21st 2020) - 2%

Serena's Pokémon

Serena & Fennekin

Picture Name Focal Move Type Weakness
Fennekin Image
English: Fennekin
Japan: Fokko
フォッコ
French: Feunnec
German: Fynx
Korean: 푸호꼬
Fire-type Ground-type
Passive Skills
Stat Leech 4: Has a good chance of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness at random when an attack is successful. Raises the user's stat by the same amount.
Good Night-mare 5: Powers up moves when the target is asleep.
Go Viral 9: When a status move is used to inflict a status condition on an opponent, inflicts the same status condition on all opposing sync pairs.


Standard Max Level (Lv. 120) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
582 120 126 240 146 306
5 Star Max Potential Stats
682 160 166 280 186 346


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Fire Spin Fire-typeSpecial Category Move 45 85 2 Opponent
Leaves the target trapped
Hypnosis Psychic-typeOther Category Move 75 2 Opponent
Puts the target to sleep
Can't Stop Us!  Other Category Move 2 Self
Removes all status conditions from the user. Sharply raises the user's Sp. Atk. Raises the user's accuracy.
Overheat Fire-typeSpecial Category Move 136 90 3 Opponent
Sharply lowers the user's Sp. Atk.


Sync Moves
NameTypeCategoryMax PowerTarget
Fire Sync Beam Fire-typeSpecial Category Move 240 Opponent
No additional effect


Serena & Braixen

Picture Name Focal Move Type Weakness
Braixen Image
English: Braixen
Japan: Tairenar
テールナー
French: Roussil
German: Rutena
Korean: 테르나
Fire-type Ground-type
Passive Skills
Stat Leech 4: Has a good chance of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness at random when an attack is successful. Raises the user's stat by the same amount.
Good Night-mare 5: Powers up moves when the target is asleep.
Go Viral 9: When a status move is used to inflict a status condition on an opponent, inflicts the same status condition on all opposing sync pairs.


Standard Max Level (Lv. 120) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
599 122 129 246 149 325
5 Star Max Potential Stats
699 162 169 286 189 365


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Fire Spin Fire-typeSpecial Category Move 45 85 2 Opponent
Leaves the target trapped
Hypnosis Psychic-typeOther Category Move 75 2 Opponent
Puts the target to sleep
Can't Stop Us!  Other Category Move 2 Self
Removes all status conditions from the user. Sharply raises the user's Sp. Atk. Raises the user's accuracy.
Overheat Fire-typeSpecial Category Move 136 90 3 Opponent
Sharply lowers the user's Sp. Atk.


Sync Moves
NameTypeCategoryMax PowerTarget
Fire Sync Beam Fire-typeSpecial Category Move 240 Opponent
No additional effect


Serena & Delphox

Picture Name Focal Move Type Weakness
Delphox Image
English: Delphox
Japan: Mahoxy
マフォクシー
French: Goupelin
German: Fennexis
Korean: 마폭시
Fire-type Ground-type
Passive Skills
Stat Leech 4: Has a good chance of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness at random when an attack is successful. Raises the user's stat by the same amount.
Good Night-mare 5: Powers up moves when the target is asleep.
Go Viral 9: When a status move is used to inflict a status condition on an opponent, inflicts the same status condition on all opposing sync pairs.


Standard Max Level (Lv. 120) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
625 126 134 269 154 340
5 Star Max Potential Stats
725 166 174 309 194 380


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Fire Spin Fire-typeSpecial Category Move 45 85 2 Opponent
Leaves the target trapped
Hypnosis Psychic-typeOther Category Move 75 2 Opponent
Puts the target to sleep
Can't Stop Us!  Other Category Move 2 Self
Removes all status conditions from the user. Sharply raises the user's Sp. Atk. Raises the user's accuracy.
Overheat Fire-typeSpecial Category Move 136 90 3 Opponent
Sharply lowers the user's Sp. Atk.


Sync Moves
NameTypeCategoryMax PowerTarget
Mystical Fire of Positivity Fire-typeSpecial Category Move 200 Opponent
Its power increases if the target is asleep.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 5 HP + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Attack + 5 Sp. Attack + 5 0 5 1
Sp. Defense + 5 Sp. Defense + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Overheat: Power 3 Overheat: Power Up 3 4 48 1
Speed 5 Speed 5 2 24 1
Hypnosis: Move Gauge Refresh 3 Move: Hypnosis Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 1
Sp. Atk 5 Sp. Atk 5 3 36 1
HP 10 HP 10 2 24 2
Overheat: Power 3 Overheat: Power Up 3 4 48 1
Bedazzle 1 Lowers the accuracy of all opposing sync pairs when the Pokémon enters a battle. 8 96 2
Sp. Atk 20 Sp. Atk 20 7 84 3
Overheat: Power 3 Overheat: Power Up 3 4 48 2
Good Night-mare 2 Powers up moves when the target is asleep. 8 96 3
Fire Spin: Power 5 Fire Spin: Power Up 5 3 36 1
Fire Spin: Move Gauge Refresh 3 Move: Fire Spin Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 1
Rude Awakening 5 Powers up sync moves when the target is asleep. 8 96 1
Fire Spin: Power 5 Fire Spin: Power Up 5 3 36 2
Sp. Def 10 Sp. Def 10 4 48 1
Stationary Target 5 Powers up moves when the target is trapped. 10 120 2
Fire Spin: Power 5 Fire Spin: Power Up 5 3 36 2
Sp. Def 20 Sp. Def 20 7 84 3
Pokey Trap 3 Increases the amount of damage the target takes from being trapped. 10 120 3
Overheat: Power 3 Overheat: Power Up 3 4 48 1
Overheat: Move Gauge Refresh 3 Move: Overheat Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 1
Dynamic Entry Makes the user's next attack a sure hit when the Pokémon enters a battle. 6 72 1
Defense 10 Defense 10 4 48 1
Overheat: Power 3 Overheat: Power Up 3 4 48 2
HP Advantage 4 The more HP the user has remaining, the more it powers up moves. 8 96 2
HP 20 HP 20 4 48 3
Overheat: Power 3 Overheat: Power Up 3 4 48 2
Impervious Stats cannot be lowered. 10 120 3
HP 10 HP 10 2 24 1
Fire Spin: Power 5 Fire Spin: Power Up 5 3 36 1
Defense 5 Defense 5 2 24 1
Can't Stop Us!: MP Refresh 3 Move: Can't Stop Us! Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
On the Run 2 Once per battle, sharply raises the user's evasiveness in a pinch. 7 84 1
Fire Spin: Power 5 Fire Spin: Power Up 5 3 36 1
Speed 10 Speed 10 4 48 2
Fire Spin: Mind Games 4 Move: Fire Spin Has a good chance of lowering the target's Sp. Def when an attack is successful. 7 84 2
Fire Spin: Power 4 Fire Spin: Power Up 4 3 36 2
HP 30 HP 30 7 84 3
Good Night-mare 2 Powers up moves when the target is asleep. 8 96 3
Mystical Fire of Positivity: Power 25 Mystical Fire of Positivity: Power Up 25 5 60 3
Mystical Fire of Positivity: Power 25 Mystical Fire of Positivity: Power Up 25 5 60 3