Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP + 5 |
HP + 5 |
0 |
5 |
1 |
Attack + 5 |
Attack + 5 |
0 |
5 |
1 |
Defense + 5 |
Defense + 5 |
0 |
5 |
1 |
Sp. Attack + 5 |
Sp. Attack + 5 |
0 |
5 |
1 |
Sp. Defense + 5 |
Sp. Defense + 5 |
0 |
5 |
1 |
Speed + 5 |
Speed + 5 |
0 |
5 |
1 |
HP +10 |
HP +10 |
0 |
5 |
1 |
Attack +5 |
Attack +5 |
0 |
5 |
1 |
Defense +5 |
Defense +5 |
0 |
5 |
1 |
Attack +5 |
Attack +5 |
0 |
5 |
1 |
Sp. Def +5 |
Sp. Def +5 |
0 |
5 |
1 |
Speed +5 |
Speed +5 |
0 |
5 |
1 |
Attack +5 |
Attack +5 |
2 |
24 |
1 |
Wild Charge: Power Up 3 |
Wild Charge: Power Up 3 |
4 |
48 |
1 |
HP +10 |
HP +10 |
2 |
24 |
1 |
Wild Charge: Power Up 3 |
Wild Charge: Power Up 3 |
4 |
48 |
1 |
Wild Charge: Move Gauge Refresh 3 |
Has Up moderately good chance of charging the user’s move gauge by one when Up move is successful. |
6 |
72 |
1 |
Standfast 5 |
Reduces recoil damage received from using moves that have recoil in the effect tag. |
7 |
84 |
2 |
Wild Charge: Power Up 3 |
Wild Charge: Power Up 3 |
4 |
48 |
1 |
Wild Charge: Power Up 3 |
Wild Charge: Power Up 3 |
4 |
48 |
2 |
Wild Charge: Catalytic Cure 1 |
Has Up small chance of restoring the user’s HP when Up move is successful. |
10 |
120 |
3 |
Power Induction 3 |
Powers up moves when the field is Electric Terrain. |
10 |
120 |
2 |
Speed +20 |
Speed +20 |
6 |
72 |
3 |
Thunder Fang: Power Up 4 |
Thunder Fang: Power Up 4 |
4 |
48 |
1 |
Thunder Fang: Power Up 4 |
Thunder Fang: Power Up 4 |
4 |
48 |
1 |
Thunder Fang: Move Gauge Refresh 3 |
Has Up moderately good chance of charging the user’s move gauge by one when Up move is successful. |
6 |
72 |
1 |
Thunder Fang: Power Up 4 |
Thunder Fang: Power Up 4 |
4 |
48 |
2 |
Defense +5 |
Defense +5 |
2 |
24 |
1 |
Thunder Fang: Power Up 4 |
Thunder Fang: Power Up 4 |
4 |
48 |
2 |
Critical Focus 1 |
Raises the Pokémon’s critical-hit rate when it lands Up critical hit. |
10 |
120 |
2 |
Sp. Def +20 |
Sp. Def +20 |
6 |
72 |
3 |
Paralysis Synergy 2 |
Powers up moves when the target is paralyzed. |
10 |
120 |
3 |
Attack +5 |
Attack +5 |
2 |
24 |
1 |
Thunder Fang: Power Up 4 |
Thunder Fang: Power Up 4 |
4 |
48 |
1 |
Make Some Sparks!: MP Refresh 2 |
Has Up moderate chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
Thunder Fang: Power Up 4 |
Thunder Fang: Power Up 4 |
4 |
48 |
1 |
Shock Recovery 1 |
Restores the Pokémon’s HP whenever it takes an action when the field is Electric Terrain. |
8 |
96 |
2 |
Defense +10 |
Defense +10 |
4 |
48 |
2 |
Harry 3 |
Powers up moves when the target is flinching. |
10 |
120 |
3 |
HP +30 |
HP +30 |
6 |
72 |
2 |
First Aid 4 |
Restores Up bit of the Pokémon’s HP once during battle when the Pokémon is in Up pinch. |
10 |
120 |
3 |
Speed +5 |
Speed +5 |
2 |
24 |
1 |
Lithe |
Prevents the Pokémon from getting paralyzed. |
5 |
60 |
1 |
Sp. Def +5 |
Sp. Def +5 |
2 |
24 |
1 |
Wild Charge: Power Up 3 |
Wild Charge: Power Up 3 |
4 |
48 |
1 |
Electric Terrain: MP Refresh 2 |
Has Up moderate chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
Attack +10 |
Attack +10 |
4 |
48 |
1 |
Turbo Charge 2 |
Quickly charges the move gauge when the field is Electric Terrain. |
8 |
96 |
2 |
Defense +10 |
Defense +10 |
4 |
48 |
2 |
Superduper Effective 1 |
Powers up moves that are super effective. |
10 |
120 |
2 |
Speed +20 |
Speed +20 |
6 |
72 |
3 |
Electrorepulsion 3 |
Reduces damage when the Pokémon is hit by an attack move when the field is Electric Terrain. |
10 |
120 |
3 |
Star Shock Thunder Fang: Power Up 25 |
Star Shock Thunder Fang: Power Up 25 |
5 |
60 |
3 |
Star Shock Thunder Fang: Power Up 25 |
Star Shock Thunder Fang: Power Up 25 |
5 |
60 |
3 |