AnchorsVolkner
Volkner
New Year
New Year
Volkner
Volkner

Volkner

Picture Name Role Base Rarity
Volkner Artwork
Standard Outfit EX Outfit
Volkner Tech ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingRika Poke Fair Scout (April 26th 2024 - May 16th 2024) - 0.114%
Archie Master Fair Scout (April 25th 2024 - May 25th 2024) - 0.161%
Super Spotlight Variety Scout (April 18th 2024 - May 4th 2024) - 0.071%
Selene Costume Scout (April 14th 2024 - May 20th 2024) - 0.071%
Barry Costume Scout (April 12th 2024 - May 20th 2024) - 0.071%
and more...

Pokédex Entry

Flavor Text
VolknerSaid to be the top Gym Leader in Sinnoh, Volkner is a passionate Trainer always looking for thrilling battles. He renovates his Gym while waiting for worthy challengers.
Volkner
New Year
Volkner is wearing a special outfit to celebrate the new year. With his partner Electivire, he's hoping to find strong opponents to have electrifying battles with.
Mindscape
Volkner Mindscape

Volkner's Pokémon

Volkner & Luxray

Picture Name Focal Move Type Weakness
Luxray Image
English: Luxray
Japan: Rentorar
レントラー
French: Luxray
German: Luxtra
Korean: 렌트라
Electric-type Ground-type
Passive Skills
Hostile Environment 4: Raises the chance of inflicting status conditions with the additional effects of moves.
Aggravation 4: Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Terrify 1: Lowers the Attack of all opposing sync pairs by 1 stat ranks when the user enters a battle.
Theme Skills
Electric Tech - Raises allies's Attack and Sp. Atk by 12 when using Electric-type attacks. Raises the maximum HP of all allied sync pairs by 12
Sinnoh: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Gym Leader: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Sinnoh Bros: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Gadgeteer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1.
Expedition Skills
Fiery + 1
Soothing + 1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
812 349 213 298 213 289
5 Star Max Potential Stats
912 389 253 338 253 329


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Thunder Fang Electric-typePhysical Category Move 47-56 95 2 (Gauge) Opponent
Has a very small chance of making the target flinch or leaving the target paralyzed.
Electric Terrain Electric-typeOther Category Move   2 (Gauge)
2 (Max Uses)
Field
Turns the field into Electric Terrain
Make Some Sparks!  Other Category Move   2 (Max Uses) Self
Raises the user's Attack. Ensures that the user's next attack will be a critical hit. When the field is Electric Terrain, raises the accuracy of all allied sync pairs.
Wild Charge Electric-typePhysical Category Move 125-150 100 3 (Gauge) Opponent
The user also takes 20% of the damage it dealt to the target.


Sync Moves
NameTypeCategoryMax PowerTarget
Star Shock Thunder Fang Electric-typePhysical Category Move 200-240 Opponent
Its power increases if the target is paralyzed
EX Sync Effect: Power * 1.5


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Attack + 5 Attack + 5 2 24 1
Wild Charge: Power Up 3 Wild Charge: Power Up 3 4 48 1
HP + 10 HP + 10 2 24 1
Wild Charge: Power Up 3 Wild Charge: Power Up 3 4 48 1
Wild Charge: Move Gauge Refresh 3 Has Up moderately good chance of charging the user's move gauge by one when Up move is successful. 6 72 1
Standfast 5 Reduces recoil damage received from using moves that have recoil in the effect tag. 7 84 2
Wild Charge: Power Up 3 Wild Charge: Power Up 3 4 48 1
Wild Charge: Power Up 3 Wild Charge: Power Up 3 4 48 2
Wild Charge: Catalytic Cure 1 Has Up small chance of restoring the user's HP when Up move is successful. 10 120 3
Power Induction 3 Powers up moves when the field is Electric Terrain. 10 120 2
Speed + 20 Speed + 20 6 72 3
Thunder Fang: Power Up 4 Thunder Fang: Power Up 4 4 48 1
Thunder Fang: Power Up 4 Thunder Fang: Power Up 4 4 48 1
Thunder Fang: Move Gauge Refresh 3 Has Up moderately good chance of charging the user's move gauge by one when Up move is successful. 6 72 1
Thunder Fang: Power Up 4 Thunder Fang: Power Up 4 4 48 2
Defense + 5 Defense + 5 2 24 1
Thunder Fang: Power Up 4 Thunder Fang: Power Up 4 4 48 2
Critical Focus 1 Raises the Pokémon's critical-hit rate when it lands Up critical hit. 10 120 2
Sp. Def + 20 Sp. Def + 20 6 72 3
Paralysis Synergy 2 Powers up moves when the target is paralyzed. 10 120 3
Attack + 5 Attack + 5 2 24 1
Thunder Fang: Power Up 4 Thunder Fang: Power Up 4 4 48 1
Make Some Sparks!: MP Refresh 2 Has Up moderate chance of restoring one MP of the move used if the move is successful. 7 84 1
Thunder Fang: Power Up 4 Thunder Fang: Power Up 4 4 48 1
Shock Recovery 1 Restores the Pokémon's HP whenever it takes an action when the field is Electric Terrain. 8 96 2
Defense + 10 Defense + 10 4 48 2
Harry 3 Powers up moves when the target is flinching. 10 120 3
HP + 30 HP + 30 6 72 2
First Aid 4 Restores Up bit of the Pokémon's HP once during battle when the Pokémon is in Up pinch. 10 120 3
Speed + 5 Speed + 5 2 24 1
Lithe Prevents the Pokémon from getting paralyzed. 5 60 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Wild Charge: Power Up 3 Wild Charge: Power Up 3 4 48 1
Electric Terrain: MP Refresh 2 Has Up moderate chance of restoring one MP of the move used if the move is successful. 7 84 1
Attack + 10 Attack + 10 4 48 1
Turbo Charge 2 Quickly charges the move gauge when the field is Electric Terrain. 8 96 2
Defense + 10 Defense + 10 4 48 2
Superduper Effective 1 Powers up moves that are super effective. 10 120 2
Speed + 20 Speed + 20 6 72 3
Electrorepulsion 3 Reduces damage when the Pokémon is hit by an attack move when the field is Electric Terrain. 10 120 3
Star Shock Thunder Fang: Power Up 25 Star Shock Thunder Fang: Power Up 25 5 60 3
Star Shock Thunder Fang: Power Up 25 Star Shock Thunder Fang: Power Up 25 5 60 3

Volkner New Year

Picture Name Role Base Rarity
Volkner Artwork
Standard Outfit EX Outfit
Volkner Strike ☆☆☆☆☆

 

Mindscape
Volkner New Year Mindscape


Volkner & Electivire

Picture Name Focal Move Type Weakness
Electivire Image
English: Electivire
Japan: Elekible
エレキブル
French: Élekable
German: Elevoltek
Korean: 에레키블
Electric-type Ground-type
Passive Skills
Superduper 9: Applies the Supereffective Up Next effect to the user when its move is super effective.
Super Freebie 2: Has a chance (30%) of applying the Free Move Next effect to the user when its move is super effective.
Conductive Sync: Turns the field of play's terrain into Electric Terrain the first time the user's sync move is used each battle.
Theme Skills
Electric Strike - Raises allies's Attack and Sp. Atk by 15 when using Electric-type attacks
Sinnoh: Raises allies's Attack and Sp. Atk by 2
Seasonal Outfit: Raises allies's Attack and Sp. Atk by 2
Gadgeteer: Raises allies's Attack and Sp. Atk by 2
Passionate Spirit: Raises allies's Attack and Sp. Atk by 2
Expedition Skills
Fiery + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
599 374 143 492 150 372
5 Star Max Potential Stats
699 414 183 532 190 412


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Discharge Electric-typeSpecial Category Move 92-110 100 3 (Gauge) All opponents
Has a moderate chance of leaving the target paralyzed.
X Sp. Atk  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Sp. Atk
Thunder Electric-typeSpecial Category Move 124-148 70 3 (Gauge) Opponent
Never misses when the weather is rainy. Has a moderate chance of leaving the target paralyzed.
It's Electric!  Other Category Move   2 (Max Uses) Self
Raises the user's Speed by 2 stat ranks. Raises the user's accuracy and critical-hit rate by 1 stat rank.


Sync Moves
NameTypeCategoryMax PowerTarget
Hope and Happiness Electric Beam Electric-typeSpecial Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
Sp. Def 10 Sp. Def 10 4 48 1
Defense 10 Defense 10 4 48 1
Discharge: Power 3 Discharge: Power Up 3 3 36 1
Discharge: Power 3 Discharge: Power Up 3 3 36 1
Discharge: Power 3 Discharge: Power Up 3 3 36 2
Discharge: Move Gauge Refresh 2 Move: Discharge Has a chance (30%) of charging the user's move gauge by one when a move is successful. 7 84 2
Fast-Track 9 Raises the user's Speed by one stat rank after its Pokémon uses a move. 6 72 2
Soften Up 1 Critical hits land more easily when the user attacks with a sync move. 10 120 3
Ramming Speed The more the user's Speed is raised, the more it powers up the user's moves. 10 120 3
HP 10 HP 10 2 24 1
Thunder: Power 3 Thunder: Power Up 3 3 36 1
Speed 10 Speed 10 4 48 1
Thunder: Power 3 Thunder: Power Up 3 3 36 1
Thunder: Power 3 Thunder: Power Up 3 3 36 1
Thunder: Accuracy 10 Thunder: Accuracy Up 10 4 48 1
Pinpoint Entry 1 Raises the user's accuracy by 1 stat rank when it enters a battle. 7 84 2
Thunder: Move Gauge Refresh 2 Move: Thunder Has a chance (30%) of charging the user's move gauge by one when a move is successful. 7 84 2
Thunder: Accuracy 10 Thunder: Accuracy Up 10 4 48 2
Thunder: Paralysis Synergy 2 Move: Thunder Powers up the user's moves when the target is paralyzed. 10 120 3
Thunder: Super Countdown 1 Move: Thunder Has a chance (20%) of reducing the user's sync move countdown by one when its move is super effective. 9 108 3
Speed 5 Speed 5 2 24 1
Sp. Atk 10 Sp. Atk 10 4 48 1
Discharge: Power 3 Discharge: Power Up 3 3 36 1
Sp. Def 5 Sp. Def 5 2 24 1
Static Shock 3 Powers up the user's sync moves when the target is paralyzed. 8 96 2
X Sp. Atk: MP Refresh 2 Move: X Sp. Atk Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Discharge: Power 3 Discharge: Power Up 3 3 36 2
Static Shock 5 Powers up the user's sync moves when the target is paralyzed. 8 96 3
Super Syncer Applies the Supereffective Up Next effect to the user the first time its sync move is used each battle. 8 96 3
Lithe Prevents the user from getting paralyzed. 5 60 1
HP 10 HP 10 2 24 1
Thunder: Power 3 Thunder: Power Up 3 3 36 1
Defense 5 Defense 5 2 24 1
Super Crit 9 Raises the user's critical-hit rate by one stat rank when its move is super effective. 8 96 2
It's Electric!: MP Refresh 2 Move: It's Electric! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Shock Recovery 1 Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. 8 96 2
Super Savvy 9 Raises the user's Sp. Atk by one stat rank when its move is super effective. 10 120 3
Double Down 3 Powers up sync moves that are super effective. 8 96 3
Hope and Happiness Electric Beam: Power 25 Hope and Happiness Electric Beam: Power Up 25 5 60 3
Hope and Happiness Electric Beam: Power 25 Hope and Happiness Electric Beam: Power Up 25 5 60 3

Volkner

Picture Name Role Base Rarity
Volkner Artwork Volkner Tech ☆☆☆☆

 

Mindscape
Volkner  Mindscape


Volkner & Raichu

Picture Name Focal Move Type Weakness
Raichu Image
English: Raichu
Japan: Raichu
ライチュウ
French: Raichu
German: Raichu
Korean: 라이츄
Electric-type Ground-type
Passive Skills
Hem In 9: Lowers the target's evasiveness by 1 stat rank when the user's attack move against it is successful.
Slippery 1: Raises the user's evasiveness by 1 stat ranks when its move is successful.
Lithe: Prevents the user from getting paralyzed.
Theme Skills
Electric Tech: Raises allies's Attack and Sp. Atk by 12 when using Electric-type attacks. Raises the maximum HP of all allied sync pairs by 12
Sinnoh: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Gym Leader: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Sinnoh Bros: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Gadgeteer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Expedition Skills
Soothing + 1
Wistful + 1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
619 282 169 374 169 346
5 Star Stats
659 302 189 394 189 366
5 Star Max Potential Stats
699 322 209 414 209 386


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Discharge Electric-typeSpecial Category Move 92-110 100 3 (Gauge) All opponents
Has a moderate chance of leaving the target paralyzed.
Dire Hit +  Other Category Move   2 (Max Uses) Self
Sharply raises the user's critical hit rate
Surf Water-typeSpecial Category Move 100-120 100 2 (Gauge) All opponents
No additional effect.
Fully Charged!  Other Category Move   1 (Max Uses) Self
Raises the user's Sp. Atk by 4 stat ranks. Applies the Free Move Next effect to the user.


Sync Moves
NameTypeCategoryMax PowerTarget
Thrilling Battles Electric Beam Electric-typeSpecial Category Move 200-240 Opponent
The more the target's evasiveness is lowered, the greater the power of this attack.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Discharge: Power 3 Discharge: Power ? 3 3 36 1
Discharge: Power 3 Discharge: Power ? 3 3 36 2
Discharge: Power 3 Discharge: Power ? 3 3 36 1
Discharge: Move Gauge Refresh 3 Move: Discharge Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Superduper Effective 3 Powers up moves that are super effective. 10 120 3
Double Down 3 Powers up the user's sync moves that are super effective. 8 96 2
Thrilling Battles Electric Beam: Power 25 Thrilling Battles Electric Beam: Power ? 25 5 60 3
HP 10 HP 10 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Discharge: Power 3 Discharge: Power ? 3 3 36 1
Static Cling 2 Has a chance (30%) of leaving an opponent that attacked the user paralyzed when the user is hit by an attack move. 9 108 2
Discharge: Power 3 Discharge: Power ? 3 3 36 1
Fully Charged!: MP Refresh 2 Move: Fully Charged! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Fully Charged!: Slippery 1 Move: Fully Charged! Raises the user's evasiveness by 1 stat rank when its move is successful. 8 96 2
Hostile Environment 1 Raises the chance of inflicting status conditions with the additional effects of moves. 8 96 3
Thrilling Battles Electric Beam: Power 25 Thrilling Battles Electric Beam: Power ? 25 5 60 3
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Surf: Power 3 Surf: Power ? 3 3 36 1
Surf: Power 3 Surf: Power ? 3 3 36 1
Surf: Power 3 Surf: Power ? 3 3 36 2
Surf: Move Gauge Refresh 3 Move: Surf Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Super Freebie 2 Has a chance (30%) of applying the Free Move Next effect to the user when its move is super effective. 9 108 3
Sp. Atk 10 Sp. Atk 10 4 48 2
Double Down 5 Powers up the user's sync moves that are super effective. 10 120 3
Speed 5 Speed 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
HP 10 HP 10 2 24 1
Fast Runner Evasiveness cannot be lowered. 5 60 1
Surf: Power 3 Surf: Power ? 3 3 36 1
Speed 10 Speed 10 4 48 1
Surf: Power 3 Surf: Power ? 3 3 36 2
Dire Hit +: Move Gauge Refresh 3 Move: Dire Hit + Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Dire Hit +: MP Refresh 2 Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Unfortuitous 9 Lowers one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. 10 120 3
Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. 10 120 3
Thrilling Battles Electric Beam: Power 25 Thrilling Battles Electric Beam: Power ? 25 5 60 3
Thrilling Battles Electric Beam: Power 25 Thrilling Battles Electric Beam: Power ? 25 5 60 3