Volkner

Picture Name Role Base Rarity
Volkner Artwork
Standard Outfit EX Outfit
Volkner Tech ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingMay and Brendan Spotlight Scout (April 8th - April 22nd 2021) - 0.105%
Morty, Jasmine and Glacia Spotlight Scout (April 5th - April 22nd 2021) - 0.067%
Leaf and Gladion Spotlight Scout (April 5th - April 17th 2021) - 0.105%
May Seasonal Scout (April 2nd 2021 - April 16th 2021) - 0.205%
Burgh Seasonal Scout (April 2nd 2021 - April 16th 2021) - 0.205%
and more...

Pokédex Entry

Flavor Text
VolknerSaid to be the top Gym Leader in Sinnoh, Volkner is a passionate Trainer always looking for thrilling battles. He renovates his Gym while waiting for worthy challengers.

Volkner's Pokémon

Volkner & Luxray

Picture Name Focal Move Type Weakness
Luxray Image
English: Luxray
Japan: Rentorar
レントラー
French: Luxray
German: Luxtra
Korean: 렌트라
Electric-type Ground-type
Passive Skills
Hostile Environment 4: Raises the chance of inflicting status conditions with the additional effects of moves.
Aggravation 4: Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Terrify 1: Lowers the Attack of all opposing sync pairs when the Pokémon enters a battle.
Theme Skills
Electric Tech - Raises allies's Attack and Sp. Atk by 12 when using Electric-type attacks. Raises the maximum HP of all allied sync pairs by 12
Sinnoh: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Gym Leader: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Sinnoh Bros: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Gadgeteer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1.


Standard Max Level (Lv. 130) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
740 313 193 270 193 261
5 Star Max Potential Stats
840 353 233 310 233 301


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Thunder Fang Electric-typePhysical Category Move 47-56 95 2 Opponent
Has a very small chance of making the target flinch or leaving the target paralyzed.
Electric Terrain Electric-typeOther Category Move   2 Field
Turns the field into Electric Terrain
Make Some Sparks!  Other Category Move   2 Self
Raises the user's Attack. Ensures that the user's next attack will be a critical hit. When the field is Electric Terrain, raises the accuracy of all allied sync pairs.
Wild Charge Electric-typePhysical Category Move 125-150 100 3 Opponent
The user also takes 20% of the damage it dealt to the target.


Sync Moves
NameTypeCategoryMax PowerTarget
Star Shock Thunder Fang Electric-typePhysical Category Move 200-240 Opponent
Its power increases if the target is paralyzed
EX Sync Effect: Power * 1.5


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 5 HP + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Attack + 5 Sp. Attack + 5 0 5 1
Sp. Defense + 5 Sp. Defense + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
HP +10 HP +10 0 5 1
Attack +5 Attack +5 0 5 1
Defense +5 Defense +5 0 5 1
Attack +5 Attack +5 0 5 1
Sp. Def +5 Sp. Def +5 0 5 1
Speed +5 Speed +5 0 5 1
Attack +5 Attack +5 2 24 1
Wild Charge: Power Up 3 Wild Charge: Power Up 3 4 48 1
HP +10 HP +10 2 24 1
Wild Charge: Power Up 3 Wild Charge: Power Up 3 4 48 1
Wild Charge: Move Gauge Refresh 3 Has Up moderately good chance of charging the user’s move gauge by one when Up move is successful. 6 72 1
Standfast 5 Reduces recoil damage received from using moves that have recoil in the effect tag. 7 84 2
Wild Charge: Power Up 3 Wild Charge: Power Up 3 4 48 1
Wild Charge: Power Up 3 Wild Charge: Power Up 3 4 48 2
Wild Charge: Catalytic Cure 1 Has Up small chance of restoring the user’s HP when Up move is successful. 10 120 3
Power Induction 3 Powers up moves when the field is Electric Terrain. 10 120 2
Speed +20 Speed +20 6 72 3
Thunder Fang: Power Up 4 Thunder Fang: Power Up 4 4 48 1
Thunder Fang: Power Up 4 Thunder Fang: Power Up 4 4 48 1
Thunder Fang: Move Gauge Refresh 3 Has Up moderately good chance of charging the user’s move gauge by one when Up move is successful. 6 72 1
Thunder Fang: Power Up 4 Thunder Fang: Power Up 4 4 48 2
Defense +5 Defense +5 2 24 1
Thunder Fang: Power Up 4 Thunder Fang: Power Up 4 4 48 2
Critical Focus 1 Raises the Pokémon’s critical-hit rate when it lands Up critical hit. 10 120 2
Sp. Def +20 Sp. Def +20 6 72 3
Paralysis Synergy 2 Powers up moves when the target is paralyzed. 10 120 3
Attack +5 Attack +5 2 24 1
Thunder Fang: Power Up 4 Thunder Fang: Power Up 4 4 48 1
Make Some Sparks!: MP Refresh 2 Has Up moderate chance of restoring one MP of the move used if the move is successful. 7 84 1
Thunder Fang: Power Up 4 Thunder Fang: Power Up 4 4 48 1
Shock Recovery 1 Restores the Pokémon’s HP whenever it takes an action when the field is Electric Terrain. 8 96 2
Defense +10 Defense +10 4 48 2
Harry 3 Powers up moves when the target is flinching. 10 120 3
HP +30 HP +30 6 72 2
First Aid 4 Restores Up bit of the Pokémon’s HP once during battle when the Pokémon is in Up pinch. 10 120 3
Speed +5 Speed +5 2 24 1
Lithe Prevents the Pokémon from getting paralyzed. 5 60 1
Sp. Def +5 Sp. Def +5 2 24 1
Wild Charge: Power Up 3 Wild Charge: Power Up 3 4 48 1
Electric Terrain: MP Refresh 2 Has Up moderate chance of restoring one MP of the move used if the move is successful. 7 84 1
Attack +10 Attack +10 4 48 1
Turbo Charge 2 Quickly charges the move gauge when the field is Electric Terrain. 8 96 2
Defense +10 Defense +10 4 48 2
Superduper Effective 1 Powers up moves that are super effective. 10 120 2
Speed +20 Speed +20 6 72 3
Electrorepulsion 3 Reduces damage when the Pokémon is hit by an attack move when the field is Electric Terrain. 10 120 3
Star Shock Thunder Fang: Power Up 25 Star Shock Thunder Fang: Power Up 25 5 60 3
Star Shock Thunder Fang: Power Up 25 Star Shock Thunder Fang: Power Up 25 5 60 3