AnchorsVolo
Volo
Volo
Volo

Volo

Picture Name Role Base Rarity
Volo Artwork
Standard Outfit EX Outfit
Volo
RoleField
EX RoleTech
☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingVolo Poke Fair Scout (March 29th 2024 - April 18th 2024) - 2%

Pokédex Entry

Flavor Text
VoloThis merchant belongs to the Ginkgo Guild in the Hisui region. He knows a lot about Pokémon mythology and ruins, and he's very curious, often taking an interest in people and rare items.
Mindscape
Volo Mindscape

Volo's Pokémon

Volo & Togepi

Picture Name Focal Move Type Weakness
Togepi Image
English: Togepi
Japan: Togepy
トゲピー
French: Togepi
German: Togepi
Korean: 토게피
Fairy-type Steel-type
Passive Skills
Piqued Curiosity: The user's moves never miss. When the user uses Normal-type attack moves, those moves become Fairy-type moves. Turns the field of play's zone into a Fairy Zone the first time the user's Pokémon uses a status move each battle. (A Fairy Zone powers up Fairy-type attacks.)
Business Opportunity: Lowers one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Charges the user's move gauge by one when its attack move hits.
Circle: Team S-Moves ↑ 3: Powers up the sync moves of all allied sync pairs when a circle applies to the allied field of play.
Theme Skills
Fairy Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12
Sinnoh: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Knowledgeable: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Researcher: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1.
Expedition Skills
Soothing + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
685 354 198 354 198 282
5 Star Max Potential Stats
785 394 238 394 238 322
5 Star Max Potential EX Role Stats
845 414 258 414 258 322


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Dazzling Gleam Fairy-typeSpecial Category Move 50-60 100 2 (Gauge) All opponents
No additional effect
Sinnoh Solidarity  Other Category Move   2 (Gauge)
2 (Max Uses)
Allied Side
Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Sinnoh Circle (Defensive) to the allied field of play. Sinnoh Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by 5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Sinnoh theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 5% and reduces damage by 5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)
Masterful Metronome Normal-typeOther Category Move   1 (Gauge) Opponent
Activation Condition: When the user uses any move once
Deactivation Condition: When this move is used.
Uses one of several moves at random. (With some exceptions, the user will use a move other than Metronome.) Activates one of several additional effects at random. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank.

Additional effects: 16.667% chance each
Move Gauge Acceleration, Physical Damage Reduction, Special Damage Reduction, Critical- Hit Defense, Stat Reduction Defense, Status Condition Defense
Click here for list of Masterful Metronome moves
This Is an Investment!  Other Category Move   1 (Max Uses) An ally
Raises an ally's Attack and Sp. Atk by four stat ranks. Raises an ally's critical-hit rate by three stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Ruin Enthusiast Merchant Dazzling Gleam Fairy-typeSpecial Category Move 250-300 Opponent
No additional effect.
EX Sync Effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.
EX Role Sync Effect (Tech): Power * 1.5


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
This Is an Investment!: Move on Ally: Physical Boost ↑1 & Special Boost ↑1 9 Move: This Is an Investment! When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of the ally affected by the move by one rank. 10 120 4
Sundering 9 Lowers the target’s Defense or Sp. Def—or both—by one stat rank when the user’s move targeting that opponent is successful. 10 120 5
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Head Start 1 Reduces the user’s sync move countdown by one the first time it enters a battle each battle. 10 120 4
Fairy Zone: Team Attack Move DR 2 Reduces attack move damage taken by allies when the zone is a Fairy Zone. 10 120 5
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Dazzling Gleam: Power 3 Dazzling Gleam: Power ↑ 3 3 36 1
Dazzling Gleam: Power 3 Dazzling Gleam: Power ↑ 3 3 36 2
Dazzling Gleam: Power 3 Dazzling Gleam: Power ↑ 3 3 36 2
Dazzling Gleam: Move Gauge Refresh 3 Move: Dazzling Gleam Has a chance (40%) of charging the user’s move gauge by one when a move is successful. 7 84 2
Sync Free-for-All Applies the Free Move Next effect to all allied sync pairs the first time the user’s sync move is used each battle. 10 120 3
Overwhelm 9 Lowers the target’s Attack by one stat rank when the user’s attack move against it is successful. 10 120 3
Attack 5 Attack 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Speed 5 Speed 5 2 24 1
Dazzling Gleam: Power 3 Dazzling Gleam: Power ↑ 3 3 36 1
Dazzling Gleam: Power 3 Dazzling Gleam: Power ↑ 3 3 36 1
HP 10 HP 10 2 24 1
Circle: MG → 2 Quickly charges the move gauge when a circle applies to the allied field of play. 7 84 2
Circle: Attack Move DR 2 Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. 8 96 2
This Is an Investment!: MP Refresh 2 Move: This Is an Investment! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 2
Satisfied Snicker 9 Lowers the target’s Sp. Atk by one stat rank when the user’s attack move against it is successful. 10 120 3
Sinnoh C (Defensive) Extension 3 Extends the duration of Sinnoh Circle (Defensive) when Sinnoh Circle (Defensive) applies to the allied field of play. 10 120 3
Attack 5 Attack 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
HP 10 HP 10 2 24 1
Whimsical Acceleration 2 Quickly charges the move gauge when the zone is a Fairy Zone. 8 96 2
Masterful Metronome: Move Gauge Refresh 3 Move: Masterful Metronome Has a chance (40%) of charging the user’s move gauge by one when a move is successful. 7 84 2
Not Super Effective: Moves ↑ 2 Powers up the user’s moves that are not super effective. 7 84 2
T-Move: Attack ↑ & Sp. Atk ↑ 9 Raises the user’s Attack and Sp. Atk by one stat rank when its Trainer uses a move. 10 120 3
Soften Up 1 Critical hits land more easily when the user attacks with a sync move. 10 120 3
HP 10 HP 10 2 24 1
Unflappable Prevents the user from flinching. 5 60 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Sp. Atk 20 Sp. Atk 20 7 84 2
Sync Regen Applies the Gradual Healing effect to the user after using its sync move. 7 84 2
Gobsmack 4 Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful. 7 84 2
Brain Sync 5 Powers up the user’s sync move when its Sp. Atk is raised. 10 120 3
Superduper Effective 5 Powers up moves that are super effective. 10 120 3
Ruin Enthusiast Merchant Dazzling Gleam: Power 25 Ruin Enthusiast Merchant Dazzling Gleam: Power ↑ 25 5 60 3
Ruin Enthusiast Merchant Dazzling Gleam: Power 25 Ruin Enthusiast Merchant Dazzling Gleam: Power ↑ 25 5 60 3

Volo (Lodge)

Picture Name Role Base Rarity
Volo Artwork Volo Strike ☆☆☆☆

 

Mindscape
Volo (Lodge) Mindscape


Volo & Gible

Picture Name Focal Move Type Weakness
Gible Image
English: Gible
Japan: Fukamaru
フカマル
French: Griknot
German: Kaumalat
Korean: 딥상어동
Ground-type Ice-type
Passive Skills
Sand Shelter: Protects the user from damage from a sandstorm.
Hunter's Instinct: The more the target's Speed is lowered, the more it powers up the user's moves.
Sand Blaster 5: Powers up the user's sync move during a sandstorm.
Theme Skills
Ground Strike - Raises allies's Attack and Sp. Atk by 15 when using Ground-type attacks
Sinnoh: Raises allies's Attack and Sp. Atk by 2
Knowledgeable: Raises allies's Attack and Sp. Atk by 2
Researcher: Raises allies's Attack and Sp. Atk by 2
Expedition Skills
Fiery + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
598 379 123 236 123 256
5 Star Stats
638 399 143 256 143 276
5 Star Max Potential Stats
678 419 163 276 163 296


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Bulldoze Ground-typePhysical Category Move 80-96 100 3 (Gauge) All opponents
Lowers the target's Speed
X Defense  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Defense
Sandstorm Rock-typeOther Category Move   2 (Gauge)
2 (Max Uses)
Field
Causes a sandstorm
Filled with Curiosity!  Other Category Move   1 (Max Uses) Self
Raises the user's Attack by four stat ranks. Raises the user's critical-hit rate by two stat ranks. In addition, raises the user's evasiveness by two stat ranks during a sandstorm.


Sync Moves
NameTypeCategoryMax PowerTarget
Led By Curiosity Ground Impact Ground-typePhysical Category Move 250-300 Opponent
No additional effect.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Attack 5 Attack 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Bulldoze: Power 3 Bulldoze: Power ↑ 3 3 36 1
Bulldoze: Power 3 Bulldoze: Power ↑ 3 3 36 1
Bulldoze: Power 3 Bulldoze: Power ↑ 3 3 36 1
X Defense: MP Refresh 2 Move: X Defense Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 2
X Defense: Move Gauge Refresh 2 Move: X Defense Has a chance (30%) of charging the user’s move gauge by one when a move is successful. 7 84 2
Sharp Entry 1 Raises the user’s critical-hit rate by one stat rank when it enters a battle. 8 96 2
Tough Sync 3 Powers up the user’s sync move when its Defense is raised. 10 120 3
Stoic 2 Has a chance (30%) of raising the user’s Defense by one stat rank when its Pokémon uses a move. 10 120 3
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
Bulldoze: Power 3 Bulldoze: Power ↑ 3 3 36 1
Attack 5 Attack 5 2 24 1
Bulldoze: Power 3 Bulldoze: Power ↑ 3 3 36 1
Filled with Curiosity!: Berserker 1 Move: Filled with Curiosity! Raises the user’s Attack by one stat rank when its move is successful. 8 96 2
Filled with Curiosity!: Critical Eye 1 Move: Filled with Curiosity! Raises the user’s critical-hit rate by one stat rank when its move is successful. 8 96 2
Soothing Sand 1 Restores the user’s HP whenever its Pokémon takes an action during a sandstorm. 8 96 2
Furious Brawn The more the user’s Attack is raised, the more it powers up the user’s moves. 10 120 3
Shifting Sand Raises the user’s evasiveness by one stat rank during a sandstorm. 10 120 3
Unbending Defense cannot be lowered. 5 60 1
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Sands of Time 2 Quickly charges the move gauge during a sandstorm. 9 108 2
Sandstorm: MP Refresh 2 Move: Sandstorm Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 2
Sandstorm: Berserker 1 Move: Sandstorm Raises the user’s Attack by one stat rank when its move is successful. 10 120 2
Pocket Sand 4 Has a chance (50%) of lowering the target’s accuracy by one stat rank when the user’s attack move against it is successful during a sandstorm. 10 120 3
Surging Sand 3 Powers up the user’s moves during a sandstorm. 10 120 3
Defense 5 Defense 5 2 24 1
Headstrong Attack cannot be lowered. 5 60 1
Attack 5 Attack 5 2 24 1
HP 10 HP 10 2 24 1
Amped Up 1 Raises the user’s Speed by one stat rank when it lands a critical hit. 8 96 2
Bulldoze: Move Gauge Refresh 2 Move: Bulldoze Has a chance (30%) of charging the user’s move gauge by one when a move is successful. 7 84 2
Bulldoze: Trip Up 4 Move: Bulldoze Has a chance (50%) of lowering the target’s Speed by one stat rank when the user’s attack move against it is successful. 8 96 2
Healthy Healing Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. 8 96 3
Slo-pponent Sync 3 Powers up the user’s sync move when the target’s Speed is lowered. 10 120 3
Led By Curiosity Ground Impact: Power 25 Led By Curiosity Ground Impact: Power ↑ 25 5 60 3
Led By Curiosity Ground Impact: Power 25 Led By Curiosity Ground Impact: Power ↑ 25 5 60 3