| Standard Level Up | 
|
				| — | Dragon Dance |  |  | -- | 101 | 20 | -- | 
				| The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. | 
				| — | Stored Power |  |  | 20 | 100 | 10 | -- | 
				| The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | 
				| 5 | Helping Hand |  |  | -- | 101 | 20 | -- | 
				| The user assists an ally by boosting the power of that ally's attack. | 
				| 10 | Recover |  |  | -- | 101 | 5 | -- | 
				| The user regenerates its cells, restoring its own HP by up to half its max HP. | 
				| 15 | Confusion |  |  | 50 | 100 | 25 | 10 | 
				| The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. | 
				| 20 | Tailwind |  |  | -- | 101 | 15 | -- | 
				| The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. | 
				| 25 | Dragon Breath |  |  | 60 | 100 | 20 | 30 | 
				| The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. | 
				| 30 | Ally Switch |  |  | -- | 101 | 15 | -- | 
				| The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession. | 
				| 35 | Luster Purge |  |  | 95 | 100 | 5 | 50 | 
				| The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat. | 
				| 40 | Zen Headbutt |  |  | 80 | 90 | 15 | 20 | 
				| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | 
				| 45 | Dragon Pulse |  |  | 85 | 100 | 10 | -- | 
				| The target is attacked with a shock wave generated by the user's gaping mouth. | 
				| 50 | Heal Pulse |  |  | -- | 101 | 10 | -- | 
				| The user emits a healing pulse that restores the target's HP by up to half its max HP. | 
				| 55 | Simple Beam |  |  | -- | 100 | 15 | -- | 
				| The user emits a mysterious psychic wave that changes the target's Ability to Simple. | 
				| 60 | Psychic |  |  | 90 | 100 | 10 | 10 | 
				| The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | 
				| 65 | Power Split |  |  | -- | 101 | 10 | -- | 
				| The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. | 
				| 70 | Memento |  |  | -- | 100 | 10 | -- | 
				| The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered. | 
| Technical Machine Attacks | 
|
| TM001 | Take Down |  |  | 90 | 85 | 20 | -- | 
					| A reckless full-body charge attack for slamming into the target. This also damages the user a little. | 
| TM004 | Agility |  |  | -- | 101 | 30 | -- | 
					| The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | 
| TM007 | Protect |  |  | -- | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM011 | Water Pulse |  |  | 60 | 100 | 20 | 20 | 
					| The user attacks the target with a pulsing blast of water. This may also confuse the target. | 
| TM022 | Chilling Water |  |  | 50 | 100 | 20 | -- | 
					| The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | 
| TM023 | Charge Beam |  |  | 50 | 90 | 10 | 70 | 
					| The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | 
| TM025 | Facade |  |  | 70 | 100 | 20 | -- | 
					| This move's power is doubled if the user is poisoned, burned, or paralyzed. | 
| TM027 | Aerial Ace |  |  | 60 | 101 | 20 | -- | 
					| The user confounds the target with speed, then slashes. This attack never misses. | 
| TM028 | Bulldoze |  |  | 60 | 100 | 20 | -- | 
					| The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | 
| TM032 | Swift |  |  | 60 | 101 | 20 | -- | 
					| Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 
| TM034 | Icy Wind |  |  | 55 | 95 | 15 | -- | 
					| The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | 
| TM040 | Air Cutter |  |  | 60 | 95 | 25 | -- | 
					| The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. | 
| TM041 | Stored Power |  |  | 20 | 100 | 10 | -- | 
					| The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. | 
| TM047 | Endure |  |  | -- | 101 | 10 | -- | 
					| The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | 
| TM049 | Sunny Day |  |  | -- | 101 | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | 
| TM050 | Rain Dance |  |  | -- | 101 | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | 
| TM051 | Sandstorm |  |  | -- | 101 | 10 | -- | 
					| A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. | 
| TM054 | Psyshock |  |  | 80 | 100 | 10 | -- | 
					| The user materializes an odd psychic wave to attack the target. This move deals physical damage. | 
| TM059 | Zen Headbutt |  |  | 80 | 90 | 15 | 20 | 
					| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | 
| TM061 | Shadow Claw |  |  | 70 | 100 | 15 | -- | 
					| The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. | 
| TM065 | Air Slash |  |  | 75 | 95 | 15 | 30 | 
					| The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | 
| TM066 | Body Slam |  |  | 85 | 100 | 15 | 30 | 
					| The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | 
| TM070 | Sleep Talk |  |  | -- | 101 | 10 | -- | 
					| The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | 
| TM074 | Reflect |  |  | -- | 101 | 20 | -- | 
					| A wondrous wall of light is put up to reduce damage from physical moves for five turns. | 
| TM075 | Light Screen |  |  | -- | 101 | 30 | -- | 
					| A wondrous wall of light is put up to reduce damage from special moves for five turns. | 
| TM077 | Waterfall |  |  | 80 | 100 | 15 | 20 | 
					| The user charges at the target and may make it flinch. | 
| TM078 | Dragon Claw |  |  | 80 | 100 | 15 | -- | 
					| The user slashes the target with huge, sharp claws to inflict damage. | 
| TM081 | Grass Knot |  |  | ?? | 100 | 20 | -- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | 
| TM082 | Thunder Wave |  |  | -- | 90 | 20 | -- | 
					| The user launches a weak jolt of electricity that paralyzes the target. | 
| TM085 | Rest |  |  | -- | 101 | 5 | -- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | 
| TM097 | Fly |  |  | 90 | 95 | 15 | -- | 
					| The user flies up into the sky on the first turn, then attacks on the next turn. | 
| TM100 | Dragon Dance |  |  | -- | 101 | 20 | -- | 
					| The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. | 
| TM103 | Substitute |  |  | -- | 101 | 10 | -- | 
					| The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | 
| TM109 | Trick |  |  | -- | 100 | 10 | -- | 
					| The user catches the target off guard and swaps the target's held item with its own. | 
| TM110 | Liquidation |  |  | 85 | 100 | 10 | 20 | 
					| The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. | 
| TM112 | Aura Sphere |  |  | 80 | 101 | 20 | -- | 
					| The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. | 
| TM113 | Tailwind |  |  | -- | 101 | 15 | -- | 
					| The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. | 
| TM114 | Shadow Ball |  |  | 80 | 100 | 15 | 20 | 
					| The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. | 
| TM115 | Dragon Pulse |  |  | 85 | 100 | 10 | -- | 
					| The target is attacked with a shock wave generated by the user's gaping mouth. | 
| TM119 | Energy Ball |  |  | 90 | 100 | 10 | 10 | 
					| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | 
| TM120 | Psychic |  |  | 90 | 100 | 10 | 10 | 
					| The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | 
| TM123 | Surf |  |  | 90 | 100 | 15 | -- | 
					| The user attacks everything around it by swamping its surroundings with a giant wave. | 
| TM126 | Thunderbolt |  |  | 90 | 100 | 15 | 10 | 
					| The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | 
| TM129 | Calm Mind |  |  | -- | 101 | 20 | -- | 
					| The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | 
| TM130 | Helping Hand |  |  | -- | 101 | 20 | -- | 
					| The user assists an ally by boosting the power of that ally's attack. | 
| TM132 | Baton Pass |  |  | -- | 101 | 40 | -- | 
					| The user switches places with a party Pokémon in waiting and passes along any stat changes. | 
| TM135 | Ice Beam |  |  | 90 | 100 | 10 | 10 | 
					| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | 
| TM149 | Earthquake |  |  | 100 | 100 | 10 | -- | 
					| The user sets off an earthquake that strikes every Pokémon around it. | 
| TM152 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM156 | Outrage |  |  | 120 | 100 | 10 | -- | 
					| The user rampages and attacks for two to three turns. The user then becomes confused. | 
| TM163 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM166 | Thunder |  |  | 110 | 70 | 10 | 30 | 
					| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | 
| TM168 | Solar Beam |  |  | 120 | 100 | 10 | -- | 
					| The user gathers light on the first turn, then blasts a bundled beam on the next turn. | 
| TM169 | Draco Meteor |  |  | 130 | 90 | 5 | -- | 
					| Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user's Sp. Atk stat. | 
| TM171 | Tera Blast |  |  | 80 | 100 | 10 | -- | 
					| If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats.
 | 
| TM172 | Roar |  |  | -- | 101 | 20 | -- | 
					| The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | 
| TM193 | Weather Ball |  |  | 50 | 100 | 10 | -- | 
					| This move's type and power change depending on the weather at the time the move is used. | 
| TM196 | Flip Turn |  |  | 60 | 100 | 20 | -- | 
					| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM197 | Dual Wingbeat |  |  | 40 | 90 | 10 | -- | 
					| The user slams the target with its wings to inflict damage. The target is hit twice in a row. | 
| TM200 | Scale Shot |  |  | 25 | 90 | 20 | -- | 
					| The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat. | 
| TM203 | Psych Up |  |  | -- | 101 | 10 | -- | 
					| The user hypnotizes itself into copying any stat change made by the target. | 
| TM204 | Double-Edge |  |  | 120 | 100 | 15 | -- | 
					| A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
| TM217 | Future Sight |  |  | 120 | 100 | 10 | -- | 
					| Two turns after this move is used, a hunk of psychic energy attacks the target. | 
| TM222 | Breaking Swipe |  |  | 60 | 100 | 15 | -- | 
					| The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. | 
| TM226 | Dragon Cheer |  |  | -- | 101 | 15 | -- | 
					| The user raises its allies' morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. | 
| TM228 | Psychic Noise |  |  | 75 | 100 | 10 | 100 | 
					| The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |