Standard Level Up | 
|
				| — | 
				Scratch | 
				  | 
				  | 
				40 | 
				100 | 
				35 | 
				-- | 
				| Hard, pointed, sharp claws rake the target to inflict damage. | 
				| — | 
				Sand Attack | 
				  | 
				  | 
				-- | 
				100 | 
				15 | 
				-- | 
				| Sand is hurled in the target's face, lowering the target's accuracy. | 
				| — | 
				Tail Whip | 
				  | 
				  | 
				-- | 
				100 | 
				30 | 
				-- | 
				| The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats. | 
				| — | 
				Astonish | 
				  | 
				  | 
				30 | 
				100 | 
				15 | 
				30 | 
				| The user attacks the target by crying out in a startling fashion. This may also make the target flinch. | 
				| 11 | 
				Baton Pass | 
				  | 
				  | 
				-- | 
				101 | 
				40 | 
				-- | 
				| The user switches places with a party Pokémon in waiting and passes along any stat changes. | 
				| 15 | 
				Tickle | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				| The user tickles the target into laughing, lowering its Attack and Defense stats. | 
				| 18 | 
				Fury Swipes | 
				  | 
				  | 
				18 | 
				80 | 
				15 | 
				-- | 
				| The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row. | 
				| 22 | 
				Swift | 
				  | 
				  | 
				60 | 
				101 | 
				20 | 
				-- | 
				| Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 
				| 25 | 
				Screech | 
				  | 
				  | 
				-- | 
				85 | 
				40 | 
				-- | 
				| An earsplitting screech harshly lowers the target's Defense stat. | 
				| 29 | 
				Agility | 
				  | 
				  | 
				-- | 
				101 | 
				30 | 
				-- | 
				| The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | 
				| 32 | 
				Double Hit | 
				  | 
				  | 
				35 | 
				90 | 
				10 | 
				-- | 
				| The user slams the target with a tail or the like. The target is hit twice in a row. | 
				| 36 | 
				Fling | 
				  | 
				  | 
				?? | 
				100 | 
				10 | 
				-- | 
				| The user flings its held item at the target to attack. This move's power and effects depend on the item. | 
				| 39 | 
				Nasty Plot | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				| The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | 
				| 43 | 
				Last Resort | 
				  | 
				  | 
				140 | 
				100 | 
				5 | 
				-- | 
				| This move can be used only after the user has used all the other moves it knows in the battle. | 
Technical Machine Attacks | 
|
| TM001 | 
					Take Down | 
					  | 
					  | 
					90 | 
					85 | 
					20 | 
					-- | 
					| A reckless full-body charge attack for slamming into the target. This also damages the user a little. | 
| TM004 | 
					Agility | 
					  | 
					  | 
					-- | 
					101 | 
					30 | 
					-- | 
					| The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | 
| TM005 | 
					Mud-Slap | 
					  | 
					  | 
					20 | 
					100 | 
					10 | 
					-- | 
					| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| TM007 | 
					Protect | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM011 | 
					Water Pulse | 
					  | 
					  | 
					60 | 
					100 | 
					20 | 
					20 | 
					| The user attacks the target with a pulsing blast of water. This may also confuse the target. | 
| TM012 | 
					Low Kick | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | 
| TM014 | 
					Acrobatics | 
					  | 
					  | 
					55 | 
					100 | 
					15 | 
					-- | 
					| The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. | 
| TM018 | 
					Thief | 
					  | 
					  | 
					60 | 
					100 | 
					25 | 
					-- | 
					| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM020 | 
					Trailblaze | 
					  | 
					  | 
					50 | 
					100 | 
					20 | 
					-- | 
					| The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | 
| TM022 | 
					Chilling Water | 
					  | 
					  | 
					50 | 
					100 | 
					20 | 
					-- | 
					| The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | 
| TM025 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| This move's power is doubled if the user is poisoned, burned, or paralyzed. | 
| TM027 | 
					Aerial Ace | 
					  | 
					  | 
					60 | 
					101 | 
					20 | 
					-- | 
					| The user confounds the target with speed, then slashes. This attack never misses. | 
| TM032 | 
					Swift | 
					  | 
					  | 
					60 | 
					101 | 
					20 | 
					-- | 
					| Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 
| TM035 | 
					Mud Shot | 
					  | 
					  | 
					55 | 
					95 | 
					15 | 
					-- | 
					| The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | 
| TM039 | 
					Low Sweep | 
					  | 
					  | 
					65 | 
					100 | 
					20 | 
					-- | 
					| The user makes a swift attack on the target's legs, which lowers the target's Speed stat. | 
| TM043 | 
					Fling | 
					  | 
					  | 
					?? | 
					100 | 
					10 | 
					-- | 
					| The user flings its held item at the target to attack. This move's power and effects depend on the item. | 
| TM047 | 
					Endure | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | 
| TM049 | 
					Sunny Day | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | 
| TM050 | 
					Rain Dance | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | 
| TM055 | 
					Dig | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user burrows into the ground on the first turn, then attacks on the next turn. | 
| TM058 | 
					Brick Break | 
					  | 
					  | 
					75 | 
					100 | 
					15 | 
					-- | 
					| The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. | 
| TM060 | 
					U-turn | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM061 | 
					Shadow Claw | 
					  | 
					  | 
					70 | 
					100 | 
					15 | 
					-- | 
					| The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. | 
| TM062 | 
					Foul Play | 
					  | 
					  | 
					95 | 
					100 | 
					15 | 
					-- | 
					| The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. | 
| TM067 | 
					Fire Punch | 
					  | 
					  | 
					75 | 
					100 | 
					15 | 
					10 | 
					| The target is attacked with a fiery punch. This may also leave the target with a burn. | 
| TM068 | 
					Thunder Punch | 
					  | 
					  | 
					75 | 
					100 | 
					15 | 
					10 | 
					| The target is attacked with an electrified punch. This may also leave the target with paralysis. | 
| TM069 | 
					Ice Punch | 
					  | 
					  | 
					75 | 
					100 | 
					15 | 
					10 | 
					| The target is attacked with an icy punch. This may also leave the target frozen. | 
| TM070 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | 
| TM071 | 
					Seed Bomb | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					-- | 
					| The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. | 
| TM080 | 
					Metronome | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user waggles a finger and stimulates its brain into randomly using nearly any move. | 
| TM081 | 
					Grass Knot | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | 
| TM082 | 
					Thunder Wave | 
					  | 
					  | 
					-- | 
					90 | 
					20 | 
					-- | 
					| The user launches a weak jolt of electricity that paralyzes the target. | 
| TM085 | 
					Rest | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | 
| TM087 | 
					Taunt | 
					  | 
					  | 
					-- | 
					100 | 
					20 | 
					-- | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TM102 | 
					Gunk Shot | 
					  | 
					  | 
					120 | 
					80 | 
					5 | 
					30 | 
					| The user shoots filthy garbage at the target to attack. This may also poison the target. | 
| TM103 | 
					Substitute | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | 
| TM114 | 
					Shadow Ball | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					20 | 
					| The user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat. | 
| TM126 | 
					Thunderbolt | 
					  | 
					  | 
					90 | 
					100 | 
					15 | 
					10 | 
					| The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | 
| TM130 | 
					Helping Hand | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user assists an ally by boosting the power of that ally's attack. | 
| TM132 | 
					Baton Pass | 
					  | 
					  | 
					-- | 
					101 | 
					40 | 
					-- | 
					| The user switches places with a party Pokémon in waiting and passes along any stat changes. | 
| TM140 | 
					Nasty Plot | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. | 
| TM152 | 
					Giga Impact | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM163 | 
					Hyper Beam | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM166 | 
					Thunder | 
					  | 
					  | 
					110 | 
					70 | 
					10 | 
					30 | 
					| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | 
| TM168 | 
					Solar Beam | 
					  | 
					  | 
					120 | 
					100 | 
					10 | 
					-- | 
					| The user gathers light on the first turn, then blasts a bundled beam on the next turn. | 
| TM171 | 
					Tera Blast | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. | 
| TM177 | 
					Spite | 
					  | 
					  | 
					-- | 
					100 | 
					10 | 
					-- | 
					| The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | 
| TM179 | 
					Smack Down | 
					  | 
					  | 
					50 | 
					100 | 
					15 | 
					-- | 
					| The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. | 
| TM181 | 
					Knock Off | 
					  | 
					  | 
					65 | 
					100 | 
					20 | 
					-- | 
					| The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. | 
| TM192 | 
					Focus Punch | 
					  | 
					  | 
					150 | 
					100 | 
					20 | 
					-- | 
					| The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. | 
| TM204 | 
					Double-Edge | 
					  | 
					  | 
					120 | 
					100 | 
					15 | 
					-- | 
					| A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
| TM205 | 
					Endeavor | 
					  | 
					  | 
					?? | 
					100 | 
					5 | 
					-- | 
					| The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. | 
| TM212 | 
					Triple Axel | 
					  | 
					  | 
					20 | 
					90 | 
					10 | 
					-- | 
					| A consecutive three-kick attack that becomes more powerful with each successful hit. | 
| TM221 | 
					Throat Chop | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					100 | 
					| The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. | 
| TM229 | 
					Upper Hand | 
					  | 
					  | 
					65 | 
					100 | 
					15 | 
					-- | 
					| The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |