#502 Dewott

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Dewott
Japan: Futachimaru
フタチマル
French: Mateloutre
German: Zwottronin
Korean: 쌍검자비
National: #502
Paldea: #---
Kitakami: #---
Blueberry: #207
Male :88%
Female :12%
Water-type
Classification Height Weight Capture Rate Base Egg Steps
Discipline Pokémon 2'07"
0.8m
54.0lbs
24.5kg
452,560 Steps
20 Cycles
Abilities: Torrent - Shell Armor (Hidden Ability)
Torrent: When HP is below 1/3rd its maximum, power of Water-type moves is increased by 50%.
Hidden Ability:
Shell Armor: Opponent’s moves cannot Critical Hit.
Experience Growth Base Happiness Effort Values Earned Can Change Tera Type?
1,059,862 Points
Medium Slow
50 2 Sp. Attack Point(s)
Yes

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5 *1
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain

Locations

Scarlet Transfer from Pokémon HOME or Trade with players with The Hidden Treasure of Area Zero
Violet Transfer from Pokémon HOME or Trade with players with The Hidden Treasure of Area Zero
The Indigo Disk Scarlet Evolve Oshawott
Violet Evolve Oshawott
Flavor Text
Scarlet It's said that people modeled swordplay after the way Dewott's movements flow like water while it's wielding its two scalchops.
Violet Dewott has a studious and stern personality. It masters the use of its scalchops through dedicated, repeated training.


Attacks

Level UpTM & HMEgg Moves

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Tail Whip Tail Whip - Normal-type Tail Whip: Other Move -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats.
Water Gun Water Gun - Water-type Water Gun: Special Move 40 100 25 --
The target is blasted with a forceful shot of water.
Soak Soak - Water-type Soak: Other Move -- 100 20 --
The user shoots a torrent of water that changes the target's type to Water.
13 Focus Energy Focus Energy - Normal-type Focus Energy: Other Move -- 101 30 --
The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
18 Razor Shell Razor Shell - Water-type Razor Shell: Physical Move 75 95 10 50
The user cuts the target with sharp shells to inflict damage. This may also lower the target's Defense stat.
21 Fury Cutter Fury Cutter - Bug-type Fury Cutter: Physical Move 40 95 20 --
The user attacks by slashing the target with scythes, claws, or the like. This attack becomes more powerful if it hits in succession.
26 Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20 20
The user attacks the target with a pulsing blast of water. This may also confuse the target.
29 Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 101 20 --
The user confounds the target with speed, then slashes. This attack never misses.
34 Aqua Jet Aqua Jet - Water-type Aqua Jet: Physical Move 40 100 20 --
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
37 Encore Encore - Normal-type Encore: Other Move -- 100 5 --
The user compels the target to keep using the move it encored for three turns.
42 Aqua Tail Aqua Tail - Water-type Aqua Tail: Physical Move 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
45 Retaliate Retaliate - Normal-type Retaliate: Physical Move 70 100 5 --
The user takes revenge for a fainted ally. This move's power is boosted if an ally fainted in the previous turn.
50 Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- 101 20 --
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
53 Hydro Pump Hydro Pump - Water-type Hydro Pump: Special Move 110 80 5 --
The target is blasted by a huge volume of water launched under great pressure.

Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM001 Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 --
A reckless full-body charge attack for slamming into the target. This also damages the user a little.
TM007 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM011 Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20 20
The user attacks the target with a pulsing blast of water. This may also confuse the target.
TM018 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM022 Chilling Water Chilling Water - Water-type Chilling Water: Special Move 50 100 20 --
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
TM025 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This move's power is doubled if the user is poisoned, burned, or paralyzed.
TM027 Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 101 20 --
The user confounds the target with speed, then slashes. This attack never misses.
TM032 Swift Swift - Normal-type Swift: Special Move 60 101 20 --
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
TM034 Icy Wind Icy Wind - Ice-type Icy Wind: Special Move 55 95 15 --
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
TM043 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM046 Avalanche Avalanche - Ice-type Avalanche: Physical Move 60 100 10 --
This move's power is doubled if the target has inflicted damage on the user in the same turn.
TM047 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
TM050 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
TM052 Snowscape Snowscape - Ice-type Snowscape: Other Move -- 101 10 --
The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
TM055 Dig Dig - Ground-type Dig: Physical Move 80 100 10 --
The user burrows into the ground on the first turn, then attacks on the next turn.
TM057 False Swipe False Swipe - Normal-type False Swipe: Physical Move 40 100 40 --
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
TM058 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
TM065 Air Slash Air Slash - Flying-type Air Slash: Special Move 75 95 15 30
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
TM070 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
TM077 Waterfall Waterfall - Water-type Waterfall: Physical Move 80 100 15 20
The user charges at the target and may make it flinch.
TM081 Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM085 Rest Rest - Psychic-type Rest: Other Move -- 101 5 --
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
TM087 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM088 Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- 101 20 --
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
TM103 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
TM105 X-Scissor X-Scissor - Bug-type X-Scissor: Physical Move 80 100 15 --
The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.
TM110 Liquidation Liquidation - Water-type Liquidation: Physical Move 85 100 10 20
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
TM122 Encore Encore - Normal-type Encore: Other Move -- 100 5 --
The user compels the target to keep using the move it encored for three turns.
TM123 Surf Surf - Water-type Surf: Special Move 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
TM130 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
The user assists an ally by boosting the power of that ally's attack.
TM135 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM142 Hydro Pump Hydro Pump - Water-type Hydro Pump: Special Move 110 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
TM143 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM145 Water Pledge Water Pledge - Water-type Water Pledge: Special Move 80 100 10 --
A column of water hits the target. When used with its fire counterpart, this move's power is boosted and a rainbow appears.
TM171 Tera Blast Tera Blast - Normal-type Tera Blast: Special Move 80 100 10 --
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats.
TM181 Knock Off Knock Off - Dark-type Knock Off: Physical Move 65 100 20 --
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
TM184 Vacuum Wave Vacuum Wave - Fighting-type Vacuum Wave: Special Move 40 100 30 --
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
TM196 Flip Turn Flip Turn - Water-type Flip Turn: Physical Move 60 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM208 Whirlpool Whirlpool - Water-type Whirlpool: Special Move 35 85 15 100
The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Screech Screech - Normal-type Screech: Other Move -- 85 40 -- Details
An earsplitting screech harshly lowers the target's Defense stat.
Detect Detect - Fighting-type Detect: Other Move -- 101 5 -- Details
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Knock Off Knock Off - Dark-type Knock Off: Physical Move 65 100 20 -- Details
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
Copycat Copycat - Normal-type Copycat: Other Move -- 101 20 -- Details
The user mimics the move used immediately before it. This move fails if no other move has been used yet.
Night Slash Night Slash - Dark-type Night Slash: Physical Move 70 100 15 -- Details
The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit.
Air Slash Air Slash - Flying-type Air Slash: Special Move 75 95 15 30 Details
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
Sacred Sword Sacred Sword - Fighting-type Sacred Sword: Physical Move 90 100 15 -- Details
The user attacks by slicing with a sword. The target's stat changes don't affect the damage inflicted by this move.
Aqua Cutter Aqua Cutter - Water-type Aqua Cutter: Physical Move 70 100 20 -- Details
The user expels pressurized water to cut at the target like a blade. This move has a heightened chance of landing a critical hit.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 413 75 75 60 83 60 60
Max Stats
Hindering Nature
Lv. 50 135 - 182 72 - 114 58 - 100 79 - 121 58 - 100 58 - 100
Lv. 100 260 - 354 139 - 224 112 - 197 153 - 238 112 - 197 112 - 197
Max Stats
Neutral Nature
Lv. 50 135 - 182 80 - 127 65 - 112 88 - 135 65 - 112 65 - 112
Lv. 100 260 - 354 155 - 249 125 - 219 171 - 265 125 - 219 125 - 219
Max Stats
Beneficial Nature
Lv. 50 135 - 182 88 - 139 71 - 123 96 - 148 71 - 123 71 - 123
Lv. 100 260 - 354 170 - 273 137 - 240 188 - 291 137 - 240 137 - 240
75
75
60
60
60
83

<--- Oshawott #501
Oshawott
#503
Samurott
Samurott --->