Standard Level Up | 
|
				| — | 
				Bind | 
				  | 
				  | 
				15 | 
				85 | 
				20 | 
				100 | 
				| A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns. | 
				| — | 
				Ice Shard | 
				  | 
				  | 
				40 | 
				100 | 
				30 | 
				-- | 
				| The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. | 
				| 4 | 
				Confuse Ray | 
				  | 
				  | 
				-- | 
				100 | 
				10 | 
				-- | 
				| The target is exposed to a sinister ray that causes confusion. | 
				| 8 | 
				Rapid Spin | 
				  | 
				  | 
				50 | 
				100 | 
				40 | 
				-- | 
				| The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat. | 
				| 12 | 
				Icy Wind | 
				  | 
				  | 
				55 | 
				95 | 
				15 | 
				-- | 
				| The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | 
				| 16 | 
				Mist | 
				  | 
				  | 
				-- | 
				101 | 
				30 | 
				-- | 
				| The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | 
				| 16 | 
				Haze | 
				  | 
				  | 
				-- | 
				101 | 
				30 | 
				-- | 
				| The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | 
				| 20 | 
				Ancient Power | 
				  | 
				  | 
				60 | 
				100 | 
				5 | 
				10 | 
				| The user attacks with a prehistoric power. This may also boost all the user's stats at once. | 
				| 24 | 
				Aurora Beam | 
				  | 
				  | 
				65 | 
				100 | 
				20 | 
				10 | 
				| The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. | 
				| 28 | 
				Slash | 
				  | 
				  | 
				70 | 
				100 | 
				20 | 
				-- | 
				| The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit. | 
				| 32 | 
				Night Slash | 
				  | 
				  | 
				70 | 
				100 | 
				15 | 
				-- | 
				| The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. | 
				| 36 | 
				Freeze-Dry | 
				  | 
				  | 
				70 | 
				100 | 
				20 | 
				10 | 
				| The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. | 
				| 40 | 
				Light Screen | 
				  | 
				  | 
				-- | 
				101 | 
				30 | 
				-- | 
				| A wondrous wall of light is put up to reduce damage from special moves for five turns. | 
				| 40 | 
				Reflect | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				| A wondrous wall of light is put up to reduce damage from physical moves for five turns. | 
				| 44 | 
				Recover | 
				  | 
				  | 
				-- | 
				101 | 
				5 | 
				-- | 
				| The user regenerates its cells, restoring its own HP by up to half its max HP. | 
				| 48 | 
				Ice Beam | 
				  | 
				  | 
				90 | 
				100 | 
				10 | 
				10 | 
				| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | 
				| 52 | 
				Acid Armor | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				| The user alters its cellular structure to liquefy itself, sharply boosting its Defense stat. | 
				| 56 | 
				Solar Beam | 
				  | 
				  | 
				120 | 
				100 | 
				10 | 
				-- | 
				| The user gathers light on the first turn, then blasts a bundled beam on the next turn. | 
				| 60 | 
				Sheer Cold | 
				  | 
				  | 
				?? | 
				30 | 
				5 | 
				-- | 
				| The target faints instantly. This move is less likely to hit the target if used by Pokémon other than Ice types. | 
Technical Machine Attacks | 
|
| TM001 | 
					Take Down | 
					  | 
					  | 
					90 | 
					85 | 
					20 | 
					-- | 
					| A reckless full-body charge attack for slamming into the target. This also damages the user a little. | 
| TM006 | 
					Scary Face | 
					  | 
					  | 
					-- | 
					100 | 
					10 | 
					-- | 
					| The user frightens the target with a scary face to harshly lower its Speed stat. | 
| TM007 | 
					Protect | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM011 | 
					Water Pulse | 
					  | 
					  | 
					60 | 
					100 | 
					20 | 
					20 | 
					| The user attacks the target with a pulsing blast of water. This may also confuse the target. | 
| TM014 | 
					Acrobatics | 
					  | 
					  | 
					55 | 
					100 | 
					15 | 
					-- | 
					| The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. | 
| TM017 | 
					Confuse Ray | 
					  | 
					  | 
					-- | 
					100 | 
					10 | 
					-- | 
					| The target is exposed to a sinister ray that causes confusion. | 
| TM022 | 
					Chilling Water | 
					  | 
					  | 
					50 | 
					100 | 
					20 | 
					-- | 
					| The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | 
| TM025 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| This move's power is doubled if the user is poisoned, burned, or paralyzed. | 
| TM034 | 
					Icy Wind | 
					  | 
					  | 
					55 | 
					95 | 
					15 | 
					-- | 
					| The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | 
| TM046 | 
					Avalanche | 
					  | 
					  | 
					60 | 
					100 | 
					10 | 
					-- | 
					| This move's power is doubled if the target has inflicted damage on the user in the same turn. | 
| TM047 | 
					Endure | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | 
| TM050 | 
					Rain Dance | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | 
| TM052 | 
					Snowscape | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. | 
| TM066 | 
					Body Slam | 
					  | 
					  | 
					85 | 
					100 | 
					15 | 
					30 | 
					| The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | 
| TM070 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | 
| TM074 | 
					Reflect | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| A wondrous wall of light is put up to reduce damage from physical moves for five turns. | 
| TM075 | 
					Light Screen | 
					  | 
					  | 
					-- | 
					101 | 
					30 | 
					-- | 
					| A wondrous wall of light is put up to reduce damage from special moves for five turns. | 
| TM083 | 
					Poison Jab | 
					  | 
					  | 
					80 | 
					100 | 
					20 | 
					30 | 
					| The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. | 
| TM085 | 
					Rest | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | 
| TM093 | 
					Flash Cannon | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					10 | 
					| The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. | 
| TM103 | 
					Substitute | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | 
| TM104 | 
					Iron Defense | 
					  | 
					  | 
					-- | 
					101 | 
					15 | 
					-- | 
					| The user hardens its body's surface like iron, sharply boosting its Defense stat. | 
| TM124 | 
					Ice Spinner | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					-- | 
					| The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. | 
| TM135 | 
					Ice Beam | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | 
| TM143 | 
					Blizzard | 
					  | 
					  | 
					110 | 
					70 | 
					5 | 
					10 | 
					| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | 
| TM152 | 
					Giga Impact | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM163 | 
					Hyper Beam | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM168 | 
					Solar Beam | 
					  | 
					  | 
					120 | 
					100 | 
					10 | 
					-- | 
					| The user gathers light on the first turn, then blasts a bundled beam on the next turn. | 
| TM171 | 
					Tera Blast | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. | 
| TM174 | 
					Haze | 
					  | 
					  | 
					-- | 
					101 | 
					30 | 
					-- | 
					| The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | 
| TM187 | 
					Icicle Spear | 
					  | 
					  | 
					25 | 
					100 | 
					30 | 
					-- | 
					| The user attacks by launching sharp icicles at the target. This move hits two to five times in a row. | 
| TM212 | 
					Triple Axel | 
					  | 
					  | 
					20 | 
					90 | 
					10 | 
					-- | 
					| A consecutive three-kick attack that becomes more powerful with each successful hit. |