Standard Level Up |
|
—
10 |
Tackle |
 |
 |
40 |
-- |
4 |
-- |
The user attacks by charging forward and slamming into targets with its whole body. |
—
10 |
Water Gun |
 |
 |
40 |
-- |
6 |
-- |
The user attacks by blasting targets with a forceful shot of water. |
—
10 |
Thunder Shock |
 |
 |
40 |
-- |
6 |
10 |
The user attacks with a jolt of electricity. This may also leave targets paralyzed. |
5
8 |
Endure |
 |
 |
-- |
-- |
12 |
-- |
The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. |
10
13 |
Mud Shot |
 |
 |
55 |
-- |
6 |
-- |
The user attacks by hurling a blob of mud at targets. This also makes targets move more slowly for a short time. |
15
18 |
Rock Tomb |
 |
 |
60 |
-- |
10 |
-- |
The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield. |
20
23 |
Charge |
 |
 |
-- |
-- |
10 |
-- |
The user charges up to boost the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat for a short time. |
25
28 |
Spark |
 |
 |
65 |
-- |
6 |
30 |
The user attacks by charging into targets while cloaked in electricity. This may also leave targets paralyzed. |
30
33 |
Earthquake |
 |
 |
100 |
-- |
10 |
-- |
The user attacks by setting off an earthquake that strikes a wide area. |
35
38 |
Discharge |
 |
 |
80 |
-- |
8 |
30 |
The user attacks by letting loose a flare of electricity across a wide area. This may also leave those hit paralyzed. |
40
43 |
Bounce |
 |
 |
85 |
-- |
12 |
30 |
The user attacks by bouncing up and disappearing into the sky for a short time, then dropping down onto targets. This may also leave targets paralyzed. |
45
48 |
Eerie Impulse |
 |
 |
-- |
-- |
10 |
-- |
The user generates an eerie impulse from its body, which lowers targets' Sp. Atk stats for a while. |
50
53 |
Sludge Wave |
 |
 |
95 |
-- |
8 |
10 |
The user attacks by sending a giant wave of sludge across a wide area. This may also leave those hit poisoned. |
Galarian Form Level Up |
|
—
10 |
Tackle |
 |
 |
40 |
-- |
4 |
-- |
The user attacks by charging forward and slamming into targets with its whole body. |
—
10 |
Water Gun |
 |
 |
40 |
-- |
6 |
-- |
The user attacks by blasting targets with a forceful shot of water. |
—
10 |
Screech |
 |
 |
-- |
-- |
10 |
-- |
The user emits a horrible screech that makes targets reflexively want to cover their ears. This lowers their Defense stats for a while. |
—
10 |
Metal Claw |
 |
 |
50 |
-- |
6 |
-- |
The user attacks by raking targets with steel claws. This may also boost the user's Attack stat. |
5
8 |
Endure |
 |
 |
-- |
-- |
12 |
-- |
The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. |
10
13 |
Mud Shot |
 |
 |
55 |
-- |
6 |
-- |
The user attacks by hurling a blob of mud at targets. This also makes targets move more slowly for a short time. |
15
18 |
Rock Tomb |
 |
 |
60 |
-- |
10 |
-- |
The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield. |
20
23 |
Metal Sound |
 |
 |
-- |
-- |
10 |
-- |
The user emits a horrible sound like screeching metal, which lowers targets' Sp. Def stats for a while. |
25
28 |
Iron Defense |
 |
 |
-- |
-- |
9 |
-- |
The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron. |
30
33 |
Earthquake |
 |
 |
100 |
-- |
10 |
-- |
The user attacks by setting off an earthquake that strikes a wide area. |
35
38 |
Bounce |
 |
 |
85 |
-- |
12 |
30 |
The user attacks by bouncing up and disappearing into the sky for a short time, then dropping down onto targets. This may also leave targets paralyzed. |
40
43 |
Sludge Wave |
 |
 |
95 |
-- |
8 |
10 |
The user attacks by sending a giant wave of sludge across a wide area. This may also leave those hit poisoned. |
45
48 |
Crunch |
 |
 |
80 |
-- |
8 |
-- |
The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats. |
50
53 |
Stealth Rock |
 |
 |
-- |
-- |
10 |
-- |
The user lays a trap of levitating stones in front of itself. The stones will damage opposing Pokémon that touch them. |
Legends: Z-A Technical Machine Attacks |
|
TM003 |
Psyshock |
 |
 |
80 |
-- |
8 |
-- |
|
The user attacks by materializing a mysterious psychic wave. This move deals physical damage. |
TM006 |
Calm Mind |
 |
 |
-- |
-- |
18 |
-- |
|
The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit. |
TM007 |
Toxic |
 |
 |
-- |
-- |
10 |
100 |
|
The user badly poisons targets. The poison's damage worsens over time. |
TM008 |
Thunder Wave |
 |
 |
-- |
-- |
10 |
100 |
|
The user launches a weak jolt of electricity to leave targets paralyzed. |
TM012 |
Rock Slide |
 |
 |
75 |
-- |
7 |
15 |
|
The user attacks by hurling large boulders. This may also make targets flinch. |
TM015 |
Ice Fang |
 |
 |
65 |
-- |
6 |
5 |
|
The user attacks by biting targets with cold-infused fangs. This may also make targets flinch or leave them frozen. |
TM016 |
Light Screen |
 |
 |
-- |
-- |
12 |
-- |
|
The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out. |
TM017 |
Protect |
 |
 |
-- |
-- |
15 |
-- |
|
The user takes on a protective stance that prevents incoming attacks from landing. |
TM025 |
Crunch |
 |
 |
80 |
-- |
8 |
-- |
|
The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats. |
TM026 |
Energy Ball |
 |
 |
90 |
-- |
8 |
-- |
|
The user attacks by drawing power from nature and firing it at targets. This may also lower targets' Sp. Def stats. |
TM027 |
Swift |
 |
 |
60 |
-- |
5 |
-- |
|
The user attacks by firing star-shaped rays at targets. |
TM028 |
Dig |
 |
 |
80 |
-- |
12 |
-- |
|
The user attacks by disappearing underground for a short time, then surfacing to strike targets. |
TM029 |
Fire Punch |
 |
 |
75 |
-- |
7 |
10 |
|
The user attacks with a fiery punch. This may also leave targets with a burn. |
TM031 |
Reflect |
 |
 |
-- |
-- |
12 |
-- |
|
The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out. |
TM032 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
|
The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks. |
TM033 |
Body Slam |
 |
 |
85 |
-- |
8 |
30 |
|
The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed. |
TM035 |
Endure |
 |
 |
-- |
-- |
12 |
-- |
|
The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. |
TM036 |
Rock Tomb |
 |
 |
60 |
-- |
10 |
-- |
|
The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield. |
TM037 |
Stealth Rock |
 |
 |
-- |
-- |
10 |
-- |
|
The user lays a trap of levitating stones in front of itself. The stones will damage opposing Pokémon that touch them. |
TM039 |
Discharge |
 |
 |
80 |
-- |
8 |
30 |
|
The user attacks by letting loose a flare of electricity across a wide area. This may also leave those hit paralyzed. |
TM044 |
Hyper Beam |
 |
 |
150 |
-- |
20 |
-- |
|
The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time. |
TM046 |
Mud Shot |
 |
 |
55 |
-- |
6 |
-- |
|
The user attacks by hurling a blob of mud at targets. This also makes targets move more slowly for a short time. |
TM051 |
Safeguard |
 |
 |
-- |
-- |
12 |
-- |
|
The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out. |
TM052 |
Earth Power |
 |
 |
90 |
-- |
8 |
-- |
|
The user attacks by making the ground under targets erupt with power. This may also lower targets' Sp. Def stats. |
TM053 |
Sludge Bomb |
 |
 |
90 |
-- |
7 |
30 |
|
The user attacks by hurling unsanitary sludge at targets. This may also leave targets poisoned. |
TM059 |
Zen Headbutt |
 |
 |
80 |
-- |
8 |
10 |
|
The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch. |
TM060 |
Future Sight |
 |
 |
120 |
-- |
10 |
-- |
|
A short time after this move is used, a blast of psychic energy will strike the spot where the target was. |
TM063 |
Psychic |
 |
 |
90 |
-- |
8 |
-- |
|
The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats. |
TM065 |
Stone Edge |
 |
 |
100 |
-- |
10 |
-- |
|
The user attacks by stabbing targets with sharpened stones. This move has a heightened chance of landing a critical hit. |
TM067 |
Thunderbolt |
 |
 |
90 |
-- |
8 |
10 |
|
The user attacks with a strong electric blast. This may also leave targets paralyzed. |
TM069 |
Earthquake |
 |
 |
100 |
-- |
10 |
-- |
|
The user attacks by setting off an earthquake that strikes a wide area. |
TM073 |
Surf |
 |
 |
90 |
-- |
8 |
-- |
|
The user attacks by swamping a wide area with a giant wave. |
TM074 |
Shadow Ball |
 |
 |
80 |
-- |
8 |
-- |
|
The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats. |
TM078 |
Bulldoze |
 |
 |
60 |
-- |
6 |
-- |
|
The user attacks targets by stomping on the ground. This also makes targets move more slowly for a short time. |
TM080 |
Iron Defense |
 |
 |
-- |
-- |
9 |
-- |
|
The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron. |
TM083 |
Nasty Plot |
 |
 |
-- |
-- |
15 |
-- |
|
The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain. |
TM084 |
Flash Cannon |
 |
 |
80 |
-- |
8 |
-- |
|
The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets' Sp. Def stats. |
TM085 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
|
The user sacrifices a small amount of HP to create a substitute for itself. |
TM087 |
Iron Tail |
 |
 |
100 |
-- |
10 |
-- |
|
The user attacks by slamming its hard tail into targets. This may also lower targets' Defense stats. |
TM091 |
Curse |
 |
 |
-- |
-- |
15 |
-- |
|
The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different. |
TM092 |
Dazzling Gleam |
 |
 |
80 |
-- |
8 |
-- |
|
The user attacks with a powerful flash of light. |
TM095 |
Taunt |
 |
 |
-- |
-- |
12 |
100 |
|
The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time. |
TM099 |
Metronome |
 |
 |
-- |
-- |
4 |
-- |
|
The user waggles a finger and stimulates its brain to unleash a random move from among the many moves that exist. |
TM101 |
Electroweb |
 |
 |
55 |
-- |
7 |
-- |
|
The user attacks by catching targets in an electrified net. This also makes targets move more slowly for a short time. |
TM102 |
Focus Blast |
 |
 |
120 |
-- |
12 |
-- |
|
The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats. |
TM106 |
Thunder |
 |
 |
110 |
-- |
10 |
30 |
|
The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed. |