#870 Falinks

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Falinks
Japan: Tairetsu
タイレーツ
French: Hexadron
German: Legios
Korean: 대여르
National: #870
Paldea: #300
Kitakami: #---
Blueberry: #---
Falinks is Gender Unknown Fighting-type
Classification Height Weight Capture Rate Base Egg Steps
Formation Pokémon 9'10"
3m
136.7lbs
62kg
453,200 Steps
25 Cycles
Abilities: Battle Armor - Defiant (Hidden Ability)
Battle Armor: Opponent’s moves cannot Critical Hit.
Hidden Ability:
Defiant: Attack is raised by two stages when the Pokémon has its stats lowered. Doesn't work on self inflicted stat drops or drops from allies
Experience Growth Base Happiness Effort Values Earned Can Change Tera Type?
1,000,000 Points
Medium Fast
50 2 Attack Point(s)
1 Sp. Defense Point(s)
Yes

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *1 *1 *1 *1 *1 *2 *2 *0.5 *0.5 *1 *1 *0.5 *1 *2
Wild Hold Item Egg Groups
 
Fairy
Mineral
Evolutionary Chain
Falinks

Locations

- In-Depth Details
Scarlet North Province Area Two, West Province Area One, West Province Area Two
Fixed: East Province Area Three
Tera Raid Battles: 4 Star Raid Battles , 5 Star Raid Battles
Map
Violet North Province Area Two, West Province Area One, West Province Area Two
Fixed: East Province Area Three
Tera Raid Battles: 4 Star Raid Battles, 5 Star Raid Battles
Map
Paldea Wild Spawn BiomesRuins, Bamboo
Flavor Text
Scarlet The brass, which is the one that stands at the front and issues orders, is the strongest and smartest of the six.
Violet The leader, known as the brass, uses its extendible horn to issue orders to the others when it's time to change formation.


Attacks

Level UpTM & HM

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
5 Rock Smash Rock Smash - Fighting-type Rock Smash: Physical Move 40 100 15 50
The user attacks with a punch. This may also lower the target's Defense stat.
10 Focus Energy Focus Energy - Normal-type Focus Energy: Other Move -- 101 30 --
The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
15 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
20 Bulk Up Bulk Up - Fighting-type Bulk Up: Other Move -- 101 20 --
The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
25 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
30 Reversal Reversal - Fighting-type Reversal: Physical Move ?? 100 15 --
An all-out attack that becomes more powerful the less HP the user has.
35 First Impression First Impression - Bug-type First Impression: Physical Move 90 100 10 --
Although this move has great power, it works only on the first turn each time the user enters battle.
40 No Retreat No Retreat - Fighting-type No Retreat: Other Move -- 101 5 --
This move boosts all the user's stats but prevents the user from switching out or fleeing.
45 Iron Defense Iron Defense - Steel-type Iron Defense: Other Move -- 101 15 --
The user hardens its body's surface like iron, sharply boosting its Defense stat.
50 Close Combat Close Combat - Fighting-type Close Combat: Physical Move 120 100 5 --
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
55 Megahorn Megahorn - Bug-type Megahorn: Physical Move 120 85 10 --
Using its tough and impressive horn, the user rams into the target with no letup.
60 Counter Counter - Fighting-type Counter: Physical Move ?? 100 20 --
A retaliatory attack that counters any physical move, inflicting double the damage taken.

Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM001 Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 --
A reckless full-body charge attack for slamming into the target. This also damages the user a little.
TM004 Agility Agility - Psychic-type Agility: Other Move -- 101 30 --
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
TM007 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM020 Trailblaze Trailblaze - Grass-type Trailblaze: Physical Move 50 100 20 --
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
TM025 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This move's power is doubled if the user is poisoned, burned, or paralyzed.
TM036 Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 15 --
The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
TM047 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
TM049 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
TM050 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
TM053 Smart Strike Smart Strike - Steel-type Smart Strike: Physical Move 70 101 10 --
The user stabs the target with a sharp horn. This attack never misses.
TM057 False Swipe False Swipe - Normal-type False Swipe: Physical Move 40 100 40 --
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
TM058 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
TM059 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 15 20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
TM064 Bulk Up Bulk Up - Fighting-type Bulk Up: Other Move -- 101 20 --
The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
TM066 Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 15 30
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
TM070 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
TM083 Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 20 30
The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
TM085 Rest Rest - Psychic-type Rest: Other Move -- 101 5 --
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
TM086 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 30
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM088 Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- 101 20 --
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
TM089 Body Press Body Press - Fighting-type Body Press: Physical Move 80 100 10 --
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
TM099 Iron Head Iron Head - Steel-type Iron Head: Physical Move 80 100 15 30
The user slams the target with its steel-hard head. This may also make the target flinch.
TM103 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
TM104 Iron Defense Iron Defense - Steel-type Iron Defense: Other Move -- 101 15 --
The user hardens its body's surface like iron, sharply boosting its Defense stat.
TM130 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
The user assists an ally by boosting the power of that ally's attack.
TM134 Reversal Reversal - Fighting-type Reversal: Physical Move ?? 100 15 --
An all-out attack that becomes more powerful the less HP the user has.
TM152 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM158 Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 70 5 10
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TM163 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM167 Close Combat Close Combat - Fighting-type Close Combat: Physical Move 120 100 5 --
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
TM171 Tera Blast Tera Blast - Normal-type Tera Blast: Special Move 80 100 10 --
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats.
TM181 Knock Off Knock Off - Dark-type Knock Off: Physical Move 65 100 20 --
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
TM185 Lunge Lunge - Bug-type Lunge: Physical Move 80 100 15 --
The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
TM186 High Horsepower High Horsepower - Ground-type High Horsepower: Physical Move 95 95 10 --
The user fiercely attacks the target using its entire body.
TM191 Uproar Uproar - Normal-type Uproar: Special Move 90 100 10 --
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
TM203 Psych Up Psych Up - Normal-type Psych Up: Other Move -- 101 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM205 Endeavor Endeavor - Normal-type Endeavor: Physical Move ?? 100 5 --
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
TM213 Coaching Coaching - Fighting-type Coaching: Other Move -- 101 10 --
The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
TM221 Throat Chop Throat Chop - Dark-type Throat Chop: Physical Move 80 100 15 100
The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
TM229 Upper Hand Upper Hand - Fighting-type Upper Hand: Physical Move 65 100 15 --
The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 470 65 100 100 70 60 75
Max Stats
Hindering Nature
Lv. 50 125 - 172 94 - 136 94 - 136 67 - 109 58 - 100 72 - 114
Lv. 100 240 - 334 184 - 269 184 - 269 130 - 215 112 - 197 139 - 224
Max Stats
Neutral Nature
Lv. 50 125 - 172 105 - 152 105 - 152 75 - 122 65 - 112 80 - 127
Lv. 100 240 - 334 205 - 299 205 - 299 145 - 239 125 - 219 155 - 249
Max Stats
Beneficial Nature
Lv. 50 125 - 172 115 - 167 115 - 167 82 - 134 71 - 123 88 - 139
Lv. 100 240 - 334 225 - 328 225 - 328 159 - 262 137 - 240 170 - 273
65
100
100
75
60
70

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