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General | Location | Attacks | Stats | Egg Moves |
| Gen IX Dex | Gen VIII Dex | Gen VII Dex |
| Picture | ||
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| Abilities: Magnet Pull | |||||
| Magnet Pull: Steel types cannot run nor switch while this Pokémon is in battle. Because the opponent’s switching is blocked, the opponent cannot switch on the turn this Pokémon switches out of battle. The opponent may still switch with Baton Pass. | |||||
| Experience Growth | Base Happiness | Effort Values Earned | Can Change Tera Type? | ||
| Points |
0 | 1 Attack Point(s) | Yes | ||
| Wild Hold Item | Egg Groups | ||
| Evolutionary Chain | |||
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Locations |
Attacks | Level Up | TM & HM |
Standard Level Up | |||||||||
| Level | Attack Name | Type | Cat. | Att. | Dur | Cooldown | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| — |
Thunder Shock | ![]() |
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40 | -- | 6 | 10 | ||
| The user attacks with a jolt of electricity. This may also leave targets paralyzed. | |||||||||
| — |
Harden | ![]() |
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-- | -- | 6 | -- | ||
| The user boosts its Defense stat for a short time by tensing its muscles to stiffen its body. | |||||||||
| 8 |
Tail Whip | ![]() |
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-- | -- | 7 | -- | ||
| The user wags its tail cutely to make targets less wary, which lowers their Defense stats for a short time. | |||||||||
| 11 |
Brutal Swing | ![]() |
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60 | -- | 6 | -- | ||
| The user attacks everything nearby by swinging about violently. | |||||||||
| 16 |
Headbutt | ![]() |
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70 | -- | 7 | 15 | ||
| The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch. | |||||||||
| 24 |
Thunder Wave | ![]() |
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-- | -- | 10 | 100 | ||
| The user launches a weak jolt of electricity to leave targets paralyzed. | |||||||||
| 32 |
Acid Armor | ![]() |
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-- | -- | 9 | -- | ||
| The user boosts its Defense stat for a while by altering its cellular structure to become liquefied. | |||||||||
| 40 |
Flash Cannon | ![]() |
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80 | -- | 8 | -- | ||
| The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets' Sp. Def stats. | |||||||||
Legends: Z-A Technical Machine Attacks | |||||||||
| TM # | Attack Name | Type | Cat. | Att. | Dur | Cooldown | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| TM001 | Headbutt | ![]() |
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70 | -- | 7 | 15 | ||
| The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch. | |||||||||
| TM008 | Thunder Wave | ![]() |
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-- | -- | 10 | 100 | ||
| The user launches a weak jolt of electricity to leave targets paralyzed. | |||||||||
| TM017 | Protect | ![]() |
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-- | -- | 15 | -- | ||
| The user takes on a protective stance that prevents incoming attacks from landing. | |||||||||
| TM035 | Endure | ![]() |
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-- | -- | 12 | -- | ||
| The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | |||||||||
| TM048 | Self-Destruct | ![]() |
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200 | -- | 15 | -- | ||
| The user emits explosive force, causing damage across a wide area. The user faints after using this move. | |||||||||
| TM055 | Giga Impact | ![]() |
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150 | -- | 20 | -- | ||
| The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time. | |||||||||
| TM058 | Iron Head | ![]() |
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80 | -- | 8 | 15 | ||
| The user attacks by slamming its steel-hard head into targets. This may also make targets flinch. | |||||||||
| TM067 | Thunderbolt | ![]() |
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90 | -- | 8 | 10 | ||
| The user attacks with a strong electric blast. This may also leave targets paralyzed. | |||||||||
| TM080 | Iron Defense | ![]() |
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-- | -- | 9 | -- | ||
| The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron. | |||||||||
| TM084 | Flash Cannon | ![]() |
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80 | -- | 8 | -- | ||
| The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets' Sp. Def stats. | |||||||||
| TM085 | Substitute | ![]() |
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-- | -- | 10 | -- | ||
| The user sacrifices a small amount of HP to create a substitute for itself. | |||||||||
| TM109 | Facade | ![]() |
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-- | -- | -- | |||
| The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. | |||||||||
| TM126 | Magnet Bomb | ![]() |
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-- | -- | -- | |||
| The user attacks by launching steel bombs that stick to targets. | |||||||||
| TM130 | Charge Beam | ![]() |
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-- | -- | -- | |||
| The user attacks targets with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | |||||||||
| TM157 | Steel Beam | ![]() |
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-- | -- | -- | |||
| The user attacks by firing off a fierce beam of steel that has been collected from its entire body. The user will also take some damage. | |||||||||
Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 300 | 46 | 65 | 65 | 55 | 35 | 34 | |
| Max Stats Hindering Nature |
Lv. 50 | 106 - 153 | 63 - 105 | 63 - 105 | 54 - 96 | 36 - 78 | 35 - 77 |
| Lv. 100 | 202 - 296 | 121 - 206 | 121 - 206 | 103 - 188 | 67 - 152 | 65 - 150 | |
| Max Stats Neutral Nature |
Lv. 50 | 106 - 153 | 70 - 117 | 70 - 117 | 60 - 107 | 40 - 87 | 39 - 86 |
| Lv. 100 | 202 - 296 | 135 - 229 | 135 - 229 | 115 - 209 | 75 - 169 | 73 - 167 | |
| Max Stats Beneficial Nature |
Lv. 50 | 106 - 153 | 77 - 128 | 77 - 128 | 66 - 117 | 44 - 95 | 42 - 94 |
| Lv. 100 | 202 - 296 | 148 - 251 | 148 - 251 | 126 - 229 | 82 - 185 | 80 - 183 | |
46
65
65
34
35
55
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