#809 Melmetal

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Melmetal
Japan: Melmetal
メルメタル
French: Melmetal
German: Melmetal
Korean: 멜메탈
National: #809
Paldea: #---
Kitakami: #---
Blueberry: #---
Lumiose: #---
Melmetal is Gender Unknown Steel-type
Classification Height Weight Capture Rate Base Egg Steps
Hex Nut Pokémon 8'02"
2.5m
1763.7lbs
800kg
450 Steps
Cycles
Abilities: Iron Fist
Iron Fist: The power of punching moves is increased by 20%. This stacks with Punching Glove.
Experience Growth Base Happiness Effort Values Earned Can Change Tera Type?
Points
0 3 Attack Point(s)
Yes

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*0.5 *2 *1 *1 *0.5 *0.5 *2 *0 *2 *0.5 *0.5 *0.5 *0.5 *1 *0.5 *1 *0.5 *0.5
Wild Hold Item Egg Groups
 
Evolutionary Chain
Meltan 400 Candy in Pokémon GO Melmetal

Locations


Attacks

Level UpTM & HM

Standard Level Up

LevelAttack NameTypeCat.Att.DurCooldownEffect %
Evolve
Plus Move10
Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 -- 7 10
The user attacks with an electrified punch. This may also leave targets paralyzed.
Evolve
Plus Move10
Heavy Slam Heavy Slam - Steel-type Heavy Slam: Physical Move ?? -- 10 --
The user attacks by slamming its heavy body into targets. The more the user outweighs the target, the greater this move's power.

Plus Move10
Thunder Shock Thunder Shock - Electric-type Thunder Shock: Special Move 40 -- 6 10
The user attacks with a jolt of electricity. This may also leave targets paralyzed.

Plus Move10
Harden Harden - Normal-type Harden: Other Move -- -- 6 --
The user boosts its Defense stat for a short time by tensing its muscles to stiffen its body.
8
Plus Move11
Tail Whip Tail Whip - Normal-type Tail Whip: Other Move -- -- 7 --
The user wags its tail cutely to make targets less wary, which lowers their Defense stats for a short time.
11
Plus Move14
Brutal Swing Brutal Swing - Dark-type Brutal Swing: Physical Move 60 -- 6 --
The user attacks everything nearby by swinging about violently.
16
Plus Move19
Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 -- 7 15
The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.
24
Plus Move27
Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- -- 10 100
The user launches a weak jolt of electricity to leave targets paralyzed.
32
Plus Move35
Acid Armor Acid Armor - Poison-type Acid Armor: Other Move -- -- 9 --
The user boosts its Defense stat for a while by altering its cellular structure to become liquefied.
40
Plus Move43
Flash Cannon Flash Cannon - Steel-type Flash Cannon: Special Move 80 -- 8 --
The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets' Sp. Def stats.
64
Plus Move67
Discharge Discharge - Electric-type Discharge: Special Move 80 -- 8 30
The user attacks by letting loose a flare of electricity across a wide area. This may also leave those hit paralyzed.
72
Plus Move75
Dynamic Punch Dynamic Punch - Fighting-type Dynamic Punch: Physical Move 100 -- 12 100
The user attacks by punching targets with full concentrated power. This also leaves targets confused without fail.
80
Plus Move83
Double Iron Bash Double Iron Bash - Steel-type Double Iron Bash: Physical Move -- -- --
The user attacks by spinning itself around the hex nut in its chest, striking targets twice with its arms, one after another. This may also make targets flinch.
96
Plus Move99
Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 -- 20 --
The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

Legends: Z-A Technical Machine Attacks

TM #Attack NameTypeCat.Att.DurCooldownEffect %
TM001 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 -- 7 15
The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.
TM008 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- -- 10 100
The user launches a weak jolt of electricity to leave targets paralyzed.
TM010 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 -- 7 --
The user attacks with a swift chop. This move can also break barriers such as Light Screen and Reflect.
TM012 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 -- 7 15
The user attacks by hurling large boulders. This may also make targets flinch.
TM013 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 -- 8 10
The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen.
TM017 Protect Protect - Normal-type Protect: Other Move -- -- 15 --
The user takes on a protective stance that prevents incoming attacks from landing.
TM023 Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 -- 7 10
The user attacks with an electrified punch. This may also leave targets paralyzed.
TM024 Ice Punch Ice Punch - Ice-type Ice Punch: Physical Move 75 -- 7 10
The user attacks with an icy punch. This may also leave targets frozen.
TM033 Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 -- 8 30
The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.
TM035 Endure Endure - Normal-type Endure: Other Move -- -- 12 --
The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.
TM036 Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 -- 10 --
The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield.
TM039 Discharge Discharge - Electric-type Discharge: Special Move 80 -- 8 30
The user attacks by letting loose a flare of electricity across a wide area. This may also leave those hit paralyzed.
TM044 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 -- 20 --
The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.
TM048 Self-Destruct Self-Destruct - Normal-type Self-Destruct: Physical Move 200 -- 15 --
The user emits explosive force, causing damage across a wide area. The user faints after using this move.
TM055 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 -- 20 --
The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.
TM058 Iron Head Iron Head - Steel-type Iron Head: Physical Move 80 -- 8 15
The user attacks by slamming its steel-hard head into targets. This may also make targets flinch.
TM064 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 -- 12 --
The user attacks by gathering a great deal of light and then shooting it at targets. This move takes some time to carry out.
TM067 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 -- 8 10
The user attacks with a strong electric blast. This may also leave targets paralyzed.
TM069 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 -- 10 --
The user attacks by setting off an earthquake that strikes a wide area.
TM080 Iron Defense Iron Defense - Steel-type Iron Defense: Other Move -- -- 9 --
The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron.
TM084 Flash Cannon Flash Cannon - Steel-type Flash Cannon: Special Move 80 -- 8 --
The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets' Sp. Def stats.
TM085 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
The user sacrifices a small amount of HP to create a substitute for itself.
TM106 Thunder Thunder - Electric-type Thunder: Special Move 110 -- 10 30
The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed.
TM109 Facade Facade - Normal-type Facade: Physical Move -- -- --
The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.
TM126 Magnet Bomb Magnet Bomb - Steel-type Magnet Bomb: Physical Move -- -- --
The user attacks by launching steel bombs that stick to targets.
TM130 Charge Beam Charge Beam - Electric-type Charge Beam: Special Move -- -- --
The user attacks targets with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
TM157 Steel Beam Steel Beam - Steel-type Steel Beam: Special Move -- -- --
The user attacks by firing off a fierce beam of steel that has been collected from its entire body. The user will also take some damage.


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 600 135 143 143 80 65 34
Max Stats
Hindering Nature
Lv. 50 195 - 242 133 - 175 133 - 175 76 - 118 63 - 105 35 - 77
Lv. 100 380 - 474 261 - 346 261 - 346 148 - 233 121 - 206 65 - 150
Max Stats
Neutral Nature
Lv. 50 195 - 242 148 - 195 148 - 195 85 - 132 70 - 117 39 - 86
Lv. 100 380 - 474 291 - 385 291 - 385 165 - 259 135 - 229 73 - 167
Max Stats
Beneficial Nature
Lv. 50 195 - 242 162 - 214 162 - 214 93 - 145 77 - 128 42 - 94
Lv. 100 380 - 474 320 - 423 320 - 423 181 - 284 148 - 251 80 - 183
135
143
143
34
65
80

<--- Meltan #808
Meltan
#810
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