#931 Squawkabilly

General Location Attacks Stats Egg Moves
Picture

Normal Sprite
Green Plumage Blue Plumage Yellow Plumage White Plumage
Name Other Names No. Gender Ratio Type
Squawkabilly
Japan: Ikirinko
イキリンコ
French: Tapatoès
German: Krawalloro
Korean: 시비꼬
National: #931
Paldea: #113
Kitakami: #---
Blueberry: #---
Lumiose: #---
Hyperspace: #86
Male :50%
Female :50%
Normal-type Flying-type
Classification Height Weight Capture Rate Base Egg Steps
Parrot Pokémon 2'00"
0.6m
5.3lbs
2.4kg
1901,920 Steps
15 Cycles
Abilities: Intimidate - Hustle - Guts (Hidden) (Green & Blue) - Intimidate- Hustle - Sheer Force (Hidden) (Yellow & White)
Green & Blue Plumage Abilities:
Intimidate: Upon entering battle or receiving the ability, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches.
Hustle: Damage from physical attacks is increased by 50%, but average accuracy is only 80%.
Hidden Ability:
Guts: Attack is increased by 50% when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). Burn’s effect of lowering Attack is not applied.
Yellow & White Plumage Abilities:
Intimidate: Upon entering battle or receiving the ability, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches.
Hustle: Damage from physical attacks is increased by 50%, but average accuracy is only 80%.
Hidden Ability:
Sheer Force: Moves with a secondary effect are increased in power by 30% but lose their secondary effect
Experience Growth Base Happiness Effort Values Earned Can Change Tera Type?
600,000 Points
Erratic
50 1 Attack Point(s)
Yes

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *2 *0.5 *2 *1 *1 *0 *1 *1 *0.5 *2 *0 *1 *1 *1 *1
Wild Hold Item Egg Groups
 
Flying
Evolutionary Chain
Squawkabilly
Alternate Forms
Green PlumageBlue PlumageYellow PlumageWhite Plumage
Green PlumageBlue PlumageYellow PlumageWhite Plumage
Squawkabilly's form doesn't change and is dependent on where it was caught. They have different abilities

Locations

- In-Depth Details
Scarlet East Province Area One, East Province Area Two, East Province Area Three
Fixed: West Province Area One
Tera Raid Battles: 4 Star Raid Battles
Map
Violet East Province Area One, East Province Area Two, East Province Area Three
Fixed: West Province Area One
Tera Raid Battles: 4 Star Raid Battles
Map
Paldea Wild Spawn BiomesTown
Legends: ZA Mega Dimension Hyperspace Lumiose - 1 Rank & Above
Flavor Text
Squawkabilly SpriteScarletThese Pokémon prefer to live in cities. They form flocks based on the color of their feathers, and they fight over territory.
VioletGreen-feathered flocks hold the most sway. When they're out searching for food in the mornings and evenings, it gets very noisy.
Squawkabilly SpriteScarletThe largest of their flocks can contain more than 50 individuals. They fly around towns and forests, searching for food and making a racket.
VioletBlue-feathered Squawkabilly view their green- feathered counterparts as rivals, since the latter make up the largest, most powerful groups.
Squawkabilly SpriteScarletThese Squawkabilly are hotheaded, and their fighting style is vicious. They'll leap within reach of their foes to engage in close combat.
VioletThe yellow Squawkabilly are especially fierce. They've even been known to drive other bird Pokémon out of town.
Squawkabilly SpriteScarletThis Pokémon dislikes being alone. It has a strong sense of community and survives by cooperating with allies.
VioletThough these Squawkabilly are the fewest in number, they have no trouble living in towns since they blend in with the white buildings.
Squawkabilly SpriteLegends: Z-ASquawkabilly form flocks based on the color of their plumage. Green ones are abundant because their coloration is more likely to be passed down.
Squawkabilly SpriteLegends: Z-ASquawkabilly with blue plumage are the second most populous variety after their green counterparts, which they view as foes.
Squawkabilly SpriteLegends: Z-ASquawkabilly with yellow plumage grew increasingly aggressive in order to be taken seriously by the more populous varieties.
Squawkabilly SpriteLegends: Z-AThis is the least populous variety of Squawkabilly. They don't like conflict, but when they have to fight, they do so valiantly and resolutely.



Attacks

Level UpTM & HM

Standard Level Up

LevelAttack NameTypeCat.Att.DurCooldownEffect %

Plus Move10
Growl Growl - Normal-type Growl: Other Move -- -- 6 --
The user growls endearingly to make targets less wary, which lowers their Attack stats for a short time.

Plus Move10
Peck Peck - Flying-type Peck: Physical Move 35 -- 6 --
The user attacks by jabbing targets with a sharply pointed beak or horn.
6
Plus Move9
Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 30 -- 3 --
The user attacks by lunging toward targets with blinding speed.
10
Plus Move13
Torment Torment - Dark-type Torment: Other Move -- -- 12 10
The user torments and enrages the target, making it harder for the same move to be used in quick succession.
13
Plus Move16
Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 -- 9 --
The user attacks by confounding targets with swift movements before slashing.
20
Plus Move23
Taunt Taunt - Dark-type Taunt: Other Move -- -- 12 --
The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.
24
Plus Move27
Feather Dance Feather Dance - Flying-type Feather Dance: Other Move -- -- 10 --
The user buries targets in a mass of down, which lowers targets' Attack stats for a while.
27
Plus Move30
Mimic Mimic - Normal-type Mimic: Other Move -- -- 6 --
The user attacks by mimicking the last move that a target used, unleashing that same move back upon it.
30
Plus Move33
Fly Fly - Flying-type Fly: Physical Move 90 -- 12 --
The user attacks by disappearing high into the sky for a short time, then swooping back down.
34
Plus Move37
Facade Facade - Normal-type Facade: Physical Move 70 -- 7 100
The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.
38
Plus Move41
Swagger Swagger - Normal-type Swagger: Other Move -- -- 10 --
The user enrages targets, leaving them confused but boosting their Attack stats for a while.
40
Plus Move43
Lunge Lunge - Bug-type Lunge: Physical Move 80 -- 6 --
The user attacks by lunging toward targets with full force. This also lowers targets' Attack stats for a short time.
42
Plus Move45
Brave Bird Brave Bird - Flying-type Brave Bird: Physical Move 120 -- 10 --
The user attacks by tucking its wings and charging at targets from a low altitude. The user will also take some damage.
46
Plus Move49
Air Slash Air Slash - Flying-type Air Slash: Special Move 75 -- 7 --
The user attacks with a blade of air that slices even the sky. This may also make targets flinch.
52
Plus Move55
Parting Shot Parting Shot - Dark-type Parting Shot: Other Move -- -- 6 --
The user intimidates targets with a parting threat before rushing back to its Trainer. This lowers targets' Attack and Sp. Atk stats for a short time.

Legends: Z-A Technical Machine Attacks

TM #Attack NameTypeCat.Att.DurCooldownEffect %
TM001 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 -- 7 --
The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.
TM011 Bulk Up Bulk Up - Fighting-type Bulk Up: Other Move -- -- 18 --
The user boosts its Attack and Defense stats for a short time by tensing its muscles to bulk up its body.
TM017 Protect Protect - Normal-type Protect: Other Move -- -- 15 --
The user takes on a protective stance that prevents incoming attacks from landing.
TM022 Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 -- 9 --
The user attacks by confounding targets with swift movements before slashing.
TM035 Endure Endure - Normal-type Endure: Other Move -- -- 12 --
The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.
TM043 Fly Fly - Flying-type Fly: Physical Move 90 -- 12 --
The user attacks by disappearing high into the sky for a short time, then swooping back down.
TM044 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 -- 20 --
The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.
TM045 Knock Off Knock Off - Dark-type Knock Off: Physical Move 65 -- 10 --
The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items.
TM055 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 -- 20 --
The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.
TM056 Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 -- 10 --
The user attacks with a reckless, all-out charge. The user will also take some damage.
TM058 Iron Head Iron Head - Steel-type Iron Head: Physical Move 80 -- 8 30
The user attacks by slamming its steel-hard head into targets. This may also make targets flinch.
TM068 Heat Wave Heat Wave - Fire-type Heat Wave: Special Move 95 -- 9 --
The user attacks by exhaling hot breath. This may also leave targets with a burn.
TM071 Hyper Voice Hyper Voice - Normal-type Hyper Voice: Special Move 90 -- 8 10
The user attacks by unleashing horribly loud, resounding vibrations.
TM079 Hurricane Hurricane - Flying-type Hurricane: Special Move 110 -- 9 --
The user attacks by wrapping targets in a fierce wind. This may also leave targets confused.
TM082 U-turn U-turn - Bug-type U-turn: Physical Move 70 -- 12 20
The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed.
TM085 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
The user sacrifices a small amount of HP to create a substitute for itself.
TM095 Taunt Taunt - Dark-type Taunt: Other Move -- -- 12 --
The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.
TM103 Work Up Work Up - Normal-type Work Up: Other Move -- -- 15 --
The user boosts its Attack and Sp. Atk stats for a short time by getting worked up.
TM109 Facade Facade - Normal-type Facade: Physical Move 70 -- 7 100
The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.
TM121 Torment Torment - Dark-type Torment: Other Move -- -- 12 10
The user torments and enrages the target, making it harder for the same move to be used in quick succession.
TM125 Mimic Mimic - Normal-type Mimic: Other Move -- -- 6 --
The user attacks by mimicking the last move that a target used, unleashing that same move back upon it.
TM128 Seed Bomb Seed Bomb - Grass-type Seed Bomb: Physical Move 35 -- 7 --
The user attacks by slamming a barrage of large, hard- shelled seeds down on targets from above.
TM134 Dual Wingbeat Dual Wingbeat - Flying-type Dual Wingbeat: Physical Move 45 -- 10 --
The user attacks by slamming targets with its wings to deal two strikes, one after the other.
TM139 Swagger Swagger - Normal-type Swagger: Other Move -- -- 10 --
The user enrages targets, leaving them confused but boosting their Attack stats for a while.
TM146 Skull Bash Skull Bash - Normal-type Skull Bash: Physical Move 150 -- 12 --
The user boosts its Defense stat for a short time by tucking its head in, then attacks by ramming into targets. This move takes some time to carry out.
TM153 Sky Attack Sky Attack - Flying-type Sky Attack: Physical Move 140 -- 10 --
The user attacks with a powered-up dive. This move has a heightened chance of landing a critical hit and may also make targets flinch, but it takes some time to carry out.


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 417 82 96 51 45 51 92
Max Stats
Hindering Nature
Lv. 50 142 - 189 90 - 133 50 - 92 45 - 87 50 - 92 87 - 129
Lv. 100 274 - 368 177 - 261 96 - 180 85 - 170 96 - 180 170 - 254
Lv. 150 406 - 547 263 - 390 142 - 269 126 - 252 142 - 269 252 - 379
Lv. 200 538 - 726 350 - 519 188 - 357 166 - 335 188 - 357 335 - 504
Max Stats
Neutral Nature
Lv. 50 142 - 189 101 - 148 56 - 103 50 - 97 56 - 103 97 - 144
Lv. 100 274 - 368 197 - 291 107 - 201 95 - 189 107 - 201 189 - 283
Lv. 150 406 - 547 293 - 434 158 - 299 140 - 281 158 - 299 281 - 422
Lv. 200 538 - 726 389 - 577 209 - 397 185 - 373 209 - 397 373 - 561
Max Stats
Beneficial Nature
Lv. 50 142 - 189 111 - 162 61 - 113 55 - 106 61 - 113 106 - 158
Lv. 100 274 - 368 216 - 320 117 - 221 104 - 207 117 - 221 207 - 311
Lv. 150 274 - 368 216 - 320 117 - 221 104 - 207 117 - 221 207 - 311
Lv. 200 538 - 726 427 - 634 229 - 436 203 - 410 229 - 436 410 - 617
82
96
51
92
51
45

<--- Arboliva #930
Arboliva
#932
Nacli
Nacli --->