Standard Level Up |
|
—
10 |
Tail Whip |
 |
 |
-- |
-- |
7 |
-- |
| The user wags its tail cutely to make targets less wary, which lowers their Defense stats for a short time. |
—
10 |
Quick Attack |
 |
 |
30 |
-- |
3 |
-- |
| The user attacks by lunging toward targets with blinding speed. |
10
13 |
Roar |
 |
 |
-- |
-- |
6 |
-- |
| The user lets out a mighty roar, which startles targets and drives them back a good distance. |
12
15 |
Snarl |
 |
 |
55 |
-- |
9 |
-- |
| The user snarls incessantly at targets to lower their Sp. Atk stats for a short time. |
15
18 |
Knock Off |
 |
 |
65 |
-- |
10 |
-- |
| The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items. |
17
20 |
Fake Tears |
 |
 |
-- |
-- |
10 |
-- |
| The user feigns crying to fluster targets, which lowers their Sp. Def stats for a while. |
22
25 |
Nasty Plot |
 |
 |
-- |
-- |
15 |
-- |
| The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain. |
26
29 |
Mimic |
 |
 |
-- |
-- |
|
-- |
| The user attacks by mimicking the last move that a target used, unleashing that same move back upon it. |
34
37 |
Night Slash |
 |
 |
70 |
-- |
7 |
-- |
| The user attacks by slashing the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
38
41 |
Dark Pulse |
 |
 |
80 |
-- |
8 |
10 |
| The user attacks by releasing a horrible aura rife with ill intent. This may also make targets flinch. |
44
47 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks. |
52
55 |
Parting Shot |
 |
 |
-- |
-- |
12 |
-- |
| The user intimidates targets with a parting threat before rushing back to its Trainer. This lowers targets' Attack and Sp. Atk stats for a short time. |
Legends: Z-A Technical Machine Attacks |
|
| TM005 |
Roar |
 |
 |
-- |
-- |
6 |
-- |
| The user lets out a mighty roar, which startles targets and drives them back a good distance. |
| TM014 |
Fire Fang |
 |
 |
65 |
-- |
6 |
5 |
| The user attacks by biting targets with flame-cloaked fangs. This may also make targets flinch or leave them with a burn. |
| TM015 |
Ice Fang |
 |
 |
65 |
-- |
6 |
5 |
| The user attacks by biting targets with cold-infused fangs. This may also make targets flinch or leave them frozen. |
| TM017 |
Protect |
 |
 |
-- |
-- |
15 |
-- |
| The user takes on a protective stance that prevents incoming attacks from landing. |
| TM020 |
Play Rough |
 |
 |
90 |
-- |
8 |
-- |
| The user attacks by playing rough. This may also lower targets' Attack stats. |
| TM021 |
Thunder Fang |
 |
 |
65 |
-- |
6 |
5 |
| The user attacks by biting targets with electrified fangs. This may also make targets flinch or leave them paralyzed. |
| TM025 |
Crunch |
 |
 |
80 |
-- |
8 |
-- |
| The user attacks by crunching targets up with sharp fangs. This may also lower targets' Defense stats. |
| TM027 |
Swift |
 |
 |
60 |
-- |
5 |
-- |
| The user attacks by firing star-shaped rays at targets. |
| TM028 |
Dig |
 |
 |
80 |
-- |
12 |
-- |
| The user attacks by disappearing underground for a short time, then surfacing to strike targets. |
| TM032 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks. |
| TM034 |
Night Slash |
 |
 |
70 |
-- |
7 |
-- |
| The user attacks by slashing the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
| TM035 |
Endure |
 |
 |
-- |
-- |
12 |
-- |
| The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. |
| TM044 |
Hyper Beam |
 |
 |
150 |
-- |
20 |
-- |
| The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time. |
| TM045 |
Knock Off |
 |
 |
65 |
-- |
10 |
-- |
| The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items. |
| TM046 |
Mud Shot |
 |
 |
55 |
-- |
6 |
-- |
| The user attacks by hurling a blob of mud at targets. This also makes targets move more slowly for a short time. |
| TM047 |
Agility |
 |
 |
-- |
-- |
12 |
-- |
| The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time. |
| TM049 |
Icy Wind |
 |
 |
55 |
-- |
7 |
-- |
| The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time. |
| TM055 |
Giga Impact |
 |
 |
150 |
-- |
20 |
-- |
| The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time. |
| TM057 |
Will-O-Wisp |
 |
 |
-- |
-- |
10 |
100 |
| The user shoots a sinister flame to inflict a burn on targets. |
| TM061 |
Shadow Claw |
 |
 |
70 |
-- |
7 |
-- |
| The user attacks by slashing with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| TM063 |
Psychic |
 |
 |
90 |
-- |
8 |
-- |
| The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats. |
| TM074 |
Shadow Ball |
 |
 |
80 |
-- |
8 |
-- |
| The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats. |
| TM082 |
U-turn |
 |
 |
70 |
-- |
12 |
-- |
| The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed. |
| TM083 |
Nasty Plot |
 |
 |
-- |
-- |
15 |
-- |
| The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain. |
| TM085 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user sacrifices a small amount of HP to create a substitute for itself. |
| TM090 |
Dark Pulse |
 |
 |
80 |
-- |
8 |
10 |
| The user attacks by releasing a horrible aura rife with ill intent. This may also make targets flinch. |
| TM095 |
Taunt |
 |
 |
-- |
-- |
12 |
100 |
| The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time. |
| TM097 |
Heal Block |
 |
 |
-- |
-- |
12 |
100 |
| The user prevents targets from recovering HP through moves or items for a while. |
| TM109 |
Facade |
 |
 |
-- |
-- |
|
-- |
| The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. |
| TM115 |
Trailblaze |
 |
 |
-- |
-- |
|
-- |
| The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork also increases its movement speed for a short time. |
| TM121 |
Torment |
 |
 |
-- |
-- |
|
-- |
| The user torments and enrages the target, making it harder for the same move to be used in quick succession. |
| TM125 |
Mimic |
 |
 |
-- |
-- |
|
-- |
| The user attacks by mimicking the last move that a target used, unleashing that same move back upon it. |
| TM141 |
Fake Out |
 |
 |
-- |
-- |
|
-- |
| The user attacks first to make targets flinch. This move only succeeds if it is used first thing upon the user entering a battle. |
| TM142 |
First Impression |
 |
 |
-- |
-- |
|
-- |
| The user attacks with tremendous power, but this move only succeeds if it is used first thing upon the user entering a battle. |
| TM145 |
Razor Wind |
 |
 |
-- |
-- |
|
-- |
| The user attacks with numerous blades made of wind. This move has a heightened chance of landing a critical hit, but it takes some time to carry out. |