Standard Level Up |
|
| — |
Absorb |
 |
 |
20 |
100 |
25 |
-- |
| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| — |
Growth |
 |
 |
-- |
101 |
20 |
-- |
| The user's body grows all at once, raising the Attack and Sp. Atk stats. |
| 4 |
Acid |
 |
 |
40 |
100 |
30 |
10 |
| Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats. |
| 8 |
Sweet Scent |
 |
 |
-- |
100 |
20 |
-- |
| A sweet scent that harshly lowers opposing Pokémon's evasiveness. |
| 12 |
Mega Drain |
 |
 |
40 |
100 |
15 |
-- |
| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| 14 |
Poison Powder |
 |
 |
-- |
75 |
35 |
-- |
| The user scatters a cloud of poisonous dust that poisons the target. |
| 16 |
Stun Spore |
 |
 |
-- |
75 |
30 |
-- |
| The user scatters a cloud of numbing powder that paralyzes the target. |
| 18 |
Sleep Powder |
 |
 |
-- |
75 |
15 |
-- |
| The user scatters a big cloud of sleep-inducing dust around the target. |
| 20 |
Giga Drain |
 |
 |
75 |
100 |
10 |
-- |
| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| 24 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| 28 |
Moonblast |
 |
 |
95 |
100 |
15 |
30 |
| Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat. |
| 32 |
Grassy Terrain |
 |
 |
-- |
101 |
10 |
-- |
| The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
| 36 |
Moonlight |
 |
 |
-- |
101 |
5 |
-- |
| The user restores its own HP. The amount of HP regained varies with the weather. |
| 40 |
Petal Dance |
 |
 |
120 |
100 |
10 |
-- |
| The user attacks the target by scattering petals for two to three turns. The user then becomes confused. |
Sword & Shield Technical Machine Attacks |
|
| TM11 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| TM21 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| TM24 |
Snore |
 |
 |
50 |
100 |
15 |
30 |
| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| TM25 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM28 |
Giga Drain |
 |
 |
75 |
100 |
10 |
-- |
| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM29 |
Charm |
 |
 |
-- |
100 |
20 |
-- |
| The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| TM31 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM34 |
Sunny Day |
 |
 |
-- |
101 |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| TM39 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM50 |
Bullet Seed |
 |
 |
25 |
100 |
30 |
-- |
| The user forcefully shoots seeds at the target two to five times in a row. |
| TM74 |
Venoshock |
 |
 |
65 |
100 |
10 |
-- |
| The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. |
| TM76 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM88 |
Grassy Terrain |
 |
 |
-- |
101 |
10 |
-- |
| The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
Technical Record Attacks |
|
| TR00 |
Swords Dance |
 |
 |
-- |
101 |
20 |
-- |
| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
| TR20 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
| TR22 |
Sludge Bomb |
 |
 |
90 |
100 |
10 |
30 |
| Unsanitary sludge is hurled at the target. This may also poison the target. |
| TR26 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TR27 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TR59 |
Seed Bomb |
 |
 |
80 |
100 |
15 |
-- |
| The user slams a barrage of hard-shelled seeds down on the target from above. |
| TR65 |
Energy Ball |
 |
 |
90 |
100 |
10 |
10 |
| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| TR77 |
Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| TR92 |
Dazzling Gleam |
 |
 |
80 |
100 |
10 |
-- |
| The user damages opposing Pokémon by emitting a powerful flash. |
BDSP Technical Machine Attacks |
|
| TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM09 |
Bullet Seed |
 |
 |
25 |
100 |
30 |
-- |
| The user forcefully shoots seeds at the target two to five times in a row. |
| TM11 |
Sunny Day |
 |
 |
-- |
101 |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| TM17 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM19 |
Giga Drain |
 |
 |
75 |
100 |
10 |
-- |
| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM21 |
Dazzling Gleam |
 |
 |
80 |
100 |
10 |
-- |
| The user damages opposing Pokémon by emitting a powerful flash. |
| TM22 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| TM32 |
Double Team |
 |
 |
-- |
101 |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM36 |
Sludge Bomb |
 |
 |
90 |
100 |
10 |
30 |
| Unsanitary sludge is hurled at the target. This may also poison the target. |
| TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM44 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM53 |
Energy Ball |
 |
 |
90 |
100 |
10 |
10 |
| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| TM58 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM70 |
Flash |
 |
 |
-- |
100 |
20 |
-- |
| The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. |
| TM75 |
Swords Dance |
 |
 |
-- |
101 |
20 |
-- |
| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
| TM82 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM86 |
Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| TM87 |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
| TM90 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
| TM93 |
Cut |
 |
 |
50 |
95 |
30 |
-- |
| The target is cut with a scythe or claw. |
Egg Moves (Details) |
| Razor Leaf |
 |
 |
55 |
95 |
25 |
-- |
Details |
| Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily. |
| Flail |
 |
 |
?? |
100 |
15 |
-- |
Details |
| The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| Synthesis |
 |
 |
-- |
101 |
5 |
-- |
Details |
| The user restores its own HP. The amount of HP regained varies with the weather. |
| Ingrain |
 |
 |
-- |
101 |
20 |
-- |
Details |
| The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out. |
| Tickle |
 |
 |
-- |
100 |
20 |
-- |
Details |
| The user tickles the target into laughing, reducing its Attack and Defense stats. |
| Teeter Dance |
 |
 |
-- |
100 |
20 |
-- |
Details |
| The user performs a wobbly dance that confuses the Pokémon around it. |
| Nature Power |
 |
 |
-- |
101 |
20 |
-- |
Details |
| This attack makes use of nature's power. Its effects vary depending on the user's environment. |
| After You |
 |
 |
-- |
101 |
15 |
-- |
Details |
| The user helps the target and makes it use its move right after the user. |
| Strength Sap |
 |
 |
-- |
100 |
10 |
100 |
Details |
| The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat. |
| Leech Seed |
 |
 |
-- |
90 |
10 |
-- |
Details |
| A seed is planted on the target. It steals some HP from the target every turn. |
Charm BDSP Only |
 |
 |
-- |
100 |
20 |
-- |
Details |
| The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Transfer Only Moves (Details) |
|
| Infestation |
 |
 |
20 |
100 |
20 |
100 |
Gen VII TM83 |
| The target is infested and attacked for four to five turns. The target can't flee during this time. |
| Confide |
 |
 |
-- |
101 |
20 |
100 |
Gen VII TM100 |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| Headbutt |
 |
 |
70 |
100 |
15 |
30 |
Let's Go TM01 |
| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Reflect |
 |
 |
-- |
101 |
20 |
-- |
Let's Go TM09 |
| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| Gastro Acid |
 |
 |
-- |
100 |
10 |
-- |
Move Tutor - USM |
| The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. |
| Worry Seed |
 |
 |
-- |
100 |
10 |
-- |
Move Tutor - USM |
| A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. |
| Double-edge |
 |
 |
120 |
100 |
15 |
-- |
Move Tutor - FRLG |
| A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Mimic |
 |
 |
-- |
101 |
10 |
-- |
Move Tutor - FRLG |
| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
| Curse |
 |
 |
-- |
101 |
10 |
-- |
Gen II TM03 |
| A move that works differently for the Ghost type than for all other types. |
| Take Down |
 |
 |
90 |
85 |
20 |
-- |
Gen I TM09 |
| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
| Double-edge |
 |
 |
120 |
100 |
15 |
-- |
Gen I TM10 |
| A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Mimic |
 |
 |
-- |
101 |
10 |
-- |
Gen I TM31 |
| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |