| Flavor Text | 
|  | Sword | Each of Exeggutor's three heads is thinking different thoughts. The three don't seem to be very interested in one another. | 
Shield | When they work together, Exeggutor's three heads can put out powerful psychic energy. Cloudy days make this Pokémon sluggish. | |  | Sword | Blazing sunlight has brought out the true form and powers of this Pokémon. | 
Shield | This Pokémon's psychic powers aren't as strong as they once were. The head on this Exeggutor's tail scans surrounding areas with weak telepathy. | 
		| Brilliant Diamond | It is called the Walking Jungle. If a head grows too big, it falls off and becomes an Exeggcute. | 
		| Shining Pearl | 
| Standard Level Up | 
|
				| Evolve | Stomp |  |  | 65 | 100 | 20 | 30 | 
				| The target is stomped with a big foot. This may also make the target flinch. | 
				| — | Stomp |  |  | 65 | 100 | 20 | 30 | 
				| The target is stomped with a big foot. This may also make the target flinch. | 
				| — | Seed Bomb |  |  | 80 | 100 | 15 | -- | 
				| The user slams a barrage of hard-shelled seeds down on the target from above. | 
				| — | Psyshock |  |  | 80 | 100 | 10 | -- | 
				| The user materializes an odd psychic wave to attack the target. This attack does physical damage. | 
				| — | Wood Hammer |  |  | 120 | 100 | 15 | -- | 
				| The user slams its rugged body into the target to attack. This also damages the user quite a lot. | 
				| — | Leaf Storm |  |  | 130 | 90 | 5 | 100 | 
				| The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat. | 
				| — | Mega Drain |  |  | 40 | 100 | 15 | -- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| — | Confusion |  |  | 50 | 100 | 25 | 10 | 
				| The target is hit by a weak telekinetic force. This may also confuse the target. | 
				| — | Synthesis |  |  | -- | 101 | 5 | -- | 
				| The user restores its own HP. The amount of HP regained varies with the weather. | 
				| — | Bullet Seed |  |  | 25 | 100 | 30 | -- | 
				| The user forcefully shoots seeds at the target two to five times in a row. | 
				| — | Giga Drain |  |  | 75 | 100 | 10 | -- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| — | Extrasensory |  |  | 80 | 100 | 20 | 10 | 
				| The user attacks with an odd, unseeable power. This may also make the target flinch. | 
				| — | Uproar |  |  | 90 | 100 | 10 | -- | 
				| The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | 
				| — | Worry Seed |  |  | -- | 100 | 10 | -- | 
				| A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. | 
				| — | Solar Beam |  |  | 120 | 100 | 10 | -- | 
				| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | 
				| — | Absorb |  |  | 20 | 100 | 25 | -- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| — | Hypnosis |  |  | -- | 60 | 20 | -- | 
				| The user employs hypnotic suggestion to make the target fall into a deep sleep. | 
				| — | Reflect |  |  | -- | 101 | 20 | -- | 
				| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | 
				| — | Leech Seed |  |  | -- | 90 | 10 | -- | 
				| A seed is planted on the target. It steals some HP from the target every turn. | 
| Alola Form Level Up | 
|
				| Evolve | Dragon Hammer |  |  | 90 | 100 | 15 | -- | 
				| The user uses its body like a hammer to attack the target and inflict damage. | 
				| — | Dragon Hammer |  |  | 90 | 100 | 15 | -- | 
				| The user uses its body like a hammer to attack the target and inflict damage. | 
				| — | Seed Bomb |  |  | 80 | 100 | 15 | -- | 
				| The user slams a barrage of hard-shelled seeds down on the target from above. | 
				| — | Psyshock |  |  | 80 | 100 | 10 | -- | 
				| The user materializes an odd psychic wave to attack the target. This attack does physical damage. | 
				| — | Wood Hammer |  |  | 120 | 100 | 15 | -- | 
				| The user slams its rugged body into the target to attack. This also damages the user quite a lot. | 
				| — | Leaf Storm |  |  | 130 | 90 | 5 | 100 | 
				| The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat. | 
				| — | Mega Drain |  |  | 40 | 100 | 15 | -- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| — | Confusion |  |  | 50 | 100 | 25 | 10 | 
				| The target is hit by a weak telekinetic force. This may also confuse the target. | 
				| — | Synthesis |  |  | -- | 101 | 5 | -- | 
				| The user restores its own HP. The amount of HP regained varies with the weather. | 
				| — | Bullet Seed |  |  | 25 | 100 | 30 | -- | 
				| The user forcefully shoots seeds at the target two to five times in a row. | 
				| — | Giga Drain |  |  | 75 | 100 | 10 | -- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| — | Extrasensory |  |  | 80 | 100 | 20 | 10 | 
				| The user attacks with an odd, unseeable power. This may also make the target flinch. | 
				| — | Uproar |  |  | 90 | 100 | 10 | -- | 
				| The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | 
				| — | Worry Seed |  |  | -- | 100 | 10 | -- | 
				| A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. | 
				| — | Solar Beam |  |  | 120 | 100 | 10 | -- | 
				| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | 
				| — | Absorb |  |  | 20 | 100 | 25 | -- | 
				| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
				| — | Hypnosis |  |  | -- | 60 | 20 | -- | 
				| The user employs hypnotic suggestion to make the target fall into a deep sleep. | 
				| — | Reflect |  |  | -- | 101 | 20 | -- | 
				| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | 
				| — | Leech Seed |  |  | -- | 90 | 10 | -- | 
				| A seed is planted on the target. It steals some HP from the target every turn. | 
| Sword & Shield Technical Machine Attacks | 
|
| TM08 | Hyper Beam |  |  | 150 | 90 | 5 | -- |  | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM09 | Giga Impact |  |  | 150 | 90 | 5 | -- |  | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM10 | Magical Leaf |  |  | 60 | 101 | 20 | -- |  | 
					| The user scatters curious leaves that chase the target. This attack never misses. | 
| TM11 | Solar Beam |  |  | 120 | 100 | 10 | -- |  | 
					| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | 
| TM17 | Light Screen |  |  | -- | 101 | 30 | -- |  | 
					| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | 
| TM18 | Reflect |  |  | -- | 101 | 20 | -- |  | 
					| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | 
| TM20 | Self-Destruct |  |  | 200 | 100 | 5 | -- |  | 
					| The user attacks everything around it by causing an explosion. The user faints upon using this move. | 
| TM21 | Rest |  |  | -- | 101 | 10 | -- |  | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM23 | Thief |  |  | 60 | 100 | 25 | -- |  | 
					| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM24 | Snore |  |  | 50 | 100 | 15 | 30 |  | 
					| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| TM25 | Protect |  |  | -- | 101 | 10 | -- |  | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM28 | Giga Drain |  |  | 75 | 100 | 10 | -- |  | 
					| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
| TM31 | Attract |  |  | -- | 100 | 15 | -- |  | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM34 | Sunny Day |  |  | -- | 101 | 5 | -- |  | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM39 | Facade |  |  | 70 | 100 | 20 | -- |  | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM43 | Brick Break |  |  | 75 | 100 | 15 | -- |  | 
					| The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | 
| TM50 | Bullet Seed |  |  | 25 | 100 | 30 | -- |  | 
					| The user forcefully shoots seeds at the target two to five times in a row. | 
| TM60 | Power Swap |  |  | -- | 101 | 10 | -- |  | 
					| The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. | 
| TM69 | Psycho Cut |  |  | 70 | 100 | 20 | -- |  | 
					| The user tears at the target with blades formed by psychic power. Critical hits land more easily. | 
| TM70 | Trick Room |  |  | -- | 101 | 5 | -- |  | 
					| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 
| TM76 | Round |  |  | 60 | 100 | 15 | -- |  | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM81 | Bulldoze |  |  | 60 | 100 | 20 | 100 |  | 
					| The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | 
| TM88 | Grassy Terrain |  |  | -- | 101 | 10 | -- |  | 
					| The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. | 
| TM97 | Brutal Swing |  |  | 60 | 100 | 20 | -- |  | 
					| The user swings its body around violently to inflict damage on everything in its vicinity. | 
| TM98 | Stomping Tantrum |  |  | 75 | 100 | 10 | -- |  | 
					| Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. | 
| TM99 | Breaking Swipe |  |  | 60 | 100 | 15 | 100 |  | 
					| The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. | 
| Technical Record Attacks | 
|
| TR00 | Swords Dance |  |  | -- | 101 | 20 | -- |  | 
					| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | 
| TR02 | Flamethrower |  |  | 90 | 100 | 15 | 10 |  | 
					| The target is scorched with an intense blast of fire. This may also leave the target with a burn. | 
| TR07 | Low Kick |  |  | ?? | 100 | 20 | -- |  | 
					| A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | 
| TR10 | Earthquake |  |  | 100 | 100 | 10 | -- |  | 
					| The user sets off an earthquake that strikes every Pokémon around it. | 
| TR11 | Psychic |  |  | 90 | 100 | 10 | 10 |  | 
					| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | 
| TR20 | Substitute |  |  | -- | 101 | 10 | -- |  | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TR22 | Sludge Bomb |  |  | 90 | 100 | 10 | 30 |  | 
					| Unsanitary sludge is hurled at the target. This may also poison the target. | 
| TR24 | Outrage |  |  | 120 | 100 | 10 | -- |  | 
					| The user rampages and attacks for two to three turns. The user then becomes confused. | 
| TR25 | Psyshock |  |  | 80 | 100 | 10 | -- |  | 
					| The user materializes an odd psychic wave to attack the target. This attack does physical damage. | 
| TR26 | Endure |  |  | -- | 101 | 10 | -- |  | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TR27 | Sleep Talk |  |  | -- | 101 | 10 | -- |  | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TR31 | Iron Tail |  |  | 100 | 75 | 15 | 30 |  | 
					| The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | 
| TR34 | Future Sight |  |  | 120 | 100 | 10 | -- |  | 
					| Two turns after this move is used, a hunk of psychic energy attacks the target. | 
| TR35 | Uproar |  |  | 90 | 100 | 10 | -- |  | 
					| The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | 
| TR39 | Superpower |  |  | 120 | 100 | 5 | 100 |  | 
					| The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. | 
| TR40 | Skill Swap |  |  | -- | 101 | 10 | -- |  | 
					| The user employs its psychic power to exchange Abilities with the target. | 
| TR49 | Calm Mind |  |  | -- | 101 | 20 | -- |  | 
					| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | 
| TR59 | Seed Bomb |  |  | 80 | 100 | 15 | -- |  | 
					| The user slams a barrage of hard-shelled seeds down on the target from above. | 
| TR62 | Dragon Pulse |  |  | 85 | 100 | 10 | -- |  | 
					| The target is attacked with a shock wave generated by the user's gaping mouth. | 
| TR65 | Energy Ball |  |  | 90 | 100 | 10 | 10 |  | 
					| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | 
| TR69 | Zen Headbutt |  |  | 80 | 90 | 15 | 20 |  | 
					| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | 
| TR71 | Leaf Storm |  |  | 130 | 90 | 5 | 100 |  | 
					| The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat. | 
| TR72 | Power Whip |  |  | 120 | 85 | 10 | -- |  | 
					| The user violently whirls its vines, tentacles, or the like to harshly lash the target. | 
| TR74 | Iron Head |  |  | 80 | 100 | 15 | 30 |  | 
					| The user slams the target with its steel-hard head. This may also make the target flinch. | 
| TR77 | Grass Knot |  |  | ?? | 100 | 20 | -- |  | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | 
| BDSP Technical Machine Attacks | 
|
| TM04 | Calm Mind |  |  | -- | 101 | 20 | -- | 
					| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | 
| TM09 | Bullet Seed |  |  | 25 | 100 | 30 | -- | 
					| The user forcefully shoots seeds at the target two to five times in a row. | 
| TM11 | Sunny Day |  |  | -- | 101 | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM16 | Light Screen |  |  | -- | 101 | 30 | -- | 
					| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | 
| TM17 | Protect |  |  | -- | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM19 | Giga Drain |  |  | 75 | 100 | 10 | -- | 
					| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
| TM22 | Solar Beam |  |  | 120 | 100 | 10 | -- | 
					| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | 
| TM29 | Psychic |  |  | 90 | 100 | 10 | 10 | 
					| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | 
| TM32 | Double Team |  |  | -- | 101 | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM33 | Reflect |  |  | -- | 101 | 20 | -- | 
					| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | 
| TM36 | Sludge Bomb |  |  | 90 | 100 | 10 | 30 | 
					| Unsanitary sludge is hurled at the target. This may also poison the target. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM44 | Rest |  |  | -- | 101 | 10 | -- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM46 | Thief |  |  | 60 | 100 | 25 | -- | 
					| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM48 | Skill Swap |  |  | -- | 101 | 10 | -- | 
					| The user employs its psychic power to exchange Abilities with the target. | 
| TM53 | Energy Ball |  |  | 90 | 100 | 10 | 10 | 
					| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | 
| TM58 | Endure |  |  | -- | 101 | 10 | -- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TM64 | Explosion |  |  | 250 | 100 | 5 | -- | 
					| The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | 
| TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM70 | Flash |  |  | -- | 100 | 20 | -- | 
					| The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. | 
| TM75 | Swords Dance |  |  | -- | 101 | 20 | -- | 
					| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | 
| TM77 | Psych Up |  |  | -- | 101 | 10 | -- | 
					| The user hypnotizes itself into copying any stat change made by the target. | 
| TM82 | Sleep Talk |  |  | -- | 101 | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM83 | Bulldoze |  |  | 60 | 100 | 20 | 100 | 
					| The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | 
| TM85 | Dream Eater |  |  | 100 | 100 | 15 | -- | 
					| The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. | 
| TM86 | Grass Knot |  |  | ?? | 100 | 20 | -- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | 
| TM87 | Swagger |  |  | -- | 85 | 15 | -- | 
					| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| TM90 | Substitute |  |  | -- | 101 | 10 | -- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TM92 | Trick Room |  |  | -- | 101 | 5 | -- | 
					| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 
| TM96 | Strength |  |  | 80 | 100 | 15 | -- | 
					| The target is slugged with a punch thrown at maximum power. | 
| Egg Moves(Details) | 
 
| Ancient Power |  |  | 60 | 100 | 5 | 10 |   Details
 | 
				| The user attacks with a prehistoric power. This may also raise all the user's stats at once. | 
| Block |  |  | -- | 101 | 5 | -- |   Details
 | 
				| The user blocks the target's way with arms spread wide to prevent escape. | 
| Curse |  |  | -- | 101 | 10 | -- |   Details
 | 
				| A move that works differently for the Ghost type than for all other types. | 
| Ingrain |  |  | -- | 101 | 20 | -- |   Details
 | 
				| The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out. | 
| Moonlight |  |  | -- | 101 | 5 | -- |   Details
 | 
				| The user restores its own HP. The amount of HP regained varies with the weather. | 
| Sleep Powder |  |  | -- | 75 | 15 | -- |   Details
 | 
				| The user scatters a big cloud of sleep-inducing dust around the target. | 
| Stun Spore |  |  | -- | 75 | 30 | -- |   Details
 | 
				| The user scatters a cloud of numbing powder that paralyzes the target. | 
| Poison Powder |  |  | -- | 75 | 35 | -- |   Details
 | 
				| The user scatters a cloud of poisonous dust that poisons the target. | 
| Ancient Power |  |  | 60 | 100 | 5 | 10 | Details | 
				| The user attacks with a prehistoric power. This may also raise all the user's stats at once. | 
| Block |  |  | -- | 101 | 5 | -- | Details | 
				| The user blocks the target's way with arms spread wide to prevent escape. | 
| Curse |  |  | -- | 101 | 10 | -- | Details | 
				| A move that works differently for the Ghost type than for all other types. | 
| Ingrain |  |  | -- | 101 | 20 | -- | Details | 
				| The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out. | 
| Moonlight |  |  | -- | 101 | 5 | -- | Details | 
				| The user restores its own HP. The amount of HP regained varies with the weather. | 
| Sleep Powder |  |  | -- | 75 | 15 | -- | Details | 
				| The user scatters a big cloud of sleep-inducing dust around the target. | 
| Stun Spore |  |  | -- | 75 | 30 | -- | Details | 
				| The user scatters a cloud of numbing powder that paralyzes the target. | 
| Poison Powder |  |  | -- | 75 | 35 | -- | Details | 
				| The user scatters a cloud of poisonous dust that poisons the target. | 
| Synthesis BDSP Only
 |  |  | -- | 101 | 5 | -- | Details | 
				| The user restores its own HP. The amount of HP regained varies with the weather. | 
| Nature Power BDSP Only
 |  |  | -- | 101 | 20 | -- | Details | 
				| This attack makes use of nature's power. Its effects vary depending on the user's environment. | 
| Leaf Storm BDSP Only
 |  |  | 130 | 90 | 5 | 100 | Details | 
				| The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat. | 
| Power Swap BDSP Only
 |  |  | -- | 101 | 10 | -- | Details | 
				| The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. | 
| Grassy Terrain BDSP Only
 |  |  | -- | 101 | 10 | -- | Details | 
				| The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. | 
| Usable Max Moves | 
|
					| Max Flare |  |  | 130 | 101 | 10 | -- |  | 
					| This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. | 
					| Max Strike |  |   
   | 150(Phy)/150(Spe) 150(Phy)/150(Spe)
 | 101 | 10 | -- |  | 
					| This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | 
					| Max Knuckle |  |  
  | 100 100
 | 101 | 10 | -- |  | 
					| This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. | 
					| Max Ooze |  |  
  | 90 90
 | 101 | 10 | -- |  | 
					| This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats. | 
					| Max Wyrmwind |  |   | 140(Phy)/140(Spe) | 101 | 10 | -- |  | 
					| This is a Dragon-type attack Dynamax Pokémon use. This lowers the target's Attack stat. | 
					| Max Mindstorm |  |   
   | 130(Phy)/140(Spe) 130(Phy)/130(Spe)
 | 101 | 10 | -- |  | 
					| This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | 
					| Max Rockfall |  |  
  | 110 110
 | 101 | 10 | -- |  | 
					| This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. | 
					| Max Quake |  |  
  | 130 130
 | 101 | 10 | -- |  | 
					| This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. | 
					| Max Darkness |  |  
  | 110 110
 | 101 | 10 | -- |  | 
					| This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | 
					| Max Overgrowth |  |   
   | 140(Phy)/140(Spe) 140(Phy)/140(Spe)
 | 101 | 10 | -- |  | 
					| This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. | 
					| Max Steelspike |  |  | 130 | 101 | 10 | -- |  | 
					| This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. | 
					| Max Guard |  | 
 | 
 | 101 | 10 | -- |  | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| Transfer Only Moves (Details) | 
|
| Toxic |  |  | -- | 90 | 10 | -- | Gen VII TM06 | 
				| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| Infestation |  |  | 20 | 100 | 20 | 100 | Gen VII TM83 | 
				| The target is infested and attacked for four to five turns. The target can't flee during this time. | 
| Confide |  |  | -- | 101 | 20 | 100 | Gen VII TM100 | 
				| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| Headbutt |  |  | 70 | 100 | 15 | 30 | Let's Go TM01 | 
				| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | 
| Teleport |  |  | -- | 101 | 20 | -- | Let's Go TM04 | 
				| The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees. | 
| Gravity |  |  | -- | 101 | 5 | -- | Move Tutor - USM | 
				| This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used. | 
| Rollout |  |  | 30 | 90 | 20 | -- | Move Tutor - PtHGSS | 
				| The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | 
| Double-edge |  |  | 120 | 100 | 15 | -- | Move Tutor - FRLG | 
				| A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
| Mimic |  |  | -- | 101 | 10 | -- | Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Take Down |  |  | 90 | 85 | 20 | -- | Gen I TM09 | 
				| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | 
| Alolan Exeggutor Transfer Only Moves | 
| Toxic |  |  | -- | 90 | 10 | -- | Gen VII TM06 | 
				| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| Double Team |  |  | -- | 101 | 15 | -- | Gen VII TM32 | 
				| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| Explosion |  |  | 250 | 100 | 5 | -- | Gen VII TM64 | 
				| The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | 
| Psych Up |  |  | -- | 101 | 10 | -- | Gen VII TM77 | 
				| The user hypnotizes itself into copying any stat change made by the target. | 
| Dragon Tail |  |  | 60 | 90 | 10 | -- | Gen VII TM82 | 
				| The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | 
| Infestation |  |  | 20 | 100 | 20 | 100 | Gen VII TM83 | 
				| The target is infested and attacked for four to five turns. The target can't flee during this time. | 
| Dream Eater |  |  | 100 | 100 | 15 | -- | Gen VII TM85 | 
				| The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. | 
| Swagger |  |  | -- | 85 | 15 | -- | Gen VII TM87 | 
				| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| Nature Power |  |  | -- | 101 | 20 | -- | Gen VII TM96 | 
				| This attack makes use of nature's power. Its effects vary depending on the user's environment. | 
| Confide |  |  | -- | 101 | 20 | 100 | Gen VII TM100 | 
				| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| Headbutt |  |  | 70 | 100 | 15 | 30 | Let's Go TM01 | 
				| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | 
| Teleport |  |  | -- | 101 | 20 | -- | Let's Go TM04 | 
				| The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees. | 
| Gravity |  |  | -- | 101 | 5 | -- | Move Tutor - USM | 
				| This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used. | 
| Knock Off |  |  | 65 | 100 | 20 | -- | Move Tutor - USM | 
				| The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. |