| Standard Level Up | 
|
				| Evolve | Thunder Punch |  |  | 75 | 100 | 15 | 10 | 
				| The target is punched with an electrified fist. This may also leave the target with paralysis. | 
				| — | Thunder Punch |  |  | 75 | 100 | 15 | 10 | 
				| The target is punched with an electrified fist. This may also leave the target with paralysis. | 
				| — | Zap Cannon |  |  | 120 | 50 | 5 | 100 | 
				| The user fires an electric blast like a cannon to inflict damage and cause paralysis. | 
				| — | Magnetic Flux |  |  | -- | 101 | 20 | -- | 
				| The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. | 
				| — | Dragon Pulse |  |  | 85 | 100 | 10 | -- | 
				| The target is attacked with a shock wave generated by the user's gaping mouth. | 
				| — | Fire Punch |  |  | 75 | 100 | 15 | 10 | 
				| The target is punched with a fiery fist. This may also leave the target with a burn. | 
				| — | Tackle |  |  | 40 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Growl |  |  | -- | 100 | 40 | -- | 
				| The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | 
				| — | Thunder Wave |  |  | -- | 90 | 20 | -- | 
				| The user launches a weak jolt of electricity that paralyzes the target. | 
				| — | Thunder Shock |  |  | 40 | 100 | 30 | 10 | 
				| A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. | 
				| 4 | Thunder Wave |  |  | -- | 90 | 20 | -- | 
				| The user launches a weak jolt of electricity that paralyzes the target. | 
				| 8 | Thunder Shock |  |  | 40 | 100 | 30 | 10 | 
				| A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. | 
				| 11 | Cotton Spore |  |  | -- | 100 | 40 | -- | 
				| The user releases cotton-like spores that cling to opposing Pokémon, which harshly lowers their Speed stats. | 
				| 16 | Charge |  |  | -- | 101 | 20 | -- | 
				| The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat. | 
				| 20 | Take Down |  |  | 90 | 85 | 20 | -- | 
				| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | 
				| 25 | Electro Ball |  |  | ?? | 100 | 10 | -- | 
				| The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | 
				| 29 | Confuse Ray |  |  | -- | 100 | 10 | -- | 
				| The target is exposed to a sinister ray that triggers confusion. | 
				| 35 | Power Gem |  |  | 80 | 100 | 20 | -- | 
				| The user attacks with a ray of light that sparkles as if it were made of gemstones. | 
				| 40 | Discharge |  |  | 80 | 100 | 15 | 30 | 
				| The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. | 
				| 46 | Cotton Guard |  |  | -- | 101 | 10 | -- | 
				| The user protects itself by wrapping its body in soft cotton, which drastically raises the user's Defense stat. | 
				| 51 | Charge Beam |  |  | 50 | 90 | 10 | 70 | 
				| The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | 
				| 57 | Light Screen |  |  | -- | 101 | 30 | -- | 
				| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | 
				| 62 | Thunder |  |  | 110 | 70 | 10 | 30 | 
				| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | 
				| 65 | Dragon Pulse |  |  | 85 | 100 | 10 | -- | 
				| The target is attacked with a shock wave generated by the user's gaping mouth. | 
| BDSP Technical Machine Attacks | 
|
| TM01 | Focus Punch |  |  | 150 | 100 | 20 | -- | 
					| The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | 
| TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM16 | Light Screen |  |  | -- | 101 | 30 | -- | 
					| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | 
| TM17 | Protect |  |  | -- | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | Rain Dance |  |  | -- | 101 | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | 
| TM20 | Safeguard |  |  | -- | 101 | 25 | -- | 
					| The user creates a protective field that prevents status conditions for five turns. | 
| TM23 | Iron Tail |  |  | 100 | 75 | 15 | 30 | 
					| The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | 
| TM24 | Thunderbolt |  |  | 90 | 100 | 15 | 10 | 
					| A strong electric blast crashes down on the target. This may also leave the target with paralysis. | 
| TM25 | Thunder |  |  | 110 | 70 | 10 | 30 | 
					| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | 
| TM31 | Brick Break |  |  | 75 | 100 | 15 | -- | 
					| The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | 
| TM32 | Double Team |  |  | -- | 101 | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM33 | Reflect |  |  | -- | 101 | 20 | -- | 
					| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | 
| TM34 | Shock Wave |  |  | 60 | 101 | 20 | -- | 
					| The user strikes the target with a quick jolt of electricity. This attack never misses. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM43 | Volt Switch |  |  | 70 | 100 | 20 | -- | 
					| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM44 | Rest |  |  | -- | 101 | 10 | -- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM52 | Focus Blast |  |  | 120 | 70 | 5 | 10 | 
					| The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | 
| TM56 | Fling |  |  | ?? | 100 | 10 | -- | 
					| The user flings its held item at the target to attack. This move's power and effects depend on the item. | 
| TM57 | Charge Beam |  |  | 50 | 90 | 10 | 70 | 
					| The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | 
| TM58 | Endure |  |  | -- | 101 | 10 | -- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TM59 | Dragon Pulse |  |  | 85 | 100 | 10 | -- | 
					| The target is attacked with a shock wave generated by the user's gaping mouth. | 
| TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM70 | Flash |  |  | -- | 100 | 20 | -- | 
					| The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. | 
| TM73 | Thunder Wave |  |  | -- | 90 | 20 | -- | 
					| The user launches a weak jolt of electricity that paralyzes the target. | 
| TM82 | Sleep Talk |  |  | -- | 101 | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM83 | Bulldoze |  |  | 60 | 100 | 20 | 100 | 
					| The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | 
| TM87 | Swagger |  |  | -- | 85 | 15 | -- | 
					| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| TM90 | Substitute |  |  | -- | 101 | 10 | -- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TM96 | Strength |  |  | 80 | 100 | 15 | -- | 
					| The target is slugged with a punch thrown at maximum power. | 
| TM98 | Rock Smash |  |  | 40 | 100 | 15 | 50 | 
					| The user attacks with a punch. This may also lower the target's Defense stat. | 
| TM100 | Rock Climb |  |  | 90 | 85 | 20 | 20 | 
					| A charging attack that may also leave the foe confused. It's also one of the Pokétch's hidden moves. | 
| Egg Moves(Details) | 
 
| Take Down |  |  | 90 | 85 | 20 | -- | Details | 
				| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | 
| Body Slam |  |  | 85 | 100 | 15 | 30 | Details | 
				| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | 
| Screech |  |  | -- | 85 | 40 | -- | Details | 
				| An earsplitting screech harshly lowers the target's Defense stat. | 
| Charge |  |  | -- | 101 | 20 | -- | Details | 
				| The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat. | 
| Flatter |  |  | -- | 100 | 15 | -- | Details | 
				| Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat. | 
| Sand Attack |  |  | -- | 100 | 15 | -- | Details | 
				| Sand is hurled in the target's face, reducing the target's accuracy. | 
| After You |  |  | -- | 101 | 15 | -- | Details | 
				| The user helps the target and makes it use its move right after the user. | 
| Agility |  |  | -- | 101 | 30 | -- | Details | 
				| The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | 
| Eerie Impulse |  |  | -- | 100 | 15 | -- | Details | 
				| The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | 
| Electric Terrain |  |  | -- | 101 | 10 | -- | Details | 
				| The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. | 
| Transfer Only Moves (Details) | 
|
| Toxic |  |  | -- | 90 | 10 | -- | Gen VII TM06 | 
				| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| Round |  |  | 60 | 100 | 15 | -- | Gen VII TM48 | 
				| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| Echoed Voice |  |  | 40 | 100 | 15 | -- | Gen VII TM49 | 
				| The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | 
| Brutal Swing |  |  | 60 | 100 | 20 | -- | Gen VII TM59 | 
				| The user swings its body around violently to inflict damage on everything in its vicinity. | 
| Wild Charge |  |  | 90 | 100 | 15 | -- | Gen VII TM93 | 
				| The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | 
| Confide |  |  | -- | 101 | 20 | 100 | Gen VII TM100 | 
				| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| Magnet Rise |  |  | -- | 101 | 10 | -- | Move Tutor - USM | 
				| The user levitates using electrically generated magnetism for five turns. | 
| Electroweb |  |  | 55 | 95 | 15 | 100 | Move Tutor - USM | 
				| The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats. | 
| Snore |  |  | 50 | 100 | 15 | 30 | Move Tutor - USM | 
				| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| Heal Bell |  |  | -- | 101 | 5 | -- | Move Tutor - USM | 
				| The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. | 
| Outrage |  |  | 120 | 100 | 10 | -- | Move Tutor - USM | 
				| The user rampages and attacks for two to three turns. The user then becomes confused. | 
| Laser Focus |  |  | -- | 101 | 30 | -- | Move Tutor - USM | 
				| The user concentrates intensely. The attack on the next turn always results in a critical hit. | 
| Power-up Punch |  |  | 40 | 100 | 20 | 100 | Gen VI TM98 | 
				| Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. | 
| Swift |  |  | 60 | 101 | 20 | -- | Move Tutor - PtHGSS | 
				| Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 
| Headbutt |  |  | 70 | 100 | 15 | 30 | Move Tutor - HGSS | 
				| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | 
| Mega Punch |  |  | 80 | 85 | 20 | -- | Move Tutor - FRLG | 
				| The target is slugged by a punch thrown with muscle-packed power. | 
| Mega Kick |  |  | 120 | 75 | 5 | -- | Move Tutor - FRLG | 
				| The target is attacked by a kick launched with muscle-packed power. | 
| Double-edge |  |  | 120 | 100 | 15 | -- | Move Tutor - FRLG | 
				| A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
| Counter |  |  | ?? | 100 | 20 | -- | Move Tutor - FRLG | 
				| A retaliation move that counters any physical attack, inflicting double the damage taken. | 
| Seismic Toss |  |  | ?? | 100 | 20 | -- | Move Tutor - FRLG | 
				| The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | 
| Mimic |  |  | -- | 101 | 10 | -- | Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Dynamic Punch |  |  | 100 | 50 | 5 | 100 | Move Tutor - Emerald | 
				| The user punches the target with full, concentrated power. This confuses the target if it hits. | 
| Defense Curl |  |  | -- | 101 | 40 | -- | Move Tutor - Emerald | 
				| The user curls up to conceal weak spots and raise its Defense stat. | 
| Curse |  |  | -- | 101 | 10 | -- | Gen II TM03 | 
				| A move that works differently for the Ghost type than for all other types. |