Standard Level Up | 
|
				| Evolve | 
				Autotomize | 
				  | 
				  | 
				-- | 
				101 | 
				15 | 
				-- | 
				| The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | 
				| — | 
				Autotomize | 
				  | 
				  | 
				-- | 
				101 | 
				15 | 
				-- | 
				| The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | 
				| — | 
				Heavy Slam | 
				  | 
				  | 
				?? | 
				100 | 
				10 | 
				-- | 
				| The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | 
				| — | 
				Zap Cannon | 
				  | 
				  | 
				120 | 
				50 | 
				5 | 
				100 | 
				| The user fires an electric blast like a cannon to inflict damage and cause paralysis. | 
				| — | 
				Magnet Rise | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				| The user levitates using electrically generated magnetism for five turns. | 
				| — | 
				Toxic Spikes | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				| The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | 
				| — | 
				Tackle | 
				  | 
				  | 
				40 | 
				100 | 
				35 | 
				-- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | 
				Protect | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
				| — | 
				Self-Destruct | 
				  | 
				  | 
				200 | 
				100 | 
				5 | 
				-- | 
				| The user attacks everything around it by causing an explosion. The user faints upon using this move. | 
				| — | 
				Bug Bite | 
				  | 
				  | 
				60 | 
				100 | 
				20 | 
				-- | 
				| The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | 
				| 6 | 
				Self-Destruct | 
				  | 
				  | 
				200 | 
				100 | 
				5 | 
				-- | 
				| The user attacks everything around it by causing an explosion. The user faints upon using this move. | 
				| 9 | 
				Bug Bite | 
				  | 
				  | 
				60 | 
				100 | 
				20 | 
				-- | 
				| The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | 
				| 12 | 
				Take Down | 
				  | 
				  | 
				90 | 
				85 | 
				20 | 
				-- | 
				| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | 
				| 17 | 
				Rapid Spin | 
				  | 
				  | 
				50 | 
				100 | 
				40 | 
				100 | 
				| A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user's Speed stat. | 
				| 20 | 
				Reflect | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | 
				| 23 | 
				Rollout | 
				  | 
				  | 
				30 | 
				90 | 
				20 | 
				-- | 
				| The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | 
				| 28 | 
				Spikes | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				| The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. | 
				| 32 | 
				Payback | 
				  | 
				  | 
				50 | 
				100 | 
				10 | 
				-- | 
				| The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | 
				| 36 | 
				Explosion | 
				  | 
				  | 
				250 | 
				100 | 
				5 | 
				-- | 
				| The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | 
				| 42 | 
				Iron Defense | 
				  | 
				  | 
				-- | 
				101 | 
				15 | 
				-- | 
				| The user hardens its body's surface like iron, sharply raising its Defense stat. | 
				| 46 | 
				Gyro Ball | 
				  | 
				  | 
				?? | 
				100 | 
				5 | 
				-- | 
				| The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | 
				| 50 | 
				Double-Edge | 
				  | 
				  | 
				120 | 
				100 | 
				15 | 
				-- | 
				| A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
				| 56 | 
				Magnet Rise | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				| The user levitates using electrically generated magnetism for five turns. | 
				| 60 | 
				Zap Cannon | 
				  | 
				  | 
				120 | 
				50 | 
				5 | 
				100 | 
				| The user fires an electric blast like a cannon to inflict damage and cause paralysis. | 
				| 64 | 
				Heavy Slam | 
				  | 
				  | 
				?? | 
				100 | 
				10 | 
				-- | 
				| The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | 
BDSP Technical Machine Attacks | 
|
| TM11 | 
					Sunny Day | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM15 | 
					Hyper Beam | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM16 | 
					Light Screen | 
					  | 
					  | 
					-- | 
					101 | 
					30 | 
					-- | 
					| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | 
| TM17 | 
					Protect | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM19 | 
					Giga Drain | 
					  | 
					  | 
					75 | 
					100 | 
					10 | 
					-- | 
					| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
| TM22 | 
					Solar Beam | 
					  | 
					  | 
					120 | 
					100 | 
					10 | 
					-- | 
					| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | 
| TM26 | 
					Earthquake | 
					  | 
					  | 
					100 | 
					100 | 
					10 | 
					-- | 
					| The user sets off an earthquake that strikes every Pokémon around it. | 
| TM28 | 
					Dig | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user burrows into the ground, then attacks on the next turn. | 
| TM32 | 
					Double Team | 
					  | 
					  | 
					-- | 
					101 | 
					15 | 
					-- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM33 | 
					Reflect | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | 
| TM37 | 
					Sandstorm | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | 
| TM39 | 
					Rock Tomb | 
					  | 
					  | 
					60 | 
					95 | 
					15 | 
					100 | 
					| Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | 
| TM42 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM43 | 
					Volt Switch | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM44 | 
					Rest | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM45 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM58 | 
					Endure | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TM62 | 
					Bug Buzz | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat. | 
| TM64 | 
					Explosion | 
					  | 
					  | 
					250 | 
					100 | 
					5 | 
					-- | 
					| The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | 
| TM66 | 
					Payback | 
					  | 
					  | 
					50 | 
					100 | 
					10 | 
					-- | 
					| The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | 
| TM68 | 
					Giga Impact | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM69 | 
					Rock Polish | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user polishes its body to reduce drag. This sharply raises the Speed stat. | 
| TM74 | 
					Gyro Ball | 
					  | 
					  | 
					?? | 
					100 | 
					5 | 
					-- | 
					| The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | 
| TM80 | 
					Rock Slide | 
					  | 
					  | 
					75 | 
					90 | 
					10 | 
					30 | 
					| Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | 
| TM82 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM83 | 
					Bulldoze | 
					  | 
					  | 
					60 | 
					100 | 
					20 | 
					100 | 
					| The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | 
| TM87 | 
					Swagger | 
					  | 
					  | 
					-- | 
					85 | 
					15 | 
					-- | 
					| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| TM90 | 
					Substitute | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TM91 | 
					Flash Cannon | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					10 | 
					| The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. | 
| TM96 | 
					Strength | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					-- | 
					| The target is slugged with a punch thrown at maximum power. | 
| TM98 | 
					Rock Smash | 
					  | 
					  | 
					40 | 
					100 | 
					15 | 
					50 | 
					| The user attacks with a punch. This may also lower the target's Defense stat. | 
Egg Moves (Details) | 
 
| Pin Missile | 
				  | 
				  | 
				25 | 
				95 | 
				20 | 
				-- | 
								Details | 
				| Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | 
| Flail | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
								Details | 
				| The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | 
| Swift | 
				  | 
				  | 
				60 | 
				101 | 
				20 | 
				-- | 
								Details | 
				| Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 
| Counter | 
				  | 
				  | 
				?? | 
				100 | 
				20 | 
				-- | 
								Details | 
				| A retaliation move that counters any physical attack, inflicting double the damage taken. | 
| Sand Tomb | 
				  | 
				  | 
				35 | 
				85 | 
				15 | 
				100 | 
								Details | 
				| The user traps the target inside a harshly raging sandstorm for four to five turns. | 
| Revenge | 
				  | 
				  | 
				60 | 
				100 | 
				10 | 
				-- | 
								Details | 
				| This attack move's power is doubled if the user has been hurt by the opponent in the same turn. | 
| Double-Edge | 
				  | 
				  | 
				120 | 
				100 | 
				15 | 
				-- | 
								Details | 
				| A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
| Toxic Spikes | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
								Details | 
				| The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | 
| Power Trick | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
								Details | 
				| The user employs its psychic power to switch its Attack stat with its Defense stat. | 
| Transfer Only Moves (Details) | 
|
| Toxic | 
				  | 
				  | 
				-- | 
				90 | 
				10 | 
				-- | 
				Gen VII TM06 | 
				| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| Venoshock | 
				  | 
				  | 
				65 | 
				100 | 
				10 | 
				-- | 
				Gen VII TM09 | 
				| The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. | 
| Round | 
				  | 
				  | 
				60 | 
				100 | 
				15 | 
				-- | 
				Gen VII TM48 | 
				| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| Confide | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				100 | 
				Gen VII TM100 | 
				| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| Stealth Rock | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				Egg Move - Gen 7 | 
				| The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | 
| Drill Run | 
				  | 
				  | 
				80 | 
				95 | 
				10 | 
				-- | 
				Move Tutor - USM | 
				| The user crashes into its target while rotating its body like a drill. Critical hits land more easily. | 
| Block | 
				  | 
				  | 
				-- | 
				101 | 
				5 | 
				-- | 
				Move Tutor - USM | 
				| The user blocks the target's way with arms spread wide to prevent escape. | 
| Gravity | 
				  | 
				  | 
				-- | 
				101 | 
				5 | 
				-- | 
				Move Tutor - USM | 
				| This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used. | 
| Snore | 
				  | 
				  | 
				50 | 
				100 | 
				15 | 
				30 | 
				Move Tutor - USM | 
				| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| Pain Split | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				Move Tutor - USM | 
				| The user adds its HP to the target's HP, then equally shares the combined HP with the target. | 
| Stealth Rock | 
				  | 
				  | 
				-- | 
				101 | 
				20 | 
				-- | 
				Move Tutor - USM | 
				| The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | 
| Ally Switch | 
				  | 
				  | 
				-- | 
				101 | 
				15 | 
				-- | 
				Move Tutor - USM | 
				| The user teleports using a strange power and switches places with one of its allies. | 
| Laser Focus | 
				  | 
				  | 
				-- | 
				101 | 
				30 | 
				-- | 
				Move Tutor - USM | 
				| The user concentrates intensely. The attack on the next turn always results in a critical hit. | 
| Struggle Bug | 
				  | 
				  | 
				50 | 
				100 | 
				20 | 
				100 | 
				Gen VI TM76 | 
				| While resisting, the user attacks opposing Pokémon. This lowers the Sp. Atk stats of those hit. | 
| String Shot | 
				  | 
				  | 
				-- | 
				95 | 
				40 | 
				-- | 
				Move Tutor - HGSS | 
				| Opposing Pokémon are bound with silk blown from the user's mouth that harshly lowers the Speed stat. | 
| Headbutt | 
				  | 
				  | 
				70 | 
				100 | 
				15 | 
				30 | 
				Move Tutor - HGSS | 
				| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | 
| Body Slam | 
				  | 
				  | 
				85 | 
				100 | 
				15 | 
				30 | 
				Move Tutor - FRLG | 
				| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | 
| Mimic | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Defense Curl | 
				  | 
				  | 
				-- | 
				101 | 
				40 | 
				-- | 
				Move Tutor - Emerald | 
				| The user curls up to conceal weak spots and raise its Defense stat. | 
| Curse | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				Gen II TM03 | 
				| A move that works differently for the Ghost type than for all other types. | 
| Sweet Scent | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				Gen II TM12 | 
				| A sweet scent that harshly lowers opposing Pokémon's evasiveness. |