#205 Forretress

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex

This Pokédex entry is for Generation VIII Pokémon games. For Generation IX Pokémon games. Check out Forretress Pokémon Scarlet & Violet data
Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Forretress
Japan: Foretos
フォレトス
French: Foretress
German: Forstellka
Korean: 쏘콘
National: #205
Galar: #---
Isle of Armor: #---
Crown Tundra: #---
Sinnoh: #---
Hisui: #---
Male :50.2%
Female :49.8%
Bug-type Steel-type
Classification Height Weight Capture Rate Base Egg Steps
Bagworm Pokémon 3'11"
1.2m
277.3lbs
125.8kg
752,560 (SWSH)
5,120 (BDSP)
Abilities: Sturdy - Overcoat (Hidden Ability)
Sturdy: The Pokémon will remain with 1 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves.
Hidden Ability:
Overcoat: Protects Pokémon from Weather Effects and Powder moves such as Sleep Powder, Poison Powder etc.
Experience Growth Base Happiness Effort Values Earned Dynamax Capable?
1,000,000 Points
Medium Fast
50 2 Defense Point(s)
Forretress can Dynamax

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*0.5 *4 *1 *1 *0.25 *0.5 *1 *0 *1 *1 *0.5 *0.5 *1 *1 *0.5 *1 *0.5 *0.5
Wild Hold Item Egg Groups
 
Bug
Evolutionary Chain
Pineco Level Forretress

Locations

- In-Depth Details
Brilliant Diamond Evolve Pineco
Shining Pearl Evolve Pineco
Flavor Text
Brilliant Diamond It is encased in a steel shell. Forretress's eyes peer out, but what lies within this Pokémon's shell is unknown.
Shining Pearl


Attacks

Level UpTM & HMEgg Moves

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Autotomize Autotomize - Steel-type Autotomize: Other Move -- 101 15 --
The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
Autotomize Autotomize - Steel-type Autotomize: Other Move -- 101 15 --
The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
Heavy Slam Heavy Slam - Steel-type Heavy Slam: Physical Move ?? 100 10 --
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
Zap Cannon Zap Cannon - Electric-type Zap Cannon: Special Move 120 50 5 100
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Magnet Rise Magnet Rise - Electric-type Magnet Rise: Other Move -- 101 10 --
The user levitates using electrically generated magnetism for five turns.
Toxic Spikes Toxic Spikes - Poison-type Toxic Spikes: Other Move -- 101 20 --
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Self-Destruct Self-Destruct - Normal-type Self-Destruct: Physical Move 200 100 5 --
The user attacks everything around it by causing an explosion. The user faints upon using this move.
Bug Bite Bug Bite - Bug-type Bug Bite: Physical Move 60 100 20 --
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
6 Self-Destruct Self-Destruct - Normal-type Self-Destruct: Physical Move 200 100 5 --
The user attacks everything around it by causing an explosion. The user faints upon using this move.
9 Bug Bite Bug Bite - Bug-type Bug Bite: Physical Move 60 100 20 --
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
12 Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 --
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
17 Rapid Spin Rapid Spin - Normal-type Rapid Spin: Physical Move 50 100 40 100
A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user's Speed stat.
20 Reflect Reflect - Psychic-type Reflect: Other Move -- 101 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
23 Rollout Rollout - Rock-type Rollout: Physical Move 30 90 20 --
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
28 Spikes Spikes - Ground-type Spikes: Other Move -- 101 20 --
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
32 Payback Payback - Dark-type Payback: Physical Move 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
36 Explosion Explosion - Normal-type Explosion: Physical Move 250 100 5 --
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
42 Iron Defense Iron Defense - Steel-type Iron Defense: Other Move -- 101 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
46 Gyro Ball Gyro Ball - Steel-type Gyro Ball: Physical Move ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
50 Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 15 --
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
56 Magnet Rise Magnet Rise - Electric-type Magnet Rise: Other Move -- 101 10 --
The user levitates using electrically generated magnetism for five turns.
60 Zap Cannon Zap Cannon - Electric-type Zap Cannon: Special Move 120 50 5 100
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
64 Heavy Slam Heavy Slam - Steel-type Heavy Slam: Physical Move ?? 100 10 --
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.

BDSP Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM11 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM15 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM16 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM19 Giga Drain Giga Drain - Grass-type Giga Drain: Special Move 75 100 10 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM22 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM26 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TM28 Dig Dig - Ground-type Dig: Physical Move 80 100 10 --
The user burrows into the ground, then attacks on the next turn.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- 101 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect Reflect - Psychic-type Reflect: Other Move -- 101 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM37 Sandstorm Sandstorm - Rock-type Sandstorm: Other Move -- 101 10 --
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
TM39 Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 15 100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM43 Volt Switch Volt Switch - Electric-type Volt Switch: Special Move 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM44 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM58 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM62 Bug Buzz Bug Buzz - Bug-type Bug Buzz: Special Move 90 100 10 10
The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat.
TM64 Explosion Explosion - Normal-type Explosion: Physical Move 250 100 5 --
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
TM66 Payback Payback - Dark-type Payback: Physical Move 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM68 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM69 Rock Polish Rock Polish - Rock-type Rock Polish: Other Move -- 101 20 --
The user polishes its body to reduce drag. This sharply raises the Speed stat.
TM74 Gyro Ball Gyro Ball - Steel-type Gyro Ball: Physical Move ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
TM80 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 30
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM82 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 20 100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TM91 Flash Cannon Flash Cannon - Steel-type Flash Cannon: Special Move 80 100 10 10
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
TM96 Strength Strength - Normal-type Strength: Physical Move 80 100 15 --
The target is slugged with a punch thrown at maximum power.
TM98 Rock Smash Rock Smash - Fighting-type Rock Smash: Physical Move 40 100 15 50
The user attacks with a punch. This may also lower the target's Defense stat.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Pin Missile Pin Missile - Bug-type Pin Missile: Physical Move 25 95 20 -- Details
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Flail Flail - Normal-type Flail: Physical Move ?? 100 15 -- Details
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Swift Swift - Normal-type Swift: Special Move 60 101 20 -- Details
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Counter Counter - Fighting-type Counter: Physical Move ?? 100 20 -- Details
A retaliation move that counters any physical attack, inflicting double the damage taken.
Sand Tomb Sand Tomb - Ground-type Sand Tomb: Physical Move 35 85 15 100 Details
The user traps the target inside a harshly raging sandstorm for four to five turns.
Revenge Revenge - Fighting-type Revenge: Physical Move 60 100 10 -- Details
This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 15 -- Details
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Toxic Spikes Toxic Spikes - Poison-type Toxic Spikes: Other Move -- 101 20 -- Details
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
Power Trick Power Trick - Psychic-type Power Trick: Other Move -- 101 10 -- Details
The user employs its psychic power to switch its Attack stat with its Defense stat.

Transfer Only Moves
Click here to see all transfer exclusive moves


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 465 75 90 140 60 60 40
Max Stats
Hindering Nature
Lv. 50 135 - 182 85 - 127 130 - 172 58 - 100 58 - 100 40 - 82
Lv. 100 260 - 354 166 - 251 256 - 341 112 - 197 112 - 197 76 - 161
Max Stats
Neutral Nature
Lv. 50 135 - 182 95 - 142 145 - 192 65 - 112 65 - 112 45 - 92
Lv. 100 260 - 354 185 - 279 285 - 379 125 - 219 125 - 219 85 - 179
Max Stats
Beneficial Nature
Lv. 50 135 - 182 104 - 156 159 - 211 71 - 123 71 - 123 49 - 101
Lv. 100 260 - 354 203 - 306 313 - 416 137 - 240 137 - 240 93 - 196
75
90
140
40
60
60

<--- Pineco #204
Pineco
#206
Dunsparce
Dunsparce --->