| 
 | General | Location | Attacks | Stats | Egg Moves | 
| Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex | 
| Gen IV Dex | 
| This Pokédex entry is for Generation VIII Pokémon games. For Generation IX Pokémon games. Check out Luxray Pokémon Scarlet & Violet data | 
| Picture | ||
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| Abilities: Rivalry - Intimidate - Guts (Hidden Ability) | |||||
| Rivalry: Attack & Special Attack is increased by 25% if the foe is of the same gender; Attack & Special Attack is decreased by 25% if the foe is of the opposite gender. Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches. Hidden Ability: Guts: Attack is increased by 50% when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). Burn’s effect of lowering Attack is not applied. | |||||
| Experience Growth | Base Happiness | Effort Values Earned | Dynamax Capable? | ||
| 1,059,862 Points Medium Slow | 50 | 3 Attack Point(s) | Luxray can Dynamax | ||
| Wild Hold Item | Egg Groups | ||||||
| Legends: Arceus 
 Alpha 
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| Evolutionary Chain | |||||
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| Gender Differences | ||||
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| Locations- In-Depth Details | |||
| Sword | Transfer from Pokémon HOME or Trade with players with Expansion Pass Max Raid Battles | ||
| Shield | Transfer from Pokémon HOME or Trade with players with Expansion Pass Max Raid Battles | ||
| Isle of Armor | Sword | Soothing Wetlands, Forest of Focus, Challenge Beach, Loop Lagoon, Training Lowlands Max Raid Battles: Fields of Honor, Forest of Focus, Challenge Beach, Honeycalm Sea | Details | 
| Shield | Soothing Wetlands, Forest of Focus, Challenge Beach, Loop Lagoon, Training Lowlands Max Raid Battles: Fields of Honor, Forest of Focus, Challenge Beach, Honeycalm Sea | Details | |
| Crown Tundra | Sword | Dynamax Adventures | |
| Shield | Dynamax Adventures | ||
| Brilliant Diamond | Evolve Luxio | ||
| Shining Pearl | Evolve Luxio | ||
| Legends: Arceus | Obsidian Fieldlands: Sandgem Flats or nearby Coronet Highlands: Heavenward Lookout, Sonorous Path, Sacred Plaza, Cloudcap Pass or nearby Obsidian Fieldlands: Massive Mass Outbreak Coronet Highlands: Massive Mass Outbreak | ||
| Trainer Locations | Details | ||
| Flavor Text | ||
| Sword | Luxray can see through solid objects. It will instantly spot prey trying to hide behind walls, even if the walls are thick. | |
| Shield | Seeing through solid objects uses up a lot of Luxray's electricity, so the Pokémon sleeps for long periods of time to store up energy. | |
| Brilliant Diamond | It has eyes that can see through anything. It spots and captures prey hiding behind objects. | |
| Shining Pearl | When its eyes gleam gold, it can spot hiding prey—even those taking shelter behind a wall. | |
| Legends: Arceus | They form packs, each having one male as leader. Legends say that when Luxray’s two eyes shimmer with gold, the Pokémon can see through anything. | |
| Attacks | Level Up | TM & HM | Egg Moves | 
| Standard Level Up | |||||||||
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| — | Electric Terrain |  |  | -- | 101 | 10 | -- | ||
| The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. | |||||||||
| — | Tackle |  |  | 40 | 100 | 35 | -- | ||
| A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
| — | Leer |  |  | -- | 100 | 30 | 100 | ||
| The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |||||||||
| — | Thunder Shock |  |  | 40 | 100 | 30 | 10 | ||
| A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
| — | Charge |  |  | -- | 101 | 20 | -- | ||
| The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat. | |||||||||
| 12 | Bite |  |  | 60 | 100 | 25 | 30 | ||
| The target is bitten with viciously sharp fangs. This may also make the target flinch. | |||||||||
| 18 | Spark |  |  | 65 | 100 | 20 | 30 | ||
| The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. | |||||||||
| 24 | Roar |  |  | -- | 101 | 20 | -- | ||
| The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |||||||||
| 33 | Volt Switch |  |  | 70 | 100 | 20 | -- | ||
| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||||
| 40 | Scary Face |  |  | -- | 100 | 10 | -- | ||
| The user frightens the target with a scary face to harshly lower its Speed stat. | |||||||||
| 48 | Thunder Wave |  |  | -- | 90 | 20 | -- | ||
| The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
| 56 | Crunch |  |  | 80 | 100 | 15 | 20 | ||
| The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | |||||||||
| 64 | Discharge |  |  | 80 | 100 | 15 | 30 | ||
| The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. | |||||||||
| 72 | Swagger |  |  | -- | 85 | 15 | -- | ||
| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
| 80 | Wild Charge |  |  | 90 | 100 | 15 | -- | ||
| The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | |||||||||
| TM Anchors | Sword/Shield | Brilliant Diamond/Shining Pearl | 
| Sword & Shield Technical Machine Attacks | |||||||||
| TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| TM08 | Hyper Beam |  |  | 150 | 90 | 5 | -- | ||
| The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
| TM09 | Giga Impact |  |  | 150 | 90 | 5 | -- | ||
| The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||||||
| TM14 | Thunder Wave |  |  | -- | 90 | 20 | -- | ||
| The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
| TM17 | Light Screen |  |  | -- | 101 | 30 | -- | ||
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
| TM21 | Rest |  |  | -- | 101 | 10 | -- | ||
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
| TM23 | Thief |  |  | 60 | 100 | 25 | -- | ||
| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |||||||||
| TM24 | Snore |  |  | 50 | 100 | 15 | 30 | ||
| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||||
| TM25 | Protect |  |  | -- | 101 | 10 | -- | ||
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
| TM26 | Scary Face |  |  | -- | 100 | 10 | -- | ||
| The user frightens the target with a scary face to harshly lower its Speed stat. | |||||||||
| TM31 | Attract |  |  | -- | 100 | 15 | -- | ||
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
| TM33 | Rain Dance |  |  | -- | 101 | 5 | -- | ||
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
| TM39 | Facade |  |  | 70 | 100 | 20 | -- | ||
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
| TM40 | Swift |  |  | 60 | 101 | 20 | -- | ||
| Star-shaped rays are shot at opposing Pokémon. This attack never misses. | |||||||||
| TM41 | Helping Hand |  |  | -- | 101 | 20 | -- | ||
| The user assists an ally by boosting the power of that ally's attack. | |||||||||
| TM47 | Fake Tears |  |  | -- | 100 | 20 | -- | ||
| The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | |||||||||
| TM66 | Thunder Fang |  |  | 65 | 95 | 15 | 10 | ||
| The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. | |||||||||
| TM67 | Ice Fang |  |  | 65 | 95 | 15 | 10 | ||
| The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. | |||||||||
| TM68 | Fire Fang |  |  | 65 | 95 | 15 | 10 | ||
| The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. | |||||||||
| TM76 | Round |  |  | 60 | 100 | 15 | -- | ||
| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||||||
| TM80 | Volt Switch |  |  | 70 | 100 | 20 | -- | ||
| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||||
| TM85 | Snarl |  |  | 55 | 95 | 15 | 100 | ||
| The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. | |||||||||
| TM90 | Electric Terrain |  |  | -- | 101 | 10 | -- | ||
| The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. | |||||||||
| TM93 | Eerie Impulse |  |  | -- | 100 | 15 | -- | ||
| The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | |||||||||
| Technical Record Attacks | |||||||||
| TR # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| TR08 | Thunderbolt |  |  | 90 | 100 | 15 | 10 | ||
| A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||||
| TR09 | Thunder |  |  | 110 | 70 | 10 | 30 | ||
| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
| TR12 | Agility |  |  | -- | 101 | 30 | -- | ||
| The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | |||||||||
| TR20 | Substitute |  |  | -- | 101 | 10 | -- | ||
| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
| TR26 | Endure |  |  | -- | 101 | 10 | -- | ||
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
| TR27 | Sleep Talk |  |  | -- | 101 | 10 | -- | ||
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
| TR31 | Iron Tail |  |  | 100 | 75 | 15 | 30 | ||
| The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | |||||||||
| TR32 | Crunch |  |  | 80 | 100 | 15 | 20 | ||
| The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | |||||||||
| TR39 | Superpower |  |  | 120 | 100 | 5 | 100 | ||
| The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. | |||||||||
| TR80 | Electro Ball |  |  | ?? | 100 | 10 | -- | ||
| The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. | |||||||||
| TR86 | Wild Charge |  |  | 90 | 100 | 15 | -- | ||
| The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | |||||||||
| TR90 | Play Rough |  |  | 90 | 90 | 10 | 10 | ||
| The user plays rough with the target and attacks it. This may also lower the target's Attack stat. | |||||||||
| TR95 | Throat Chop |  |  | 80 | 100 | 15 | 100 | ||
| The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. | |||||||||
| TR97 | Psychic Fangs |  |  | 85 | 100 | 10 | -- | ||
| The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. | |||||||||
| BDSP Technical Machine Attacks | |||||||||
| TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| TM05 | Roar |  |  | -- | 101 | 20 | -- | ||
| The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |||||||||
| TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- | ||
| The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
| TM16 | Light Screen |  |  | -- | 101 | 30 | -- | ||
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
| TM17 | Protect |  |  | -- | 101 | 10 | -- | ||
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
| TM18 | Rain Dance |  |  | -- | 101 | 5 | -- | ||
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
| TM23 | Iron Tail |  |  | 100 | 75 | 15 | 30 | ||
| The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | |||||||||
| TM24 | Thunderbolt |  |  | 90 | 100 | 15 | 10 | ||
| A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||||
| TM25 | Thunder |  |  | 110 | 70 | 10 | 30 | ||
| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
| TM32 | Double Team |  |  | -- | 101 | 15 | -- | ||
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
| TM34 | Shock Wave |  |  | 60 | 101 | 20 | -- | ||
| The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||||||
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | ||
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
| TM43 | Volt Switch |  |  | 70 | 100 | 20 | -- | ||
| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||||
| TM44 | Rest |  |  | -- | 101 | 10 | -- | ||
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
| TM45 | Attract |  |  | -- | 100 | 15 | -- | ||
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
| TM46 | Thief |  |  | 60 | 100 | 25 | -- | ||
| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |||||||||
| TM57 | Charge Beam |  |  | 50 | 90 | 10 | 70 | ||
| The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||||||||
| TM58 | Endure |  |  | -- | 101 | 10 | -- | ||
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
| TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- | ||
| The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||||||
| TM70 | Flash |  |  | -- | 100 | 20 | -- | ||
| The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. | |||||||||
| TM73 | Thunder Wave |  |  | -- | 90 | 20 | -- | ||
| The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
| TM78 | Snarl |  |  | 55 | 95 | 15 | 100 | ||
| The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. | |||||||||
| TM82 | Sleep Talk |  |  | -- | 101 | 10 | -- | ||
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
| TM87 | Swagger |  |  | -- | 85 | 15 | -- | ||
| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
| TM90 | Substitute |  |  | -- | 101 | 10 | -- | ||
| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
| TM96 | Strength |  |  | 80 | 100 | 15 | -- | ||
| The target is slugged with a punch thrown at maximum power. | |||||||||
| Egg Moves(Details) | ||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|
| Baby-Doll Eyes |  |  | -- | 100 | 30 | -- | Details | |
| The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first. | ||||||||
| Take Down |  |  | 90 | 85 | 20 | -- | Details | |
| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | ||||||||
| Double Kick |  |  | 30 | 100 | 30 | -- | Details | |
| The target is quickly kicked twice in succession using both feet. | ||||||||
| Howl |  |  | -- | 101 | 40 | -- | Details | |
| The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats. | ||||||||
| Night Slash |  |  | 70 | 100 | 15 | -- | Details | |
| The user slashes the target the instant an opportunity arises. Critical hits land more easily. | ||||||||
| Quick Attack |  |  | 40 | 100 | 30 | -- | Details | |
| The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | ||||||||
| Shock Wave SWSH Only |  |  | 60 | 101 | 20 | -- | Details | |
| The user strikes the target with a quick jolt of electricity. This attack never misses. | ||||||||
| Ice Fang BDSP Only |  |  | 65 | 95 | 15 | 10 | Details | |
| The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. | ||||||||
| Fire Fang BDSP Only |  |  | 65 | 95 | 15 | 10 | Details | |
| The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. | ||||||||
| Thunder Fang BDSP Only |  |  | 65 | 95 | 15 | 10 | Details | |
| The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. | ||||||||
| Swift BDSP Only |  |  | 60 | 101 | 20 | -- | Details | |
| Star-shaped rays are shot at opposing Pokémon. This attack never misses. | ||||||||
| Helping Hand BDSP Only |  |  | -- | 101 | 20 | -- | Details | |
| The user assists an ally by boosting the power of that ally's attack. | ||||||||
| Eerie Impulse BDSP Only |  |  | -- | 100 | 15 | -- | Details | |
| The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. | ||||||||
| Fake Tears BDSP Only |  |  | -- | 100 | 20 | -- | Details | |
| The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | ||||||||
| Isle of Armor Move Tutor Attacks | ||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|
| Rising Voltage |  |  | 70 | 100 | 20 | -- | ||
| The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain. | ||||||||
| Usable Max Moves | |||||||||
| Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| Max Flare |  |  | 120 | 101 | 10 | -- | |||
| This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. | |||||||||
| Max Lightning |  |   | 130(Phy)/140(Spe) | 101 | 10 | -- | |||
| This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. | |||||||||
| Max Strike |  |   | 150(Phy)/150(Spe) | 101 | 10 | -- | |||
| This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | |||||||||
| Max Knuckle |  |  | 95 | 101 | 10 | -- | |||
| This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. | |||||||||
| Max Hailstorm |  |  | 120 | 101 | 10 | -- | |||
| This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. | |||||||||
| Max Starfall |  |  | 130 | 101 | 10 | -- | |||
| This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns. | |||||||||
| Max Mindstorm |  |  | 130 | 101 | 10 | -- | |||
| This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | |||||||||
| Max Darkness |  |   | 130(Phy)/110(Spe) | 101 | 10 | -- | |||
| This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | |||||||||
| Max Steelspike |  |  | 130 | 101 | 10 | -- | |||
| This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. | |||||||||
| Max Guard |  |  | 101 | 10 | -- | ||||
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
| Transfer Only Moves | |||||||||
| Click here to see all transfer exclusive moves | 
| Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 523 | 80 | 120 | 79 | 95 | 79 | 70 | |
| Max Stats Hindering Nature | Lv. 50 | 140 - 187 | 112 - 154 | 75 - 117 | 90 - 132 | 75 - 117 | 67 - 109 | 
| Lv. 100 | 270 - 364 | 220 - 305 | 146 - 231 | 175 - 260 | 146 - 231 | 130 - 215 | |
| Max Stats Neutral Nature | Lv. 50 | 140 - 187 | 125 - 172 | 84 - 131 | 100 - 147 | 84 - 131 | 75 - 122 | 
| Lv. 100 | 270 - 364 | 245 - 339 | 163 - 257 | 195 - 289 | 163 - 257 | 145 - 239 | |
| Max Stats Beneficial Nature | Lv. 50 | 140 - 187 | 137 - 189 | 92 - 144 | 110 - 161 | 92 - 144 | 82 - 134 | 
| Lv. 100 | 270 - 364 | 269 - 372 | 179 - 282 | 214 - 317 | 179 - 282 | 159 - 262 | |
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