#404 Luxio

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex

This Pokédex entry is for Generation VIII Pokémon games. For Generation IX Pokémon games. Check out Luxio Pokémon Scarlet & Violet data
Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Luxio
Japan: Luxio
ルクシオ
French: Luxio
German: Luxio
Korean: 럭시오
National: #404
Galar: #---
Isle of Armor: #026
Crown Tundra: #---
Sinnoh: #018
Hisui: #016
Male :50.2%
Female :49.8%
Electric-type
Classification Height Weight Capture Rate Base Egg Steps
Spark Pokémon
Standard2'11"
0.9m
Min2'04"
0.72m
Max3'07"
1.08m
Alpha5'11"
1.8m
Standard67.2lbs
30.5kg
Min43.0lbs
19.52kg
Max96.8lbs
43.92kg
Alpha161.4lbs
73.2kg
120
Legends
125
2,560 (SWSH)
5,120 (BDSP)
Abilities: Rivalry - Intimidate - Guts (Hidden Ability)
Rivalry: Attack & Special Attack is increased by 25% if the foe is of the same gender; Attack & Special Attack is decreased by 25% if the foe is of the opposite gender.
Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches.
Hidden Ability:
Guts: Attack is increased by 50% when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). Burn’s effect of lowering Attack is not applied.
Experience Growth Base Happiness Effort Values Earned Dynamax Capable?
1,059,862 Points
Medium Slow
100 2 Attack Point(s)
Luxio can Dynamax

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *0.5 *1 *1 *1 *1 *2 *0.5 *1 *1 *1 *1 *1 *1 *0.5 *1
Wild Hold Item Egg Groups
 
Legends: Arceus
Cheri Berry
Cheri Berry
- 35%
Spoiled Apricorn
Spoiled Apricorn
- 15%

Alpha
Exp. Candy S
Exp. Candy S
- 100%
Seed of Mastery
Seed of Mastery
- 10%
Field
Evolutionary Chain
Shinx Level LuxioLevel Luxray
Gender Differences
MaleFemale
Male Sprite Female Sprite

Locations

- In-Depth Details
Sword Transfer from Pokémon HOME or Trade with players with Expansion Pass
Max Raid Battles
Shield Transfer from Pokémon HOME or Trade with players with Expansion Pass
Max Raid Battles
Isle of Armor Sword Fields of Honor, Soothing Wetlands, Loop Lagoon, Training Lowlands
Max Raid Battles: Fields of Honor, Forest of Focus, Challenge Beach, Honeycalm Sea
Details
Shield Fields of Honor, Soothing Wetlands, Loop Lagoon, Training Lowlands
Max Raid Battles: Fields of Honor, Forest of Focus, Challenge Beach, Honeycalm Sea
Details
Brilliant Diamond Fuego Ironworks, Grand UndergroundDetails
Shining Pearl Fuego Ironworks, Grand UndergroundDetails
Legends: Arceus Obsidian Fieldlands: Floaro Gardens, Oreburrow Tunnel, Sandgem Flats or nearby
Coronet Highlands: Heavenward Lookout, Sonorous Path, Sacred Plaza, Cloudcap Pass or nearby
Obsidian Fieldlands: Massive Mass Outbreak
Coronet Highlands: Massive Mass Outbreak
Trainer Locations  Details
Flavor Text
Sword By joining its tail with that of another Luxio, this Pokémon can receive some of the other Luxio's electricity and power up its own electric blasts.
Shield Upon encountering an opponent, this Pokémon prepares for battle by extending its claws, which can put out 1,000,000 volts of electricity.
Brilliant Diamond Its claws loose electricity with enough amperage to cause opponents to faint. It lives in small groups.
Shining Pearl It rests its forelegs on others to communicate with rhythmic electric pulses from its claws.
Legends: Arceus Proudly uses its electrified claws as weapons. It seems to be a gracious Pokémon, evenly sharing the spoils of the hunt with others of its kind.



Attacks

Level UpTM & HMEgg Moves

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Leer Leer - Normal-type Leer: Other Move -- 100 30 100
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
Thunder Shock Thunder Shock - Electric-type Thunder Shock: Special Move 40 100 30 10
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
Charge Charge - Electric-type Charge: Other Move -- 101 20 --
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
12 Bite Bite - Dark-type Bite: Physical Move 60 100 25 30
The target is bitten with viciously sharp fangs. This may also make the target flinch.
18 Spark Spark - Electric-type Spark: Physical Move 65 100 20 30
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
24 Roar Roar - Normal-type Roar: Other Move -- 101 20 --
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
31 Volt Switch Volt Switch - Electric-type Volt Switch: Special Move 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
36 Scary Face Scary Face - Normal-type Scary Face: Other Move -- 100 10 --
The user frightens the target with a scary face to harshly lower its Speed stat.
42 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
48 Crunch Crunch - Dark-type Crunch: Physical Move 80 100 15 20
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
54 Discharge Discharge - Electric-type Discharge: Special Move 80 100 15 30
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
60 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
68 Wild Charge Wild Charge - Electric-type Wild Charge: Physical Move 90 100 15 --
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

TM Anchors Sword/Shield Brilliant Diamond/Shining Pearl

Sword & Shield Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM14 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM17 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM21 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM23 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM24 Snore Snore - Normal-type Snore: Special Move 50 100 15 30
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
TM25 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM26 Scary Face Scary Face - Normal-type Scary Face: Other Move -- 100 10 --
The user frightens the target with a scary face to harshly lower its Speed stat.
TM31 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM33 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM39 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM40 Swift Swift - Normal-type Swift: Special Move 60 101 20 --
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
TM41 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
The user assists an ally by boosting the power of that ally's attack.
TM47 Fake Tears Fake Tears - Dark-type Fake Tears: Other Move -- 100 20 --
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
TM66 Thunder Fang Thunder Fang - Electric-type Thunder Fang: Physical Move 65 95 15 10
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
TM67 Ice Fang Ice Fang - Ice-type Ice Fang: Physical Move 65 95 15 10
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
TM68 Fire Fang Fire Fang - Fire-type Fire Fang: Physical Move 65 95 15 10
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
TM76 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM80 Volt Switch Volt Switch - Electric-type Volt Switch: Special Move 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM85 Snarl Snarl - Dark-type Snarl: Special Move 55 95 15 100
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
TM93 Eerie Impulse Eerie Impulse - Electric-type Eerie Impulse: Other Move -- 100 15 --
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.

Technical Record Attacks

TR #Attack NameTypeCat.Att.Acc.PPEffect %
TR08 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TR09 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TR20 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TR26 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TR27 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TR31 Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 15 30
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
TR32 Crunch Crunch - Dark-type Crunch: Physical Move 80 100 15 20
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
TR80 Electro Ball Electro Ball - Electric-type Electro Ball: Special Move ?? 100 10 --
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
TR86 Wild Charge Wild Charge - Electric-type Wild Charge: Physical Move 90 100 15 --
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
TR90 Play Rough Play Rough - Fairy-type Play Rough: Physical Move 90 90 10 10
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
TR97 Psychic Fangs Psychic Fangs - Psychic-type Psychic Fangs: Physical Move 85 100 10 --
The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.

BDSP Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM05 Roar Roar - Normal-type Roar: Other Move -- 101 20 --
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
TM16 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM23 Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 15 30
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
TM24 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM25 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- 101 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave Shock Wave - Electric-type Shock Wave: Special Move 60 101 20 --
The user strikes the target with a quick jolt of electricity. This attack never misses.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM43 Volt Switch Volt Switch - Electric-type Volt Switch: Special Move 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM44 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM57 Charge Beam Charge Beam - Electric-type Charge Beam: Special Move 50 90 10 70
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM58 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM70 Flash Flash - Normal-type Flash: Other Move -- 100 20 --
The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM78 Snarl Snarl - Dark-type Snarl: Special Move 55 95 15 100
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
TM82 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TM96 Strength Strength - Normal-type Strength: Physical Move 80 100 15 --
The target is slugged with a punch thrown at maximum power.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Baby-Doll Eyes Baby-Doll Eyes - Fairy-type Baby-Doll Eyes: Other Move -- 100 30 -- Details
The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.
Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 -- Details
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Double Kick Double Kick - Fighting-type Double Kick: Physical Move 30 100 30 -- Details
The target is quickly kicked twice in succession using both feet.
Howl Howl - Normal-type Howl: Other Move -- 101 40 -- Details
The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats.
Night Slash Night Slash - Dark-type Night Slash: Physical Move 70 100 15 -- Details
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 30 -- Details
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Shock Wave
SWSH Only
Shock Wave - Electric-type Shock Wave: Special Move 60 101 20 -- Details
The user strikes the target with a quick jolt of electricity. This attack never misses.
Ice Fang
BDSP Only
Ice Fang - Ice-type Ice Fang: Physical Move 65 95 15 10 Details
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
Fire Fang
BDSP Only
Fire Fang - Fire-type Fire Fang: Physical Move 65 95 15 10 Details
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
Thunder Fang
BDSP Only
Thunder Fang - Electric-type Thunder Fang: Physical Move 65 95 15 10 Details
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
Swift
BDSP Only
Swift - Normal-type Swift: Special Move 60 101 20 -- Details
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Helping Hand
BDSP Only
Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 -- Details
The user assists an ally by boosting the power of that ally's attack.
Eerie Impulse
BDSP Only
Eerie Impulse - Electric-type Eerie Impulse: Other Move -- 100 15 -- Details
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Fake Tears
BDSP Only
Fake Tears - Dark-type Fake Tears: Other Move -- 100 20 -- Details
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Isle of Armor Move Tutor Attacks

Attack NameTypeCat.Att.Acc.PPEffect %
Rising VoltageRising Voltage - Electric-typeRising Voltage: Special Move7010020--
The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain.

Usable Max Moves

Attack NameTypeCat.Max Att.Acc.PPEffect %
Max Flare Max Flare - Fire-type Physical Move 120 101 10 --
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns.
Max Lightning Max Lightning - Electric-type Physical MoveSpecial Move 130(Phy)/140(Spe) 101 10 --
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns.
Max Strike Max Strike - Normal-type Physical MoveSpecial Move 130(Phy)/110(Spe) 101 10 --
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.
Max Knuckle Max Knuckle - Fighting-type Physical Move 80 101 10 --
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats.
Max Hailstorm Max Hailstorm - Ice-type Physical Move 120 101 10 --
This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns.
Max Starfall Max Starfall - Fairy-type Physical Move 130 101 10 --
This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns.
Max Mindstorm Max Mindstorm - Psychic-type Physical Move 130 101 10 --
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.
Max Darkness Max Darkness - Dark-type Physical MoveSpecial Move 130(Phy)/110(Spe) 101 10 --
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat.
Max Steelspike Max Steelspike - Steel-type Physical Move 130 101 10 --
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats.
Max Guard Max Guard - Normal-type 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Transfer Only Moves
Click here to see all transfer exclusive moves


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 363 60 85 49 60 49 60
Max Stats
Hindering Nature
Lv. 50 120 - 167 81 - 123 48 - 90 58 - 100 48 - 90 58 - 100
Lv. 100 230 - 324 157 - 242 92 - 177 112 - 197 92 - 177 112 - 197
Max Stats
Neutral Nature
Lv. 50 120 - 167 90 - 137 54 - 101 65 - 112 54 - 101 65 - 112
Lv. 100 230 - 324 175 - 269 103 - 197 125 - 219 103 - 197 125 - 219
Max Stats
Beneficial Nature
Lv. 50 120 - 167 99 - 150 59 - 111 71 - 123 59 - 111 71 - 123
Lv. 100 230 - 324 192 - 295 113 - 216 137 - 240 113 - 216 137 - 240
60
85
49
60
49
60

<--- Shinx #403
Shinx
#405
Luxray
Luxray --->