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 | General | Location | Attacks | Stats | Egg Moves | 
| Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex | 
| Picture | ||
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| Abilities: Plus - Minus - Clear Body (Hidden Ability) | |||||
| Plus: When battling with Plus or Minus, Special Attack increases by 50%. Minus: When battling with Plus or Minus, Special Attack increases by 50%. Hidden Ability: Clear Body: Opponents’ moves which lower this Pokémon’s stats have no effect. However this Pokémon may lower its own stats with its own moves. | |||||
| Experience Growth | Base Happiness | Effort Values Earned | Dynamax Capable? | ||
| 1,059,862 Points Medium Slow | 50 | 2 Defense Point(s) | Klang can Dynamax | ||
| Wild Hold Item | Egg Groups | ||
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| Evolutionary Chain | |||||
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| Locations- In-Depth Details | |||
| Sword | Route 10, Dusty Bowl, Hammerlocke Hills Max Raid Battles: Dusty Bowl, Giant's Seat, Hammerlocke Hills | Details | |
| Shield | Route 10, Dusty Bowl, Hammerlocke Hills Max Raid Battles: Dusty Bowl, Giant's Seat, Hammerlocke Hills | Details | |
| Crown Tundra | Sword | Dynamax Adventures | |
| Shield | Dynamax Adventures | ||
| Trainer Locations | Details | ||
| Flavor Text | ||
| Sword | When Klang goes all out, the minigear links up perfectly with the outer part of the big gear, and this Pokémon's rotation speed increases sharply. | |
| Shield | Many companies in the Galar region choose Klang as their logo. This Pokémon is considered the symbol of industrial technology. | |
| Attacks | Level Up | TM & HM | 
| Standard Level Up | |||||||||
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| — | Thunder Shock |  |  | 40 | 100 | 30 | 10 | ||
| A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
| — | Vise Grip |  |  | 55 | 100 | 30 | -- | ||
| The target is gripped and squeezed from both sides to inflict damage. | |||||||||
| — | Bind |  |  | 15 | 85 | 20 | 100 | ||
| Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | |||||||||
| — | Charge |  |  | -- | 101 | 20 | -- | ||
| The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat. | |||||||||
| 12 | Charge Beam |  |  | 50 | 90 | 10 | 70 | ||
| The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||||||||
| 16 | Metal Sound |  |  | -- | 85 | 40 | -- | ||
| A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. | |||||||||
| 20 | Autotomize |  |  | -- | 101 | 15 | -- | ||
| The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | |||||||||
| 24 | Discharge |  |  | 80 | 100 | 15 | 30 | ||
| The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. | |||||||||
| 28 | Screech |  |  | -- | 85 | 40 | -- | ||
| An earsplitting screech harshly lowers the target's Defense stat. | |||||||||
| 32 | Gear Grind |  |  | 50 | 85 | 15 | -- | ||
| The user attacks by throwing steel gears at its target twice. | |||||||||
| 36 | Lock-On |  |  | -- | 101 | 5 | -- | ||
| The user takes sure aim at the target. This ensures the next attack does not miss the target. | |||||||||
| 42 | Shift Gear |  |  | -- | 101 | 10 | -- | ||
| The user rotates its gears, raising its Attack stat and sharply raising its Speed stat. | |||||||||
| 48 | Zap Cannon |  |  | 120 | 50 | 5 | 100 | ||
| The user fires an electric blast like a cannon to inflict damage and cause paralysis. | |||||||||
| 54 | Hyper Beam |  |  | 150 | 90 | 5 | -- | ||
| The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
| Technical Machine Attacks | |||||||||
| TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| TM08 | Hyper Beam |  |  | 150 | 90 | 5 | -- | ||
| The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
| TM14 | Thunder Wave |  |  | -- | 90 | 20 | -- | ||
| The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
| TM16 | Screech |  |  | -- | 85 | 40 | -- | ||
| An earsplitting screech harshly lowers the target's Defense stat. | |||||||||
| TM21 | Rest |  |  | -- | 101 | 10 | -- | ||
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
| TM24 | Snore |  |  | 50 | 100 | 15 | 30 | ||
| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||||
| TM25 | Protect |  |  | -- | 101 | 10 | -- | ||
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
| TM32 | Sandstorm |  |  | -- | 101 | 10 | -- | ||
| A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | |||||||||
| TM39 | Facade |  |  | 70 | 100 | 20 | -- | ||
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
| TM58 | Assurance |  |  | 60 | 100 | 10 | -- | ||
| If the target has already taken some damage in the same turn, this attack's power is doubled. | |||||||||
| TM76 | Round |  |  | 60 | 100 | 15 | -- | ||
| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||||||
| TM80 | Volt Switch |  |  | 70 | 100 | 20 | -- | ||
| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||||
| Technical Record Attacks | |||||||||
| TR # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| TR08 | Thunderbolt |  |  | 90 | 100 | 15 | 10 | ||
| A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||||
| TR20 | Substitute |  |  | -- | 101 | 10 | -- | ||
| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
| TR26 | Endure |  |  | -- | 101 | 10 | -- | ||
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
| TR27 | Sleep Talk |  |  | -- | 101 | 10 | -- | ||
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
| TR35 | Uproar |  |  | 90 | 100 | 10 | -- | ||
| The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | |||||||||
| TR46 | Iron Defense |  |  | -- | 101 | 15 | -- | ||
| The user hardens its body's surface like iron, sharply raising its Defense stat. | |||||||||
| TR63 | Power Gem |  |  | 80 | 100 | 20 | -- | ||
| The user attacks with a ray of light that sparkles as if it were made of gemstones. | |||||||||
| TR70 | Flash Cannon |  |  | 80 | 100 | 10 | 10 | ||
| The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. | |||||||||
| TR83 | Ally Switch |  |  | -- | 101 | 15 | -- | ||
| The user teleports using a strange power and switches places with one of its allies. | |||||||||
| TR86 | Wild Charge |  |  | 90 | 100 | 15 | -- | ||
| The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | |||||||||
| Move Tutor Attacks | ||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|
| Steel Beam |  |  | 140 | 95 | 5 | -- | ||
| The user fires a beam of steel that it collected from its entire body. This also damages the user. | ||||||||
| Isle of Armor Move Tutor Attacks | ||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|
| Rising Voltage |  |  | 70 | 100 | 20 | -- | ||
| The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain. | ||||||||
| Steel Roller |  |  | 130 | 100 | 5 | 100 | ||
| The user attacks while destroying the terrain. This move fails when the ground hasn't turned into a terrain. | ||||||||
| Usable Max Moves | |||||||||
| Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| Max Lightning |  |   | 130(Phy)/140(Spe) | 101 | 10 | -- | |||
| This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. | |||||||||
| Max Strike |  |   | 120(Phy)/150(Spe) | 101 | 10 | -- | |||
| This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | |||||||||
| Max Rockfall |  |  | 130 | 101 | 10 | -- | |||
| This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. | |||||||||
| Max Darkness |  |  | 110 | 101 | 10 | -- | |||
| This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | |||||||||
| Max Steelspike |  |   | 140(Phy)/140(Spe) | 101 | 10 | -- | |||
| This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. | |||||||||
| Max Guard |  |  | 101 | 10 | -- | ||||
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
| Transfer Only Moves | |||||||||
| Click here to see all transfer exclusive moves | 
| Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 440 | 60 | 80 | 95 | 70 | 85 | 50 | |
| Max Stats Hindering Nature | Lv. 50 | 120 - 167 | 76 - 118 | 90 - 132 | 67 - 109 | 81 - 123 | 49 - 91 | 
| Lv. 100 | 230 - 324 | 148 - 233 | 175 - 260 | 130 - 215 | 157 - 242 | 94 - 179 | |
| Max Stats Neutral Nature | Lv. 50 | 120 - 167 | 85 - 132 | 100 - 147 | 75 - 122 | 90 - 137 | 55 - 102 | 
| Lv. 100 | 230 - 324 | 165 - 259 | 195 - 289 | 145 - 239 | 175 - 269 | 105 - 199 | |
| Max Stats Beneficial Nature | Lv. 50 | 120 - 167 | 93 - 145 | 110 - 161 | 82 - 134 | 99 - 150 | 60 - 112 | 
| Lv. 100 | 230 - 324 | 181 - 284 | 214 - 317 | 159 - 262 | 192 - 295 | 115 - 218 | |
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