| Standard Level Up | 
|
				| Evolve | Iron Defense |  |  | -- | 101 | 15 | -- | 
				| The user hardens its body's surface like iron, sharply raising its Defense stat. | 
				| — | Iron Defense |  |  | -- | 101 | 15 | -- | 
				| The user hardens its body's surface like iron, sharply raising its Defense stat. | 
				| — | First Impression |  |  | 90 | 100 | 10 | -- | 
				| Although this move has great power, it only works the first turn each time the user enters battle. | 
				| — | Peck |  |  | 35 | 100 | 35 | -- | 
				| The target is jabbed with a sharply pointed beak or horn. | 
				| — | Sand Attack |  |  | -- | 100 | 15 | -- | 
				| Sand is hurled in the target's face, reducing the target's accuracy. | 
				| — | Leer |  |  | -- | 100 | 30 | 100 | 
				| The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | 
				| — | Fury Cutter |  |  | 40 | 95 | 20 | -- | 
				| The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. | 
				| 15 | Rock Smash |  |  | 40 | 100 | 15 | 50 | 
				| The user attacks with a punch. This may also lower the target's Defense stat. | 
				| 20 | Brutal Swing |  |  | 60 | 100 | 20 | -- | 
				| The user swings its body around violently to inflict damage on everything in its vicinity. | 
				| 25 | Detect |  |  | -- | 101 | 5 | -- | 
				| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
				| 30 | Knock Off |  |  | 65 | 100 | 20 | -- | 
				| The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | 
				| 35 | Defog |  |  | -- | 101 | 15 | -- | 
				| A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. | 
				| 40 | Brick Break |  |  | 75 | 100 | 15 | -- | 
				| The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | 
				| 45 | Swords Dance |  |  | -- | 101 | 20 | -- | 
				| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | 
				| 50 | Slam |  |  | 80 | 75 | 20 | -- | 
				| The target is slammed with a long tail, vines, or the like to inflict damage. | 
				| 55 | Leaf Blade |  |  | 90 | 100 | 15 | -- | 
				| The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. | 
				| 60 | Final Gambit |  |  | ?? | 100 | 5 | -- | 
				| The user risks everything to attack its target. The user faints but does damage equal to its HP. | 
				| 65 | Brave Bird |  |  | 120 | 100 | 15 | -- | 
				| The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. | 
				| 70 | Meteor Assault |  |  | 150 | 100 | 5 | -- | 
				| The user attacks wildly with its thick leek. The user can't move on the next turn, because the force of this move makes it stagger. | 
| Technical Machine Attacks | 
|
| TM12 | Solar Blade |  |  | 125 | 100 | 10 | -- | 
					| In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn. | 
| TM21 | Rest |  |  | -- | 101 | 10 | -- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM24 | Snore |  |  | 50 | 100 | 15 | 30 | 
					| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 
| TM25 | Protect |  |  | -- | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM30 | Steel Wing |  |  | 70 | 90 | 25 | 10 | 
					| The target is hit with wings of steel. This may also raise the user's Defense stat. | 
| TM31 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM34 | Sunny Day |  |  | -- | 101 | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM39 | Facade |  |  | 70 | 100 | 20 | -- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM41 | Helping Hand |  |  | -- | 101 | 20 | -- | 
					| The user assists an ally by boosting the power of that ally's attack. | 
| TM42 | Revenge |  |  | 60 | 100 | 10 | -- | 
					| This attack move's power is doubled if the user has been hurt by the opponent in the same turn. | 
| TM43 | Brick Break |  |  | 75 | 100 | 15 | -- | 
					| The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | 
| TM58 | Assurance |  |  | 60 | 100 | 10 | -- | 
					| If the target has already taken some damage in the same turn, this attack's power is doubled. | 
| TM76 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM79 | Retaliate |  |  | 70 | 100 | 5 | -- | 
					| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. | 
| TM97 | Brutal Swing |  |  | 60 | 100 | 20 | -- | 
					| The user swings its body around violently to inflict damage on everything in its vicinity. | 
| Technical Record Attacks | 
|
| TR00 | Swords Dance |  |  | -- | 101 | 20 | -- | 
					| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | 
| TR01 | Body Slam |  |  | 85 | 100 | 15 | 30 | 
					| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | 
| TR13 | Focus Energy |  |  | -- | 101 | 30 | -- | 
					| The user takes a deep breath and focuses so that critical hits land more easily. | 
| TR20 | Substitute |  |  | -- | 101 | 10 | -- | 
					| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | 
| TR26 | Endure |  |  | -- | 101 | 10 | -- | 
					| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TR27 | Sleep Talk |  |  | -- | 101 | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TR39 | Superpower |  |  | 120 | 100 | 5 | 100 | 
					| The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. | 
| TR46 | Iron Defense |  |  | -- | 101 | 15 | -- | 
					| The user hardens its body's surface like iron, sharply raising its Defense stat. | 
| TR50 | Leaf Blade |  |  | 90 | 100 | 15 | -- | 
					| The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. | 
| TR53 | Close Combat |  |  | 120 | 100 | 5 | 100 | 
					| The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. | 
| TR57 | Poison Jab |  |  | 80 | 100 | 20 | 30 | 
					| The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. | 
| TR66 | Brave Bird |  |  | 120 | 100 | 15 | -- | 
					| The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. | 
| TR85 | Work Up |  |  | -- | 101 | 30 | -- | 
					| The user is roused, and its Attack and Sp. Atk stats increase. | 
| TR95 | Throat Chop |  |  | 80 | 100 | 15 | 100 | 
					| The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. | 
| Egg Moves(Details) | 
 
| Counter |  |  | ?? | 100 | 20 | -- | Details | 
				| A retaliation move that counters any physical attack, inflicting double the damage taken. | 
| Quick Attack |  |  | 40 | 100 | 30 | -- | Details | 
				| The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | 
| Flail |  |  | ?? | 100 | 15 | -- | Details | 
				| The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | 
| Quick Guard |  |  | -- | 101 | 15 | -- | Details | 
				| The user protects itself and its allies from priority moves. | 
| Curse |  |  | -- | 101 | 10 | -- | Details | 
				| A move that works differently for the Ghost type than for all other types. | 
| Covet |  |  | 60 | 100 | 25 | -- | Details | 
				| The user endearingly approaches the target, then steals the target's held item. | 
| Night Slash |  |  | 70 | 100 | 15 | -- | Details | 
				| The user slashes the target the instant an opportunity arises. Critical hits land more easily. | 
| Simple Beam |  |  | -- | 100 | 15 | -- | Details | 
				| The user's mysterious psychic wave changes the target's Ability to Simple. | 
| Double-Edge |  |  | 120 | 100 | 15 | -- | Details | 
				| A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
| Feint |  |  | 30 | 100 | 10 | -- | Details | 
				| This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. | 
| Sky Attack |  |  | 140 | 90 | 5 | 30 | Details | 
				| A second-turn attack move where critical hits land more easily. This may also make the target flinch. | 
| Usable Max Moves | 
|
					| Max Flutterby |  |  | 130 | 101 | 10 | -- | 
					| This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. | 
					| Max Strike |  |   | 140(Phy)/110(Spe) | 101 | 10 | -- | 
					| This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | 
					| Max Knuckle |  |   | 100(Phy)/100(Spe) | 101 | 10 | -- | 
					| This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. | 
					| Max Ooze |  |  | 90 | 101 | 10 | -- | 
					| This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats. | 
					| Max Airstream |  |  | 140 | 101 | 10 | -- | 
					| This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats. | 
					| Max Darkness |  |  | 130 | 101 | 10 | -- | 
					| This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | 
					| Max Overgrowth |  |  | 140 | 101 | 10 | -- | 
					| This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. | 
					| Max Steelspike |  |  | 120 | 101 | 10 | -- | 
					| This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. | 
					| Max Guard |  |  |  | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |