Standard Level Up |
|
| Evolve |
Spiky Shield |
 |
 |
-- |
101 |
10 |
-- |
| In addition to protecting the user from attacks, this move also damages any attacker that makes direct contact. |
| — |
Spiky Shield |
 |
 |
-- |
101 |
10 |
-- |
| In addition to protecting the user from attacks, this move also damages any attacker that makes direct contact. |
| — |
Destiny Bond |
 |
 |
-- |
101 |
5 |
-- |
| After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. |
| — |
Revenge |
 |
 |
60 |
100 |
10 |
-- |
| This attack move's power is doubled if the user has been hurt by the opponent in the same turn. |
| — |
Poison Sting |
 |
 |
15 |
100 |
35 |
30 |
| The user stabs the target with a poisonous stinger. This may also poison the target. |
| — |
Leer |
 |
 |
-- |
100 |
30 |
100 |
| The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
| — |
Absorb |
 |
 |
20 |
100 |
25 |
-- |
| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| — |
Growth |
 |
 |
-- |
101 |
20 |
-- |
| The user's body grows all at once, raising the Attack and Sp. Atk stats. |
| 4 |
Absorb |
 |
 |
20 |
100 |
25 |
-- |
| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| 7 |
Growth |
 |
 |
-- |
101 |
20 |
-- |
| The user's body grows all at once, raising the Attack and Sp. Atk stats. |
| 10 |
Leech Seed |
 |
 |
-- |
90 |
10 |
-- |
| A seed is planted on the target. It steals some HP from the target every turn. |
| 13 |
Sand Attack |
 |
 |
-- |
100 |
15 |
-- |
| Sand is hurled in the target's face, reducing the target's accuracy. |
| 16 |
Poison Jab |
 |
 |
80 |
100 |
20 |
30 |
| The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. |
| 19 |
Assurance |
 |
 |
60 |
100 |
10 |
-- |
| If the target has already taken some damage in the same turn, this attack's power is doubled. |
| 22 |
Ingrain |
 |
 |
-- |
101 |
20 |
-- |
| The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out. |
| 26 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
| The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
| 30 |
Spikes |
 |
 |
-- |
101 |
20 |
-- |
| The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. |
| 35 |
Sucker Punch |
 |
 |
70 |
100 |
5 |
-- |
| This move enables the user to attack first. This move fails if the target is not readying an attack. |
| 38 |
Pin Missile |
 |
 |
25 |
95 |
20 |
-- |
| Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
| 44 |
Energy Ball |
 |
 |
90 |
100 |
10 |
10 |
| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| 49 |
Cotton Spore |
 |
 |
-- |
100 |
40 |
-- |
| The user releases cotton-like spores that cling to opposing Pokémon, which harshly lowers their Speed stats. |
| 54 |
Sandstorm |
 |
 |
-- |
101 |
10 |
-- |
| A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. |
| 59 |
Destiny Bond |
 |
 |
-- |
101 |
5 |
-- |
| After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. |
BDSP Technical Machine Attacks |
|
| TM01 |
Focus Punch |
 |
 |
150 |
100 |
20 |
-- |
| The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |
| TM09 |
Bullet Seed |
 |
 |
25 |
100 |
30 |
-- |
| The user forcefully shoots seeds at the target two to five times in a row. |
| TM11 |
Sunny Day |
 |
 |
-- |
101 |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| TM15 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM17 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM19 |
Giga Drain |
 |
 |
75 |
100 |
10 |
-- |
| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM22 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| TM31 |
Brick Break |
 |
 |
75 |
100 |
15 |
-- |
| The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| TM32 |
Double Team |
 |
 |
-- |
101 |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM37 |
Sandstorm |
 |
 |
-- |
101 |
10 |
-- |
| A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. |
| TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM44 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM52 |
Focus Blast |
 |
 |
120 |
70 |
5 |
10 |
| The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| TM53 |
Energy Ball |
 |
 |
90 |
100 |
10 |
10 |
| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| TM56 |
Fling |
 |
 |
?? |
100 |
10 |
-- |
| The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| TM58 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM60 |
Drain Punch |
 |
 |
75 |
100 |
10 |
-- |
| An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
| TM63 |
Nasty Plot |
 |
 |
-- |
101 |
20 |
-- |
| The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. |
| TM66 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
| The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
| TM68 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user can't move on the next turn. |
| TM70 |
Flash |
 |
 |
-- |
100 |
20 |
-- |
| The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. |
| TM75 |
Swords Dance |
 |
 |
-- |
101 |
20 |
-- |
| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
| TM79 |
Dark Pulse |
 |
 |
80 |
100 |
15 |
20 |
| The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
| TM82 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM84 |
Poison Jab |
 |
 |
80 |
100 |
20 |
30 |
| The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. |
| TM86 |
Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| TM87 |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
| TM90 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
| TM93 |
Cut |
 |
 |
50 |
95 |
30 |
-- |
| The target is cut with a scythe or claw. |
| TM96 |
Strength |
 |
 |
80 |
100 |
15 |
-- |
| The target is slugged with a punch thrown at maximum power. |
Egg Moves (Details) |
| Acid |
 |
 |
40 |
100 |
30 |
10 |
Details |
| Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats. |
| Teeter Dance |
 |
 |
-- |
100 |
20 |
-- |
Details |
| The user performs a wobbly dance that confuses the Pokémon around it. |
| Dynamic Punch |
 |
 |
100 |
50 |
5 |
100 |
Details |
| The user punches the target with full, concentrated power. This confuses the target if it hits. |
| Counter |
 |
 |
?? |
100 |
20 |
-- |
Details |
| A retaliation move that counters any physical attack, inflicting double the damage taken. |
| Low Kick |
 |
 |
?? |
100 |
20 |
-- |
Details |
| A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Magical Leaf |
 |
 |
60 |
101 |
20 |
-- |
Details |
| The user scatters curious leaves that chase the target. This attack never misses. |
| Seed Bomb |
 |
 |
80 |
100 |
15 |
-- |
Details |
| The user slams a barrage of hard-shelled seeds down on the target from above. |
| Disable |
 |
 |
-- |
100 |
20 |
-- |
Details |
| For four turns, this move prevents the target from using the move it last used. |
| Block |
 |
 |
-- |
101 |
5 |
-- |
Details |
| The user blocks the target's way with arms spread wide to prevent escape. |
| Worry Seed |
 |
 |
-- |
100 |
10 |
-- |
Details |
| A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. |
| Switcheroo |
 |
 |
-- |
100 |
10 |
-- |
Details |
| The user trades held items with the target faster than the eye can follow. |
| Fell Stinger |
 |
 |
50 |
100 |
25 |
-- |
Details |
| When the user knocks out a target with this move, the user's Attack stat rises drastically. |
| Belch |
 |
 |
120 |
90 |
10 |
-- |
Details |
| The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. |
| Power-Up Punch |
 |
 |
40 |
100 |
20 |
100 |
Details |
| Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
| Transfer Only Moves (Details) |
|
| Toxic |
 |
 |
-- |
90 |
10 |
-- |
Gen VII TM06 |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Venoshock |
 |
 |
65 |
100 |
10 |
-- |
Gen VII TM09 |
| The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. |
| Round |
 |
 |
60 |
100 |
15 |
-- |
Gen VII TM48 |
| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| Nature Power |
 |
 |
-- |
101 |
20 |
-- |
Gen VII TM96 |
| This attack makes use of nature's power. Its effects vary depending on the user's environment. |
| Confide |
 |
 |
-- |
101 |
20 |
100 |
Gen VII TM100 |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| Thunder Punch |
 |
 |
75 |
100 |
15 |
10 |
Move Tutor - USM |
| The target is punched with an electrified fist. This may also leave the target with paralysis. |
| Foul Play |
 |
 |
95 |
100 |
15 |
-- |
Move Tutor - USM |
| The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals. |
| Superpower |
 |
 |
120 |
100 |
5 |
100 |
Move Tutor - USM |
| The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. |
| Snore |
 |
 |
50 |
100 |
15 |
30 |
Move Tutor - USM |
| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Synthesis |
 |
 |
-- |
101 |
5 |
-- |
Move Tutor - USM |
| The user restores its own HP. The amount of HP regained varies with the weather. |
| Role Play |
 |
 |
-- |
101 |
10 |
-- |
Move Tutor - USM |
| The user mimics the target completely, copying the target's Ability. |
| Spite |
 |
 |
-- |
100 |
10 |
-- |
Move Tutor - USM |
| The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Stomping Tantrum |
 |
 |
75 |
100 |
10 |
-- |
Move Tutor - USM |
| Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
| Retaliate |
 |
 |
70 |
100 |
5 |
-- |
Gen VI TM67 |
| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. |
| Fury Cutter |
 |
 |
40 |
95 |
20 |
-- |
Move Tutor - PtHGSS |
| The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. |
| Mud-slap |
 |
 |
20 |
100 |
10 |
100 |
Move Tutor - PtHGSS |
| The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Headbutt |
 |
 |
70 |
100 |
15 |
30 |
Move Tutor - HGSS |
| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Mega Punch |
 |
 |
80 |
85 |
20 |
-- |
Move Tutor - FRLG |
| The target is slugged by a punch thrown with muscle-packed power. |
| Mega Kick |
 |
 |
120 |
75 |
5 |
-- |
Move Tutor - FRLG |
| The target is attacked by a kick launched with muscle-packed power. |
| Body Slam |
 |
 |
85 |
100 |
15 |
30 |
Move Tutor - FRLG |
| The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
| Double-edge |
 |
 |
120 |
100 |
15 |
-- |
Move Tutor - FRLG |
| A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Seismic Toss |
 |
 |
?? |
100 |
20 |
-- |
Move Tutor - FRLG |
| The target is thrown using the power of gravity. It inflicts damage equal to the user's level. |
| Mimic |
 |
 |
-- |
101 |
10 |
-- |
Move Tutor - FRLG |
| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |