#876 Indeedee

General Location Attacks Stats Egg Moves
Picture
Normal Sprite
Male Female
Name Other Names No. Gender Ratio Type
Indeedee
Japan:
イエッサン
French: Wimessir
German: Servol
Korean: 에써르
National: #876
Galar: #337
Male :100%
Female :0%
Psychic-type Normal-type
Classification Height Weight Capture Rate Base Egg Steps
Emotion Pokémon 2'11"
0.9m
61.7lbs
28kg
3010,240
Abilities: Inner Focus - Synchronize - Psychic Surge (Hidden) (Male) - Own Tempo- Synchronize - Psychic Surge (Hidden) (Female)
Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch. Also prevents stats from being lowered by the ability Intimidate
Synchronize: When this Pokémon becomes Poisoned, Paralyzed, or Burned, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be Burned, Poison-type and Steel-type and Immunity ability Pokémon cannot be Poisoned, and Limber ability Pokémon cannot be Paralyzed.
Hidden Ability: (Available)
Psychic Surge: Activates Psychic Terrain for 5 turns when the Pokémon enters a battle.
Female Abilities:
Own Tempo: The Pokémon cannot be Confused while having this ability. Blocks Intimidate
Synchronize: When this Pokémon becomes Poisoned, Paralyzed, or Burned, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be Burned, Poison-type and Steel-type and Immunity ability Pokémon cannot be Poisoned, and Limber ability Pokémon cannot be Paralyzed.
Hidden Ability: (Available)
Psychic Surge: Activates Psychic Terrain for 5 turns when the Pokémon enters a battle.
Experience Growth Base Happiness Effort Values Earned
800,000 Points
Fast
2 Sp. Attack Point(s)
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5 *2 *1 *0 *1 *2 *1 *1
Wild Hold Item Egg Groups
 
Fairy
Evolutionary Chain
Indeedee
Gender Differences
MaleFemale
Male Sprite Female Sprite

Locations

- In-Depth Details
Sword Glimwood Tangle, Lake of Outrage
Max Raid Battles: Bridge Field, East Lake Axewell, Hammerlocke Hills, Motostoke Riverbank, Rolling Fields, Stony Wilderness
Details
Shield Glimwood Tangle, Lake of Outrage
Max Raid Battles: Bridge Field, East Lake Axewell, Hammerlocke Hills, Motostoke Riverbank, Rolling Fields, Stony Wilderness
Details
Flavor Text
Indeedee SpriteSwordIt uses the horns on its head to sense the emotions of others. Males will act as valets for those they serve, looking after their every need.
ShieldThrough its horns, it can pick up on the emotions of creatures around it. Positive emotions are the source of its strength.
Indeedee SpriteSwordThese intelligent Pokémon touch horns with each other to share information between them.
ShieldThey diligently serve people and Pokémon so they can gather feelings of gratitude. The females are particularly good at babysitting.


Attacks

Level UpTM & HMEgg Moves

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Stored Power Stored Power - Psychic-type Stored Power: Special Move 20 100 10 --
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
Play Nice Play Nice - Normal-type Play Nice: Other Move -- 101 20 100
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
5 Encore Encore - Normal-type Encore: Other Move -- 100 5 --
The user compels the target to keep using the move it encored for three turns.
10 Disarming Voice Disarming Voice - Fairy-type Disarming Voice: Special Move 40 101 15 --
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
15 Psybeam Psybeam - Psychic-type Psybeam: Special Move 65 100 20 10
The target is attacked with a peculiar ray. This may also leave the target confused.
20 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
The user assists an ally by boosting the power of that ally's attack.
25 After You After You - Normal-type After You: Other Move -- 101 15 --
The user helps the target and makes it use its move right after the user.
30 Aromatherapy Aromatherapy - Grass-type Aromatherapy: Other Move -- 101 5 --
The user releases a soothing scent that heals all status conditions affecting the user's party.
35 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
40 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
45 Power Split Power Split - Psychic-type Power Split: Other Move -- 101 10 --
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
50 Psychic Terrain Psychic Terrain - Psychic-type Psychic Terrain: Other Move -- 101 10 --
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
55 Last Resort Last Resort - Normal-type Last Resort: Physical Move 140 100 5 --
This move can be used only after the user has used all the other moves it knows in the battle.

Level Up - Female

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Stored Power Stored Power - Psychic-type Stored Power: Special Move 20 100 10 --
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
Play Nice Play Nice - Normal-type Play Nice: Other Move -- 101 20 100
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
5 Baton Pass Baton Pass - Normal-type Baton Pass: Other Move -- 101 40 --
The user switches places with a party Pokémon in waiting and passes along any stat changes.
10 Disarming Voice Disarming Voice - Fairy-type Disarming Voice: Special Move 40 101 15 --
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
15 Psybeam Psybeam - Psychic-type Psybeam: Special Move 65 100 20 10
The target is attacked with a peculiar ray. This may also leave the target confused.
20 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
The user assists an ally by boosting the power of that ally's attack.
25 Follow Me Follow Me - Normal-type Follow Me: Other Move -- 101 20 --
The user draws attention to itself, making all targets take aim only at the user.
30 Aromatherapy Aromatherapy - Grass-type Aromatherapy: Other Move -- 101 5 --
The user releases a soothing scent that heals all status conditions affecting the user's party.
35 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
40 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
45 Guard Split Guard Split - Psychic-type Guard Split: Other Move -- 101 10 --
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
50 Psychic Terrain Psychic Terrain - Psychic-type Psychic Terrain: Other Move -- 101 10 --
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
55 Healing Wish Healing Wish - Psychic-type Healing Wish: Other Move -- 101 10 --
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.

Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %Form
TM02 Pay Day Pay Day - Normal-type Pay Day: Physical Move 40 100 20 --
MaleFemale
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
TM10 Magical Leaf Magical Leaf - Grass-type Magical Leaf: Special Move 60 101 20 --
MaleFemale
The user scatters curious leaves that chase the target. This attack never misses.
TM17 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
Female
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM18 Reflect Reflect - Psychic-type Reflect: Other Move -- 101 20 --
Female
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM19 Safeguard Safeguard - Normal-type Safeguard: Other Move -- 101 25 --
Female
The user creates a protective field that prevents status conditions for five turns.
TM21 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
MaleFemale
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM24 Snore Snore - Normal-type Snore: Special Move 50 100 15 30
MaleFemale
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
TM25 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
MaleFemale
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM31 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
MaleFemale
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM39 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
MaleFemale
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM40 Swift Swift - Normal-type Swift: Special Move 60 101 20 --
MaleFemale
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
TM41 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
MaleFemale
The user assists an ally by boosting the power of that ally's attack.
TM44 Imprison Imprison - Psychic-type Imprison: Other Move -- 101 10 --
MaleFemale
If opposing Pokémon know any move also known by the user, they are prevented from using it.
TM60 Power Swap Power Swap - Psychic-type Power Swap: Other Move -- 101 10 --
Male
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
TM61 Guard Swap Guard Swap - Psychic-type Guard Swap: Other Move -- 101 10 --
Female
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
TM63 Drain Punch Drain Punch - Fighting-type Drain Punch: Physical Move 75 100 10 --
MaleFemale
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM70 Trick Room Trick Room - Psychic-type Trick Room: Other Move -- 101 5 --
Male
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM71 Wonder Room Wonder Room - Psychic-type Wonder Room: Other Move -- 101 10 --
Male
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
TM72 Magic Room Magic Room - Psychic-type Magic Room: Other Move -- 101 10 --
Male
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
TM76 Round Round - Normal-type Round: Special Move 60 100 15 --
MaleFemale
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM87 Draining Kiss Draining Kiss - Fairy-type Draining Kiss: Special Move 50 100 10 --
MaleFemale
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
TM91 Psychic Terrain Psychic Terrain - Psychic-type Psychic Terrain: Other Move -- 101 10 --
MaleFemale
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
TM92 Mystical Fire Mystical Fire - Fire-type Mystical Fire: Special Move 75 100 10 100
MaleFemale
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.

Technical Record Attacks

TR #Attack NameTypeCat.Att.Acc.PPEffect %Form
TR11 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
MaleFemale
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TR14 Metronome Metronome - Normal-type Metronome: Other Move -- 101 10 --
MaleFemale
The user waggles a finger and stimulates its brain into randomly using nearly any move.
TR19 Tri Attack Tri Attack - Normal-type Tri Attack: Special Move 80 100 10 20
Male
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
TR20 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
MaleFemale
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TR25 Psyshock Psyshock - Psychic-type Psyshock: Special Move 80 100 10 --
MaleFemale
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TR26 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
MaleFemale
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TR27 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
MaleFemale
While it is asleep, the user randomly uses one of the moves it knows.
TR29 Baton Pass Baton Pass - Normal-type Baton Pass: Other Move -- 101 40 --
Female
The user switches places with a party Pokémon in waiting and passes along any stat changes.
TR30 Encore Encore - Normal-type Encore: Other Move -- 100 5 --
Male
The user compels the target to keep using the move it encored for three turns.
TR33 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
MaleFemale
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TR34 Future Sight Future Sight - Psychic-type Future Sight: Special Move 120 100 10 --
MaleFemale
Two turns after this move is used, a hunk of psychic energy attacks the target.
TR38 Trick Trick - Psychic-type Trick: Other Move -- 100 10 --
MaleFemale
The user catches the target off guard and swaps its held item with its own.
TR42 Hyper Voice Hyper Voice - Normal-type Hyper Voice: Special Move 90 100 10 --
MaleFemale
The user lets loose a horribly echoing shout with the power to inflict damage.
TR49 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- 101 20 --
MaleFemale
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TR65 Energy Ball Energy Ball - Grass-type Energy Ball: Special Move 90 100 10 10
MaleFemale
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TR69 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 15 20
MaleFemale
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
TR82 Stored Power Stored Power - Psychic-type Stored Power: Special Move 20 100 10 --
MaleFemale
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
TR83 Ally Switch Ally Switch - Psychic-type Ally Switch: Other Move -- 101 15 --
MaleFemale
The user teleports using a strange power and switches places with one of its allies.
TR90 Play Rough Play Rough - Fairy-type Play Rough: Physical Move 90 90 10 10
MaleFemale
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
TR92 Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 10 --
MaleFemale
The user damages opposing Pokémon by emitting a powerful flash.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Psych Up Psych Up - Normal-type Psych Up: Other Move -- 101 10 -- NormalFemale
Details
The user hypnotizes itself into copying any stat change made by the target.
Fake Out Fake Out - Normal-type Fake Out: Physical Move 40 100 10 100 NormalFemale
Details
This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.
Extrasensory Extrasensory - Psychic-type Extrasensory: Special Move 80 100 20 10 Normal
Details
The user attacks with an odd, unseeable power. This may also make the target flinch.
Psycho Shift Psycho Shift - Psychic-type Psycho Shift: Other Move -- 100 10 -- Female
Details
Using its psychic power of suggestion, the user transfers its status conditions to the target.
Heal Pulse Heal Pulse - Psychic-type Heal Pulse: Other Move -- 101 10 -- Female
Details
The user emits a healing pulse that restores the target's HP by up to half of its max HP.

Usable Max Moves

Attack NameTypeCat.Max Att.Acc.PPEffect %Form
Max Flare Max Flare - Fire-type Special Move
Special Move
130
130
101 10 --
MaleFemale
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns.
Max Strike Max Strike - Normal-type Physical MoveSpecial Move
Physical MoveSpecial Move
140(Phy)/130(Spe)
120(Phy)/130(Spe)
101 10 --
MaleFemale
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.
Max Knuckle Max Knuckle - Fighting-type Physical Move
Physical Move
90
90
101 10 --
MaleFemale
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats.
Max Phantasm Max Phantasm - Ghost-type Special Move
Special Move
130
130
101 10 --
MaleFemale
This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat.
Max Starfall Max Starfall - Fairy-type Physical MoveSpecial Move
Physical MoveSpecial Move
130(Phy)/130(Spe)
130(Phy)/130(Spe)
101 10 --
MaleFemale
This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns.
Max Mindstorm Max Mindstorm - Psychic-type Physical MoveSpecial Move
Physical MoveSpecial Move
130(Phy)/140(Spe)
130(Phy)/140(Spe)
101 10 --
MaleFemale
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.
Max Overgrowth Max Overgrowth - Grass-type Special Move
Special Move
130
130
101 10 --
MaleFemale
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns.
Max Guard Max Guard - Normal-type

101 10 --
MaleFemale
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 475 60 65 55 105 95 95
Max Stats
Hindering Nature
Lv. 50 120 - 167 63 - 105 54 - 96 99 - 141 90 - 132 90 - 132
Lv. 100 230 - 324 121 - 206 103 - 188 193 - 278 175 - 260 175 - 260
Max Stats
Neutral Nature
Lv. 50 120 - 167 70 - 117 60 - 107 110 - 157 100 - 147 100 - 147
Lv. 100 230 - 324 135 - 229 115 - 209 215 - 309 195 - 289 195 - 289
Max Stats
Beneficial Nature
Lv. 50 120 - 167 77 - 128 66 - 117 121 - 172 110 - 161 110 - 161
Lv. 100 230 - 324 148 - 251 126 - 229 236 - 339 214 - 317 214 - 317

Stats - Female

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 475 70 55 65 95 105 85
Max Stats
Hindering Nature
Lv. 50 130 - 177 54 - 96 63 - 105 90 - 132 99 - 141 81 - 123
Lv. 100 250 - 344 103 - 188 121 - 206 175 - 260 193 - 278 157 - 242
Max Stats
Neutral Nature
Lv. 50 130 - 177 60 - 107 70 - 117 100 - 147 110 - 157 90 - 137
Lv. 100 250 - 344 115 - 209 135 - 229 195 - 289 215 - 309 175 - 269
Max Stats
Beneficial Nature
Lv. 50 130 - 177 66 - 117 77 - 128 110 - 161 121 - 172 99 - 150
Lv. 100 250 - 344 126 - 229 148 - 251 214 - 317 236 - 339 192 - 295

<--- Eiscue #875
Eiscue
#877
Morpeko
Morpeko --->