| Anchors | May | Spring 2021 | Anniversary 2022 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
May | |||
| Picture | Name | Role | Base Rarity |
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May | Tech | ☆☆☆☆☆ |
Obtaining Methods
| Summon Location | |
| Sync Pair Scouting | Morty Poke Fair Scout (April 28th 2022 - May 12th 2022) - 0.096% Triple Feature Spotlight Scout (April 24th 2022 - May 8th 2022) - 0.074% Emmet Costume Scout (April 21st 2022 - May 4th 2022) - 0.096% Selene and Elio Spotlight Scout (April 18th 2022 - May 2nd 2022) - 0.074% Ingo Costume Scout (April 14th 2022 - May 4th 2022) - 0.096% and more... |
Pokédex Entry
| Flavor Text | |
| May | May is a cheerful girl and the daughter of Professor Birch from the Hoenn region. She's great at taking care of others and loves cute Pokémon and conducting fieldwork. |
| May Spring 2021 | May is back in a cute egg-hunting outfit along with Lopunny, a reliable fieldwork assistant that excels at finding things. May loves her long, fluffy ears. |
| May Anniversary 2022 | May is back in a fancy outfit. She and Latias are taking the stage in shining glory to help Lear celebrate his Friendiversary with Hoopa. |
May's Pokémon
May & Mudkip | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Raging Rain 3: Powers up moves when the weather is rainy. Racing Rain 2: Quickly charges the move gauge when the weather is rainy. Dizzying Power: The more the target's accuracy is lowered, the more it powers up moves. | |||||||||||||
| Theme Skills | |||||||||||||
| Water Tech - Raises allies's Attack and Sp. Atk by 12 when using Water-type attacks. Raises the maximum HP of all allied sync pairs by 12 Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Space Cadet: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Contest Lover: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
| Standard Max Level (Lv. 140) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 605 | 244 | 185 | 281 | 185 | 180 |
| 5 Star Max Potential Stats | |||||
| 705 | 284 | 225 | 321 | 225 | 220 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Water Sync Beam | ![]() | ![]() |
200-240 | Opponent | ||
| No additional effect | ||||||
May & Marshtomp | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Raging Rain 3: Powers up moves when the weather is rainy. Racing Rain 2: Quickly charges the move gauge when the weather is rainy. Dizzying Power: The more the target's accuracy is lowered, the more it powers up moves. | |||||||||||||
| Theme Skills | |||||||||||||
| Water Tech - Raises allies's Attack and Sp. Atk by 12 when using Water-type attacks. Raises the maximum HP of all allied sync pairs by 12 Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Space Cadet: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Contest Lover: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
| Standard Max Level (Lv. 140) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 642 | 248 | 188 | 302 | 188 | 183 |
| 5 Star Max Potential Stats | |||||
| 742 | 288 | 228 | 342 | 228 | 223 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Water Sync Beam | ![]() | ![]() |
200-240 | Opponent | ||
| No additional effect | ||||||
May & Swampert | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Raging Rain 3: Powers up moves when the weather is rainy. Racing Rain 2: Quickly charges the move gauge when the weather is rainy. Dizzying Power: The more the target's accuracy is lowered, the more it powers up moves. | |||||||||||||
| Theme Skills | |||||||||||||
| Water Tech - Raises allies's Attack and Sp. Atk by 12 when using Water-type attacks. Raises the maximum HP of all allied sync pairs by 12 Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Space Cadet: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Contest Lover: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
| Standard Max Level (Lv. 140) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 705 | 255 | 194 | 322 | 194 | 189 |
| 5 Star Max Potential Stats | |||||
| 805 | 303 | 234 | 362 | 234 | 237 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Best Buddy Muddy Water | ![]() | ![]() |
160-192 | Opponent | ||
| Become Mega Swampert until the end of battle. This move's power increases when the weather is rainy. | ||||||
May & Swampert (Mega Swampert) | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Raging Rain 5: Powers up moves when the weather is rainy. Racing Rain 4: Quickly charges the move gauge when the weather is rainy. Dizzying Power: The more the target's accuracy is lowered, the more it powers up moves. | |||||||||||||
| Theme Skills | |||||||||||||
| Water Tech - Raises allies's Attack and Sp. Atk by 12 when using Water-type attacks. Raises the maximum HP of all allied sync pairs by 12 Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Space Cadet: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Contest Lover: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
| Standard Max Level (Lv. 140) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 705 | 255 | 232 | 386 | 194 | 189 |
| 5 Star Max Potential Stats | |||||
| 805 | 295 | 280 | 434 | 234 | 229 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP + 10 | HP + 10 | 0 | 5 | 1 |
| Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
| Defense + 5 | Defense + 5 | 0 | 5 | 1 |
| Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
| Speed + 5 | Speed + 5 | 0 | 5 | 1 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
| Muddy Water: Power Up 3 | Muddy Water: Power Up 3 | 4 | 48 | 1 |
| Muddy Water: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
| Muddy Water: Power Up 3 | Muddy Water: Power Up 3 | 4 | 48 | 2 |
| Muddy Water: Power Up 3 | Muddy Water: Power Up 3 | 4 | 48 | 1 |
| Muddy Water: Accuracy Up 5 | Muddy Water: Accuracy Up 5 | 4 | 48 | 2 |
| Speed + 20 | Speed + 20 | 7 | 84 | 3 |
| Dire Rain 1 | Critical hits land more easily when an attack move is used while the weather is rainy. | 8 | 96 | 2 |
| Power Reserves 4 | Powers up moves in a pinch. | 10 | 120 | 3 |
| Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
| Earth Power: Power Up 2 | Earth Power: Power Up 2 | 3 | 36 | 1 |
| Ready for ThisUp: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
| Speed + 10 | Speed + 10 | 4 | 48 | 2 |
| Earth Power: Power Up 2 | Earth Power: Power Up 2 | 3 | 36 | 1 |
| Earth Power: Power Up 2 | Earth Power: Power Up 2 | 3 | 36 | 2 |
| Hide and Sync | The more the target's accuracy has been lowered, the more it powers up sync moves. | 8 | 96 | 2 |
| Defense + 20 | Defense + 20 | 7 | 84 | 3 |
| On a Roll 1 | Raises the chance of lowering stat values with the additional effects of moves. | 10 | 120 | 3 |
| Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
| Muddy Water: Power Up 3 | Muddy Water: Power Up 3 | 4 | 48 | 1 |
| Rain Dance: Move Gauge Refresh 4 | Has a good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
| Muddy Water: Accuracy Up 5 | Muddy Water: Accuracy Up 5 | 4 | 48 | 1 |
| Muddy Water: Power Up 3 | Muddy Water: Power Up 3 | 4 | 48 | 2 |
| Rain Dance: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
| Inclement Intellect 6 | Has a great chance of raising the user's Sp. Atk when the weather is rainy and an attack is successful. | 10 | 120 | 3 |
| Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 2 |
| Refreshing Rain 1 | Restores the Pokémon's HP whenever it takes an action when the weather is rainy. | 10 | 120 | 3 |
| HP + 10 | HP + 10 | 2 | 24 | 1 |
| Defense + 5 | Defense + 5 | 2 | 24 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
| Earth Power: Power Up 2 | Earth Power: Power Up 2 | 3 | 36 | 1 |
| Earth Power: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
| Earth Power: Power Up 2 | Earth Power: Power Up 2 | 3 | 36 | 1 |
| Sand Shelter | Protects the Pokémon from damage from a sandstorm. | 4 | 48 | 2 |
| Earth Power: Power Up 2 | Earth Power: Power Up 2 | 3 | 36 | 2 |
| Sp. Atk + 10 | Sp. Atk + 10 | 4 | 48 | 2 |
| HP + 30 | HP + 30 | 7 | 84 | 3 |
| Earth Power: Surging Sand 5 | Powers up moves in a sandstorm. | 10 | 120 | 3 |
| Best Buddy Muddy Water: Power Up 25 | Best Buddy Muddy Water: Power Up 25 | 5 | 60 | 3 |
| Best Buddy Muddy Water: Power Up 25 | Best Buddy Muddy Water: Power Up 25 | 5 | 60 | 3 |
May Spring 2021 | |||
| Picture | Name | Role | Base Rarity |
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May | Strike | ☆☆☆☆☆ |
May & Lopunny | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Sync Morph: Changes the user's sync move type when a sync move is used for the first time. Revenge Boost 5: Has a very good chance of charging the user's move gauge by one when the user is hit by an attack move. Solo Fanfare 6: Radically raises the user's Attack when a sync move is used for the first time. | |||||||||||||
| Theme Skills | |||||||||||||
| Normal Strike - Raises allies's Attack and Sp. Atk by 15 when using Normal-type attacks Hoenn: Raises allies's Attack and Sp. Atk by 2 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 2 Researcher: Raises allies's Attack and Sp. Atk by 2 Battle Partner: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
| Standard Max Level (Lv. 140) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 630 | 356 | 155 | 250 | 167 | 292 |
| 5 Star Max Potential Stats | |||||
| 730 | 396 | 195 | 290 | 207 | 332 |
May & Lopunny (Mega Lopunny) | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Sync Morph: Changes the user's sync move type when a sync move is used for the first time. Propelling Strike 5: Has a very good chance of charging the user's move gauge by one when an attack move is successful. Solo Fanfare 6: Radically raises the user's Attack when a sync move is used for the first time. | |||||||||||||
| Theme Skills | |||||||||||||
| Normal Strike - Raises allies's Attack and Sp. Atk by 15 when using Normal-type attacks Hoenn: Raises allies's Attack and Sp. Atk by 2 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 2 Researcher: Raises allies's Attack and Sp. Atk by 2 Battle Partner: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
| Standard Max Level (Lv. 140) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 630 | 427 | 155 | 250 | 167 | 350 |
| 5 Star Max Potential Stats | |||||
| 730 | 467 | 195 | 306 | 207 | 390 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP + 10 | HP + 10 | 0 | 5 | 1 |
| Attack + 5 | Attack + 5 | 0 | 5 | 1 |
| Defense + 5 | Defense + 5 | 0 | 5 | 1 |
| Attack + 5 | Attack + 5 | 0 | 5 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
| Speed + 5 | Speed + 5 | 0 | 5 | 1 |
| Attack + 5 | Attack + 5 | 2 | 24 | 1 |
| Defense + 5 | Defense + 5 | 2 | 24 | 1 |
| Attack + 5 | Attack + 5 | 2 | 24 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
| High Jump Kick: Power 3 | High Jump Kick: Power Up 3 | 4 | 48 | 1 |
| High Jump Kick: Power 3 | High Jump Kick: Power Up 3 | 4 | 48 | 1 |
| High Jump Kick: Power 3 | High Jump Kick: Power Up 3 | 4 | 48 | 2 |
| High Jump Kick: Move Gauge Refresh 2 | Move: High Jump Kick Has a moderate chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| High Jump Kick: Power 3 | High Jump Kick: Power Up 3 | 4 | 48 | 2 |
| Propeller 1 | Has a small chance of reducing the sync move countdown by one when the user's Pokémon uses a move. | 10 | 120 | 3 |
| Heart-Thumping Fighting Impact: Power 25 | Heart-Thumping Fighting Impact: Power Up 25 | 5 | 60 | 3 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| HP + 10 | HP + 10 | 2 | 24 | 1 |
| Defense + 5 | Defense + 5 | 2 | 24 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
| Headbutt: Move Gauge Refresh 2 | Move: Headbutt Has a moderate chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
| Headbutt: Power 4 | Headbutt: Power Up 4 | 3 | 36 | 1 |
| Headbutt: Power 4 | Headbutt: Power Up 4 | 3 | 36 | 2 |
| Headbutt: Power 4 | Headbutt: Power Up 4 | 3 | 36 | 2 |
| Potion: MP Refresh 2 | Move: Potion Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
| Impatient 1 | Has a small chance of reducing the user's sync move countdown by one when the user is hit by an attack move. | 10 | 120 | 3 |
| Heart-Thumping Normal Impact: Power 25 | Heart-Thumping Normal Impact: Power Up 25 | 5 | 60 | 3 |
| Attack + 5 | Attack + 5 | 2 | 24 | 1 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Lithe | Prevents the Pokémon from getting paralyzed. | 4 | 48 | 1 |
| HP + 10 | HP + 10 | 2 | 24 | 1 |
| X Defense All: MP Refresh 2 | Move: X Defense All Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
| Speed + 10 | Speed + 10 | 4 | 48 | 2 |
| Headbutt: Power 4 | Headbutt: Power Up 4 | 3 | 36 | 2 |
| HP + Advantage 3 | The more HP the user has remaining, the more it powers up moves. | 10 | 120 | 3 |
| Endurance | If the Pokémon enters battle with full HP, allows it to endure the next hit it takes that would reduce it to 0 HP. | 10 | 120 | 3 |
| Defense + 5 | Defense + 5 | 2 | 24 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
| HP + 10 | HP + 10 | 2 | 24 | 1 |
| Attack + 5 | Attack + 5 | 2 | 24 | 1 |
| Move Gauge Boost: MP Refresh 2 | Move: Move Gauge Boost Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
| Hippity Hoppity!: MP Refresh 2 | Move: Hippity Hoppity! Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
| High Jump Kick: Power 3 | High Jump Kick: Power Up 3 | 4 | 48 | 2 |
| Speed + 20 | Speed + 20 | 7 | 84 | 3 |
| Ramming Speed | The more the user's Speed has been raised, the more it powers up moves. | 10 | 120 | 3 |
| Heart-Thumping Fighting Impact: Power 25 | Heart-Thumping Fighting Impact: Power Up 25 | 5 | 60 | 3 |
| Heart-Thumping Normal Impact: Power 25 | Heart-Thumping Normal Impact: Power Up 25 | 5 | 60 | 3 |
May Anniversary 2022 | |||
| Picture | Name | Role | Base Rarity |
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May | Tech | ☆☆☆☆☆ |
May & Latias | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Added Insult: The more the target's Sp. Atk and Sp. Def are lowered, the more it powers up the user's moves. Psychic Freebie 9: Applies the Free Move Next effect to the user when its attack move is successful while the terrain is Psychic Terrain. On a Roll 1: Raises the chance of lowering stat values with the additional effects of moves. | |||||||||||||
| Theme Skills | |||||||||||||
| Psychic TechRaises allies's Attack and Sp. Atk by 12 when using Psychic-type attacks. Raises the maximum HP of all allied sync pairs by 12 Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Free Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Battle Partner: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
| Standard Max Level (Lv. 140) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 599 | 268 | 165 | 356 | 166 | 353 |
| 5 Star Max Potential Stats | |||||
| 699 | 308 | 205 | 396 | 206 | 393 |
May & Latias (Mega Latias) | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Added Insult: The more the target's Sp. Atk and Sp. Def are lowered, the more it powers up the user's moves. Psychic Freebie 9: Applies the Free Move Next effect to the user when its attack move is successful while the terrain is Psychic Terrain. Unexpected Benefit x2: Raises the chance of lowering stat values with the additional effects of moves. When an opponent's stat is lowered by the additional effects of the user's moves, it is lowered by double the stat ranks. | |||||||||||||
| Theme Skills | |||||||||||||
| Psychic TechRaises allies's Attack and Sp. Atk by 12 when using Psychic-type attacks. Raises the maximum HP of all allied sync pairs by 12 Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Free Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Battle Partner: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
| Standard Max Level (Lv. 140) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 599 | 268 | 165 | 423 | 165 | 353 |
| 5 Star Max Potential Stats | |||||
| 699 | 308 | 205 | 463 | 205 | 393 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Mist Ball: Move Gauge Refresh 3 | Move: Mist Ball Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 1 |
| Mist Ball: Power 3 | Mist Ball: Power Up 3 | 3 | 36 | 2 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Mist Ball: Power 3 | Mist Ball: Power Up 3 | 3 | 36 | 2 |
| Devastation | The more the target’s Sp. Atk is lowered, the more it powers up the user’s sync moves. | 10 | 120 | 3 |
| Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. | 9 | 108 | 2 |
| Overpower | The more the target’s Sp. Atk is lowered, the more it powers up the user’s moves. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Dauntless | Sp. Atk cannot be lowered. | 5 | 60 | 1 |
| Mist Ball: Power 3 | Mist Ball: Power Up 3 | 3 | 36 | 1 |
| Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| X Sp. Atk All: MP Refresh 3 | Move: X Sp. Atk All Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
| Morale Boost 4 | Has a chance (50%) of raising the user’s Sp. Atk by one stat rank when its Trainer uses a move. | 7 | 84 | 2 |
| Dismay 2 | Lowers the Sp. Atk of all opposing sync pairs by 2 stat ranks the first time the user enters a battle each battle. | 10 | 120 | 3 |
| Super Syncer | Applies the Supereffective Up Next effect to the user the first time its sync move is used each battle. | 9 | 108 | 3 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 1 |
| Mist Ball: Power 3 | Mist Ball: Power Up 3 | 3 | 36 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
| Weird Immunity | Status conditions cannot be inflicted on the user when the terrain is Psychic Terrain. | 6 | 72 | 2 |
| Psychic Wish: MP Refresh 3 | Move: Psychic Wish Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 3 |
| Moral Support 4 | Has a chance (50%) of raising the user’s Sp. Def by one stat rank when its Trainer uses a move. | 7 | 84 | 2 |
| Psychic Wish: Propulsion 9 | Move: Psychic Wish Reduces the user’s sync move countdown by one when its move is successful. | 12 | 144 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Best Friends!: Move Gauge Refresh 3 | Move: Best Friends! Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Mist Ball: Power 3 | Mist Ball: Power Up 3 | 3 | 36 | 2 |
| Mist Ball: Power 3 | Mist Ball: Power Up 3 | 3 | 36 | 2 |
| Best Friends!: MP Refresh 3 | Move: Best Friends! Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
| Smarty-Pants | The more the target’s Sp. Def is lowered, the more it powers up the user’s sync moves. | 10 | 120 | 3 |
| Brainteaser | The more the target’s Sp. Def is lowered, the more it powers up the user’s moves. | 10 | 120 | 3 |
| Friendship Forging Mist Ball: Power 25 | Friendship Forging Mist Ball: Power Up 25 | 5 | 60 | 3 |
| Friendship Forging Mist Ball: Power 25 | Friendship Forging Mist Ball: Power Up 25 | 5 | 60 | 3 |



















