Standard Level Up | 
|
				| — | 
				Water Gun | 
				  | 
				  | 
				40 | 
				100 | 
				25 | 
				-- | 
				| The target is blasted with a forceful shot of water. | 
				| — | 
				Hypnosis | 
				  | 
				  | 
				-- | 
				60 | 
				20 | 
				-- | 
				| The user employs hypnotic suggestion to make the target fall asleep. | 
				| 6 | 
				Pound | 
				  | 
				  | 
				40 | 
				100 | 
				35 | 
				-- | 
				| The target is physically pounded with a long tail, a foreleg, or the like. | 
				| 12 | 
				Mud Shot | 
				  | 
				  | 
				55 | 
				95 | 
				15 | 
				-- | 
				| The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | 
				| 18 | 
				Bubble Beam | 
				  | 
				  | 
				65 | 
				100 | 
				20 | 
				10 | 
				| A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat. | 
				| 24 | 
				Rain Dance | 
				  | 
				  | 
				-- | 
				101 | 
				5 | 
				-- | 
				| The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | 
				| 30 | 
				Body Slam | 
				  | 
				  | 
				85 | 
				100 | 
				15 | 
				30 | 
				| The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | 
				| 36 | 
				Earth Power | 
				  | 
				  | 
				90 | 
				100 | 
				10 | 
				10 | 
				| The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. | 
				| 42 | 
				Hydro Pump | 
				  | 
				  | 
				110 | 
				80 | 
				5 | 
				-- | 
				| The target is blasted by a huge volume of water launched under great pressure. | 
				| 48 | 
				Belly Drum | 
				  | 
				  | 
				-- | 
				101 | 
				10 | 
				-- | 
				| The user maximizes its Attack stat but loses HP equal to half its max HP. | 
				| 54 | 
				Double-Edge | 
				  | 
				  | 
				120 | 
				100 | 
				15 | 
				-- | 
				| A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
Technical Machine Attacks | 
|
| TM001 | 
					Take Down | 
					  | 
					  | 
					90 | 
					85 | 
					20 | 
					-- | 
					| A reckless full-body charge attack for slamming into the target. This also damages the user a little. | 
| TM005 | 
					Mud-Slap | 
					  | 
					  | 
					20 | 
					100 | 
					10 | 
					-- | 
					| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| TM007 | 
					Protect | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM011 | 
					Water Pulse | 
					  | 
					  | 
					60 | 
					100 | 
					20 | 
					20 | 
					| The user attacks the target with a pulsing blast of water. This may also confuse the target. | 
| TM012 | 
					Low Kick | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | 
| TM018 | 
					Thief | 
					  | 
					  | 
					60 | 
					100 | 
					25 | 
					-- | 
					| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM022 | 
					Chilling Water | 
					  | 
					  | 
					50 | 
					100 | 
					20 | 
					-- | 
					| The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | 
| TM025 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| This move's power is doubled if the user is poisoned, burned, or paralyzed. | 
| TM028 | 
					Bulldoze | 
					  | 
					  | 
					60 | 
					100 | 
					20 | 
					-- | 
					| The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | 
| TM032 | 
					Swift | 
					  | 
					  | 
					60 | 
					101 | 
					20 | 
					-- | 
					| Star-shaped rays are shot at opposing Pokémon. This attack never misses. | 
| TM034 | 
					Icy Wind | 
					  | 
					  | 
					55 | 
					95 | 
					15 | 
					-- | 
					| The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | 
| TM035 | 
					Mud Shot | 
					  | 
					  | 
					55 | 
					95 | 
					15 | 
					-- | 
					| The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | 
| TM047 | 
					Endure | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | 
| TM050 | 
					Rain Dance | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | 
| TM055 | 
					Dig | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user burrows into the ground on the first turn, then attacks on the next turn. | 
| TM066 | 
					Body Slam | 
					  | 
					  | 
					85 | 
					100 | 
					15 | 
					30 | 
					| The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | 
| TM070 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | 
| TM077 | 
					Waterfall | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					20 | 
					| The user charges at the target and may make it flinch. | 
| TM085 | 
					Rest | 
					  | 
					  | 
					-- | 
					101 | 
					5 | 
					-- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | 
| TM103 | 
					Substitute | 
					  | 
					  | 
					-- | 
					101 | 
					10 | 
					-- | 
					| The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | 
| TM110 | 
					Liquidation | 
					  | 
					  | 
					85 | 
					100 | 
					10 | 
					20 | 
					| The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. | 
| TM120 | 
					Psychic | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | 
| TM122 | 
					Encore | 
					  | 
					  | 
					-- | 
					100 | 
					5 | 
					-- | 
					| The user compels the target to keep using the move it encored for three turns. | 
| TM123 | 
					Surf | 
					  | 
					  | 
					90 | 
					100 | 
					15 | 
					-- | 
					| The user attacks everything around it by swamping its surroundings with a giant wave. | 
| TM128 | 
					Amnesia | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. | 
| TM130 | 
					Helping Hand | 
					  | 
					  | 
					-- | 
					101 | 
					20 | 
					-- | 
					| The user assists an ally by boosting the power of that ally's attack. | 
| TM133 | 
					Earth Power | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. | 
| TM135 | 
					Ice Beam | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | 
| TM142 | 
					Hydro Pump | 
					  | 
					  | 
					110 | 
					80 | 
					5 | 
					-- | 
					| The target is blasted by a huge volume of water launched under great pressure. | 
| TM143 | 
					Blizzard | 
					  | 
					  | 
					110 | 
					70 | 
					5 | 
					10 | 
					| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | 
| TM171 | 
					Tera Blast | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats. | 
| TM174 | 
					Haze | 
					  | 
					  | 
					-- | 
					101 | 
					30 | 
					-- | 
					| The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | 
| TM192 | 
					Focus Punch | 
					  | 
					  | 
					150 | 
					100 | 
					20 | 
					-- | 
					| The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. | 
| TM193 | 
					Weather Ball | 
					  | 
					  | 
					50 | 
					100 | 
					10 | 
					-- | 
					| This move's type and power change depending on the weather at the time the move is used. | 
| TM204 | 
					Double-Edge | 
					  | 
					  | 
					120 | 
					100 | 
					15 | 
					-- | 
					| A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
| TM205 | 
					Endeavor | 
					  | 
					  | 
					?? | 
					100 | 
					5 | 
					-- | 
					| The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. | 
| TM208 | 
					Whirlpool | 
					  | 
					  | 
					35 | 
					85 | 
					15 | 
					100 | 
					| The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. | 
| TM209 | 
					Muddy Water | 
					  | 
					  | 
					90 | 
					85 | 
					10 | 
					30 | 
					| The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. |